EXALT Heavy Laser (EU2012): Difference between revisions
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EXALT's version of the Heavy Laser fills a combat role similar to that of the one XCOM can develop, but maintenance and power management require us to research the appropriate laser technology before we can use them. Council nations may be interested in them to jump-start their own weapons programs as well. | EXALT's version of the Heavy Laser fills a combat role similar to that of the one XCOM can develop, but maintenance and power management require us to research the appropriate laser technology before we can use them. Council nations may be interested in them to jump-start their own weapons programs as well. | ||
{{Ref Close | source = XCOM: Enemy | {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} | ||
==Notes== | ==Notes== | ||
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|costs=N/A | |costs=N/A | ||
|base damage=5-7 | |base damage=5-7 | ||
|critical damage=9 | |critical damage=9 or 10 | ||
|critical chance=0% | |critical chance=0% | ||
|range= Medium | |range= Medium | ||
|abilities=None | |abilities=None | ||
}} | }} | ||
* EXALT's equivalent of the [[Heavy Laser (EU2012)|Heavy Laser]]. | |||
* While the listed Critical Damage (on the EW DLC) is 9-11, the actual values are either 9 (66% of the shots) or 10 (33%) due to a game bug. | |||
* Can be sold at the [[Grey Market (EU2012)|Grey Market]] for §3 each. | * Can be sold at the [[Grey Market (EU2012)|Grey Market]] for §3 each. | ||
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<noinclude> | <noinclude> | ||
{{EXALT (EU2012)}} | |||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
Latest revision as of 03:09, 31 January 2014
| Description |
|
The EXALT Heavy Laser suggests that EXALT sees a tactical role for suppressive laser weapons similar to XCOM's own EXALT's version of the Heavy Laser fills a combat role similar to that of the one XCOM can develop, but maintenance and power management require us to research the appropriate laser technology before we can use them. Council nations may be interested in them to jump-start their own weapons programs as well. |
Source: XCOM: Enemy Within DLC
|
Notes
| Research Required | N/A |
| Base Costs | N/A |
| Base Damage | 5-7 |
| Critical Damage | 9 or 10 |
| Critical Chance | 0% |
| Range | Medium |
| Abilities | None |
- EXALT's equivalent of the Heavy Laser.
- While the listed Critical Damage (on the EW DLC) is 9-11, the actual values are either 9 (66% of the shots) or 10 (33%) due to a game bug.
- Can be sold at the Grey Market for §3 each.
