"Status: GLOBAL POLICE<br><br>Megapol is a global police organization, privately-owned and strongly tied to the Guild. They're authorized to hunt crime all over the planet. The local govts aren't too happy with this, but they have little choice, considering limitations in global travel and the considerable cost of keeping their own, loyal police forces in full capacity. Megapol often helps Govts (or competes with them) to fight all kinds of crime, but its sword is aimed first and foremost against the Black Market. Govts don't love the Black Market, but consider it a necessary evil as it allows them to distribute goods outside the Solar Governor's knowledge and Guild's tariffs. Megapol naturally works for the Guild, Academy and Church as well."
Status: GLOBAL POLICE<br><br>Megapol is a global police organization, privately-owned and strongly tied to the Guild. They're authorized to hunt crime all over the planet. The local govts aren't too happy with this, but they have little choice, considering limitations in global travel and the considerable cost of keeping their own, loyal police forces in full capacity. Megapol often helps Govts (or competes with them) to fight all kinds of crime, but its sword is aimed first and foremost against the Black Market. Govts don't love the Black Market, but consider it a necessary evil as it allows them to distribute goods outside the Solar Governor's knowledge and Guild's tariffs. Megapol naturally works for the Guild, Academy and Church as well."
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|+ style="text-align:left;"| '''Unit List'''
|+ style="text-align:left;"| '''Unit List'''
Revision as of 11:40, 28 March 2018
This page may be outdated. It is up-to-date for version 0.97B. The latest version is v.N1.
There are many enemies in Piratez, each belonging to a specific faction. The factions that are struggling to carve a seat of power for themselves are considered the minor factions. Factions not listed here are considered part of the major powers.
Earth is now ruled by the Star Gods, their will is carried out by several organizations that they communicate directly with and authorized them exclusive travelling permission. These groups are the Academy, the Traders Guild, the Church of Sirius, the Mercenaries, and the Governments of the world.
Bandits
Bandits
Bandits
Status: UNORGANIZED
These are the undesirables, the ill, the outcasts, and assorted riff-raff. They take up robbery to feed themselves, and won't be missed by anyone.
They appear to be human, but they feel no fear, pity or awe; if they come into contact with anything that isn't them, they do not communicate - they just kill, without hesitation. There could be only one scientific explanation: they're possessed by demons.
It is not clear when the Deep Ones have risen from the sea, but nowadays they occupy huge swathes of land, mostly in coastal regions of the equatorial zone, and are a serious danger to neighboring lands, as they're huge in numbers and definitely hostile. They seem to worship some sort of 'Old Gods' or whatever - these Gods aren't the same as Star Gods, but aren't their enemies either, and are said to live in the sea. They're also apparently at least equally nasty.
Megapol is a global police organization, privately-owned and strongly tied to the Guild. They're authorized to hunt crime all over the planet. The local govts aren't too happy with this, but they have little choice, considering limitations in global travel and the considerable cost of keeping their own, loyal police forces in full capacity. Megapol often helps Govts (or competes with them) to fight all kinds of crime, but its sword is aimed first and foremost against the Black Market. Govts don't love the Black Market, but consider it a necessary evil as it allows them to distribute goods outside the Solar Governor's knowledge and Guild's tariffs. Megapol naturally works for the Guild, Academy and Church as well."
Status: PRIVILEGED MINORITY The humans claim they used to rule the Earth. To distinguish themselves from us mutants - most of us look 'humanlike' after all - they call themselves 'Purebloods'. Generally if you can pass for a human, own enough 'legal' property, abide to the law and live in an 'official' settlement, you're a Pureblood. If you're poor or illegal, you're not, even if you look perfectly like a human of old. Humans are aloof, but those who are just simple citizens aren't strictly evil - the just thing to do to rob and otherwise molest them, mass-murder is not only morally questionable but might lead to decreases in our Protection Payments.
These guys, against all facts, strongly believe in the supremacy of pureblood humans over all other forms of life and are willing to kill anyone who disagrees. In short, they're dangerous lunatics and it's better to avoid them or shoot them on sight.
Raiders are organized criminals, mostly mutants, who make a living from robbing everyone around them, be it government, factions or just normal folks. They aren't well equipped, but they're pretty tough and not easily frightened. In short, they're like us, but much less classy and definitely less awesome.
Note: The text below is not official in game text. It was generated to give an idea about this faction.
Status: UNORGANIZED
Seems as if some members of the Mutant Alliance are trying to make a name for themselves. They appear to have secured some trading vessels and are making an effort to establish their faction in the Interstellar Economy. They also appear to have secured weapons and the limited support of some of the local governments.
Civilian equivalents of these units are often found as the innocent target of marauders during Pogrom missions.
Popularly named Sectoids, the members of that dimunutive (sic), big-headed race were once used by the Star Gods as footsoldiers (sic), scouts, battlemages and analysts during the conquest of the Earth, then, as they have outlived their usefulness, abandoned.
Nowadays it's the Wild Sectoids whom one's the most likely to meet: degenerated remnants of these proud forces, their very survival dependant (sic) on the ancient technology they barely understand - as they can neither eat or reproduce without it. However the Stellar Empire still uses Reticulans on many worlds, and some are seen on Earth as Star Gods' honor guard. These 'other Sectoids' are smart, well-equipped and think nothing of their 'earthly' brethren.
Smugglers are joint human, mutant and outworlder enterprise. They lead risky, if profitable, lives by transporting restricted cargo all over the globe, so, understandably, they're hardy and well-armed. The Star Gods aren't too happy, but Smugglers have fast and stealthy ships. If we manage to catch them, there will be a lot of booty, but don't expect our Infamy to rise noticeably. Owing to their adventurous origins and countless bar-fights, higher-ranking Smugglers are adept at dodging melee attacks, so be careful when engaging them up close and personal.
These mercenaries /scavengers /bandits live out in the wild, in hidden fortresses, forming a highly hierarchical and xenophobic society of 'survivors', or 'preppers', as they call themselves. They're taught to follow their holy book, 'The Rules of Engagement'. They pride themselves for things like personal liberty and the right to bear arms, but bear no disobedience towards superiors, namely old (oftentimes geriatric), accomplished warriors. Add to that an ideology of human racial purity and the subservient role of women in their ranks is not suprising (sic). Facing a negative population growth, they replenish their ranks with insecure, young city dwellers. Most of these die rather quickly.
"Oi Cap'n! Let us slaughter some poor, defenceless animals, skin them and collect a fat prize for their useless body parts!" editor's note: may not actually be defenceless.