S.C.O.P.E. (EU2012)
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Notes
| Research Required | Weapon Fragments |
| Base Costs | §20 5 Engineers |
| Abilities/Stats | +10 Aim |
- Can be upgraded to give a +10 Critical chance through the Foundry's project Improved S.C.O.P.E. The upgrade isn't displayed on the detailed info screen but it's there.
- Extends the effective range of Shotgun-wielding soldiers by mitigating the weapon's range penalty.
- Confers a significant aim boost when paired with a Light Plasma Rifle (+20 Aim).
- Even a rookie with a Light Plasma Rifle and S.C.O.P.E. will have trouble missing.
- Quintessential on Squadsight Snipers (preferably with an advanced weapon). Makes them more lethal at range over other options.
- Aim and Crit bonus from S.C.O.P.E. doesn't stack with pistol upgrades.
- All-in-all, the S.C.O.P.E is a safe bet almost anywhere and it never hurts to have a few spares lying around. If you have absolutely no idea what to give a soldier, give them a S.C.O.P.E.
- It's probably easier to count the instances where a S.C.O.P.E. is actually a bad idea than it is to count where a S.C.O.P.E. is a good idea.
