Laser Rifle (Hardmode): Difference between revisions
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[[Hardmode|Back To Main Page]] | [[Hardmode|Back To Main Page]] | ||
A baseline assault weapon, the '''Laser Rifle''' can be researched following the discovery of the '''[[Laser Pistol (Hardmode) | Laser Pistol]]'''. Researching this weapon will unlock insights into the '''[[Heavy Laser/Sniper]]''' | A baseline assault weapon, the '''Laser Rifle''' can be researched following the discovery of the '''[[Laser Pistol (Hardmode) | Laser Pistol]]'''. Researching this weapon will unlock insights into the '''[[Heavy Laser/Sniper (Hardmode)|Heavy Laser/Sniper]]''' | ||
From a tactical sense the Laser Rifle is virtually unchanged from its '''[[Laser Rifle | vanilla Laser Rifle]]''' counterpart. From a strategic sense the weapon has a slight alien alloy and elerium cost going into its construction. | From a tactical sense the Laser Rifle is virtually unchanged from its '''[[Laser Rifle | vanilla Laser Rifle]]''' counterpart. From a strategic sense the weapon has a slight alien alloy and elerium cost going into its construction. | ||
Latest revision as of 04:55, 29 March 2025
A baseline assault weapon, the Laser Rifle can be researched following the discovery of the Laser Pistol. Researching this weapon will unlock insights into the Heavy Laser/Sniper
From a tactical sense the Laser Rifle is virtually unchanged from its vanilla Laser Rifle counterpart. From a strategic sense the weapon has a slight alien alloy and elerium cost going into its construction.
This weapon is a generalist jack of all trades, it has decent long range accuracy, akin to the Heavy Laser/Sniper, and decent close range snapshot and auto-fire akin to the Heavy Laser/Auto. This weapon can prove effective in the hands of any soldier, but may find a better home with recruits or low strength soldiers who lack the innate accuracy or strength to wield X-COM's more complex and weighty Heavy laser variants.
The only drawback to the Laser Rifle is that its a pure generalist compared to the heavy Lasers.
Statistics
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Firing Time Unit Notes
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.
- Aimed 2 shots, 0% remaining TUs
- Snap: 4 shots, 0% remaining TUs
- Auto: 2 salvos of 6 shots, 32% remaining TUs (enough for 1 Snap)