ADVENT Gunner (LW2)
Appearance
The ADVENT Gunner is a trooper variant that carries a machine gun.
They serve a similar role as XCOM's Gunner, starting with Area Suppression, high damage and a large clip size, but they suffer from low mobility. With upgraded versions that appear later on, they get perks to further improve their direct fire capabilities.
ADVENT Gunner (Rank 1)
| Weapon | Damage |
Crit Damage |
Clip Size |
|---|---|---|---|
| AutoMag | 4-7 | 2 | 5 |
| Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
| Leader Spawn Weight | - | 1 | 1 | 1 | 1 | 1 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |||
| Follower Spawn Weight | - | 1 | 2 | 3 | 4 | 5 | 4 | 3 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | - | - | - | - | - | |||
Increase Defense by 30, and Dodge by 50. Only works in cover. |
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Missed shots with your primary weapon have an additional roll to become a graze. 25% chance of applying after completion |
Your primary weapon attacks shred armor. 16% chance of applying after completion |
ADVENT Heavy Gunner (Rank 2)
| Weapon | Damage |
Crit Damage |
Clip Size |
|---|---|---|---|
| AutoMag | 5-9 | 3 | 5 |
| Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
| Leader Spawn Weight | - | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | - | - | - | - | - | - | - | |||
| Follower Spawn Weight | - | - | - | - | - | - | 1 | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 6 | 6 | 4 | 2 | 1 | 1 | |||
Increase Defense by 30, and Dodge by 50. Only works in cover. |
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed. |
Gain +10 aim and +10 crit for successive shots at the same enemy unit. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Missed shots with your primary weapon have an additional roll to become a graze. 25% chance of applying after completion |
Your primary weapon attacks shred armor. 16% chance of applying after completion |
ADVENT Elite Gunner (Rank 3)
| Weapon | Damage |
Crit Damage |
Clip Size |
|---|---|---|---|
| AutoMag | 6-11 | 4 | 5 |
| Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
| Leader Spawn Weight | - | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||
| Follower Spawn Weight | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 3 | 4 | 5 | 5 | |||
Increase Defense by 30, and Dodge by 50. Only works in cover. |
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed. |
Gain +10 aim and +10 crit for successive shots at the same enemy unit. |
Overwatch shots can now be triggered by any enemy action, not just movement. Targets of overwatch shots receive -10 aim for the rest of the turn whether or not the shot was triggered because of this ability. |
After taking a standard shot with your primary weapon with your first action, you may take an additional non-movement action. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Missed shots with your primary weapon have an additional roll to become a graze. 25% chance of applying after completion |
Your primary weapon attacks shred armor. 16% chance of applying after completion |
