Megapol's police Hovercars are the scourge of the slum dwelling criminal gangs. They are well armed and able to travel freely within and outside the city boundaries, scouring the ground or air for unlicensed criminal vehicles. They are no match for heavier military vehicles, but Megapol is able to manufacture many of these scout cars and can replace any losses. The vehicle's styling is required to conform to city aesthetic ordinances concerning pleasurable design of public vehicles. ''From: Apocalypse Ufopaedia''
'''''Official Entry:''''' "Megapol's police Hovercars are the scourge of the slum dwelling criminal gangs. They are well armed and able to travel freely within and outside the city boundaries, scouring the ground or air for unlicensed criminal vehicles. They are no match for heavier military vehicles, but Megapol is able to manufacture many of these scout cars and can replace any losses. The vehicle's styling is required to conform to city aesthetic ordinances concerning pleasurable design of public vehicles."
‡ Armour values are for: Top/Front/Left/Right/Rear/Bottom
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== [[Cityscape (Apocalypse)|Cityscape]] Information ==
Law enforcement of the skies. Police Hovercars are on standby across Mega-Primus and will scramble to attack any hostile air vehicles nearby. They ignore road vehicles unless already airbourne. Attacks against UFOs are common but are too weak to make a difference to anything better than a [[Alien_Scout_Ship_(Apocalypse)|Alien Scout]]. Multiple Police Hovercars may have a chance of downing stronger UFOs but usually are better at assisting X-Com craft in battle.
A less rugged version of the [[Phoenix Hovercar (Apocalypse)|Phoenix Hovercar]], designed for police work.
Police Hovercars are on standby across Mega-Primus, and will scramble to attack craft of Megapol's enemies (including X-COM, if provoked). They can provide some support against UFOs, but their weaponry is not very effective against the more heavily armoured UFO types. At least they may draw some fire away from X-COM craft.
If using a utility to allow X-Com to purchase Police Hovercars, users will find they are lighter and cheaper but less heavily armed and armoured than the Phoenix, and will generally lose a one-on-one fight against them. They are better deployed in numbers and counted as expendable; use a utility such as Apoc'd to give them the Phoenix Hovercar equipment template so you can re-arm and re-equip them without crashing the game. Police Hovercars are excellent for those who wish to roleplay.
<sup>1</sup> Armor is given as Top/Front/Left/Right/Rear/Bottom. The in-game Ufopedia rather misleadingly displays only a single armor value, the sum of the values on all six of the vehicle's facings.
<sup>2</sup> This vehicle cannot be normally purchased by X-COM.
==See Also==
* [[Megapol]]
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[[Category:Mega-Primus Craft (Apocalypse)]]
[[Category:Apocalypse]]
Latest revision as of 17:41, 17 September 2023
Megapol's police Hovercars are the scourge of the slum dwelling criminal gangs. They are well armed and able to travel freely within and outside the city boundaries, scouring the ground or air for unlicensed criminal vehicles. They are no match for heavier military vehicles, but Megapol is able to manufacture many of these scout cars and can replace any losses. The vehicle's styling is required to conform to city aesthetic ordinances concerning pleasurable design of public vehicles. From: Apocalypse Ufopaedia
‡ Armour values are for: Top/Front/Left/Right/Rear/Bottom
Law enforcement of the skies. Police Hovercars are on standby across Mega-Primus and will scramble to attack any hostile air vehicles nearby. They ignore road vehicles unless already airbourne. Attacks against UFOs are common but are too weak to make a difference to anything better than a Alien Scout. Multiple Police Hovercars may have a chance of downing stronger UFOs but usually are better at assisting X-Com craft in battle.