S.C.O.P.E. (EU2012): Difference between revisions
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* Can be upgraded to give a +10 Critical chance through the Foundry's | * Can be upgraded to give a +10 Critical chance through the Foundry's [[Foundry (EU2012)#S.C.O.P.E. Upgrade|S.C.O.P.E Upgrade]] project. The upgrade isn't displayed on the detailed info screen but it's there. | ||
* Extends the effective range of [[Shotgun (EU2012)|Shotgun]]-wielding soldiers by mitigating the weapon's range penalty. | * Extends the effective range of [[Shotgun (EU2012)|Shotgun]]-wielding soldiers by mitigating the weapon's range penalty. | ||
* Confers a significant aim boost when paired with a [[Light Plasma Rifle (EU2012)|Light Plasma Rifle]] (+20 Aim). | * Confers a significant aim boost when paired with a [[Light Plasma Rifle (EU2012)|Light Plasma Rifle]] (+20 Aim). | ||
Latest revision as of 09:53, 26 March 2025
Notes
| Research Required | Weapon Fragments |
| Base Costs | §20 5 Engineers |
| Abilities/Stats | +10 Aim |
- Can be upgraded to give a +10 Critical chance through the Foundry's S.C.O.P.E Upgrade project. The upgrade isn't displayed on the detailed info screen but it's there.
- Extends the effective range of Shotgun-wielding soldiers by mitigating the weapon's range penalty.
- Confers a significant aim boost when paired with a Light Plasma Rifle (+20 Aim).
- Even a rookie with a Light Plasma Rifle and S.C.O.P.E. will have trouble missing.
- Quintessential on Squadsight Snipers (preferably with an advanced weapon). Makes them more lethal at range over other options.
- Aim and Crit bonus from S.C.O.P.E. doesn't stack with pistol upgrades.
