S.C.O.P.E. (EU2012): Difference between revisions
Appearance
m →Notes |
→Notes: rewording and clarification |
||
| Line 12: | Line 12: | ||
}} | }} | ||
* | * Can be upgraded to give a +10 Critical chance through the Foundry's project [[Foundry (EU2012)#Foundry Projects|Improved S.C.O.P.E]]. The upgrade isn't displayed on the detailed info screen but it's there. | ||
* | * Extends the effective range of [[Shotgun (EU2012)|Shotgun]]-wielding soldiers by mitigating the weapon's range penalty. | ||
* | * Confers a significant aim boost when paired with a [[Light Plasma Rifle (EU2012)|Light Plasma Rifle]] (+20 Aim). | ||
** Even a rookie with a Light Plasma Rifle and S.C.O.P.E. will have trouble missing. | ** Even a rookie with a Light Plasma Rifle and S.C.O.P.E. will have trouble missing. | ||
* | * Quintessential on '''Squadsight''' [[Sniper (EU2012)|Snipers]] (preferably with an advanced weapon). Makes them more lethal at range over other options. | ||
* [[Aim (EU2012)|Aim]] and Crit bonus from S.C.O.P.E. doesn't stack with pistol upgrades. | |||
* [[Aim (EU2012)|Aim]] and Crit bonus from S.C.O.P.E. | |||
* All-in-all, the S.C.O.P.E is a safe bet almost anywhere and it never hurts to have a few spares lying around. If you have absolutely no idea what to give a soldier, give them a S.C.O.P.E. | * All-in-all, the S.C.O.P.E is a safe bet almost anywhere and it never hurts to have a few spares lying around. If you have absolutely no idea what to give a soldier, give them a S.C.O.P.E. | ||
** It's probably easier to count the instances where a S.C.O.P.E. is actually a bad idea than it is to count where a S.C.O.P.E. is a good idea. | ** It's probably easier to count the instances where a S.C.O.P.E. is actually a bad idea than it is to count where a S.C.O.P.E. is a good idea. | ||
Revision as of 08:54, 26 March 2025
Notes
| Research Required | Weapon Fragments |
| Base Costs | §20 5 Engineers |
| Abilities/Stats | +10 Aim |
- Can be upgraded to give a +10 Critical chance through the Foundry's project Improved S.C.O.P.E. The upgrade isn't displayed on the detailed info screen but it's there.
- Extends the effective range of Shotgun-wielding soldiers by mitigating the weapon's range penalty.
- Confers a significant aim boost when paired with a Light Plasma Rifle (+20 Aim).
- Even a rookie with a Light Plasma Rifle and S.C.O.P.E. will have trouble missing.
- Quintessential on Squadsight Snipers (preferably with an advanced weapon). Makes them more lethal at range over other options.
- Aim and Crit bonus from S.C.O.P.E. doesn't stack with pistol upgrades.
- All-in-all, the S.C.O.P.E is a safe bet almost anywhere and it never hurts to have a few spares lying around. If you have absolutely no idea what to give a soldier, give them a S.C.O.P.E.
- It's probably easier to count the instances where a S.C.O.P.E. is actually a bad idea than it is to count where a S.C.O.P.E. is a good idea.
