S.C.O.P.E. (EU2012): Difference between revisions
Appearance
→Notes: rewording and clarification |
→Notes: removed flimsy advice and conflicting |
||
| Line 18: | Line 18: | ||
* Quintessential on '''Squadsight''' [[Sniper (EU2012)|Snipers]] (preferably with an advanced weapon). Makes them more lethal at range over other options. | * Quintessential on '''Squadsight''' [[Sniper (EU2012)|Snipers]] (preferably with an advanced weapon). Makes them more lethal at range over other options. | ||
* [[Aim (EU2012)|Aim]] and Crit bonus from S.C.O.P.E. doesn't stack with pistol upgrades. | * [[Aim (EU2012)|Aim]] and Crit bonus from S.C.O.P.E. doesn't stack with pistol upgrades. | ||
==See Also== | ==See Also== | ||
Revision as of 08:56, 26 March 2025
Notes
| Research Required | Weapon Fragments |
| Base Costs | §20 5 Engineers |
| Abilities/Stats | +10 Aim |
- Can be upgraded to give a +10 Critical chance through the Foundry's project Improved S.C.O.P.E. The upgrade isn't displayed on the detailed info screen but it's there.
- Extends the effective range of Shotgun-wielding soldiers by mitigating the weapon's range penalty.
- Confers a significant aim boost when paired with a Light Plasma Rifle (+20 Aim).
- Even a rookie with a Light Plasma Rifle and S.C.O.P.E. will have trouble missing.
- Quintessential on Squadsight Snipers (preferably with an advanced weapon). Makes them more lethal at range over other options.
- Aim and Crit bonus from S.C.O.P.E. doesn't stack with pistol upgrades.
