The first functional powered armour suit, as in vanilla the power suit represents a tremendous upgrade to all previous armours, providing double the protection of its predeccessor personal armour.
A further enchancement to the power suit, and all future power suit variants, is the conferment of +30 stamina units to the operator, and negative 10 weight to wearing the armour. Representing the strength of the power armour strength support systems, the suit allows its user to ignore the first 10 units of item weight when carrying items, allowing the operator to carry more equipment and ensuring even the weakest recruit can wear a power suit.
The power suit can eventually be upgraded to the flying suit.
Statistics
Armour confers -10 weight and +30 stamina to user.
Armour
Facing
Protection
Front
100
Left/Right
80
Rear
70
Under
60
Damage Modifier Type
Damage Modifier
Armor Piercing
60%
Incendiary
0%
Laser Beam
90%
Plasma Beam
90%
Smoke
0%
Stun
80%
Manufacturing
Manufacture
Construct
Repair
Cost
$168,000
$84,000
Technician Hours
1000
500
Workspace
16
16
Materials
12 Alien Alloys, 8 Elerium
6 Alien Alloy, 4 Elerium
Conversion
Convert To Flying Suit
Manufacture
Conversion
Cost
$64,000
Technician Hours
400
Workspace
16
Materials
8 Elerium
To Reinforced Power Suit
Manufacture
Conversion
Cost
$168,000
Technician Hours
1000
Workspace
20
Materials
12 Alien Alloys, 8 Elerium
To Reinforced Flying Suit
Manufacture
Conversion
Cost
$296,000
Technician Hours
1400
Workspace
20
Materials
12 Alien Alloys, 16 Elerium
Note: Protects the wearer against all incendiary/fire damage and the stun damage caused by smoke inhalation.