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User talk:Magic9mushroom

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Rolling back NKF

Hi, and thanks for the heads-up. But my stance is to trust that wikipedia's What adminship is not still applies here, particularly when it says that "An admin is just a normal user with a mop and a bucket." Are you implying that here they are exempt from the practice of resolving disputes through discussion? Anyway, IMO that stage wasn't reached yet, and i see no point worrying about "what if NKF disagrees about my revert?" until i'll know that he does... -- Jokes_Free4Me (talk) 22:05, 9 April 2015 (EDT)

I was not implying that NKF is exempt from resolving disputes through discussion. I was merely suggesting for the future that engaging in such discussion - on his talk page, perhaps - might be more prudent and courteous than rolling him back while yelling at him in all-caps. Magic9mushroom (talk) 22:07, 11 April 2015 (EDT)


Updates to UBK

Hey, I was looking at your "rewrite" section of the Base Layout Strategy:Talk page. I noticed that you used "lab"s as the default place holder to indicate any facility. I have the image assets available to create an "empty room" tile that could be added to the UBK if you are interested. I reworked the UBK for the XPiratez mod of OpenXcom, and created all the tiles there, so it would be quite easy. Template:UBK_Piratez

--IvanDogovich (talk) 13:02, 27 April 2016 (UTC)

Well, I didn't make the UBK - NKF did - so he'd probably be the one to ask. I'm not sure it'd really clear anything up, though; since UBK's a copy of in-game pics, you'd still probably have to explain what the weird new graphic is. Magic9mushroom (talk) 23:54, 27 April 2016 (UTC)
Fair enough. :) Thanks for all the great work you have done to continue to make the Ufopaedia a vital resource --IvanDogovich (talk) 04:05, 28 April 2016 (UTC)

Thanks. It really helps to hear someone say that every so often. Magic9mushroom (talk) 01:21, 29 April 2016 (UTC)

Security Turrets in Alien Dimension (Apoc)

Hi Magic9mushroom

Ill try and screengrab a pic at some point, but there are disrupter pods on some alien buildings in battlescape These do indeed fire if agents get close on UK CD-ROM (Original release) version

EDIT: These are the turrets... https://media.discordapp.net/attachments/376028757183561728/481796205697957888/unknown.png?width=884&height=683

Wow, the more you know. Magic9mushroom (talk) 03:28, 23 August 2018 (CEST)

I guess they have the same flaw as X-com security turrets? I've never seen them fire on my agents in turn based mode. Jasonred79 (talk) 18:07, 7 May 2022 (CEST)

Zorium and Apoc Power

Hi magic9mushroom the final release does not contain this information no, but as we are talking about cut features i'm including the cut lore Reason for linking the One Way to Win stuff was it refers to the eras of apoc development in which this was all covered I'm trying to think of a way that this can all be incorporated without a long winded explanation Will message again when ive had a think

No problem I have adjusted things to be clearer; let me know your thoughts.

That makes more sense. Remind me where it says that the Alien Dimension is becoming inhospitable? Magic9mushroom (talk) 14:09, 17 August 2019 (CEST)


The pistol gif

Hey man,tbh I’m on moblie site of this in safari tbh the pic on my screen was all white Michaelx2 (talk) 13:21, 21 February 2020 (UTC)

I believe you. It's just that if anyone can see it, the problem is likely on your end. Magic9mushroom (talk) 22:38, 21 February 2020 (UTC)
I’ll try to sent a new Gif of pistol to replace it
The image is fine. I can see it. The problem is on your end. Look for a fix on your end (such as reloading the image or checking whether Safari is allowing GIFs). Magic9mushroom (talk) 05:51, 22 February 2020 (UTC)

Hi Magic9mushroom i can sand u converted Apoc files

Hi Magic9mushroom i can sand u converted Apoc files here https://my-files.su/fyc4xb

Yes i forgot to say that its graphics

Yes i forgot to say that its graphics ... you can join our discord and some ppl can help you with code etc https://discord.com/invite/f8Rayre i cant say about psionics for sure...

Also about Unit Stat Box (EU2012) that used in XCom2 they became outdated

Also about Unit Stat Box (EU2012) that used in XCom2 they became outdated so if u can modify them here good example from https://xcom.fandom.com/wiki/Faceless_(XCOM_2)?action=edit

Template:Infobox XCOM2enemy

strange beacose i take color samples from apoc game interface

strange beacose i take color samples from apoc game interface

Request - Apoc'd

Do you know how whether it's possible to have an organisation conduct a raid against X-COM using Apoc'd? If so, how? Thanks. Darkpast (talk) 07:48, 15 July 2020 (UTC)

Yes. Savedgames -> desired savegame -> Organised Crime. Set the organisation to the one you want to raid you, the target to the desired X-COM base, the action to Raid or Storm, and the time remaining to something other than 0.
Note that if the organisation is not hostile, the invaders will count as neutrals and neither they nor your forces will open fire immediately. If you want to simulate a real base defence, you need to annoy them first (pointless investigations are the simplest way). Magic9mushroom (talk) 09:18, 15 July 2020 (UTC)
Thanks, that worked fine for a new game, but it doesn't seem to work when I try it with my existing game that's currently at Week 6 (I've even tried waiting for the next day and there's still no raid).
That aside, I've discovered two pieces of random and probably useless information while fiddling around with this: setting the raiding Organisation to "X-COM" or "Civilian" will get you the "base under attack" screen followed by the time jumping forward straight to the first Alien Alert, while setting it to "Alien" will get your base attacked by the crew of a Mothership. Yes, crew, not infiltration force, so there will be Megaspawn and Psimorphs. Darkpast (talk) 19:18, 15 July 2020 (UTC)
That doesn't sound useless, that sounds EXTREMELY FUN!!! ... I'd love to experience a base defence with Megaspawn and Psimorphs! Watching psimorphs going up against security stations will just be sadistic lol Jasonred79 (talk) 18:11, 7 May 2022 (CEST)


Dunno what's going on there; all I can say is it works fine for me even in games that have been going on for a while. Megapol doesn't seem to want to launch illegal flyers, but otherwise it seems to work. Magic9mushroom (talk) 08:59, 16 July 2020 (UTC)

Overspawn Bug Deletion

No evidence? The purple segments (multiple with various window patterns) of transtellar apartments et al. on the superhuman map (located up near the north-east corner) will have an overspawn just walk straight thru the building AND any other building that has those particular segments. Craft stop firing because the overspawn is inside the segment. I'm sure this that is a bug in all sense of the word. I request you put that listing back.

Please use a little more caution in future.

Lolz, ironic echo. Nice.
More seriously, insofar as the segments are set to be able to be walked through that's technically not a bug (the program is doing what it's told, it's just told to do something dumb). Just about anything you can fix with Apoc'd is not strictly a bug for this reason (as Apoc'd only changes data tables, not code). You only mentioned trees, which probably were deliberately made walkable so as not to slow down the Overspawn destroying them - I've also seen that the roads are set this way (though the supports for them are not) which may also be deliberate. If you'd mentioned those buildings rather than ranting about "a big ugly baby" in mainspace I would have been less inclined to just blank it.
Now, the thing with the purple buildings is an anomaly and could be considered a design flaw, so feel free to put that under that heading. Suggesting making all tiles unwalkable for the Overspawn is probably a cure worse than the disease, though. Magic9mushroom (talk) 13:24, 6 August 2020 (UTC)

Thanks for the prompt reply. I've tried to inject a little humour with that baby reference but this place serious business. Point Noted. "...technically not a bug (the program is doing what it's told, it's just told to do something dumb)..." quite so.

It's not so much that the whole place is super serious - humour's fine in talk pages and some of the less precise or opinion articles (see: Weapon Analysis). But Known Bugs is a pretty crucially important page and being exact is necessary to avoid confusion. Magic9mushroom (talk) 15:03, 6 August 2020 (UTC)

Apocalypse question

Hi, I was wondering if you knew whether being allied to an Organisation in Apocalypse has any "hidden" in-game effects? There are lots of internet rumours about this (e.g. allying with a gang gives more human recruits, allying with Technocrats makes smaller organisations friendlier...), and the Tips Book makes similar claims. However, from what I've observed, I'm 99% sure none of this was actually implemented. But it would be nice to have confirmation obtained by looking at the game code. Darkpast (talk) 22:34, 5 May 2022 (CEST)

I'm not a primary code digger. What I do know from Skin36's work is that relations with factions are irrelevant to new hires with the sole exception that hybrid/android recruits are removed if you have <0 relations with the Mutants/SELF.
I'm not aware of any hidden relations effects, besides the ones from factions' (hidden) relationship with the Aliens (factions allied with the Aliens will refuse X-Com bribes; I forget whether this is also why you never get Alerts from CoS temples or if that's a sui generis case). There is, however, the basic principle of Apocalypse relations to consider: "if faction A attacks faction B, then faction C that disliked B will start liking A and faction D that liked B will start disliking A". This principle, applied over many iterations, can work some magic. This is, for instance, why Marsec and the gangs are substantially more likely than usual to go hostile, despite having zero starting relations with both you and the aliens - they hate Megapol, so when the UFOs blow up Megapol cars and buildings they start liking the aliens, so when you blow up aliens they start disliking you. So it's not ridiculous to say that getting the Technocrats to like you might be good for getting some of the enemies of the Marsec/Solmine/Extropian/Transtellar alliance to like you. On the other hand, any relations process that routes through somebody non-militarised (i.e. not player/aliens/Megapol/gangs/infiltrated) performing attacks is going to take forever to work, because non-militarised factions don't attack people very often. And of course you can't see most of the relations grid, and it's partially random, so any attempts at more than the most basic manipulations are blind unless you cheat. Magic9mushroom (talk) 17:49, 26 May 2022 (CEST)
Ok, thx. I'll run a couple more in-game tests just to make sure, but everything seems to point towards the conclusion that the Tips Book's claims about the effects of alliances are wrong (and I'll revert the edit accordingly after I'm reasonably certain).
One more thing I've wanted to ask - could you remind me how the game rounds numbers, again? In particular, I'd like to put the exact numbers of guards/henchmen employed by an organization in the appropriate table. Figured it out. Darkpast (talk) 15:40, 2 June 2022 (CEST)
I've contacted Filmboy84 via Discord. His info directly contradicts Skin36's, as he claims the Tips Book is essentially correct, though the effects are minimal. Allying with a gang makes it more likely that the max number of recruits turns up. Apparently what affects the number of recruits is much more complex than it seems at first glance. It's apparently modified by your relations with several organizations, both positive and negative. Filmboy is wrong. Darkpast (talk) 19:44, 16 June 2022 (CEST)
Yeah, I did kinda suspect Skin36 knew his stuff; he's walked me through .exe hacks before. Magic9mushroom (talk) 14:29, 16 October 2023 (CEST)

Hello

If anything is found, please update the page: Organizations. I've just rewrittnen it (removed relations).
...any feedback positive or negative, please post to my talk page about my recent actions (March 2022 to present) since I'm thinking I might be 'stepping on peoples toes' by rewriting quite a few pages. EsTeR (talk) 14:27, 17 June 2022 (CEST)

Note

I just came here to cross off some old stuff that has been resolved in the meantime as well as to say I greatly appreciate all the work you've put into the wiki, and hope you get better soon. Darkpast (talk) 16:26, 30 September 2023 (CEST)

Known Bugs (TFTD)

I'd like to try cleaning this page up a bit, if that's ok: https://www.ufopaedia.org/index.php/Known_Bugs_(TFTD)
1. I'd remove the entire "Exploits" section because 1) exploits are not really bugs, and 2) the one exploit listed requires actually editing game files - if you're doing that, you can just as well simply give yourself a bunch of money instead.
2. I'm not sure about the "questionable logic" section either. The things listed there more like unrealistic features (mostly bad physics), but not bugs.
3. I'd put all the bugs under two basic categories: Geoscape Bugs and Battlescape Bugs, and then list sections under each of them as appropriate.
4. "The Deep One attack looks like the Celatid spit / mortar (holdover from UFO)" - As far as I know, it's not the attack that's weird, but the graphical presentation, i.e. Deep Ones are supposed to be carrying some kind of mortar-like weapon, but are instead depicted as having an innate spitting attack. Or am I missing something here?
5. "'Medic Cannon' - USO being armed with 1/0 weapons, the 'weapon' being 'medic' shown as a purple rank badge with commander's chains. with an ammunition capacity of two, but without any rounds for it. (...)" - I assume this is supposed to say "X-COM sub" instead of "USO".
6. Can TFTD Extender cause issues of its own? I sort of remember it can cause aliens to spawn in inaccessible places, but I might be misremembering. Darkpast (talk) 12:45, 8 November 2023 (CET)

#1 - reasonable. #2 - I think that the "MC works on non-implanted people" thing needs to be explicitly mentioned somewhere (not necessarily this article), and having a single mention of TFTD treating water like air might be reasonable, but hammering it in like that section does is definite overkill. #3 - good. #4 - this doesn't even seem like a bug to me. #5 - I don't have information on this. #6 - TFTD Extender isn't the same as XcomUtil. The "stuck" aliens are apparently a thing in vanilla, but XcomUtil may worsen the chances of them showing up. I know that Sherlock's route fixes break a lot of maps (if non-fatally) due to the limits of ROUTES.DAT and the alien spawn algorithm. I've never used TFTD Extender so I don't know if it causes any bugs of its own; I'd suspect mostly not, though, as Tycho has a rather-deep understanding of the X-Com engine to the point of being able to straight-up add functionality. Magic9mushroom (talk) 01:39, 9 November 2023 (CET)


STOP

...and if you don't I make sure you lose you admin status and possibly get banned for vandalism. EsTeR (talk)

EsTeR, I mentioned that I was intent on reverting a lot of your edits (not all of them; your addition of images in particular is great work, and I intend to preserve the use of all the ones that aren't duplicative), and intent on using admin powers to make you back off if you attempted an edit war, in my request for admin powers, because indeed it would have been duplicitous not to. I am not going behind anyone's back by doing this; I have approval. Feel free to tell whomever you like, but I do not believe you have the ability to carry out your threat.
You've been told by quite a few editors that you were acting unilaterally without regard for consensus. You got as far as you did because the admins were AWOL and nobody had the sheer bloody-mindedness needed to fight an edit war against you. I really, truly do not want to block you, because you actually do a lot of good work when you are not trying to turn the wiki into a poorly-written strategy guide; as I've said in the past, you're not a troll, and you're certainly not a spambot. But the buttons are there. I am, seriously, still open to discussion with you about what does and doesn't work. But you no longer have the ability to just ram things through with brute force when people don't agree with you. Magic9mushroom (talk) 15:09, 10 April 2025 (UTC)
1. The only people I have interacted with since the Apoc section revamp are Magic9mushroom (conflict), Darkpast (conflict), Bard (one revert on the cheats page), Jasonred (banter), Hobbes (praise). And no one else. To claim that quite a few editors have had objections is FALSE. The only to two so that have objections are you and Darkpast because I edited the pages with last edits by you or Darkpast. ...so your are a proven LIAR.
2. Consensus is why nothing got done. Mainstream wikipedia is now a sad joke of an encylopedia because consensus is preferred over truth. If all the lefty admins agree on something, then thats the 'truth'. What happens when their little circle agrees on something even though it is false. ...because consensus makes them feel like they are right. ie: "too many cooks in the kitchen". This place apoc was templated by me to be (1) uniform, (2) easy to read without novelisation (terse wording and bullet points), (3) removal of vast amounts of repetativeness on multiple pages, (4) removal of simplistic grasp on the english language, (5) massive amount of input with new data and uniform pics.
3. Like I mentioned. The only two that have had conflict are you and Darkpast because I changed the pages which either of you 'last edited by' in the history list. IT IS OBVIOUS without a doubt that you have a had a dummy-spit because you think those pages are the be-end-all-end of finality ...that is why you changed Law Pistol and Chrysalis (and others) back to those last users and destroyed(ing) the flow and uniformness and other aspects as mentioned in the numbered points above. There is nothing wrong with either of those pages, so why did you change them? You haven't added anything constructive to it but just blantant rollback. eg: on the Chrysalis roll back there is no pics of what the thing looks like on the battlescape? ...so you made the page worse. I don't own the pages and neither do you - if you change them, ADD information to it to make it better for everyone and don't just roll back pages, it makes you look petty and gives me concrete proof that you are vandalising the apoc wiki.
4. I don't ram things through, I constructively edited (the numbered points above) the whole Apoc section. How can one get concensus of all involved when most are AWOL or disinterested? So without mass approval or agreement nothing gets done! ...and eventually half-arsed repetative articles appear throughout Apoc section without organisation. The -number one- reason did it so for OPENAPOC.
5. Change the articles as you seem fit to do so but don't destroy information. Build the pages to be better. EsTeR (talk)
"The only to two so that have objections are you and Darkpast because I edited the pages with last edits by you or Darkpast." - you're forgetting Gamer500018.
I rolled back Lawpistol because you removed the UFOpaedia entry for its clip and because you put in nonsense advice (it is one-handed, so it should always be dual-wielded). I rolled back Chrysalis because you changed all the plurals to "Chrysalises" rather than the correct "Chrysalides", and because you bizarrely removed the infobox formatting. I did actually miss that I'd removed the battlescape images of Chrysalides; thanks and I'll re-add those.
I do understand the value of uniformity. I'm going to edit all of the weapon and alien pages back to use infoboxes and (for weapons) the old, cleaner Battlescape images. I'm just not as fast as you, so it's not done yet. Magic9mushroom (talk) 22:33, 13 April 2025 (UTC)


Wrong. the plural is "The plural of chrysalis is chrysalises. Find more words at wordhippo.com".

Gamer500018 was a (ex)user on here that made a throwaway account just so they could call me a troll.

Now your nitpicking:

"it is one-handed, so it should always be dual-wielded" Read what the official blurb is. Dual handed? Yeah one could, but be prepared to a backpack full of ammo and playing like that won't last long since stock levels are low for ammo. Essentially what i wrote. The official wording suggests that it is a back-up weapon, so that wht was I impled in the text.

the "ammunition for law pistol clip", "the ammuntion for..." etc. etc. official blurb were left out because they are not necessary. It doesn't add usefulness to the page.

The info-box become large and take up alot of space if you resize the pic to bigger than a postage stamp. The article then has a lot of empty space which is not necessary and a waste of space... and it looks stupid and ametuerish.

I don't know why you are doing it? The Apoc section has only garnered positive comments from /v/ about the layout after I asked people to look at it by using history for each page they look at. Does it cut your soo deep that I didn't conform to the hivemind and because I didn't ask everyone. Are you a....

HOLY SHIT! I just looked up "Magic9mushroom" in google... your an adult and your into that asian pedophilic cartoons? 'Aminmey' or something? ... your a borderline pedo mate. FUCK OFF and don't message me again... and ban me if you want, I'm nevercoming back if this place is associated with filthy degenerates like you.

now that this ... lovely gentleman is gone, should Apoc get back it's original, somewhat informal and also infobox-using pages that have characterized this wiki for most of it's existence? Also find out more at wordhippo... That's sad.
Anyways, should the alien craft pages also get their invasion force/crew info part back? --Boromonokli (talk) 07:28, 31 July 2025 (UTC)

i have OA backups

i have backups .. maybe i can try setup it on some host... Makus

Keep me posted. Magic9mushroom (talk) 07:08, 18 April 2025 (UTC)

also spoiler code question

ufopaedia have spoiler code ? build in or custom? pls post this code here if so

I don't know of any. Also, please sign talk-page posts with four tildes (~). Magic9mushroom (talk) 07:06, 18 April 2025 (UTC)