Werewolf Savage (Piratez)
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| Werewolf Savage Information |
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"The Werewolves are amongst the most feared of the wild Beastmen. They charge right at you, eager to feast on your entrails. Their legs are fast and their senses are keen, allowing to see in darkness, smoke and through camouflage. They're also known for their limited ability to regenerate health in battle." "The hide of a Werewolf is considerably tough, but weak to fire and associated damage types. NV: 20; ThV: 50%; SPOT: 5. CAMO: 10/4" |
Source: Piratez Bootypedia
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Inventory
Under Construction
Associated Research
Required by: B: Werewolf (2/6/7) [m]
Leads to: Tamed Werewolf
Raw Ruleset Data
type: STR_WEREWOLF_WARRIOR
race: STR_WEREWOLF
rank: STR_LIVE_TERRORIST
stats:
tu: 92
stamina: 100
health: 130
bravery: 90
reactions: 65
firing: 30
throwing: 32
strength: 100
psiStrength: 18
psiSkill: 0
melee: 80
armor: WEREWOLF_ARMOR
standHeight: 21
kneelHeight: 16
value: 22
aggroSound: 163
deathSound: 164
intelligence: 2
aggression: 4
energyRecovery: 50
livingWeapon: true
builtInWeapons:
- AUX_WERE_CLAWS
type: WEREWOLF_ARMOR
spriteSheet: BSM_9.PCK
spriteInv: WerewolfInventoryImage
corpseBattle:
- STR_BEASTMAN_9_CORPSE_BATTLE
allowInv: false
visibilityAtDark: 20
camouflageAtDay: -10
camouflageAtDark: -4
antiCamouflageAtDay: 5
antiCamouflageAtDark: 5
personalLight: 5
heatVision: 50
frontArmor: 15
sideArmor: 15
rearArmor: 15
underArmor: 15
drawingRoutine: 10
overKill: 0.75
meleeDodge:
reactions: 0.3
melee: 0.25
meleeDodgeBackPenalty: 0.5
recovery:
health:
flatHundred: 0.08
stunNormalized: -0.165
stun:
flatHundred: 0.04
morale:
moraleCurrent: -0.2
bravery: 0.2
damageModifier:
- 2.0
- 1.0
- 2.5
- 1.0
- 1.1
- 1.1
- 0.7
- 1.0
- 1.0
- 4.0
- 1.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
loftempsSet: [ 3 ]
Notes
Regenerates 8 health a turn
Thermal Vision: 50%
Camouflage: 10/5
Spot: 5
