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Dark Events (LW2)

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Dark Events in Long War 2 come in two forms: Tactical Research Upgrades and Temporary Operations. The former represent ADVENT building up the strength of its forces over time, and are permanent once applied; the latter represents the Aliens conducting operations of its own to cripple XCOM at both strategic and tactical levels, and last for a designated time frame.

Much like vanilla Dark Events, certain designated missions can be conducted to interrupt and prevent the Dark Event from occurring - but unlike vanilla, you will not be given the opportunity to do so if you do not have contact with the region the Dark Event spawns in. Since the only way to identify them is to increase your resistance network as wide as possible, it is inevitable that some Dark Events will trigger outside of your coverage regardless of how diligent of a commander you are.

Temporary Operations

ADVENT will attempt to place severe limitations on XCOM operations at the strategic and tactical levels, in much the same way that many Dark Events functioned in vanilla. Fortunately, while they are crippling, they are of limited duration.

Dark Event Description Starting Weight Weight reduction per attempt Weight reduction per success Project time to complete Project duration after completion Notes
Air Patrols Halves the Avenger's contribution to activity detection 5 -1 0 8-15 days 14-16 days -
Rural Checkpoints Halves Haven supply gathering 5 -1 0 10-15 days 14-16 days -
Counterintelligence Sweep Halves Haven intel gathering 5 -1 0 12-16 days 14-16 days -
Rural Propaganda Blitz Halves Haven recruiting 5 -1 0 14-20 days 14-16 days -
Haven Infiltration Doubles chance of new rebels being faceless 5 -1 0 10-15 days 45-60 days A Faceless needs to have been encountered for this event to happen.
Midnight Raids Doubles cost of new recruits 5 -2 0 10-21 days 28 days In Rookie or Veteran difficulty this event can't happen in March
Alien Cypher Increases intel costs by 33% (25% on Rookie) 5 -2 0 21-35 days 28 days -
Resistance Informant Reduces detection chance for haven retaliations by 90% 5 -2 0 21-35 days 21-28 days -
Vigilance Enemies have increased detection range 5 -2 0 21-35 days 28 days -
Alien Infiltrator Adds Faceless to missions 5 -2 0 21-35 days 28 days A Faceless needs to have been encountered for this event to happen. This event can happen a maximum of 3 times.
Infestation Adds Chryssalids to missions 5 -2 0 21-35 days 28 days A Chryssalid needs to have been encountered for this event to happen. This event can happen a maximum of 3 times.
Rapid Response Reinforcements arrive more often in missions 5 -2 0 21-35 days 28 days An Advanced or Elite ADVENT Officer needs to have been encountered for this event to happen.
Show of Force Increases the number of enemies in missions 5 -2 0 21-35 days 28 days This event can only happen in Legend difficulty in June or after.
Hunt XCOM A UFO hunts the Avenger, triggering an Avenger Defense mission 10 0 -4 14-28 days - The first month this event can happen depends on difficulty: October/September/August/July
Minor Breakthrough Adds one point of Avatar Project progress to a random Alien Facility 10 0 -2 15-20 days - If there are no Alien Facilities, the progress will be assigned to the Alien Fortress
Major Breakthrough Adds two points of Avatar Project progress to a random Alien Facility 6 0 -2 21-28 days - If there are no Alien Facilities, the progress will be assigned to the Alien Fortress

Tactical Research Upgrades

Over time, the ADVENT and Alien ground forces will gain increases in combat effectiveness, as denoted by additional perks and equipment. Each upgrade applies to a limited set of enemy types, and only a certain random percentage of enemies will actually have the upgrade.

These Dark Events are permanent once triggered; this system serves as the Long War 2 equivalent of Long War 1's Alien Research, where aliens gain boosts to stats and bonus perks over time. In this case, however, the bonuses are random and tied to interruptible Dark Events, so you have a chance of encountering powerful upgrades early on or of stopping upgrades from occurring.

Tactical Dark Events
Dark Event Units Affected Chance Project Requirement Project time to complete Weight
Scopes (+5 Aim) All ADVENT 33% None 21-28 days 5
Laser Sights (+10 Crit) All ADVENT 33% None 21-28 days 5
Firewalls (+15 Hack Def) All Mechanicals 100% None 21-28 days 5
Conditioning 1 (+1 HP) All Enemies 75% 4th Month 7-9 days 100
Conditioning 2 (+1 HP) All Enemies 75% 7th Month 7-9 days 100
Conditioning 3 (+1 HP) All Enemies 75% 10th Month 7-9 days 100
Veterans (+5 Aim) All Enemies 25% None 12-15 days 5
Defense (+5 Defense) All Enemies 33% None 12-18 days 5
Advanced Servos (+1 Mobility) All Enemies 60% Encountered MEC 18-21 days 5
Aggression
Aggression
ADVENT Stun Lancers (Mk3)
Archons
Mutons
20% Encountered Muton 14-21 days 5
Center Mass
Center Mass
All Enemies 16% None 18-24 days 5
Close Combat Specialist
Close Combat Specialist
Archons 100% Encountered Archon 12-16 days 5
Combat Awareness
Combat Awareness
ADVENT Sentries 50% Encountered Sentry 14-18 days 5
Cutthroat
Cutthroat
ADVENT Stun Lancers
Faceless
67% Encountered Stun lancer 12-16 days 5
Damage Control
Damage Control
ADVENT MECs
ADVENT Turrets
Codices
Gatekeepers
Sectopods
20% Encountered Codex 14-21 days 5
Deadshot
Deadshot
Vipers, Najas, & Sidewinders
ADVENT Avatars
33% None
Hard Target
Hard Target
Archons
Codices
Vipers, & Sidewinders
25% Encountered Viper 14-21 days 5
Hunter's Instincts
Hunter's Instincts
Vipers, Najas, & Sidewinders
ADVENT Avatars
33% Encountered Viper 14-18 days 5
Infighter
Infighter
ADVENT Stun Lancers
ADVENT Avatars
50% Encountered Stun lancer 8-10 days 5
Iron Skin
Iron Skin
All Robotic Enemies 100% Encountered MEC 12-16 days 5
Formidable
Formidable
ADVENT Officers
ADVENT Grenadiers
ADVENT Rocketeers (Mk2, Mk3)
ADVENT Shieldbearers (Mk2, Mk3)
Mutons (Mk2, Mk3)
ADVENT Avatars
15% Encountered Mk2 Officer 12-21 days 5
Grazing Fire
Grazing Fire
ADVENT Officers (Mk3)
ADVENT Gunners
Mutons (Mk3)
ADVENT Avatars
25% None 18-21 days 5
Lethal
Lethal
All Aliens 8% Encountered Gatekeeper 18-21 days 5
Lightning Reflexes
Lightning Reflexes
ADVENT Stun Lancers
Chryssalids
ADVENT Avatars
20% Encountered Stun lancer 14-18 days 5
Resilience
Resilience
Codices 100% Encountered Codex 10-14 days 5
Sapper
Sapper
ADVENT Officers (Mk3)
Mutons
25% Encountered Muton 12-15 days 5
Shadowstep
Shadowstep
Codices 100% Encountered Codex 14-21 days 5
Shredder
Shredder
ADVENT Gunners
Mutons (Mk3)
ADVENT Avatars
16% Encountered Mk2 Officer 14-18 days 5
Tactical Sense
Tactical Sense
ADVENT Officers 50% Encountered Mk2 Officer 18-21 days 5
Will to Survive
Will to Survive
Sectoids
Vipers, Najas & Sidewinders
15% None 14-21 days 5
Viper Rounds All ADVENT 12% None
Greater Faceless (+4 HP, +2 Mobility, +5 Aim, +5 Def) Faceless 75% Encountered Faceless 10-14 days 5