Perk List (LWOTC): Difference between revisions
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update enhanced layered armor for xcom and chosen |
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{{Adaptive Aim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Adaptive Aim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Adaptive Aim (LWOTC)/Info}} | {{Adaptive Aim (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Aggression"><h4 style="display: none">Aggression</h4></div> | <div id="Aggression"><h4 style="display: none">Aggression</h4></div> | ||
{{Aggression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Aggression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Aggression (LWOTC)/Info}} | {{Aggression (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Aid Protocol"><h4 style="display: none">Aid Protocol</h4></div> | <div id="Aid Protocol"><h4 style="display: none">Aid Protocol</h4></div> | ||
{{Aid Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Aid Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Aid Protocol (LWOTC)/Info}} | {{Aid Protocol (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Aim"><h4 style="display: none">Aim</h4></div> | <div id="Aim"><h4 style="display: none">Aim</h4></div> | ||
{{Aim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Aim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Aim (LWOTC)/Info}} | {{Aim (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Aim Assist"><h4 style="display: none">Aim Assist</h4></div> | <div id="Aim Assist"><h4 style="display: none">Aim Assist</h4></div> | ||
{{Aim Assist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Aim Assist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
'''Notes''': Either the Holotargeter or the Holo Targeting perk works for this perk. | '''Notes''': Either the Holotargeter or the Holo Targeting perk works for this perk. | ||
---- | ---- | ||
<div id="Airdrop"><h4 style="display: none">Airdrop</h4></div> | <div id="Airdrop"><h4 style="display: none">Airdrop</h4></div> | ||
{{Airdrop (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Airdrop (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Airdrop (LWOTC)/Info}} | {{Airdrop (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Alpha Mike Foxtrot"><h4 style="display: none">Alpha Mike Foxtrot</h4></div> | <div id="Alpha Mike Foxtrot"><h4 style="display: none">Alpha Mike Foxtrot</h4></div> | ||
{{Alpha Mike Foxtrot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Alpha Mike Foxtrot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Amplify"><h4 style="display: none">Amplify</h4></div> | <div id="Amplify"><h4 style="display: none">Amplify</h4></div> | ||
{{Amplify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Amplify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Amplify (LWOTC)/Info}} | {{Amplify (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Arc Pulser"><h4 style="display: none">Arc Pulser</h4></div> | <div id="Arc Pulser"><h4 style="display: none">Arc Pulser</h4></div> | ||
{{Arc Pulser (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Arc Pulser (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Arc Pulser (LWOTC)/Info}} | {{Arc Pulser (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Arsenal"><h4 style="display: none">Arsenal</h4></div> | <div id="Arsenal"><h4 style="display: none">Arsenal</h4></div> | ||
{{Arsenal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Arsenal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Arsenal (LWOTC)/Info}} | {{Arsenal (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Apex Predator"><h4 style="display: none">Apex Predator</h4></div> | <div id="Apex Predator"><h4 style="display: none">Apex Predator</h4></div> | ||
{{Apex Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Apex Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Apex Predator (LWOTC)/Info}} | {{Apex Predator (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Apotheosis"><h4 style="display: none">Apotheosis</h4></div> | <div id="Apotheosis"><h4 style="display: none">Apotheosis</h4></div> | ||
{{Apotheosis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Apotheosis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Apotheosis (LWOTC)/Info}} | {{Apotheosis (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Arc Welder"><h4 style="display: none">Arc Welder</h4></div> | <div id="Arc Welder"><h4 style="display: none">Arc Welder</h4></div> | ||
{{Arc Welder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Arc Welder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Arc Welder (LWOTC)/Info}} | {{Arc Welder (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Area Suppression"><h4 style="display: none">Area Suppression</h4></div> | <div id="Area Suppression"><h4 style="display: none">Area Suppression</h4></div> | ||
| Line 73: | Line 59: | ||
''Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed.'' | ''Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed.'' | ||
{{Area Suppression (LWOTC)/Info}} | {{Area Suppression (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Arc Wave"><h4 style="display: none">Arc Wave</h4></div> | <div id="Arc Wave"><h4 style="display: none">Arc Wave</h4></div> | ||
{{Arc Wave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Arc Wave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Arc Wave (LWOTC)/Info}} | {{Arc Wave (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Avenger"><h4 style="display: none">Avenger</h4></div> | <div id="Avenger"><h4 style="display: none">Avenger</h4></div> | ||
{{Avenger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Avenger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Avenger (LWOTC)/Info}} | {{Avenger (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Banish"><h4 style="display: none">Banish</h4></div> | <div id="Banish"><h4 style="display: none">Banish</h4></div> | ||
{{Banish (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Banish (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Banish (LWOTC)/Info}} | {{Banish (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Battlefield Awareness"><h4 style="display: none">Battlefield Awareness</h4></div> | <div id="Battlefield Awareness"><h4 style="display: none">Battlefield Awareness</h4></div> | ||
{{Battlefield Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Battlefield Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Battlefield Awareness (LWOTC)/Info}} | {{Battlefield Awareness (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Battlelord"><h4 style="display: none">Battlelord</h4></div> | <div id="Battlelord"><h4 style="display: none">Battlelord</h4></div> | ||
{{Battlelord (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Battlelord (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Battlelord (LWOTC)/Info}} | {{Battlelord (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Biggest Booms"><h4 style="display: none">Biggest Booms</h4></div> | <div id="Biggest Booms"><h4 style="display: none">Biggest Booms</h4></div> | ||
{{Biggest Booms (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Biggest Booms (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Biggest Booms (LWOTC)/Info}} | {{Biggest Booms (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Blademaster"><h4 style="display: none">Blademaster</h4></div> | <div id="Blademaster"><h4 style="display: none">Blademaster</h4></div> | ||
{{Blademaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Blademaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Blademaster (LWOTC)/Info}} | {{Blademaster (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Bladestorm"><h4 style="display: none">Bladestorm</h4></div> | <div id="Bladestorm"><h4 style="display: none">Bladestorm</h4></div> | ||
{{Bladestorm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Bladestorm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Bladestorm (LWOTC)/Info}} | {{Bladestorm (LWOTC)/Info}} | ||
---- | |||
<div id="Blastmaster"><h4 style="display: none">Blastmaster</h4></div> | |||
{{Blastmaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Blastmaster (LWOTC)/Info}} | |||
---- | ---- | ||
<div id="Blinding Protocol"><h4 style="display: none">Blinding Protocol</h4></div> | <div id="Blinding Protocol"><h4 style="display: none">Blinding Protocol</h4></div> | ||
{{Blinding Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Blinding Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Blinding Protocol (LWOTC)/Info}} | {{Blinding Protocol (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Blood Trail"><h4 style="display: none">Blood Trail</h4></div> | <div id="Blood Trail"><h4 style="display: none">Blood Trail</h4></div> | ||
{{Blood Trail (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Blood Trail (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Blood Trail (LWOTC)/Info}} | {{Blood Trail (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Bluescreen Bombs"><h4 style="display: none">Bluescreen Bombs</h4></div> | <div id="Bluescreen Bombs"><h4 style="display: none">Bluescreen Bombs</h4></div> | ||
{{Bluescreen Bombs (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Bluescreen Bombs (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Bluescreen Bombs (LWOTC)/Info}} | {{Bluescreen Bombs (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Bluescreen Knives"><h4 style="display: none">Bluescreen Knives</h4></div> | <div id="Bluescreen Knives"><h4 style="display: none">Bluescreen Knives</h4></div> | ||
{{Bluescreen Knives (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Bluescreen Knives (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Body Shield"><h4 style="display: none">Body Shield</h4></div> | <div id="Body Shield"><h4 style="display: none">Body Shield</h4></div> | ||
{{Body Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Body Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Body Shield (LWOTC)/Info}} | {{Body Shield (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Bombard"><h4 style="display: none">Bombard</h4></div> | <div id="Bombard"><h4 style="display: none">Bombard</h4></div> | ||
{{Bombard (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Bombard (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Bombard (LWOTC)/Info}} | {{Bombard (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Bombardier"><h4 style="display: none">Bombardier</h4></div> | <div id="Bombardier"><h4 style="display: none">Bombardier</h4></div> | ||
{{Bombardier (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Bombardier (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Bombardier (LWOTC)/Info}} | {{Bombardier (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Boosted Cores"><h4 style="display: none">Boosted Cores</h4></div> | <div id="Boosted Cores"><h4 style="display: none">Boosted Cores</h4></div> | ||
{{Boosted Cores (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Boosted Cores (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Boosted Cores (LWOTC)/Info}} | {{Boosted Cores (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Both Barrels"><h4 style="display: none">Both Barrels</h4></div> | <div id="Both Barrels"><h4 style="display: none">Both Barrels</h4></div> | ||
{{Both Barrels (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Both Barrels (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Both Barrels (LWOTC)/Info}} | {{Both Barrels (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Brawler"><h4 style="display: none">Brawler</h4></div> | <div id="Brawler"><h4 style="display: none">Brawler</h4></div> | ||
{{Brawler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Brawler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Brawler (LWOTC)/Info}} | {{Brawler (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Bring 'Em On"><h4 style="display: none">Bring 'Em On</h4></div> | <div id="Bring 'Em On"><h4 style="display: none">Bring 'Em On</h4></div> | ||
{{Bring 'Em On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Bring 'Em On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Bring 'Em On (LWOTC)/Info}} | {{Bring 'Em On (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Brutality"><h4 style="display: none">Brutality</h4></div> | <div id="Brutality"><h4 style="display: none">Brutality</h4></div> | ||
{{Brutality (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Brutality (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Brutality (LWOTC)/Info}} | {{Brutality (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Bunker Buster"><h4 style="display: none">Bunker Buster</h4></div> | <div id="Bunker Buster"><h4 style="display: none">Bunker Buster</h4></div> | ||
{{Bunker Buster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Bunker Buster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Bunker Buster (LWOTC)/Info}} | {{Bunker Buster (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Burnout"><h4 style="display: none">Burnout</h4></div> | <div id="Burnout"><h4 style="display: none">Burnout</h4></div> | ||
{{Burnout (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Burnout (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Burnout (LWOTC)/Info}} | {{Burnout (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Capacitor Discharge"><h4 style="display: none">Capacitor Discharge</h4></div> | <div id="Capacitor Discharge"><h4 style="display: none">Capacitor Discharge</h4></div> | ||
{{Capacitor Discharge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Capacitor Discharge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Capacitor Discharge (LWOTC)/Info}} | {{Capacitor Discharge (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Center Mass"><h4 style="display: none">Center Mass</h4></div> | <div id="Center Mass"><h4 style="display: none">Center Mass</h4></div> | ||
{{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Center Mass (LWOTC)/Info}} | {{Center Mass (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Chain Lightning"><h4 style="display: none">Chain Lightning</h4></div> | <div id="Chain Lightning"><h4 style="display: none">Chain Lightning</h4></div> | ||
{{Chain Lightning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Chain Lightning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Chain Lightning (LWOTC)/Info}} | {{Chain Lightning (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Chain Shot"><h4 style="display: none">Chain Shot</h4></div> | <div id="Chain Shot"><h4 style="display: none">Chain Shot</h4></div> | ||
{{Chain Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Chain Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Chain Shot (LWOTC)/Info}} | {{Chain Shot (LWOTC)/Info}} | ||
---- | |||
<div id="Chaining Jolt"><h4 style="display: none">Chaining Jolt</h4></div> | |||
{{Chaining Jolt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Chaining Jolt (LWOTC)/Info}} | |||
---- | ---- | ||
<div id="Channel"><h4 style="display: none">Channel</h4></div> | <div id="Channel"><h4 style="display: none">Channel</h4></div> | ||
{{Channel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Channel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Channel (LWOTC)/Info}} | {{Channel (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Channeling Field"><h4 style="display: none">Channeling Field</h4></div> | <div id="Channeling Field"><h4 style="display: none">Channeling Field</h4></div> | ||
{{Channeling Field (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Channeling Field (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Channeling Field (LWOTC)/Info}} | {{Channeling Field (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Cheap Shot"><h4 style="display: none">Cheap Shot</h4></div> | <div id="Cheap Shot"><h4 style="display: none">Cheap Shot</h4></div> | ||
{{Cheap Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Cheap Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Cheap Shot (LWOTC)/Info}} | {{Cheap Shot (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Close and Personal"><h4 style="display: none">Close and Personal</h4></div> | <div id="Close and Personal"><h4 style="display: none">Close and Personal</h4></div> | ||
{{Close and Personal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Close and Personal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Close and Personal (LWOTC)/Info}} | {{Close and Personal (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Close Combat Specialist"><h4 style="display: none">Close Combat Specialist</h4></div> | <div id="Close Combat Specialist"><h4 style="display: none">Close Combat Specialist</h4></div> | ||
{{Close Combat Specialist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Close Combat Specialist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Close Combat Specialist (LWOTC)/Info}} | {{Close Combat Specialist (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Close Encounters"><h4 style="display: none">Close Encounters</h4></div> | <div id="Close Encounters"><h4 style="display: none">Close Encounters</h4></div> | ||
{{Close Encounters (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Close Encounters (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Close Encounters (LWOTC)/Info}} | {{Close Encounters (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Combat Awareness"><h4 style="display: none">Combat Awareness</h4></div> | <div id="Combat Awareness"><h4 style="display: none">Combat Awareness</h4></div> | ||
{{Combat Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Combat Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Combat Awareness (LWOTC)/Info}} | {{Combat Awareness (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Combat Engineer"><h4 style="display: none">Combat Engineer</h4></div> | <div id="Combat Engineer"><h4 style="display: none">Combat Engineer</h4></div> | ||
{{Combat Engineer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Combat Engineer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Combat Engineer (LWOTC)/Info}} | {{Combat Engineer (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Combat Fitness"><h4 style="display: none">Combat Fitness</h4></div> | <div id="Combat Fitness"><h4 style="display: none">Combat Fitness</h4></div> | ||
{{Combat Fitness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Combat Fitness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Combat Presence"><h4 style="display: none">Combat Presence</h4></div> | <div id="Combat Presence"><h4 style="display: none">Combat Presence</h4></div> | ||
{{Combat Presence (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Combat Presence (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Combat Presence (LWOTC)/Info}} | {{Combat Presence (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Combat Protocol"><h4 style="display: none">Combat Protocol</h4></div> | <div id="Combat Protocol"><h4 style="display: none">Combat Protocol</h4></div> | ||
{{Combat Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Combat Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Combat Protocol (LWOTC)/Info}} | {{Combat Protocol (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Combatives"><h4 style="display: none">Combatives</h4></div> | <div id="Combatives"><h4 style="display: none">Combatives</h4></div> | ||
{{Combatives (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Combatives (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Combatives (LWOTC)/Info}} | {{Combatives (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Conceal"><h4 style="display: none">Conceal</h4></div> | <div id="Conceal"><h4 style="display: none">Conceal</h4></div> | ||
{{Conceal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Conceal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Conceal (LWOTC)/Info}} | {{Conceal (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Concentration"><h4 style="display: none">Concentration</h4></div> | <div id="Concentration"><h4 style="display: none">Concentration</h4></div> | ||
{{Concentration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Concentration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Concentration (LWOTC)/Info}} | {{Concentration (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Concussion Rocket"><h4 style="display: none">Concussion Rocket</h4></div> | <div id="Concussion Rocket"><h4 style="display: none">Concussion Rocket</h4></div> | ||
{{Concussion Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Concussion Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Concussion Rocket (LWOTC)/Info}} | {{Concussion Rocket (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Cool Under Pressure"><h4 style="display: none">Cool Under Pressure</h4></div> | <div id="Cool Under Pressure"><h4 style="display: none">Cool Under Pressure</h4></div> | ||
{{Cool Under Pressure (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Cool Under Pressure (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Coup de Grace"><h4 style="display: none">Coup de Grace</h4></div> | <div id="Coup de Grace"><h4 style="display: none">Coup de Grace</h4></div> | ||
{{Coup de Grace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Coup de Grace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Coup de Grace (LWOTC)/Info}} | {{Coup de Grace (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Covering Fire"><h4 style="display: none">Covering Fire</h4></div> | <div id="Covering Fire"><h4 style="display: none">Covering Fire</h4></div> | ||
{{Covering Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Covering Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Covering Fire (LWOTC)/Info}} | {{Covering Fire (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Covert"><h4 style="display: none">Covert</h4></div> | <div id="Covert"><h4 style="display: none">Covert</h4></div> | ||
{{Covert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Covert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Covert (LWOTC)/Info}} | {{Covert (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Crippling Strike"><h4 style="display: none">Crippling Strike</h4></div> | <div id="Crippling Strike"><h4 style="display: none">Crippling Strike</h4></div> | ||
{{Crippling Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Crippling Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Crippling Strike (LWOTC)/Info}} | {{Crippling Strike (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Crusader's Rage"><h4 style="display: none">Crusader's Rage</h4></div> | <div id="Crusader's Rage"><h4 style="display: none">Crusader's Rage</h4></div> | ||
{{Crusader's Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Crusader's Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Crusader's Rage (LWOTC)/Info}} | {{Crusader's Rage (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Cutthroat"><h4 style="display: none">Cutthroat</h4></div> | <div id="Cutthroat"><h4 style="display: none">Cutthroat</h4></div> | ||
{{Cutthroat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Cutthroat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Cyclic Fire"><h4 style="display: none">Cyclic Fire</h4></div> | <div id="Cyclic Fire"><h4 style="display: none">Cyclic Fire</h4></div> | ||
{{Cyclic Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Cyclic Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Cyclic Fire (LWOTC)/Info}} | {{Cyclic Fire (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Damage Control"><h4 style="display: none">Damage Control</h4></div> | <div id="Damage Control"><h4 style="display: none">Damage Control</h4></div> | ||
{{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Damage Control (LWOTC)/Info}} | {{Damage Control (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Damn Good Ground"><h4 style="display: none">Damn Good Ground</h4></div> | <div id="Damn Good Ground"><h4 style="display: none">Damn Good Ground</h4></div> | ||
{{Damn Good Ground (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Damn Good Ground (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Damn Good Ground (LWOTC)/Info}} | {{Damn Good Ground (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Danger Zone"><h4 style="display: none">Danger Zone</h4></div> | <div id="Danger Zone"><h4 style="display: none">Danger Zone</h4></div> | ||
{{Danger Zone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Danger Zone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Deadeye"><h4 style="display: none">Deadeye</h4></div> | <div id="Deadeye"><h4 style="display: none">Deadeye</h4></div> | ||
{{Deadeye (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Deadeye (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Deadeye (LWOTC)/Info}} | {{Deadeye (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Death Dealer"><h4 style="display: none">Death Dealer</h4></div> | <div id="Death Dealer"><h4 style="display: none">Death Dealer</h4></div> | ||
{{Death Dealer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Death Dealer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Death Dealer (LWOTC)/Info}} | {{Death Dealer (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Death From Above"><h4 style="display: none">Death From Above</h4></div> | <div id="Death From Above"><h4 style="display: none">Death From Above</h4></div> | ||
{{Death From Above (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Death From Above (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Death From Above (LWOTC)/Info}} | {{Death From Above (LWOTC)/Info}} | ||
---- | |||
<div id="Dedicated Suppression"><h4 style="display: none">Dedicated Suppression</h4></div> | |||
{{Dedicated Suppression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
---- | ---- | ||
<div id="Dedication"><h4 style="display: none">Dedication</h4></div> | <div id="Dedication"><h4 style="display: none">Dedication</h4></div> | ||
{{Dedication (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Dedication (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Dedication (LWOTC)/Info}} | {{Dedication (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Deep Cover"><h4 style="display: none">Deep Cover</h4></div> | <div id="Deep Cover"><h4 style="display: none">Deep Cover</h4></div> | ||
{{Deep Cover (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Deep Cover (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Deep Cover (LWOTC)/Info}} | {{Deep Cover (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Demolition"><h4 style="display: none">Demolition</h4></div> | <div id="Demolition"><h4 style="display: none">Demolition</h4></div> | ||
{{Demolition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Demolition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Demolition (LWOTC)/Info}} | {{Demolition (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Dense Smoke"><h4 style="display: none">Dense Smoke</h4></div> | <div id="Dense Smoke"><h4 style="display: none">Dense Smoke</h4></div> | ||
{{Dense Smoke (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Dense Smoke (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Dense Smoke (LWOTC)/Info}} | {{Dense Smoke (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Disabling Shot"><h4 style="display: none">Disabling Shot</h4></div> | <div id="Disabling Shot"><h4 style="display: none">Disabling Shot</h4></div> | ||
{{Disabling Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Disabling Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Disabling Shot (LWOTC)/Info}} | {{Disabling Shot (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Disassembly"><h4 style="display: none">Disassembly</h4></div> | <div id="Disassembly"><h4 style="display: none">Disassembly</h4></div> | ||
{{Disassembly (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Disassembly (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Double Tap"><h4 style="display: none">Double Tap</h4></div> | <div id="Double Tap"><h4 style="display: none">Double Tap</h4></div> | ||
{{Double Tap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Double Tap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Double Tap (LWOTC)/Info}} | {{Double Tap (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Electroshock"><h4 style="display: none">Electroshock</h4></div> | <div id="Electroshock"><h4 style="display: none">Electroshock</h4></div> | ||
{{Electroshock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Electroshock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Electroshock (LWOTC)/Info}} | {{Electroshock (LWOTC)/Info}} | ||
---- | |||
<div id="EMP Rocket"><h4 style="display: none">EMP Rocket</h4></div> | |||
{{EMP Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{EMP Rocket (LWOTC)/Info}} | |||
---- | |||
<div id="Enhanced Layered Armor (XCOM)"><h4 style="display: none">Enhanced Layered Armor</h4></div> | |||
{{Enhanced Layered Armor (XCON) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Enhanced Layered Armor (XCOM) (LWOTC)/Info}} | |||
---- | ---- | ||
<div id="Evasive"><h4 style="display: none">Evasive</h4></div> | <div id="Evasive"><h4 style="display: none">Evasive</h4></div> | ||
{{Evasive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Evasive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Evasive (LWOTC)/Info}} | {{Evasive (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Ever Vigilant"><h4 style="display: none">Ever Vigilant</h4></div> | <div id="Ever Vigilant"><h4 style="display: none">Ever Vigilant</h4></div> | ||
{{Ever Vigilant (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Ever Vigilant (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Ever Vigilant (LWOTC)/Info}} | {{Ever Vigilant (LWOTC)/Info}} | ||
WARNING: this perk is currently bugged such that it prioritizes pistol overwatch over standard overwatch. Installing the mod [https://steamcommunity.com/sharedfiles/filedetails/?id=2071833199 WOTC Reliable Ever Vigilant] will fix this. | |||
---- | ---- | ||
<div id="Executioner"><h4 style="display: none">Executioner</h4></div> | <div id="Executioner"><h4 style="display: none">Executioner</h4></div> | ||
{{Executioner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Executioner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Extra Conditioning"><h4 style="display: none">Extra Conditioning</h4></div> | <div id="Extra Conditioning"><h4 style="display: none">Extra Conditioning</h4></div> | ||
{{Extra Conditioning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Extra Conditioning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Failsafe"><h4 style="display: none">Failsafe</h4></div> | <div id="Failsafe"><h4 style="display: none">Failsafe</h4></div> | ||
{{Failsafe (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Failsafe (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Field Medic"><h4 style="display: none">Field Medic</h4></div> | <div id="Field Medic"><h4 style="display: none">Field Medic</h4></div> | ||
{{Field Medic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Field Medic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Field Medic (LWOTC)/Info}} | {{Field Medic (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Field Surgeon"><h4 style="display: none">Field Surgeon</h4></div> | <div id="Field Surgeon"><h4 style="display: none">Field Surgeon</h4></div> | ||
{{Field Surgeon (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Field Surgeon (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Field Surgeon (LWOTC)/Info}} | {{Field Surgeon (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Fire in the Hole"><h4 style="display: none">Fire in the Hole</h4></div> | <div id="Fire in the Hole"><h4 style="display: none">Fire in the Hole</h4></div> | ||
{{Fire in the Hole (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Fire in the Hole (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Fire in the Hole (LWOTC)/Info}} | {{Fire in the Hole (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Firestorm"><h4 style="display: none">Firestorm</h4></div> | <div id="Firestorm"><h4 style="display: none">Firestorm</h4></div> | ||
{{Firestorm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Firestorm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Firestorm (LWOTC)/Info}} | {{Firestorm (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Flashbanger"><h4 style="display: none">Flashbanger</h4></div> | <div id="Flashbanger"><h4 style="display: none">Flashbanger</h4></div> | ||
{{Flashbanger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Flashbanger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Fleche"><h4 style="display: none">Fleche</h4></div> | <div id="Fleche"><h4 style="display: none">Fleche</h4></div> | ||
{{Fleche (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Fleche (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Fleche (LWOTC)/Info}} | {{Fleche (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Flush"><h4 style="display: none">Flush</h4></div> | <div id="Flush"><h4 style="display: none">Flush</h4></div> | ||
{{Flush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Flush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Flush (LWOTC)/Info}} | {{Flush (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Focus"><h4 style="display: none">Focus</h4></div> | <div id="Focus"><h4 style="display: none">Focus</h4></div> | ||
{{Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Focus (LWOTC)/Info}} | {{Focus (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Formidable"><h4 style="display: none">Formidable</h4></div> | <div id="Formidable"><h4 style="display: none">Formidable</h4></div> | ||
{{Formidable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Formidable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Formidable (LWOTC)/Info}} | {{Formidable (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Fortify"><h4 style="display: none">Fortify</h4></div> | <div id="Fortify"><h4 style="display: none">Fortify</h4></div> | ||
{{Fortify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Fortify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Fortify (LWOTC)/Info}} | {{Fortify (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Full Kit"><h4 style="display: none">Full Kit</h4></div> | <div id="Full Kit"><h4 style="display: none">Full Kit</h4></div> | ||
{{Full Kit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Full Kit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Full Kit (LWOTC)/Info}} | {{Full Kit (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Full Override"><h4 style="display: none">Full Override</h4></div> | <div id="Full Override"><h4 style="display: none">Full Override</h4></div> | ||
{{Full Override (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Full Override (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Full Override (LWOTC)/Info}} | {{Full Override (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Full Throttle"><h4 style="display: none">Full Throttle</h4></div> | <div id="Full Throttle"><h4 style="display: none">Full Throttle</h4></div> | ||
{{Full Throttle (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Full Throttle (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Full Throttle (LWOTC)/Info}} | {{Full Throttle (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Ghost"><h4 style="display: none">Ghost</h4></div> | <div id="Ghost"><h4 style="display: none">Ghost</h4></div> | ||
{{Ghost (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Ghost (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Ghost (LWOTC)/Info}} | {{Ghost (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Ghost Grenade"><h4 style="display: none">Ghost Grenade</h4></div> | <div id="Ghost Grenade"><h4 style="display: none">Ghost Grenade</h4></div> | ||
{{Ghost Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Ghost Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Ghost Grenade (LWOTC)/Info}} | {{Ghost Grenade (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Ghostwalker"><h4 style="display: none">Ghostwalker</h4></div> | <div id="Ghostwalker"><h4 style="display: none">Ghostwalker</h4></div> | ||
{{Ghostwalker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Ghostwalker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Ghostwalker (LWOTC)/Info}} | {{Ghostwalker (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Grapple (Skirmisher)"><h4 style="display: none">Grapple (Skirmisher)</h4></div> | <div id="Grapple (Skirmisher)"><h4 style="display: none">Grapple (Skirmisher)</h4></div> | ||
{{Skirmisher Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Skirmisher Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Skirmisher Grapple (LWOTC)/Info}} | {{Skirmisher Grapple (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Grazing Fire"><h4 style="display: none">Grazing Fire</h4></div> | <div id="Grazing Fire"><h4 style="display: none">Grazing Fire</h4></div> | ||
{{Grazing Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Grazing Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Grazing Fire (LWOTC)/Info}} | {{Grazing Fire (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Hack"><h4 style="display: none">Hack</h4></div> | <div id="Hack"><h4 style="display: none">Hack</h4></div> | ||
{{Hack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Hack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Hack (LWOTC)/Info}} | {{Hack (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Hail of Bullets"><h4 style="display: none">Hail of Bullets</h4></div> | <div id="Hail of Bullets"><h4 style="display: none">Hail of Bullets</h4></div> | ||
{{Hail of Bullets (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Hail of Bullets (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Hail of Bullets (LWOTC)/Info}} | {{Hail of Bullets (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Hard Target"><h4 style="display: none">Hard Target</h4></div> | <div id="Hard Target"><h4 style="display: none">Hard Target</h4></div> | ||
{{Hard Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Hard Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Hard Target (LWOTC)/Info}} | {{Hard Target (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Haywire Protocol"><h4 style="display: none">Haywire Protocol</h4></div> | <div id="Haywire Protocol"><h4 style="display: none">Haywire Protocol</h4></div> | ||
{{Haywire Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Haywire Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Haywire Protocol (LWOTC)/Info}} | {{Haywire Protocol (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Heavy Weapons"><h4 style="display: none">Heavy Weapons</h4></div> | <div id="Heavy Weapons"><h4 style="display: none">Heavy Weapons</h4></div> | ||
{{Heavy Weapons (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Heavy Weapons (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Heavy Weapons (LWOTC)/Info}} | {{Heavy Weapons (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Heavy Ordnance"><h4 style="display: none">Heavy Ordnance</h4></div> | <div id="Heavy Ordnance"><h4 style="display: none">Heavy Ordnance</h4></div> | ||
{{Heavy Ordnance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Heavy Ordnance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Heavy Ordnance (LWOTC)/Info}} | {{Heavy Ordnance (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="HiDef Holo"><h4 style="display: none">HiDef Holo</h4></div> | <div id="HiDef Holo"><h4 style="display: none">HiDef Holo</h4></div> | ||
{{HiDef Holo (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{HiDef Holo (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{HiDef Holo (LWOTC)/Info}} | {{HiDef Holo (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Hipfire"><h4 style="display: none">Hipfire</h4></div> | <div id="Hipfire"><h4 style="display: none">Hipfire</h4></div> | ||
{{Hipfire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Hipfire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Hipfire (LWOTC)/Info}} | {{Hipfire (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Hit and Run"><h4 style="display: none">Hit and Run</h4></div> | <div id="Hit and Run"><h4 style="display: none">Hit and Run</h4></div> | ||
{{Hit and Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Hit and Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Hit and Run (LWOTC)/Info}} | {{Hit and Run (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Holo Targeting"><h4 style="display: none">Holo Targeting</h4></div> | <div id="Holo Targeting"><h4 style="display: none">Holo Targeting</h4></div> | ||
{{Holo Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Holo Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Holo Targeting (LWOTC)/Info}} | {{Holo Targeting (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Holotarget"><h4 style="display: none">Holotarget</h4></div> | <div id="Holotarget"><h4 style="display: none">Holotarget</h4></div> | ||
{{Holotarget (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Holotarget (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Holotarget (LWOTC)/Info}} | {{Holotarget (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Homing Mine"><h4 style="display: none">Homing Mine</h4></div> | <div id="Homing Mine"><h4 style="display: none">Homing Mine</h4></div> | ||
{{Homing Mine (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Homing Mine (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Homing Mine (LWOTC)/Info}} | {{Homing Mine (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Hunter's Instincts"><h4 style="display: none">Hunter's Instincts</h4></div> | <div id="Hunter's Instincts"><h4 style="display: none">Hunter's Instincts</h4></div> | ||
{{Hunter's Instincts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Hunter's Instincts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Impact Compensation"><h4 style="display: none">Impact Compensation</h4></div> | <div id="Impact Compensation"><h4 style="display: none">Impact Compensation</h4></div> | ||
{{Impact Compensation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Impact Compensation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Impact Fields"><h4 style="display: none">Impact Fields</h4></div> | <div id="Impact Fields"><h4 style="display: none">Impact Fields</h4></div> | ||
{{Impact Fields (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Impact Fields (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Impact Fields (LWOTC)/Info}} | {{Impact Fields (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Impersonal Edge"><h4 style="display: none">Impersonal Edge</h4></div> | <div id="Impersonal Edge"><h4 style="display: none">Impersonal Edge</h4></div> | ||
{{Impersonal Edge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Impersonal Edge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Implacable"><h4 style="display: none">Implacable</h4></div> | <div id="Implacable"><h4 style="display: none">Implacable</h4></div> | ||
{{Implacable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Implacable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Implacable (LWOTC)/Info}} | {{Implacable (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Impulse"><h4 style="display: none">Impulse</h4></div> | <div id="Impulse"><h4 style="display: none">Impulse</h4></div> | ||
{{Impulse (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Impulse (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Incinerator"><h4 style="display: none">Incinerator</h4></div> | <div id="Incinerator"><h4 style="display: none">Incinerator</h4></div> | ||
{{Incinerator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Incinerator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Incinerator (LWOTC)/Info}} | {{Incinerator (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Independent Tracking"><h4 style="display: none">Independent Tracking</h4></div> | <div id="Independent Tracking"><h4 style="display: none">Independent Tracking</h4></div> | ||
{{Independent Tracking (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Independent Tracking (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Independent Tracking (LWOTC)/Info}} | {{Independent Tracking (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Indomitable"><h4 style="display: none">Indomitable</h4></div> | <div id="Indomitable"><h4 style="display: none">Indomitable</h4></div> | ||
{{Indomitable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Indomitable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Indomitable (LWOTC)/Info}} | {{Indomitable (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Infighter"><h4 style="display: none">Infighter</h4></div> | <div id="Infighter"><h4 style="display: none">Infighter</h4></div> | ||
{{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Infighter (LWOTC)/Info}} | {{Infighter (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Inspire Agility"><h4 style="display: none">Inspire Agility</h4></div> | <div id="Inspire Agility"><h4 style="display: none">Inspire Agility</h4></div> | ||
{{Inspire Agility (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Inspire Agility (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Inspire Agility (LWOTC)/Info}} | {{Inspire Agility (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Interference"><h4 style="display: none">Interference</h4></div> | <div id="Interference"><h4 style="display: none">Interference</h4></div> | ||
{{Interference (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Interference (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Interference (LWOTC)/Info}} | {{Interference (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Interrupt"><h4 style="display: none">Interrupt</h4></div> | <div id="Interrupt"><h4 style="display: none">Interrupt</h4></div> | ||
{{Interrupt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Interrupt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Interrupt (LWOTC)/Info}} | {{Interrupt (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Intimidate"><h4 style="display: none">Intimidate</h4></div> | <div id="Intimidate"><h4 style="display: none">Intimidate</h4></div> | ||
{{Intimidate (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Intimidate (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Intimidate (LWOTC)/Info}} | {{Intimidate (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Invert"><h4 style="display: none">Invert</h4></div> | <div id="Invert"><h4 style="display: none">Invert</h4></div> | ||
{{Invert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Invert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Invert (LWOTC)/Info}} | {{Invert (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Ionic Storm"><h4 style="display: none">Ionic Storm</h4></div> | <div id="Ionic Storm"><h4 style="display: none">Ionic Storm</h4></div> | ||
{{Ionic Storm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Ionic Storm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Ionic Storm (LWOTC)/Info}} | {{Ionic Storm (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Iron Curtain"><h4 style="display: none">Iron Curtain</h4></div> | <div id="Iron Curtain"><h4 style="display: none">Iron Curtain</h4></div> | ||
{{Iron Curtain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Iron Curtain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Iron Curtain (LWOTC)/Info}} | {{Iron Curtain (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Javelin Rockets"><h4 style="display: none">Javelin Rockets</h4></div> | <div id="Javelin Rockets"><h4 style="display: none">Javelin Rockets</h4></div> | ||
{{Javelin Rockets (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Javelin Rockets (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Judgement"><h4 style="display: none">Judgement</h4></div> | <div id="Judgement"><h4 style="display: none">Judgement</h4></div> | ||
{{Judgement (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Judgement (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Judgement (LWOTC)/Info}} | {{Judgement (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Justice"><h4 style="display: none">Justice</h4></div> | <div id="Justice"><h4 style="display: none">Justice</h4></div> | ||
{{Justice (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Justice (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Justice (LWOTC)/Info}} | {{Justice (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Kill Zone"><h4 style="display: none">Kill Zone</h4></div> | <div id="Kill Zone"><h4 style="display: none">Kill Zone</h4></div> | ||
{{Kill Zone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Kill Zone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Kill Zone (LWOTC)/Info}} | {{Kill Zone (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Killer Instinct"><h4 style="display: none">Killer Instinct</h4></div> | <div id="Killer Instinct"><h4 style="display: none">Killer Instinct</h4></div> | ||
{{Killer Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Killer Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Knife Encounters"><h4 style="display: none">Knife Encounters</h4></div> | <div id="Knife Encounters"><h4 style="display: none">Knife Encounters</h4></div> | ||
{{Knife Encounters (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Knife Encounters (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Knife Encounters (LWOTC)/Info}} | {{Knife Encounters (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Knife Fighter"><h4 style="display: none">Knife Fighter</h4></div> | <div id="Knife Fighter"><h4 style="display: none">Knife Fighter</h4></div> | ||
{{Knife Fighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Knife Fighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Knife Fighter (LWOTC)/Info}} | {{Knife Fighter (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Knife Juggler"><h4 style="display: none">Knife Juggler</h4></div> | <div id="Knife Juggler"><h4 style="display: none">Knife Juggler</h4></div> | ||
{{Knife Juggler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Knife Juggler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Launch Grenade"><h4 style="display: none">Launch Grenade</h4></div> | <div id="Launch Grenade"><h4 style="display: none">Launch Grenade</h4></div> | ||
{{Launch Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Launch Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Launch Grenade (LWOTC)/Info}} | {{Launch Grenade (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Lead The Target"><h4 style="display: none">Lead The Target</h4></div> | <div id="Lead The Target"><h4 style="display: none">Lead The Target</h4></div> | ||
{{Lead The Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Lead The Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Lead The Target (LWOTC)/Info}} | {{Lead The Target (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Lethal"><h4 style="display: none">Lethal</h4></div> | <div id="Lethal"><h4 style="display: none">Lethal</h4></div> | ||
{{Lethal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Lethal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Lick Your Wounds"><h4 style="display: none">Lick Your Wounds</h4></div> | <div id="Lick Your Wounds"><h4 style="display: none">Lick Your Wounds</h4></div> | ||
{{Lick Your Wounds (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Lick Your Wounds (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Lick Your Wounds (LWOTC)/Info}} | {{Lick Your Wounds (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Lightning Reflexes"><h4 style="display: none">Lightning Reflexes</h4></div> | <div id="Lightning Reflexes"><h4 style="display: none">Lightning Reflexes</h4></div> | ||
{{Lightning Reflexes (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Lightning Reflexes (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Lightning Reflexes (LWOTC)/Info}} | {{Lightning Reflexes (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Lightning Slash"><h4 style="display: none">Lightning Slash</h4></div> | <div id="Lightning Slash"><h4 style="display: none">Lightning Slash</h4></div> | ||
{{Lightning Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Lightning Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Lightning Slash (LWOTC)/Info}} | {{Lightning Slash (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Like Lightning"><h4 style="display: none">Like Lightning</h4></div> | <div id="Like Lightning"><h4 style="display: none">Like Lightning</h4></div> | ||
{{Like Lightning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Like Lightning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Like Lightning (LWOTC)/Info}} | {{Like Lightning (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Lingering Shadow"><h4 style="display: none">Lingering Shadow</h4></div> | <div id="Lingering Shadow"><h4 style="display: none">Lingering Shadow</h4></div> | ||
{{Lingering Shadow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Lingering Shadow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Lingering Shadow (LWOTC)/Info}} | {{Lingering Shadow (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Lock N Load"><h4 style="display: none">Lock N Load</h4></div> | <div id="Lock N Load"><h4 style="display: none">Lock N Load</h4></div> | ||
{{Lock N Load (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Lock N Load (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Lockdown"><h4 style="display: none">Lockdown</h4></div> | <div id="Lockdown"><h4 style="display: none">Lockdown</h4></div> | ||
{{Lockdown (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Lockdown (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Lockdown (LWOTC)/Info}} | {{Lockdown (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Locked On"><h4 style="display: none">Locked On</h4></div> | <div id="Locked On"><h4 style="display: none">Locked On</h4></div> | ||
{{Locked On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Locked On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Locked On (LWOTC)/Info}} | {{Locked On (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Lone Wolf"><h4 style="display: none">Lone Wolf</h4></div> | <div id="Lone Wolf"><h4 style="display: none">Lone Wolf</h4></div> | ||
{{Lone Wolf (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Lone Wolf (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Lone Wolf (LWOTC)/Info}} | {{Lone Wolf (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Long Watch"><h4 style="display: none">Long Watch</h4></div> | <div id="Long Watch"><h4 style="display: none">Long Watch</h4></div> | ||
{{Long Watch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Long Watch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Long Watch (LWOTC)/Info}} | {{Long Watch (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Low Profile"><h4 style="display: none">Low Profile</h4></div> | <div id="Low Profile"><h4 style="display: none">Low Profile</h4></div> | ||
{{Low Profile (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Low Profile (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Maim"><h4 style="display: none">Maim</h4></div> | <div id="Maim"><h4 style="display: none">Maim</h4></div> | ||
{{Maim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Maim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Maim (LWOTC)/Info}} | {{Maim (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Manual Override"><h4 style="display: none">Manual Override</h4></div> | <div id="Manual Override"><h4 style="display: none">Manual Override</h4></div> | ||
{{Manual Override (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Manual Override (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Manual Override (LWOTC)/Info}} | {{Manual Override (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Marauder"><h4 style="display: none">Marauder</h4></div> | <div id="Marauder"><h4 style="display: none">Marauder</h4></div> | ||
{{Marauder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Marauder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Marauder (LWOTC)/Info}} | {{Marauder (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Mayhem"><h4 style="display: none">Mayhem</h4></div> | <div id="Mayhem"><h4 style="display: none">Mayhem</h4></div> | ||
{{Mayhem (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Mayhem (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Mechanical Chassis"><h4 style="display: none">Mechanical Chassis</h4></div> | <div id="Mechanical Chassis"><h4 style="display: none">Mechanical Chassis</h4></div> | ||
{{Mechanical Chassis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Mechanical Chassis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Medical Protocol"><h4 style="display: none">Medical Protocol</h4></div> | <div id="Medical Protocol"><h4 style="display: none">Medical Protocol</h4></div> | ||
{{Medical Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Medical Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Medical Protocol (LWOTC)/Info}} | {{Medical Protocol (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Momentum"><h4 style="display: none">Momentum</h4></div> | <div id="Momentum"><h4 style="display: none">Momentum</h4></div> | ||
{{Momentum (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Momentum (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Multitargeting"><h4 style="display: none">Multitargeting</h4></div> | <div id="Multitargeting"><h4 style="display: none">Multitargeting</h4></div> | ||
{{Multitargeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Multitargeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Multitargeting (LWOTC)/Info}} | {{Multitargeting (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Napalm-X"><h4 style="display: none">Napalm-X</h4></div> | <div id="Napalm-X"><h4 style="display: none">Napalm-X</h4></div> | ||
{{Napalm-X (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Napalm-X (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Napalm-X (LWOTC)/Info}} | {{Napalm-X (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Needle"><h4 style="display: none">Needle</h4></div> | <div id="Needle"><h4 style="display: none">Needle</h4></div> | ||
{{Needle (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Needle (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Needle (LWOTC)/Info}} | {{Needle (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Needle Grenades"><h4 style="display: none">Needle Grenades</h4></div> | <div id="Needle Grenades"><h4 style="display: none">Needle Grenades</h4></div> | ||
{{Needle Grenades (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Needle Grenades (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Needle Grenades (LWOTC)/Info}} | {{Needle Grenades (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Neutralizing Agents"><h4 style="display: none">Neutralizing Agents</h4></div> | <div id="Neutralizing Agents"><h4 style="display: none">Neutralizing Agents</h4></div> | ||
{{Neutralizing Agents (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Neutralizing Agents (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Neutralizing Agents (LWOTC)/Info}} | {{Neutralizing Agents (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="None Shall Pass"><h4 style="display: none">None Shall Pass</h4></div> | <div id="None Shall Pass"><h4 style="display: none">None Shall Pass</h4></div> | ||
{{None Shall Pass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{None Shall Pass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{None Shall Pass (LWOTC)/Info}} | {{None Shall Pass (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Nova"><h4 style="display: none">Nova</h4></div> | <div id="Nova"><h4 style="display: none">Nova</h4></div> | ||
{{Nova (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Nova (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Nova (LWOTC)/Info}} | {{Nova (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Open Fire"><h4 style="display: none">Open Fire</h4></div> | <div id="Open Fire"><h4 style="display: none">Open Fire</h4></div> | ||
{{Open Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Open Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Overcharge"><h4 style="display: none">Overcharge</h4></div> | <div id="Overcharge"><h4 style="display: none">Overcharge</h4></div> | ||
{{Overcharge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Overcharge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Overcharge (LWOTC)/Info}} | {{Overcharge (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Overdrive"><h4 style="display: none">Overdrive</h4></div> | <div id="Overdrive"><h4 style="display: none">Overdrive</h4></div> | ||
{{Overdrive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Overdrive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Overdrive (LWOTC)/Info}} | {{Overdrive (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Overkill"><h4 style="display: none">Overkill</h4></div> | <div id="Overkill"><h4 style="display: none">Overkill</h4></div> | ||
{{Overkill (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Overkill (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Packmaster"><h4 style="display: none">Packmaster</h4></div> | <div id="Packmaster"><h4 style="display: none">Packmaster</h4></div> | ||
{{Packmaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Packmaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Packmaster (LWOTC)/Info}} | {{Packmaster (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Paramedic"><h4 style="display: none">Paramedic</h4></div> | <div id="Paramedic"><h4 style="display: none">Paramedic</h4></div> | ||
{{Paramedic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Paramedic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Parkour"><h4 style="display: none">Parkour</h4></div> | <div id="Parkour"><h4 style="display: none">Parkour</h4></div> | ||
{{Parkour (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Parkour (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Parkour (LWOTC)/Info}} | {{Parkour (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Phantom"><h4 style="display: none">Phantom</h4></div> | <div id="Phantom"><h4 style="display: none">Phantom</h4></div> | ||
{{Phantom (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Phantom (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Phantom (LWOTC)/Info}} | {{Phantom (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Phosphorus"><h4 style="display: none">Phosphorus</h4></div> | <div id="Phosphorus"><h4 style="display: none">Phosphorus</h4></div> | ||
{{Phosphorus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Phosphorus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Phosphorus (LWOTC)/Info}} | {{Phosphorus (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Pillar"><h4 style="display: none">Pillar</h4></div> | <div id="Pillar"><h4 style="display: none">Pillar</h4></div> | ||
{{Pillar (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Pillar (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Pillar (LWOTC)/Info}} | {{Pillar (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Point Blank"><h4 style="display: none">Point Blank</h4></div> | <div id="Point Blank"><h4 style="display: none">Point Blank</h4></div> | ||
{{Point Blank (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Point Blank (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Point Blank (LWOTC)/Info}} | {{Point Blank (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Precision Shot"><h4 style="display: none">Precision Shot</h4></div> | <div id="Precision Shot"><h4 style="display: none">Precision Shot</h4></div> | ||
{{Precision Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Precision Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Predator"><h4 style="display: none">Predator</h4></div> | <div id="Predator"><h4 style="display: none">Predator</h4></div> | ||
{{Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | |||
<div id="Prep For War"><h4 style="display: none">Prep For War</h4></div> | |||
{{Prep For War (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Prep For War (LWOTC)/Info}} | |||
---- | ---- | ||
<div id="Preservation"><h4 style="display: none">Preservation</h4></div> | <div id="Preservation"><h4 style="display: none">Preservation</h4></div> | ||
{{Preservation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Preservation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Preservation (LWOTC)/Info}} | {{Preservation (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Pump Action"><h4 style="display: none">Pump Action</h4></div> | <div id="Pump Action"><h4 style="display: none">Pump Action</h4></div> | ||
{{Pump Action (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Pump Action (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Quickburn"><h4 style="display: none">Quickburn</h4></div> | <div id="Quickburn"><h4 style="display: none">Quickburn</h4></div> | ||
{{Quickburn (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Quickburn (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Quickburn (LWOTC)/Info}} | {{Quickburn (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Quick Zap"><h4 style="display: none">Quick Zap</h4></div> | <div id="Quick Zap"><h4 style="display: none">Quick Zap</h4></div> | ||
{{Quick Zap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Quick Zap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Quick Zap (LWOTC)/Info}} | {{Quick Zap (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Rainmaker"><h4 style="display: none">Rainmaker</h4></div> | <div id="Rainmaker"><h4 style="display: none">Rainmaker</h4></div> | ||
{{Rainmaker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Rainmaker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Rainmaker (LWOTC)/Info}} | {{Rainmaker (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Rapid Deployment"><h4 style="display: none">Rapid Deployment</h4></div> | <div id="Rapid Deployment"><h4 style="display: none">Rapid Deployment</h4></div> | ||
{{Rapid Deployment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Rapid Deployment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Rapid Deployment (LWOTC)/Info}} | {{Rapid Deployment (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Rapid Fire"><h4 style="display: none">Rapid Fire</h4></div> | <div id="Rapid Fire"><h4 style="display: none">Rapid Fire</h4></div> | ||
{{Rapid Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Rapid Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Rapid Fire (LWOTC)/Info}} | {{Rapid Fire (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Rapid Reaction"><h4 style="display: none">Rapid Reaction</h4></div> | <div id="Rapid Reaction"><h4 style="display: none">Rapid Reaction</h4></div> | ||
{{Rapid Reaction (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Rapid Reaction (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Rapid Targeting"><h4 style="display: none">Rapid Targeting</h4></div> | <div id="Rapid Targeting"><h4 style="display: none">Rapid Targeting</h4></div> | ||
{{Rapid Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Rapid Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Rapid Targeting (LWOTC)/Info}} | {{Rapid Targeting (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Ready For Anything"><h4 style="display: none">Ready For Anything</h4></div> | <div id="Ready For Anything"><h4 style="display: none">Ready For Anything</h4></div> | ||
{{Ready For Anything (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Ready For Anything (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Reaper"><h4 style="display: none">Reaper</h4></div> | <div id="Reaper"><h4 style="display: none">Reaper</h4></div> | ||
{{Reaper (Perk) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Reaper (Perk) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Reaper (Perk) (LWOTC)/Info}} | {{Reaper (Perk) (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Reckoning"><h4 style="display: none">Reckoning</h4></div> | <div id="Reckoning"><h4 style="display: none">Reckoning</h4></div> | ||
{{Reckoning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Reckoning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Reckoning (LWOTC)/Info}} | {{Reckoning (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Reflex"><h4 style="display: none">Reflex</h4></div> | <div id="Reflex"><h4 style="display: none">Reflex</h4></div> | ||
{{Reflex (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Reflex (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Reflex (LWOTC)/Info}} | {{Reflex (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Remote Start"><h4 style="display: none">Remote Start</h4></div> | <div id="Remote Start"><h4 style="display: none">Remote Start</h4></div> | ||
{{Remote Start (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Remote Start (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Remote Start (LWOTC)/Info}} | {{Remote Start (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Rend"><h4 style="display: none">Rend</h4></div> | <div id="Rend"><h4 style="display: none">Rend</h4></div> | ||
{{Rend (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Rend (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Rend (LWOTC)/Info}} | {{Rend (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Rend The Marked"><h4 style="display: none">Rend The Marked</h4></div> | <div id="Rend The Marked"><h4 style="display: none">Rend The Marked</h4></div> | ||
{{Rend The Marked (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Rend The Marked (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Repair"><h4 style="display: none">Repair</h4></div> | <div id="Repair"><h4 style="display: none">Repair</h4></div> | ||
{{Repair (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Repair (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Repair (LWOTC)/Info}} | {{Repair (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Reposition"><h4 style="display: none">Reposition</h4></div> | <div id="Reposition"><h4 style="display: none">Reposition</h4></div> | ||
{{Reposition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Reposition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Reposition (LWOTC)/Info}} | {{Reposition (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Rescue Protocol"><h4 style="display: none">Rescue Protocol</h4></div> | <div id="Rescue Protocol"><h4 style="display: none">Rescue Protocol</h4></div> | ||
{{Rescue Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Rescue Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Rescue Protocol (LWOTC)/Info}} | {{Rescue Protocol (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Resilience"><h4 style="display: none">Resilience</h4></div> | <div id="Resilience"><h4 style="display: none">Resilience</h4></div> | ||
{{Resilience (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Resilience (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Restoration"><h4 style="display: none">Restoration</h4></div> | <div id="Restoration"><h4 style="display: none">Restoration</h4></div> | ||
{{Restoration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Restoration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Restoration (LWOTC)/Info}} | {{Restoration (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Retribution"><h4 style="display: none">Retribution</h4></div> | <div id="Retribution"><h4 style="display: none">Retribution</h4></div> | ||
{{Retribution (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Retribution (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Retribution (LWOTC)/Info}} | {{Retribution (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Return Fire"><h4 style="display: none">Return Fire</h4></div> | <div id="Return Fire"><h4 style="display: none">Return Fire</h4></div> | ||
{{Return Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Return Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Return Fire (LWOTC)/Info}} | {{Return Fire (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Revival Protocol"><h4 style="display: none">Revival Protocol</h4></div> | <div id="Revival Protocol"><h4 style="display: none">Revival Protocol</h4></div> | ||
{{Revival Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Revival Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Revival Protocol (LWOTC)/Info}} | {{Revival Protocol (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Ripjack Slash"><h4 style="display: none">Ripjack Slash</h4></div> | <div id="Ripjack Slash"><h4 style="display: none">Ripjack Slash</h4></div> | ||
{{Ripjack Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Ripjack Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Ripjack Slash (LWOTC)/Info}} | {{Ripjack Slash (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Roust"><h4 style="display: none">Roust</h4></div> | <div id="Roust"><h4 style="display: none">Roust</h4></div> | ||
{{Roust (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Roust (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Roust (LWOTC)/Info}} | {{Roust (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Ruthless"><h4 style="display: none">Ruthless</h4></div> | <div id="Ruthless"><h4 style="display: none">Ruthless</h4></div> | ||
{{Ruthless (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Ruthless (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Ruthless (LWOTC)/Info}} | {{Ruthless (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Run and Gun"><h4 style="display: none">Run and Gun</h4></div> | <div id="Run and Gun"><h4 style="display: none">Run and Gun</h4></div> | ||
{{Run and Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Run and Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Run and Gun (LWOTC)/Info}} | {{Run and Gun (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Rupture"><h4 style="display: none">Rupture</h4></div> | <div id="Rupture"><h4 style="display: none">Rupture</h4></div> | ||
{{Rupture (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Rupture (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Rupture (LWOTC)/Info}} | {{Rupture (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Sacrifice"><h4 style="display: none">Sacrifice</h4></div> | <div id="Sacrifice"><h4 style="display: none">Sacrifice</h4></div> | ||
{{Sacrifice (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Sacrifice (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Sacrifice (LWOTC)/Info}} | {{Sacrifice (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Salvo"><h4 style="display: none">Salvo</h4></div> | <div id="Salvo"><h4 style="display: none">Salvo</h4></div> | ||
{{Salvo (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Salvo (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Salvo (LWOTC)/Info}} | {{Salvo (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Sapper"><h4 style="display: none">Sapper</h4></div> | <div id="Sapper"><h4 style="display: none">Sapper</h4></div> | ||
{{Sapper (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Sapper (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Sapper (LWOTC)/Info}} | {{Sapper (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Saturation Fire"><h4 style="display: none">Saturation Fire</h4></div> | <div id="Saturation Fire"><h4 style="display: none">Saturation Fire</h4></div> | ||
{{Saturation Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Saturation Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Saturation Fire (LWOTC)/Info}} | {{Saturation Fire (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Savior"><h4 style="display: none">Savior</h4></div> | <div id="Savior"><h4 style="display: none">Savior</h4></div> | ||
{{Savior (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Savior (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Savior (LWOTC)/Info}} | {{Savior (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Scanning Protocol"><h4 style="display: none">Scanning Protocol</h4></div> | <div id="Scanning Protocol"><h4 style="display: none">Scanning Protocol</h4></div> | ||
{{Scanning Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Scanning Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Scanning Protocol (LWOTC)/Info}} | {{Scanning Protocol (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Scrap Metal"><h4 style="display: none">Scrap Metal</h4></div> | <div id="Scrap Metal"><h4 style="display: none">Scrap Metal</h4></div> | ||
{{Scrap Metal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Scrap Metal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Scrap Metal (LWOTC)/Info}} | {{Scrap Metal (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Sentinel"><h4 style="display: none">Sentinel</h4></div> | <div id="Sentinel"><h4 style="display: none">Sentinel</h4></div> | ||
{{Sentinel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Sentinel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Sentinel (LWOTC)/Info}} | {{Sentinel (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Serial"><h4 style="display: none">Serial</h4></div> | <div id="Serial"><h4 style="display: none">Serial</h4></div> | ||
{{Serial (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Serial (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Serial (LWOTC)/Info}} | {{Serial (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Shadow"><h4 style="display: none">Shadow</h4></div> | <div id="Shadow"><h4 style="display: none">Shadow</h4></div> | ||
{{Shadow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Shadow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Shadow (LWOTC)/Info}} | {{Shadow (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Shadowstep"><h4 style="display: none">Shadowstep</h4></div> | <div id="Shadowstep"><h4 style="display: none">Shadowstep</h4></div> | ||
{{Shadowstep (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Shadowstep (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Shadowstep (LWOTC)/Info}} | {{Shadowstep (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Shadowstrike"><h4 style="display: none">Shadowstrike</h4></div> | <div id="Shadowstrike"><h4 style="display: none">Shadowstrike</h4></div> | ||
{{Shadowstrike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Shadowstrike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Shadowstrike (LWOTC)/Info}} | {{Shadowstrike (LWOTC)/Info}} | ||
---- | ---- | ||
<div id=" | <div id="Shockwave"><h4 style="display: none">Shockwave</h4></div> | ||
{{ | {{Shockwave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{ | {{Shockwave (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Shooting Sharp"><h4 style="display: none">Shooting Sharp</h4></div> | <div id="Shooting Sharp"><h4 style="display: none">Shooting Sharp</h4></div> | ||
{{Shooting Sharp (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Shooting Sharp (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Shredder"><h4 style="display: none">Shredder</h4></div> | <div id="Shredder"><h4 style="display: none">Shredder</h4></div> | ||
{{Shredder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Shredder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Shredder (LWOTC)/Info}} | {{Shredder (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Silent Killer"><h4 style="display: none">Silent Killer</h4></div> | <div id="Silent Killer"><h4 style="display: none">Silent Killer</h4></div> | ||
{{Silent Killer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Silent Killer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Silent Killer (LWOTC)/Info}} | {{Silent Killer (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Slash"><h4 style="display: none">Slash</h4></div> | <div id="Slash"><h4 style="display: none">Slash</h4></div> | ||
{{Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Slash (LWOTC)/Info}} | {{Slash (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Slug Shot"><h4 style="display: none">Slug Shot</h4></div> | <div id="Slug Shot"><h4 style="display: none">Slug Shot</h4></div> | ||
{{Slug Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Slug Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Slug Shot (LWOTC)/Info}} | {{Slug Shot (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Smoker"><h4 style="display: none">Smoker</h4></div> | <div id="Smoker"><h4 style="display: none">Smoker</h4></div> | ||
{{Smoker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Smoker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Snap Shot"><h4 style="display: none">Snap Shot</h4></div> | <div id="Snap Shot"><h4 style="display: none">Snap Shot</h4></div> | ||
{{Snap Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Snap Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Snap Shot (LWOTC)/Info}} | {{Snap Shot (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Soul Harvest"><h4 style="display: none">Soul Harvest</h4></div> | <div id="Soul Harvest"><h4 style="display: none">Soul Harvest</h4></div> | ||
{{Soul Harvest (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Soul Harvest (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Soul Harvest (LWOTC)/Info}} | {{Soul Harvest (LWOTC)/Info}} | ||
---- | |||
<div id="Soul Shot"><h4 style="display: none">Soul Shot</h4></div> | |||
{{Soul Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Soul Shot (LWOTC)/Info}} | |||
---- | ---- | ||
<div id="Squadsight"><h4 style="display: none">Squadsight</h4></div> | <div id="Squadsight"><h4 style="display: none">Squadsight</h4></div> | ||
{{Squadsight (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Squadsight (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Squadsight (LWOTC)/Info}} | {{Squadsight (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Steady Hands"><h4 style="display: none">Steady Hands</h4></div> | <div id="Steady Hands"><h4 style="display: none">Steady Hands</h4></div> | ||
{{Steady Hands (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Steady Hands (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Steady Hands (LWOTC)/Info}} | {{Steady Hands (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Stiletto"><h4 style="display: none">Stiletto</h4></div> | <div id="Stiletto"><h4 style="display: none">Stiletto</h4></div> | ||
{{Stiletto (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Stiletto (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Sting"><h4 style="display: none">Sting</h4></div> | <div id="Sting"><h4 style="display: none">Sting</h4></div> | ||
{{Sting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Sting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Sting (LWOTC)/Info}} | {{Sting (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Sting Grenades"><h4 style="display: none">Sting Grenades</h4></div> | <div id="Sting Grenades"><h4 style="display: none">Sting Grenades</h4></div> | ||
{{Sting Grenades (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Sting Grenades (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Sting Grenades (LWOTC)/Info}} | {{Sting Grenades (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Street Sweeper"><h4 style="display: none">Street Sweeper</h4></div> | <div id="Street Sweeper"><h4 style="display: none">Street Sweeper</h4></div> | ||
{{Street Sweeper (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Street Sweeper (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Street Sweeper (LWOTC)/Info}} | {{Street Sweeper (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Strike"><h4 style="display: none">Strike</h4></div> | <div id="Strike"><h4 style="display: none">Strike</h4></div> | ||
{{Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Strike (LWOTC)/Info}} | {{Strike (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Stun"><h4 style="display: none">Stun</h4></div> | <div id="Stun"><h4 style="display: none">Stun</h4></div> | ||
{{Stun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Stun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Stun (LWOTC)/Info}} | {{Stun (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Stun Gunner"><h4 style="display: none">Stun Gunner</h4></div> | <div id="Stun Gunner"><h4 style="display: none">Stun Gunner</h4></div> | ||
{{Stun Gunner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Stun Gunner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Stun Gunner (LWOTC)/Info}} | {{Stun Gunner (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Stun Strike"><h4 style="display: none">Stun Strike</h4></div> | <div id="Stun Strike"><h4 style="display: none">Stun Strike</h4></div> | ||
{{Stun Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Stun Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Stun Strike (LWOTC)/Info}} | {{Stun Strike (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Superior Aptitude"><h4 style="display: none">Superior Aptitude</h4></div> | <div id="Superior Aptitude"><h4 style="display: none">Superior Aptitude</h4></div> | ||
{{Superior Aptitude (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Superior Aptitude (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Suppression"><h4 style="display: none">Suppression</h4></div> | <div id="Suppression"><h4 style="display: none">Suppression</h4></div> | ||
{{Suppression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Suppression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Suppression (LWOTC)/Info}} | {{Suppression (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Survival Instinct"><h4 style="display: none">Survival Instinct</h4></div> | <div id="Survival Instinct"><h4 style="display: none">Survival Instinct</h4></div> | ||
{{Survival Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Survival Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Survival Instinct (LWOTC)/Info}} | {{Survival Instinct (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Sustain"><h4 style="display: none">Sustain</h4></div> | <div id="Sustain"><h4 style="display: none">Sustain</h4></div> | ||
{{Sustain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Sustain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Sustain (LWOTC)/Info}} | {{Sustain (LWOTC)/Info}} | ||
---- | |||
<div id="Tactical Retreat"><h4 style="display: none">Tactical Retreat</h4></div> | |||
{{Tactical Retreat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Tactical Retreat (LWOTC)/Info}} | |||
---- | ---- | ||
<div id="Tactical Sense"><h4 style="display: none">Tactical Sense</h4></div> | <div id="Tactical Sense"><h4 style="display: none">Tactical Sense</h4></div> | ||
{{Tactical Sense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Tactical Sense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Tactical Sense (LWOTC)/Info}} | {{Tactical Sense (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Tandem Warheads"><h4 style="display: none">Tandem Warheads</h4></div> | <div id="Tandem HEAT Warheads"><h4 style="display: none">Tandem HEAT Warheads</h4></div> | ||
{{Tandem Warheads (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Tandem HEAT Warheads (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Tandem Warheads (LWOTC)/Info}} | {{Tandem HEAT Warheads (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Target Focus"><h4 style="display: none">Target Focus</h4></div> | <div id="Target Focus"><h4 style="display: none">Target Focus</h4></div> | ||
{{Target Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Target Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Target Focus (LWOTC)/Info}} | {{Target Focus (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Templar Shield"><h4 style="display: none">Templar Shield</h4></div> | <div id="Templar Shield"><h4 style="display: none">Templar Shield</h4></div> | ||
{{ | {{Templar Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Templar Shield (LWOTC)/Info}} | |||
---- | ---- | ||
<div id="Terrorize"><h4 style="display: none">Terrorize</h4></div> | <div id="Terrorize"><h4 style="display: none">Terrorize</h4></div> | ||
{{Terrorize (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Terrorize (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Terrorize (LWOTC)/Info}} | {{Terrorize (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Thats Close Enough"><h4 style="display: none">Thats Close Enough</h4></div> | <div id="Thats Close Enough"><h4 style="display: none">Thats Close Enough</h4></div> | ||
{{Thats Close Enough (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Thats Close Enough (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Thats Close Enough (LWOTC)/Info}} | {{Thats Close Enough (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Threat Assessment"><h4 style="display: none">Threat Assessment</h4></div> | <div id="Threat Assessment"><h4 style="display: none">Threat Assessment</h4></div> | ||
{{Threat Assessment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Threat Assessment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Total Combat"><h4 style="display: none">Total Combat</h4></div> | <div id="Total Combat"><h4 style="display: none">Total Combat</h4></div> | ||
{{Total Combat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Total Combat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Total Combat (LWOTC)/Info}} | {{Total Combat (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Tracking"><h4 style="display: none">Tracking</h4></div> | <div id="Tracking"><h4 style="display: none">Tracking</h4></div> | ||
{{Tracking (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Tracking (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Tracking (LWOTC)/Info}} | {{Tracking (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Tradecraft"><h4 style="display: none">Tradecraft</h4></div> | <div id="Tradecraft"><h4 style="display: none">Tradecraft</h4></div> | ||
{{Tradecraft (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Tradecraft (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Traverse Fire"><h4 style="display: none">Traverse Fire</h4></div> | <div id="Traverse Fire"><h4 style="display: none">Traverse Fire</h4></div> | ||
{{Traverse Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Traverse Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | ---- | ||
<div id="Trench Gun"><h4 style="display: none">Trench Gun</h4></div> | <div id="Trench Gun"><h4 style="display: none">Trench Gun</h4></div> | ||
{{Trench Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Trench Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Trench Gun (LWOTC)/Info}} | {{Trench Gun (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Trench Warfare"><h4 style="display: none">Trench Warfare</h4></div> | <div id="Trench Warfare"><h4 style="display: none">Trench Warfare</h4></div> | ||
{{Trench Warfare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Trench Warfare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Trench Warfare (LWOTC)/Info}} | {{Trench Warfare (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Trojan"><h4 style="display: none">Trojan</h4></div> | <div id="Trojan"><h4 style="display: none">Trojan</h4></div> | ||
{{Trojan (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Trojan (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Trojan (LWOTC)/Info}} | {{Trojan (LWOTC)/Info}} | ||
---- | |||
<div id="True Predator"><h4 style="display: none">True Predator</h4></div> | |||
{{True Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{True Predator (LWOTC)/Info}} | |||
---- | ---- | ||
<div id="Unlimited Power"><h4 style="display: none">Unlimited Power</h4></div> | <div id="Unlimited Power"><h4 style="display: none">Unlimited Power</h4></div> | ||
{{Unlimited Power (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Unlimited Power (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Unlimited Power (LWOTC)/Info}} | {{Unlimited Power (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Untouchable"><h4 style="display: none">Untouchable</h4></div> | <div id="Untouchable"><h4 style="display: none">Untouchable</h4></div> | ||
{{Untouchable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Untouchable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Untouchable (LWOTC)/Info}} | {{Untouchable (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Vital Point Targeting"><h4 style="display: none">Vital Point Targeting</h4></div> | <div id="Vital Point Targeting"><h4 style="display: none">Vital Point Targeting</h4></div> | ||
{{Vital Point Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Vital Point Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Vital Point Targeting (LWOTC)/Info}} | {{Vital Point Targeting (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Void Conduit"><h4 style="display: none">Void Conduit</h4></div> | <div id="Void Conduit"><h4 style="display: none">Void Conduit</h4></div> | ||
{{Void Conduit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Void Conduit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Void Conduit (LWOTC)/Info}} | {{Void Conduit (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Volatile Mix"><h4 style="display: none">Volatile Mix</h4></div> | <div id="Volatile Mix"><h4 style="display: none">Volatile Mix</h4></div> | ||
{{Volatile Mix (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Volatile Mix (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Volatile Mix (LWOTC)/Info}} | {{Volatile Mix (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Volt"><h4 style="display: none">Volt</h4></div> | <div id="Volt"><h4 style="display: none">Volt</h4></div> | ||
{{Volt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Volt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Volt (LWOTC)/Info}} | {{Volt (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Walk Fire"><h4 style="display: none">Walk Fire</h4></div> | <div id="Walk Fire"><h4 style="display: none">Walk Fire</h4></div> | ||
{{Walk Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Walk Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Walk Fire (LWOTC)/Info}} | {{Walk Fire (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Watch Them Run"><h4 style="display: none">Watch Them Run</h4></div> | <div id="Watch Them Run"><h4 style="display: none">Watch Them Run</h4></div> | ||
{{Watch Them Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Watch Them Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Watch Them Run (LWOTC)/Info}} | {{Watch Them Run (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Whiplash"><h4 style="display: none">Whiplash</h4></div> | <div id="Whiplash"><h4 style="display: none">Whiplash</h4></div> | ||
{{Whiplash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Whiplash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Whiplash (LWOTC)/Info}} | {{Whiplash (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Whirlwind"><h4 style="display: none">Whirlwind</h4></div> | <div id="Whirlwind"><h4 style="display: none">Whirlwind</h4></div> | ||
{{Whirlwind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Whirlwind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Whirlwind (LWOTC)/Info}} | {{Whirlwind (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Will To Survive"><h4 style="display: none">Will To Survive</h4></div> | <div id="Will To Survive"><h4 style="display: none">Will To Survive</h4></div> | ||
{{Will To Survive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Will To Survive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Will To Survive (LWOTC)/Info}} | {{Will To Survive (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Wrath"><h4 style="display: none">Wrath</h4></div> | <div id="Wrath"><h4 style="display: none">Wrath</h4></div> | ||
{{Wrath (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Wrath (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Wrath (LWOTC)/Info}} | {{Wrath (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Wrecking Ball"><h4 style="display: none">Wrecking Ball</h4></div> | <div id="Wrecking Ball"><h4 style="display: none">Wrecking Ball</h4></div> | ||
{{Wrecking Ball (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Wrecking Ball (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Wrecking Ball (LWOTC)/Info}} | {{Wrecking Ball (LWOTC)/Info}} | ||
---- | ---- | ||
<div id="Zone of Control"><h4 style="display: none">Zone of Control</h4></div> | <div id="Zone of Control"><h4 style="display: none">Zone of Control</h4></div> | ||
{{Zone of Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Zone of Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
== Pistol Perks == | |||
---- | ---- | ||
<div id="Clutch Shot"><h4 style="display: none">Clutch Shot</h4></div> | <div id="Clutch Shot"><h4 style="display: none">Clutch Shot</h4></div> | ||
| Line 1,384: | Line 1,102: | ||
---- | ---- | ||
<div id="Quickdraw"><h4 style="display: none">Quickdraw</h4></div> | <div id="Quickdraw"><h4 style="display: none">Quickdraw</h4></div> | ||
{{Quickdraw ( | {{Quickdraw (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Quickdraw ( | {{Quickdraw (LWOTC)/Info}} | ||
---- | ---- | ||
<div id=" | <div id="Magnum"><h4 style="display: none">Magnum</h4></div> | ||
{{Magnum (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Magnum (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Magnum (LWOTC)/Info}} | {{Magnum (LWOTC)/Info}} | ||
| Line 1,575: | Line 1,293: | ||
== Equipment Perks == | == Equipment Perks == | ||
<div id="Blood Thirst (XCOM)"><h4 style="display: none">Blood Thirst (XCOM)</h4></div> | |||
{{Blood Thirst (XCOM) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Blood Thirst (XCOM) (LWOTC)/Info}} | |||
Available for: [[Weapons (LWOTC)#Swords|Katana]] | |||
---- | |||
<div id="Combat Rush"><h4 style="display: none">Combat Rush</h4></div> | |||
{{Combat Rush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims|Combat Rush PCS]] | |||
---- | |||
<div id="Depth Perception"><h4 style="display: none">Depth Perception</h4></div> | |||
{{Depth Perception (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims|Depth Perception PCS]] | |||
---- | |||
<div id="Emergency Life Support"><h4 style="display: none">Emergency Life Support</h4></div> | |||
{{Emergency Life Support (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims|Emergency Life Support PCS]] | |||
---- | |||
<div id="Fatality"><h4 style="display: none">Fatality</h4></div> | |||
{{Fatality (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
Available for: [[Weapons (LWOTC)#Pistols|Darkclaw]] | |||
---- | |||
<div id="Frostbite"><h4 style="display: none">Frostbite</h4></div> | |||
{{Frostbite (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
Available for: [[Armor (LWOTC)#Alien_Hunter_Armor|Serpent Suit/Armor]] | |||
---- | |||
<div id="Grapple"><h4 style="display: none">Grapple</h4></div> | |||
{{Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
Available for: [[Weapons (LWOTC)#Soldier_Armor|Spider Suit]], [[Weapons (LWOTC)#Soldier_Armor|Wraith Suit]] | |||
---- | |||
<div id="Hyper-Reactive Pupils"><h4 style="display: none">Hyper-Reactive Pupils</h4></div> | |||
{{Hyper-Reactive Pupils (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Hyper-Reactive Pupils (LWOTC)/Info}} | |||
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims|Hyper-Reactive Pupils PCS]] | |||
---- | |||
<div id="Icarus Jump"><h4 style="display: none">Icarus Jump</h4></div> | |||
{{Icarus Jump (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Icarus Jump (LWOTC)/Info}} | |||
Available for: [[Armor (LWOTC)#Alien_Hunter_Armor|Icarus Armor]] | |||
---- | |||
<div id="Iron Skin"><h4 style="display: none">Iron Skin</h4></div> | |||
{{Iron Skin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims | Iron Skin PCS]] | |||
---- | |||
<div id="Mark for Death"><h4 style="display: none">Mark for Death</h4></div> | |||
{{Mark for Death (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Mark for Death (LWOTC)/Info}} | |||
Available for: [[Weapons (LWOTC)#Sniper_Rifles|Darklance]] | |||
---- | |||
<div id="Overbearing Superiority"><h4 style="display: none">Overbearing Superiority</h4></div> | <div id="Overbearing Superiority"><h4 style="display: none">Overbearing Superiority</h4></div> | ||
{{Overbearing Superiority (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Overbearing Superiority (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
{{Overbearing Superiority (LWOTC)/Info}} | {{Overbearing Superiority (LWOTC)/Info}} | ||
Available for: [[Weapons (LWOTC)#Assault_Rifles|Disruptor Rifle]] | Available for: [[Weapons (LWOTC)#Assault_Rifles|Disruptor Rifle]] | ||
---- | |||
<div id="Rage Strike"><h4 style="display: none">Rage Strike</h4></div> | |||
{{Rage Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Rage Strike (LWOTC)/Info}} | |||
Available for: [[Armor (LWOTC)#Alien_Hunter_Armor|R.A.G.E Suit/Armor]] | |||
---- | |||
<div id="Shieldwall"><h4 style="display: none">Shieldwall</h4></div> | |||
{{Shieldwall (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
Available for: [[Armor (LWOTC)#Soldier_Armor|WAR Suit]] | |||
---- | |||
<div id="Smart Macrophages"><h4 style="display: none">Smart Macrophages</h4></div> | |||
{{Smart Macrophages (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims|Smart Macrophages PCS]] | |||
---- | |||
<div id="Vampirism"><h4 style="display: none">Vampirism</h4></div> | <div id="Vampirism"><h4 style="display: none">Vampirism</h4></div> | ||
{{Vampirism (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Vampirism (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
Available for: [[Weapons (LWOTC)#Shotguns|Arashi]] | Available for: [[Weapons (LWOTC)#Shotguns|Arashi]] | ||
---- | |||
<div id=" | <div id="Wraith"><h4 style="display: none">Wraith</h4></div> | ||
{{Wraith (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
Available for: [[Weapons (LWOTC)#Soldier_Armor|Spider Suit]], [[Weapons (LWOTC)#Soldier_Armor|Wraith Suit]] | |||
{{ | |||
Available for: [[Weapons (LWOTC)# | |||
== Soldier Perks == | == Soldier Perks == | ||
| Line 1,603: | Line 1,372: | ||
<div id="Get Up"><h4 style="display: none">Get Up</h4></div> | <div id="Get Up"><h4 style="display: none">Get Up</h4></div> | ||
{{Get Up (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Get Up (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
---- | |||
<div id="Stock Strike"><h4 style="display: none">Stock Strike</h4></div> | <div id="Stock Strike"><h4 style="display: none">Stock Strike</h4></div> | ||
{{Stock Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Stock Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
== Enemy Perks == | == Enemy Perks == | ||
=== General Perks === | |||
<div id="Environmental Immunities"><h4 style="display: none">Environmental Immunities</h4></div> | |||
{{Environmental Immunities (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Environmental Immunities (LWOTC)/Info}} | |||
Available for: [[Codex (LWOTC)|Codex]], [[Andromedon (LWOTC)|Andromedon]] | |||
---- | |||
<div id="Fire Immunity"><h4 style="display: none">Fire Immunity</h4></div> | |||
{{Fire Immunity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Fire Immunity (LWOTC)/Info}} | |||
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]], [[ADVENT Purifier (LWOTC)|ADVENT Purifier]] | |||
---- | |||
<div id="Flashbang Resistance"><h4 style="display: none">Flashbang Resistance</h4></div> | |||
{{Flashbang Resistance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Flashbang Resistance (LWOTC)/Info}} | |||
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]], [[Sectoid (LWOTC)|Sectoid Commander]], [[Archon (LWOTC)|Great Archon]], [[ADVENT General (LWOTC)|ADVENT General]], [[Gatekeeper (LWOTC)|Gatekeeper]], [[Viper King (LWOTC)|Viper King]], [[Berserker Queen (LWOTC)|Berserker Queen]], [[Archon King (LWOTC)|Archon King]], | |||
---- | |||
<div id="Mechanical Chasis"><h4 style="display: none">Mechanical Chasis</h4></div> | |||
{{Mechanical Chasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Mechanical Chasis (LWOTC)/Info}} | |||
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]], [[ADVENT MEC (LWOTC)|ADVENT MEC]], [[ADVENT MEC Archer (LWOTC)|ADVENT MEC Archer]], [[ADVENT Turret (LWOTC)|ADVENT Turret]], [[Sectopod (LWOTC)|Sectopod]], [[Spectre (LWOTC)|Spectre]] | |||
---- | |||
<div id="Mind Control"><h4 style="display: none">Mind Control</h4></div> | |||
{{Mind Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Mind Control (LWOTC)/Info}} | |||
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]], [[Chosen (LWOTC)#The Warlock|The Warlock]], [[Avatar (LWOTC)|Avatar]] | |||
---- | |||
<div id="Poison Immunity"><h4 style="display: none">Poison Immunity</h4></div> | |||
{{Poison Immunity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Poison Immunity (LWOTC)/Info}} | |||
Available for: [[Chryssalid (LWOTC)|Chryssalid]], [[Viper (LWOTC)|Viper]], [[Sidewinder (LWOTC)|Sidewinder]], [[Naja (LWOTC)|Naja]] | |||
---- | |||
<div id="Vault"><h4 style="display: none">Vault</h4></div> | |||
{{Vault (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Vault (LWOTC)/Info}} | |||
Available for: [[Armor (LWOTC)|Icarus Armor]], [[SPARK (LWOTC)|SPARK]], [[ADVENT MEC (LWOTC)|ADVENT MEC]], [[ADVENT MEC Archer (LWOTC)|ADVENT MEC Archer]], [[Chryssalid (LWOTC)|Chryssalid]], [[Faceless (LWOTC)|Faceless]] | |||
=== Advent Perks === | |||
<div id="Advent Acid Grenade"><h4 style="display: none">Advent Acid Grenade</h4></div> | |||
{{Advent Acid Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Advent Acid Grenade (LWOTC)/Info}} | |||
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Engineer]] | |||
---- | |||
<div id="Advent Flashbang"><h4 style="display: none">Advent Flashbang</h4></div> | |||
{{Advent Flashbang (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Advent Flashbang (LWOTC)/Info}} | |||
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Grenadier]] | |||
---- | |||
<div id="Advent Incendiary Grenade"><h4 style="display: none">Advent Incendiary Grenade</h4></div> | |||
{{Advent Incendiary Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Advent Incendiary Grenade (LWOTC)/Info}} | |||
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Heavy Grenadier]] | |||
---- | |||
<div id="Advent Rocket"><h4 style="display: none">Advent Rocket</h4></div> | |||
{{Advent Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Advent Rocket (LWOTC)/Info}} | |||
Available for: [[ADVENT Rocketeer (LWOTC)|ADVENT Rocketeteer]] | |||
---- | |||
<div id="Drone Repair"><h4 style="display: none">Drone Repair</h4></div> | |||
{{Drone Repair (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Drone Repair (LWOTC)/Info}} | |||
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]] | |||
---- | |||
<div id="Drone Shock"><h4 style="display: none">Drone Shock</h4></div> | |||
{{Drone Shock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Drone Shock (LWOTC)/Info}} | |||
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]] | |||
---- | |||
<div id="Energy Shield"><h4 style="display: none">Energy Shield</h4></div> | |||
{{Energy Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Energy Shield (LWOTC)/Info}} | |||
Available for: [[ADVENT Shieldbearer (LWOTC)|ADVENT Shieldbearer]] | |||
---- | |||
<div id="Flamethrower"><h4 style="display: none">Flamethrower</h4></div> | |||
{{Flamethrower (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Flamethrower (LWOTC)/Info}} | |||
Available for: [[ADVENT Purifier (LWOTC)|ADVENT Purifier]] | |||
---- | |||
<div id="Guardian"><h4 style="display: none">Guardian</h4></div> | |||
{{Guardian (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Guardian (LWOTC)/Info}} | |||
Available for: [[ADVENT Sentry (LWOTC)|Advent Guardian]] | |||
---- | |||
<div id="High Stance"><h4 style="display: none">High Stance</h4></div> | |||
{{High Stance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{High Stance (LWOTC)/Info}} | |||
Available for: [[Sectopod (LWOTC)|Sectopod]] | |||
---- | |||
<div id="Holy Warrior"><h4 style="display: none">Holy Warrior</h4></div> | |||
{{Holy Warrior (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Holy Warrior (LWOTC)/Info}} | |||
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]] | |||
---- | |||
<div id="Lightning Field"><h4 style="display: none">Lightning Field</h4></div> | |||
{{Lightning Field (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Lightning Field (LWOTC)/Info}} | |||
Available for: [[Sectopod (LWOTC)|Sectopod]] | |||
---- | |||
<div id="Mark Target"><h4 style="display: none">Mark Target</h4></div> | |||
{{Mark Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Mark Target (LWOTC)/Info}} | |||
Available for: [[ADVENT Officer (LWOTC)|ADVENT Officer]], [[ADVENT General (LWOTC)|ADVENT General]] | |||
---- | |||
<div id="Micro Missiles"><h4 style="display: none">Micro Missiles</h4></div> | |||
{{Micro Missiles (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Micro Missiles (LWOTC)/Info}} | |||
Available for: [[ADVENT MEC (LWOTC)|ADVENT MEC]], [[ADVENT MEC Archer (LWOTC)|ADVENT MEC Archer]] | |||
---- | |||
<div id="Mindshield"><h4 style="display: none">Mindshield</h4></div> | |||
{{Mindshield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Mindshield (LWOTC)/Info}} | |||
Available for: [[ADVENT Priest (LWOTC)|Advanced Priest]] | |||
---- | |||
<div id="Priest Solace"><h4 style="display: none">Priest Solace</h4></div> | |||
{{Priest Solace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Priest Solace (LWOTC)/Info}} | |||
Available for: [[ADVENT Priest (LWOTC)|Elite Priest]] | |||
---- | |||
<div id="Priest Sustain"><h4 style="display: none">Priest Sustain</h4></div> | |||
{{Priest Sustain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Priest Sustain (LWOTC)/Info}} | |||
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]] | |||
---- | |||
<div id="Stun Lance"><h4 style="display: none">Stun Lance</h4></div> | |||
{{Stun Lance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Stun Lance (LWOTC)/Info}} | |||
Available for: [[ADVENT Stun Lancer (LWOTC)|ADVENT Stun Lancer]] | |||
---- | |||
<div id="Stunner"><h4 style="display: none">Stunner</h4></div> | |||
{{Stunner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Stunner (LWOTC)/Info}} | |||
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]] | |||
---- | |||
<div id="Wrath Cannon"><h4 style="display: none">Wrath Cannon</h4></div> | |||
{{Wrath Cannon (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Wrath Cannon (LWOTC)/Info}} | |||
Available for: [[Sectopod (LWOTC)|Sectopod]] | |||
=== Alien Perks === | |||
<div id="Acid Bomb"><h4 style="display: none">Acid Bomb</h4></div> | |||
{{Acid Bomb (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Acid Bomb (LWOTC)/Info}} | |||
Available for: [[Andromedon (LWOTC)|Andromedon]] | |||
---- | |||
<div id="Acid Trail"><h4 style="display: none">Acid Trail</h4></div> | |||
{{Acid Trail (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Acid Trail (LWOTC)/Info}} | |||
Available for: [[Andromedon (LWOTC)|Andromedon Battlesuit]] | |||
---- | |||
<div id="Avatar Regeneration"><h4 style="display: none">Avatar Regeneration</h4></div> | |||
{{Avatar Regeneration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Avatar Regeneration (LWOTC)/Info}} | |||
Available for: [[Avatar (LWOTC)|Avatar]] | |||
---- | |||
<div id="Battle Frenzy"><h4 style="display: none">Battle Frenzy</h4></div> | |||
{{Battle Frenzy (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Battle Frenzy (LWOTC)/Info}} | |||
Available for: [[Archon (LWOTC)|Archon]] | |||
---- | |||
<div id="Bayonet"><h4 style="display: none">Bayonet</h4></div> | |||
{{Bayonet (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Bayonet (LWOTC)/Info}} | |||
Available for: [[Muton (LWOTC)|Muton]] | |||
---- | |||
<div id="Bayonet Charge"><h4 style="display: none">Bayonet Charge</h4></div> | |||
{{Bayonet Charge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Bayonet Charge (LWOTC)/Info}} | |||
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]] | |||
---- | |||
<div id="Beastmaster"><h4 style="display: none">Beastmaster</h4></div> | |||
{{Beastmaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Beastmaster (LWOTC)/Info}} | |||
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]] | |||
---- | |||
<div id="Bind and Crush"><h4 style="display: none">Bind and Crush</h4></div> | |||
{{Bind and Crush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Bind and Crush (LWOTC)/Info}} | |||
Available for: [[Viper (LWOTC)|Viper]] | |||
---- | |||
<div id="Blazing Pinions"><h4 style="display: none">Blazing Pinions</h4></div> | |||
{{Blazing Pinions (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Blazing Pinions (LWOTC)/Info}} | |||
Available for: [[Archon (LWOTC)|Archon]] | |||
---- | |||
<div id="Burrow"><h4 style="display: none">Burrow</h4></div> | |||
{{Burrow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Burrow (LWOTC)/Info}} | |||
Available for: [[Chryssalid (LWOTC)|Chryssalid]] | |||
---- | |||
<div id="Chryssalid Poison"><h4 style="display: none">Chryssalid Poison</h4></div> | |||
{{Chryssalid Poison (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Chryssalid Poison (LWOTC)/Info}} | |||
Available for: [[Chryssalid (LWOTC)|Chryssalid]] | |||
---- | |||
<div id="Chryssalid Slash"><h4 style="display: none">Chryssalid Slash</h4></div> | |||
{{Chryssalid Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Chryssalid Slash (LWOTC)/Info}} | |||
Available for: [[Chryssalid (LWOTC)|Chryssalid]] | |||
---- | |||
<div id="Clone"><h4 style="display: none">Clone</h4></div> | |||
{{Clone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Clone (LWOTC)/Info}} | |||
Available for: [[Codex (LWOTC)|Codex]] | |||
---- | |||
<div id="Consume"><h4 style="display: none">Consume</h4></div> | |||
{{Consume (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Consume (LWOTC)/Info}} | |||
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]] | |||
---- | |||
<div id="Counterattack"><h4 style="display: none">Counterattack</h4></div> | |||
{{Counterattack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Counterattack (LWOTC)/Info}} | |||
Available for: [[Muton (LWOTC)|Muton]] | |||
---- | |||
<div id="Devastating Blow"><h4 style="display: none">Devastating Blow</h4></div> | |||
{{Devastating Blow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Devastating Blow (LWOTC)/Info}} | |||
Available for: [[Berserker (LWOTC)|Berserker]] | |||
---- | |||
<div id="Dimensional Rift"><h4 style="display: none">Dimensional Rift</h4></div> | |||
{{Dimensional Rift (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Dimensional Rift (LWOTC)/Info}} | |||
Available for: [[Avatar (LWOTC)|Avatar]] | |||
---- | |||
<div id="Fist Strike"><h4 style="display: none">Fist Strike</h4></div> | |||
{{Fist Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Fist Strike (LWOTC)/Info}} | |||
Available for: [[Andromedon (LWOTC)|Andromedon]] | |||
---- | |||
<div id="Gateway"><h4 style="display: none">Gateway</h4></div> | |||
{{Gateway (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Gateway (LWOTC)/Info}} | |||
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]] | |||
---- | |||
<div id="Horror"><h4 style="display: none">Horror</h4></div> | |||
{{Horror (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Horror (LWOTC)/Info}} | |||
Available for: [[Spectre (LWOTC)|Spectre]] | |||
---- | |||
<div id="Mass Mindspin"><h4 style="display: none">Mass Mindspin</h4></div> | |||
{{Mass Mindspin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Mass Mindspin (LWOTC)/Info}} | |||
Available for: [[Sectoid (LWOTC)|Sectoid Commander]] | |||
---- | |||
<div id="Mass Reanimation"><h4 style="display: none">Mass Reanimation</h4></div> | |||
{{Mass Reanimation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Mass Reanimation (LWOTC)/Info}} | |||
Available for: [[Sectoid (LWOTC)|Sectoid Commander]] | |||
---- | |||
<div id="Mindspin"><h4 style="display: none">Mindspin</h4></div> | |||
{{Mindspin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Mindspin (LWOTC)/Info}} | |||
Available for: [[Sectoid (LWOTC)|Sectoid]] | |||
---- | |||
<div id="Melee Attack"><h4 style="display: none">Melee Attack</h4></div> | |||
{{Melee Attack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Melee Attack (LWOTC)/Info}} | |||
Available for: [[Archon (LWOTC)|Archon]] | |||
---- | |||
<div id="Melee Vulnerability"><h4 style="display: none">Melee Vulnerability</h4></div> | |||
{{Melee Vulnerability (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Melee Vulnerability (LWOTC)/Info}} | |||
Available for: [[Sectoid (LWOTC)|Sectoid]] | |||
---- | |||
<div id="Mental Fortress"><h4 style="display: none">Mental Fortress</h4></div> | |||
{{Mental Fortress (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Mental Fortress (LWOTC)/Info}} | |||
Available for: [[Avatar (LWOTC)|Avatar]] | |||
---- | |||
<div id="Open/Close State"><h4 style="display: none">Open/Close State</h4></div> | |||
{{Open/Close State (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Open/Close State (LWOTC)/Info}} | |||
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]] | |||
---- | |||
<div id="Personal Shield"><h4 style="display: none">Personal Shield</h4></div> | |||
{{Personal Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Personal Shield (LWOTC)/Info}} | |||
Available for: [[Muton (LWOTC)|Muton Elite]] | |||
---- | |||
<div id="Poison Spit"><h4 style="display: none">Poison Spit</h4></div> | |||
{{Poison Spit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Poison Spit (LWOTC)/Info}} | |||
Available for: [[Viper (LWOTC)|Viper]], [[Naja (LWOTC)|Naja]], [[Sidewinder (LWOTC)|Sidewinder]] | |||
---- | |||
<div id="Psionic Bomb"><h4 style="display: none">Psionic Bomb</h4></div> | |||
{{Psionic Bomb (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Psionic Bomb (LWOTC)/Info}} | |||
Available for: [[Codex (LWOTC)|Codex]] | |||
---- | |||
<div id="Psi Reanimation"><h4 style="display: none">Psi Reanimation</h4></div> | |||
{{Psi Reanimation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Psi Reanimation (LWOTC)/Info}} | |||
Available for: [[Sectoid (LWOTC)|Sectoid]] | |||
---- | |||
<div id="Rage"><h4 style="display: none">Rage</h4></div> | |||
{{Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Rage (LWOTC)/Info}} | |||
Available for: [[Berserker (LWOTC)|Berserker]] | |||
---- | |||
<div id="Regeneration"><h4 style="display: none">Regeneration</h4></div> | |||
{{Regeneration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Regeneration (LWOTC)/Info}} | |||
Available for: [[Faceless (LWOTC)|Faceless]] | |||
---- | |||
<div id="Robot Battlesuit"><h4 style="display: none">Robot Battlesuit</h4></div> | |||
{{Robot Battlesuit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Robot Battlesuit (LWOTC)/Info}} | |||
Available for: [[Andromedon (LWOTC)|Andromedon]] | |||
---- | |||
<div id="Scything Claws"><h4 style="display: none">Scything Claws</h4></div> | |||
{{Scything Claws (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Scything Claws (LWOTC)/Info}} | |||
Available for: [[Faceless (LWOTC)|Faceless]] | |||
---- | |||
<div id="Shadowbind"><h4 style="display: none">Shadowbind</h4></div> | |||
{{Shadowbind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Shadowbind (LWOTC)/Info}} | |||
Available for: [[Spectre (LWOTC)|Spectre]] | |||
---- | |||
<div id="Teleport"><h4 style="display: none">Teleport</h4></div> | |||
{{Teleport (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Teleport (LWOTC)/Info}} | |||
Available for: [[Codex (LWOTC)|Codex]] | |||
---- | |||
<div id="Teleport Escape"><h4 style="display: none">Teleport Escape</h4></div> | |||
{{Teleport Escape (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Teleport Escape (LWOTC)/Info}} | |||
Available for: [[Avatar (LWOTC)|Avatar]] | |||
---- | |||
<div id="Tongue Pull"><h4 style="display: none">Tongue Pull</h4></div> | |||
{{Tongue Pull (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Tongue Pull (LWOTC)/Info}} | |||
Available for: [[Viper (LWOTC)|Viper]] | |||
---- | |||
<div id="Vanishing"><h4 style="display: none">Vanishing</h4></div> | |||
{{Vanishing (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Vanishing (LWOTC)/Info}} | |||
Available for: [[Spectre (LWOTC)|Spectre]] | |||
---- | |||
<div id="Wall Smash"><h4 style="display: none">Wall Smash</h4></div> | |||
{{Wall Smash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Wall Smash (LWOTC)/Info}} | |||
Available for: [[Andromedon (LWOTC)|Andromedon]] | |||
---- | |||
<div id="War Cry"><h4 style="display: none">War Cry</h4></div> | |||
{{War Cry (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{War Cry (LWOTC)/Info}} | |||
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]] | |||
=== Chosen Perks === | |||
<div id="All Seeing"><h4 style="display: none">All Seeing</h4></div> | |||
{{All Seeing (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{All Seeing (LWOTC)/Info}} | |||
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]] | |||
---- | |||
<div id="Anticipation"><h4 style="display: none">Anticipation</h4></div> | |||
{{Anticipation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Anticipation (LWOTC)/Info}} | |||
Available for: [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]] | |||
---- | |||
<div id="Blast Shield"><h4 style="display: none">Blast Shield</h4></div> | |||
{{Blast Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Blast Shield (LWOTC)/Info}} | |||
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]] | |||
---- | |||
<div id="Blood Bath"><h4 style="display: none">Blood Bath (Chosen)</h4></div> | |||
{{Blood Bath (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
Available for: [[The Assassin (LWOTC)|The Assassin]] | |||
---- | |||
<div id="Blood Thirst (Chosen)"><h4 style="display: none">Blood Thirst (Chosen)</h4></div> | |||
{{Blood Thirst (Chosen) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Blood Thirst (Chosen) (LWOTC)/Info}} | |||
Available for: [[The Assassin (LWOTC)|The Assassin]] | |||
---- | |||
<div id="Enhanced Layered Armor (Chosen)"><h4 style="display: none">Enhanced Layered Armor</h4></div> | |||
{{Enhanced Layered Armor (Chosen) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Enhanced Layered Armor (Chosen) (LWOTC)/Info}} | |||
---- | |||
<div id="Disabler"><h4 style="display: none">Disabler</h4></div> | |||
{{Disabler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Disabler (LWOTC)/Info}} | |||
Available for: [[The Hunter (LWOTC)|The Hunter]] | |||
---- | |||
<div id="Flashbang"><h4 style="display: none">Flashbang</h4></div> | |||
{{Flashbang (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Flashbang (LWOTC)/Info}} | |||
Available for: [[The Hunter (LWOTC)|The Hunter]] | |||
---- | |||
<div id="Harbor Wave"><h4 style="display: none">Harbor Wave</h4></div> | |||
{{Harbor Wave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Harbor Wave (LWOTC)/Info}} | |||
Available for: [[The Assassin (LWOTC)|The Assassin]] | |||
---- | |||
<div id="Hazmat Vest"><h4 style="display: none">Hazmat Vest</h4></div> | |||
{{Hazmat Vest (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Hazmat Vest (LWOTC)/Info}} | |||
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]] | |||
---- | |||
<div id="Hero Slayer"><h4 style="display: none">Hero Slayer</h4></div> | |||
{{Hero Slayer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]] | |||
---- | |||
<div id="Hit it where it hurts"><h4 style="display: none">Hit it where it hurts</h4></div> | |||
{{Hit it where it hurts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Hit it where it hurts (LWOTC)/Info}} | |||
Available for: [[The Hunter (LWOTC)|The Hunter]] | |||
---- | |||
<div id="Hunter's Grapple"><h4 style="display: none">Hunter's Grapple</h4></div> | |||
{{Hunter's Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Hunter's Grapple (LWOTC)/Info}} | |||
Available for: [[The Hunter (LWOTC)|The Hunter]] | |||
---- | |||
<div id="Impenetrable"><h4 style="display: none">Impenetrable</h4></div> | |||
{{Impenetrable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
Available for: [[The Assassin (LWOTC)|The Assassin]] | |||
---- | |||
<div id="Infernal Fury"><h4 style="display: none">Infernal Fury</h4></div> | |||
{{Infernal Fury (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Infernal Fury (LWOTC)/Info}} | |||
Available for: [[The Hunter (LWOTC)|The Hunter]] | |||
---- | |||
<div id="Instant Reaction Time"><h4 style="display: none">Instant Reaction Time</h4></div> | |||
{{Instant Reaction Time (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Instant Reaction Time (LWOTC)/Info}} | |||
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]] | |||
---- | |||
<div id="Mark"><h4 style="display: none">Mark</h4></div> | |||
{{Mark (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Mark (LWOTC)/Info}} | |||
Available for: [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]] | |||
---- | |||
<div id="High Voltage"><h4 style="display: none">High Voltage</h4></div> | |||
{{High Voltage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{High Voltage (LWOTC)/Info}} | |||
Available for: [[The Warlock (LWOTC)|The Warlock]] | |||
---- | |||
<div id="Mind Scorch"><h4 style="display: none">Mind Scorch</h4></div> | |||
{{Mind Scorch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Mind Scorch (LWOTC)/Info}} | |||
Available for: [[The Warlock (LWOTC)|The Warlock]] | |||
---- | |||
<div id="Misty Madness"><h4 style="display: none">Misty Madness</h4></div> | |||
{{Misty Madness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
Available for: [[The Assassin (LWOTC)|The Assassin]] | |||
---- | |||
<div id="Mountain Mist"><h4 style="display: none">Mountain Mist</h4></div> | |||
{{Mountain Mist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Mountain Mist (LWOTC)/Info}} | |||
Available for: [[The Assassin (LWOTC)|The Assassin]] | |||
---- | |||
<div id="Moving Target"><h4 style="display: none">Moving Target</h4></div> | |||
{{Moving Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Moving Target (LWOTC)/Info}} | |||
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]] | |||
---- | |||
<div id="Parting Silk"><h4 style="display: none">Parting Silk</h4></div> | |||
{{Parting Silk (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Parting Silk (LWOTC)/Info}} | |||
Available for: [[The Assassin (LWOTC)|The Assassin]] | |||
---- | |||
<div id="Psychotic Rage"><h4 style="display: none">Psychotic Rage</h4></div> | |||
{{Psychotic Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Psychotic Rage (LWOTC)/Info}} | |||
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]] | |||
---- | |||
<div id="Spectral Army"><h4 style="display: none">Spectral Army</h4></div> | |||
{{Spectral Army (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Spectral Army (LWOTC)/Info}} | |||
Available for: [[The Warlock (LWOTC)|The Warlock]] | |||
---- | |||
<div id="Spectral Zombie"><h4 style="display: none">Spectral Zombie</h4></div> | |||
{{Spectral Zombie (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Spectral Zombie (LWOTC)/Info}} | |||
Available for: [[The Warlock (LWOTC)|The Warlock]] | |||
---- | |||
<div id="Sprinter"><h4 style="display: none">Sprinter</h4></div> | |||
{{Sprinter (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
Available for: [[The Assassin (LWOTC)|The Assassin]] | |||
---- | |||
<div id="Summon Followers"><h4 style="display: none">Summon Followers</h4></div> | |||
{{Summon Followers (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Summon Followers (LWOTC)/Info}} | |||
Available for: [[The Warlock (LWOTC)|The Warlock]] | |||
---- | |||
<div id="Teleport Ally"><h4 style="display: none">Teleport Ally</h4></div> | |||
{{Teleport Ally (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Teleport Ally (LWOTC)/Info}} | |||
Available for: [[The Warlock (LWOTC)|The Warlock]] | |||
---- | |||
<div id="Toxic Nightmare"><h4 style="display: none">Toxic Nightmare</h4></div> | |||
{{Toxic Nightmare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Toxic Nightmare (LWOTC)/Info}} | |||
Available for: [[The Hunter (LWOTC)|The Hunter]] | |||
---- | |||
<div id="Tracking Shot"><h4 style="display: none">Tracking Shot</h4></div> | |||
{{Tracking Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
Available for: [[The Hunter (LWOTC)|The Hunter]] | |||
---- | |||
<div id="Trigger Bot"><h4 style="display: none">Trigger Bot</h4></div> | |||
{{Trigger Bot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Trigger Bot (LWOTC)/Info}} | |||
Available for: [[The Hunter (LWOTC)|The Hunter]] | |||
---- | |||
<div id="Unbreakable"><h4 style="display: none">Unbreakable</h4></div> | |||
{{Unbreakable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]] | |||
---- | |||
<div id="Unholy Ascension"><h4 style="display: none">Unholy Ascension</h4></div> | |||
{{Unholy Ascension (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
Available for: [[The Warlock (LWOTC)|The Warlock]] | |||
---- | |||
<div id="Unstoppable"><h4 style="display: none">Unstoppable</h4></div> | |||
{{Unstoppable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Unstoppable (LWOTC)/Info}} | |||
Available for: [[The Assassin (LWOTC)|The Assassin]] | |||
---- | |||
<div id="Vanishing Wind"><h4 style="display: none">Vanishing Wind</h4></div> | |||
{{Vanishing Wind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Vanishing Wind (LWOTC)/Info}} | |||
Available for: [[The Assassin (LWOTC)|The Assassin]] | |||
---- | |||
<div id="Warlock's Greatest Champion"><h4 style="display: none">Warlock's Greatest Champion</h4></div> | |||
{{Warlock's Greatest Champion (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{Warlock's Greatest Champion (LWOTC)/Info}} | |||
Available for: [[The Warlock (LWOTC)|The Warlock]] | |||
---- | |||
<div id="You Cannot Hide"><h4 style="display: none">You Cannot Hide</h4></div> | |||
{{You Cannot Hide (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
{{You Cannot Hide (LWOTC)/Info}} | |||
Available for: [[The Hunter (LWOTC)|The Hunter]] | |||
[[Category:Long War of the Chosen]] | [[Category:Long War of the Chosen]] | ||
[[Category:Perks (LWOTC)]] | [[Category:Perks (LWOTC)]] | ||
[[Category:Overview (LWOTC)]] | [[Category:Overview (LWOTC)]] | ||
Latest revision as of 21:22, 24 February 2026
Long War of the Chosen includes numerous changes to existing perks from Long War 2, as well as introducing new ones. This page provides a quick-reference on all perks currently relevant to gameplay, as well as a repository for wiki contributors.
Class Perks
Some of these abilities can also be learned using AP (Ability Points) after building the Training Center.
Adaptive Aim
- Adaptive Aim eliminates the -15% Aim penalty for consecutive Standard Shots when Overdrive is active.
Aggression
- Gain +5 critical chance for each enemy you can see, up to a maximum of 30.
- Units visible at squadsight ranges do confer bonus.
Aid Protocol
- Aid Protocol, if used with your first action, will not end your turn.
- As Aid Protocol takes effect immediately, it can be used to defend against reaction fire from enemies.
- More advanced GREMLIN models will increase the defensive bonus granted by Aid Protocol.
Aim
- The bonus granted by Aim can apply to any weapon shot.
Aim Assist
Notes: Either the Holotargeter or the Holo Targeting perk works for this perk.
Airdrop
- Grants an explosive grenade to the targeted ally.
- Airdrop initially confers a frag grenade, but will grant a plasma grenade once researched.
- Activating Airdrop uses one action and does not end the soldier's turn.
- Activating Airdrop does not break concealment.
- Usable 2 time(s) per mission.
Alpha Mike Foxtrot
Amplify
- Amplify will last for three damage instances.
- This ability is a free action, costs 1 focus and has a 3-turn cooldown.
Arc Pulser
- The Arc Pulser is effective anywhere in the soldier's sight range.
- Requires one action and ends the soldier's turn when fired.
- Can use every other turn.
- Damage to mechanical units increases as arc thrower technology improves.
- Reduces enemy hack defense by 20.
Arsenal
- Arsenal allows the SPARK to equip heavy weapons in their loadout.
Apex Predator
- Critical hits with your primary weapon have a chance to panic the target and nearby (within 4 tiles) enemies.
- The chance to panic is 125% and is negatively affected by target's Will.
Apotheosis
- A free action that makes the Templar substantially more powerful for two turns.
- Increases damage by 50% for each point of focus above 2.
- Increases Dodge by 20 for each point of focus above 2.
- Increases mobility by 2 for each point of focus above 2.
- Requires a minimum of 3 focus.
- Consumes all focus.
- 5 Turn Cooldown
Arc Welder
- Starts each battle with 2 charges that heal 4 HP.
- Works for any friendly robotic unit, including SPARKs, resistance MECs and hacked ADVENT units.
Area Suppression
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed.
- Area Suppression cannot be used when the soldier is concealed.
- Any unit that attempts to move will face reaction fire as long as the suppressing unit has ammo remaining.
- Does not work with shotguns or sniper rifles.
- Area Suppression requires 3 ammo points to use but uses two upon activation. An additional ammo is used for each reaction shot. It has no cooldown.
- Area suppression will be canceled if the suppressing unit is damaged.
- If multiple units suppress a target, the aim penalty will not stack.
- Suppression restricts many of the target's abilities, including the use of rockets and grenades.
Arc Wave
- Arc Wave does not affect the target of the original Rend attack.
- Arc Wave deals 4/7/10 damage depending on weapon tier and ignores armor.
- Arc Wave travels through environmental objects.
Avenger
- Avenger will not activate if this unit is shot at.
- Can only activate during the enemy's turn.
- Can only trigger once per turn.
Banish
- Each shot in Banish rolls a separate chance to hit.
- Banish cannot be activated with only 1 ammo remaining.
- Banish shots can crit.
- Banish can fire from squadsight
Battlefield Awareness
- When Battlefield Awareness is triggered the soldier is immune to the next damage-dealing attack during the enemy turn, including area of effect attacks.
Battlelord
- Battlelord can allow the Skirmisher to prevail in the most dire of circumstances.
- Battlelord has a 5 turn cooldown.
- Turns from the Lost and enemy pod reveals do not grant the immediate action.
- Abilities that refund action points, like Implacable and Hit and Run, will not work during Battlelord.
Biggest Booms
- Grenades, standard rockets, and MEC micromissiles can inflict critical damage (50% chance for +3 damage).
- 50% chance for critical damage is not affected by other critical chance modifiers.
- Does not apply to non-damaging grenades or the concussion rocket or Bunker Buster abilities.
- Grenade crits will grant +1 damage to ongoing damaging effects such as fire.
Blademaster
- Blademaster deals a bonus +1 damage on every successful melee attack.
- Blademaster grants +10 Aim to melee attacks.
Bladestorm
- If an enemy begins their turn in an adjacent tile, Bladestorm will trigger if that enemy tries to attack the soldier.
- If an enemy does not begin their turn in an adjacent tile, then Bladestorm will trigger when that enemy moves into melee range.
- Bladestorm does not trigger on your own turn.
Blastmaster
- Grants the Rainmaker and Salvo abilities, increasing heavy weapon damage, area of effect and allowing them to be used without ending the turn.
Blinding Protocol
- Works with Squadsight.
- Blinding Protocol has a 4 turn cooldown and ends the turn.
Blood Trail
- The bonuses apply if the enemy has taken damage on your turn or its previous turn.
- Works with all weapons, except grenades.
- Plan ahead with squadmate attacks to take full advantage of Blood Trail.
Bluescreen Bombs
- Your flashbang grenades now disorient robotic units.
- Your flashbang grenades also reduce robotic hack defense by 25.
Bluescreen Knives
Body Shield
- A targeted enemy receives -20 aim and -50 critical chance against the soldier.
- This is a free action.
- Body Shield has a 2 turn cooldown.
Bombard
- Bombard can be fired at any location within squadsight.
- Upgrading your BIT will lead to more Bombard damage.
Bombardier
- Your grenades have 2 tiles extra range.
- This includes both launched and thrown grenades.
Boosted Cores
- Your grenades have extra explosives and do one additional damage but require special training to handle.
- Damage over time effects applied by grenades such as poison will also do one additional damage.
Both Barrels
- Fire both barrels of sawed-off shotgun at nearby enemy, doing double damage.
- Uses 2 ammo.
- Uses one action.
Brawler
Bring 'Em On
- Gain +1 damage on critical hits for every two enemies you can see, up to a maximum of +8.
- Units visible at squadsight ranges do confer bonus.
- Applies to damage from the soldier's primary weapon and, if the soldier has Biggest Booms, explosives (damaging grenades, rockets, etc.).
Brutality
- Use Brutality as a crowd-control tool to allow the soldier to move forward more aggressively and combine it with the Ruthless ability to increase your killing power.
Bunker Buster
- Fire a special rocket with a large area of effect that does moderate damage to enemies but huge damage to buildings, vehicles and other objects in the environment.
- Requires both actions and usable only once per mission.
Burnout
- When fired, your Flamethrower leaves a small smoke cloud around your position, providing a +20 defensive bonus to anyone within.
- Area of effect radius of smoke cloud is 1.5 tiles.
Capacitor Discharge
- Capacitor Discharge has one charge per mission.
- Capacitor Discharge will deal more damage as you upgrade your GREMLIN.
- Pierces armor like combat protocol.
Center Mass
- You do one additional point of base damage with your primary weapon, pistols or a sawed-off shotgun.
Chain Lightning
- Chain Lightning chains from target to target in a sequence. Successive targets can be up to 5 tiles away from each other.
- The attack will not chain to previous targets in the sequence.
- The sequence of targets will be shown when you preview a target. A hit roll will be made against all targets in the sequence, even if you miss against a previous target. Cover bonuses are calculated from your position, not from the previous target.
- Chain Lightning cannot be fired at robotic enemies, and it will not chain to them.
- Requires one action and ends your turn.
- Chain Lightning has a 4 turn cooldown.
- Cannot be used from concealment.
Chain Shot
- Chain Shot requires 2 ammo points.
- Chain Shot has a 3 turn cooldown.
- Chain Shot has a -10 aim penalty.
- Chain Shot can be devastating against non-cover enemies, or when augmented with aim bonuses.
Chaining Jolt
- Deals electrical damage that pierces armour.
- Chaining Jolt does the same damage as Combat Protocol and replaces it for the soldier.
- Can only chain to units friendly to the targeted unit and within 5 tiles of each other.
- Has a 3 turn cooldown.
Channel
- Enemies have a 20% chance to drop Psionic loot.
- Psionic enemies have a 50% chance to drop Psionic loot.
Channeling Field
- Each point of energy channeled by Channeling Field increases the damage of the next weapon attack by 1.
- The energy stored by channeling field is expended even if the next shot misses.
Cheap Shot
- Cheap Shot triggers if the target was previously damaged by any type of damage since the player's last turn, i.e. overwatch and damage over time during the enemy turn counts.
- Works for Light 'em Up, Chain Shot and Banish in addition to the standard shot.
- The movement action can be used to enter Shadow if it's off cooldown.
Close and Personal
- Confers +30 critical chance against adjacent targets.
- Bonus reduced by 5 for each additional tile of distance from the target, down to 0 at 7 or more tiles.
Close Combat Specialist
- Will not trigger if soldier is concealed.
- You may shoot at each enemy with this ability once per turn.
- Each shot requires 2 ammo.
Close Encounters
- Once per turn, gain a bonus action after taking a standard shot with your primary weapon at an enemy within four tiles.
- A red ring will mark the range of this ability.
- Close Encounters cannot be used on the same turn as Run and Gun.
Combat Awareness
- Gain 15 defense and an armor point when in overwatch.
- This ability does not provide defensive bonuses if the unit is disoriented, stunned, panicking, on fire or otherwise impaired.
- This ability goes into effect if the unit uses suppression.
Combat Engineer
- More powerful than Sapper by itself, Combat Engineer stacks with Sapper to maximize environmental damage, although either perk alone will still destroy many cover objects.
- Combat Engineer also prevents environmental damage from falling off from the center of an explosion, meaning you will destroy objects in a larger area.
Combat Fitness
Combat Presence
- Combat Presence can be used to get squadmates out of tough situations where they need an extra attack or move.
- Combat Presence has a 4 turn cooldown.
Combat Protocol
- This ability has a 3-turn cooldown.
- Upgrading your GREMLIN will lead to more damage per charge.
Combatives
- Combatives grants you +90 dodge against melee attacks each enemy turn. The bonus dodge is lost when you parry the first melee attack.
- Combatives passively grants you +10 dodge.
- You can only counterattack single target melee attacks.
Conceal
- Concealment cannot be used when flanked by nearby enemies.
- Requires one action and ends the soldier's turn.
Concentration
- Attacks that would normally graze their target are automatically upgraded to normal hits.
- Applies to primary weapons, secondary weapons, and pistols.
Concussion Rocket
- One use per mission.
- It is guaranteed to disorient targets and has a 20% chance to stun.
- Requires one action and ends the soldier's turn.
- Elite Codexes and Psi Zombies are immune to all effects including damage.
- Allies cannot be injured by this attack.
Cool Under Pressure
Coup de Grace
- Coup de Grâce grants +50 aim, +50 critical chance and +2 damage against stunned and panicking enemies.
- The bonuses are halved against disoriented enemies.
- For Shinobis and Gunners, this perk is applied to their secondary weapon.
Covering Fire
- If triggered by an enemy action, Covering Fire will trigger before the enemy action completes.
- In addition, having the Covering Fire ability allows the owner to ignore 2/3 of cover bonuses with reaction fire.
Covert
- Enemies have 25% smaller detection range against you, as denoted by red tiles surrounding enemies who are not alerted to your presence.
- This ability also grants a small reduction in this soldier's impact on infiltration times.
- Does not apply to ADVENT security towers.
Crippling Strike
- Throws a throwing knife, without breaking Shadow.
- This ability has a 2 turn cooldown.
- The maimed status reduces the target's mobility to 0, making it immobile.
Crusader's Rage
- Wound reduction does not work if the soldier entered a bleeding out state during the mission.
Cutthroat
Cyclic Fire
- Special Shot: Fire three shots at a target in a single attack. Requires two actions and all shots have a -15 penalty to aim.
- Requires 3 ammo.
- Cyclic Fire has a 3 turn cooldown.
- Requires a burst-fire weapon; ability will not be available when a shotgun or sniper rifle is equipped as a primary weapon.
Damage Control
- Your armor hardens temporarily after an impact. After taking damage, gain 2 armor through the end of the next turn.
Damn Good Ground
- Confers +10 aim and +10 defense against targets at a lower elevation.
- This ability does not provide defensive bonuses if the unit is disoriented, stunned, panicking, on fire or otherwise impaired.
Danger Zone
Deadeye
- Deadeye reduces the overall hit chance of a shot by 15%, but increases the base damage of the shot by 50%.
- Deadeye has a 3 turn cooldown.
- Works with Snap Shot.
Death Dealer
- Use Shadow's increased mobility and smaller enemy detection radii to flank enemies and deal massive damage.
Death From Above
- Death From Above can combo well with pistol abilities or can simply make a soldier more mobile.
- Also grants a long-range accuracy bonus for sniper rifles and vektor rifles at any elevation.
Dedicated Suppression
Dedication
- Gain 2 mobility and ignore reaction fire for the rest of the turn.
- Free action.
- Dedication has a 4 turn cooldown.
Deep Cover
- Non-offensive actions like Reload can still be performed without invalidating Deep Cover.
Demolition
- Demolition requires 3 ammo points and has a 5 turn cooldown.
- Demolition does increased environmental damage, and will destroy most cover objects.
Dense Smoke
- Your smoke grenades confer an additional 10 defense to those within the smoke, for a total of 30. Also grants one free Smoke Grenade.
Disabling Shot
- Stuns enemies for 2 actions if the shot hits (including if it grazes).
- Stuns for an extra 2 actions if the shot crits, but the shot won't inflict the critical damage.
- Disabling Shot requires 1 ammo to use.
- Disabling Shot has a 5 turn cooldown.
- Only Avatars and Psi Zombies can not be stunned.
Disassembly
Double Tap
- Activate to fire a standard shot and gain a second action restricted to several different shooting abilities or overwatch.
- Double Tap has a 2 turn cooldown.
- Costs the same action it would take to fire a standard shot (Snipers cost 2 AP and all other weapons cost 1)
Electroshock
- A miss with your Arc Thrower still disorients non-robotic targets.
EMP Rocket
- This rocket deals 1-2/2-3/3-4 damage depending on gauntlet tier and stuns robots for 2AP.
- The rocket has a 5 tile AOE diameter
Enhanced Layered Armor
- The damage cap resets at the start of each turn.
Evasive
- This ability will typically turn the first hit on a soldier into a graze, but being hit with undodgeable attacks will remove it without any bonus being applied.
Ever Vigilant
- Ever Vigilant enables an extremely mobile style of play for the soldier.
- LITERALLY any action other than moving will invalidate Ever Vigilant.
WARNING: this perk is currently bugged such that it prioritizes pistol overwatch over standard overwatch. Installing the mod WOTC Reliable Ever Vigilant will fix this.
Executioner
Extra Conditioning
Failsafe
Field Medic
- If you have the Medical Protocol ability, your GREMLIN gains additional charges as well.
Field Surgeon
- Field Surgeon reduces the number of hit points a soldier must heal after being wounded in battle by 1.
- Multiple Field Surgeons on a mission have a chance to reduce wound recovery time further.
- The effect includes the soldier with the ability.
- It does not affect soldiers who suffered killing wounds and are stabilized from bleeding out.
Fire in the Hole
- Your rockets are more likely to hit their intended point of impact, or at least close to it.
- The maximum it can miss by is reduced by two tiles.
Firestorm
- This will light fires and do fire damage to all enemies in a circle around the soldier's position, doing +2 bonus damage over regular Flamethrower attacks.
- Requires two action point and will end the soldier's turn when used.
- This ability does not benefit from Quickburn
- It is not recommended the soldier uses Firestorm on rooftops.
Flashbanger
Fleche
- You can trigger the Fleche ability by placing the movement cursor over an enemy.
- A soldier can perform a "Dash" move, using both actions to move, and still trigger an attack against an adjacent enemy.
- Fleche deals 1 bonus damage for every 4 tiles between unit's position at the start of its turn and the target's position up to 5 maximum bonus damage.
Flush
- Flush has a 3 turn cooldown.
- +30 bonus to aim.
- Damage is reduced by 50%
- Cannot crit or apply bonus ammo effects.
- Cannot be used from concealment.
- Target loses 10 defense and 30 dodge. The debuff lasts 1 turn and can stack. Requires the target to be hit to be affected.
Focus
- Templars begin missions weaker than other soldiers, but can become extremely powerful at higher Focus levels.
- Focus is gained by attacking enemies with Rend (even misses count).
Formidable
- Formidable reduces explosive damage taken by 50%.
Fortify
- Activate to grant the soldier +20 defense until the beginning of the soldier's next turn.
- This ability is a free action and has a 3-turn cooldown.
Full Kit
- Grants +1 charge per grenade item in a utility slot.
- Applies to explosive and support grenades as well as Battle Scanners.
- Extra grenades provided by Smoker and Flashbanger abilities do not get extra charges.
Full Override
- Full Override is a special hack action usable against enemy robotic units.
- It has one charge that is only expended if a successful override occurs.
- Requires one action and ends the soldier's turn.
- The first hack option, Greater Shutdown, will disable (stun) the unit for 3 turns.
- The second hack option, Master Enemy, will grant control of the unit for rest of the mission with a stat bonus for all robots, and will permanently transfer any MEC units to the Resistance.
- If the Master Enemy hack succeeds, and the MEC and the specialist both survive the mission, the MEC will follow new programming and make its way to a Resistance base, where it will serve the Resistance. It does not need to be evacuated when the mission ends.
Full Throttle
- Only kills by the Skirmisher count towards Full Throttle.
Ghost
- Ghosts start with Focus equal to the Templar's Focus level when created minus 1.
- Ghosts cannot gain Focus, and disappear when all Focus is spent, or their health reaches 0.
- Rend costs 1 Focus when used by Ghosts.
- Ghost must be cast on the corpse of a humanoid enemy, and cannot be cast on the same corpse twice.
- Ghost has a 5 turn cooldown.
- Ghosts cannot gain following abilities: Volt, Shield bash, Shield abilities, Deflect, Reflect, Solace, Void Conduit, Bladestorm, Apotheosis, Superior Aptitude, Ionic Storm and Sustain.
Ghost Grenade
- This ability only affects a single targeted ally; others in the smoke cloud are not concealed but do receive the defense bonus.
- Uses one action and ends your turn.
- One use per mission; abilities that add grenade charges do not provide any bonuses.
- Only works on XCOM soldiers, as civilians do not have training in concealment techniques.
- Small smoke cloud grants 20 defense; dense smoke bonuses do not apply.
- It does not fit in the standard XCOM grenade launcher and must be thrown at a visible ally.
- The Grenadier cannot use this ability when concealed.
Ghostwalker
- Activate this ability to reduce enemy detection range against you by almost 25% for 2 turn(s) (including the current turn), as denoted by red tiles surrounding enemies who are not alerted to your presence.
- Ghostwalker has a 4 turn cooldown.
- Requires no actions to activate.
- This ability also grants a small reduction in this soldier's impact on infiltration times.
- Does not apply to ADVENT security towers.
Grapple (Skirmisher)
- Grapple allows the Skirmisher to get into position without using an action.
- Grapple has a 3 turn cooldown.
Grazing Fire
- Missed shots with the soldier's primary weapon generally have a 50% chance to become a graze.
- This effect occurs after normal hit-miss-graze processing.
- Targets with a dodge score subtract that score from the ability's success chance.
Hack
- Map items (chests, workstations, etc.) can be hacked from a distance using the GREMLIN/BIT.
Hail of Bullets
- Hail of Bullets requires 3 ammo points.
- Hail of Bullets has a 5 turn cooldown.
- Hail of Bullets does not work with sniper rifles.
Hard Target
- Gain 5 dodge per enemy you can see, up to a maximum of +30.
- Units visible at squadsight ranges do not confer bonus.
- This ability does not provide defensive bonuses if the unit is disoriented, stunned, panicking, on fire or otherwise impaired.
Haywire Protocol
- Hacking a robotic enemy or turret pits the Specialist's Hacking stat against the enemy's Tech Defense stat.
- Upgrading your GREMLIN will lead to an increased Hacking stat.
- Hacked robotic enemies can only be controlled for a short time.
- This ability has a 4-turn cooldown.
Heavy Weapons
- The XCOM gauntlet is an advanced device that carries both a mini-rocket launcher and a flamethrower.
- The Rocket Launcher carries one rocket initially and that has a three-tile radius for its area of effect.
- It may target anything in sight range.
- Damage from rockets falls off from the point of impact.
- The flamethrower is a short-range weapon that causes damage to multiple targets within a cone-shaped area of effect spanning 5 tiles wide and and 7 tiles length.
- The flamethrower has two uses per battle. It does not damage mechanical units without upgrades.
- The flamethrower has a 60% chance to inflict burn and has about a 50% chance to burn tiles within the area.
- Using either gauntlet ability requires one action and ends your turn.
- Rocket accuracy is affected by the soldier's aim, target distance, and whether the soldier has used any actions already this turn. Low accuracy-rockets will have higher scatter values, meaning they are more likely to miss the target tile by greater distances. The rocket's maximum possible scatter is noted in the popup, while a value appearing with the targeting cursor will show the expected (average) scatter for a shot on that location.
Heavy Ordnance
- All grenades are viable for Heavy Ordnance, even non-offensive grenades like Battle Scanners and Smoke Grenades.
HiDef Holo
- The critical hit bonus is +10 with the basic Holotargeter, but improves to +15 and +20 with advanced technology Holotargeting devices.
Hipfire
- With this ability, Point Blank and Both Barrels do not end the turn, allowing the soldier to shoot or move afterwards.
Hit and Run
- Cannot be used on the same turn as Run and Gun.
- Bonus full actions from Serial and Death from Above will be awarded first.
Holo Targeting
- Directed primary weapon-specific abilities will grant Holo Targeting.
- Any abilities that target multiple units will not grant Holo Targeting.
Holotarget
- Holotargeting takes a single action.
- The Holotargeting effect lasts until the start of your next turn.
- Multiple holotarget effects do not stack with each other.
- The aim bonus is +10 for the basic Holotargeter, and improves to +15 and +20 with better technology.
- Holotargeting does not break concealment for you or your squad.
Homing Mine
- Shots against the mined target are guaranteed to hit.
- Homing Mine has 3 charges per mission.
- Homing Mine requires one action and does not end your turn.
- This ability deals 5 damage and shreds 1 armor
Hunter's Instincts
Impact Compensation
Impact Fields
- Activate a force field that reduces incoming damage by 33% for two turns.
- Six-turn cooldown (including the turn in which it was activated).
- Uses one action and doesn't automatically end your turn.
- Armor-Piercing weapons do not mitigate this effect.
Impersonal Edge
Implacable
- The Fleche ability cannot be used after gaining a bonus move from Implacable.
Impulse
Incinerator
- The length of the flamethrower increases by 2 tiles and the width increases by 1 tile.
Independent Tracking
- A Holotargeted enemy remains so for 1 additional turn(s).
- Additional uses of Holotargeting on the same target will not stack.
Indomitable
- Once per turn, gain 1 focus when you're attacked.
- Applies to both melee and ranged attacks.
Infighter
- Gain 40 dodge against attacks within four tiles.
- Dodge bonus also applies to melee attacks.
- This ability does not provide defensive bonuses if the unit is disoriented, stunned, panicking, on fire or otherwise impaired.
Inspire Agility
- Give a friendly unit 30 Dodge until the start of your next turn.
- Killing an enemy unit grants an extra charge.
- Usable once per turn.
- Starts with one charge and is a free action.
Interference
- Cancels overwatch on targeted unit.
- Is a free action.
- 3 charges per battle, plus 2 extra charges per better Gremlin tech.
Interrupt
- This is a free action.
- Some actions are not available during Interrupt, like Overwatch.
- Interrupt has a 3 turn cooldown.
Intimidate
- Intimidate's chance to panic the attacker increases with higher tier SPARK armors.
- Intimidate can be triggered by melee and area of effect attacks.
- Intimidate will not trigger when targeted by Overwatch fire.
Invert
- Invert costs 1 action, is non-turn ending, costs 1 focus and has a 5-turn cooldown
- Can target both ally and enemy units but cannot target large units or the Chosen.
Ionic Storm
- Ionic Storm's radius increases at higher Focus levels.
- Ionic Storm deals double damage to Psionic units.
- Ionic Storm has a 5 turn cooldown.
Iron Curtain
- If this cone-based attack hits, Iron Curtain does 50% of normal damage and imposes -8 mobility to the enemy for 2 turn(s).
- Iron Curtain has a 3 turn cooldown.
- Uses 3 ammo.
- Can be used after moving.
- Iron Curtain does not work with shotguns or sniper rifles.
- Allies in the cone can be hit by this ability.
Javelin Rockets
Judgement
- Judgement can be triggered by melee and area of effect attacks.
- Judgement will not trigger when targeted by Overwatch fire.
- The chance of panic depends on both the will of the attacking unit and the will of the unit with Judgement.
- Judgement works best on units with high will.
- Panic chance is (30 + User's Will) - Enemy Will with a minimum apply chance of 5% and a maximum apply chance of 90%
Justice
- Justice is a great way to pull an enemy out of position.
- The Ripjack strike is guaranteed to hit if the pull is successful.
- An open space adjacent to the Skirmisher is needed to use Justice.
- This ability costs 1 action, is non-turn ending and has a 3-turn cooldown.
Kill Zone
- There is no limit to the amount of Kill Zone shots a soldier can take outside of ammo counts.
- Kill Zone utilizes Squadsight, even if the soldier does not have the Long Watch ability.
- Kill Zone has a 4 turn cooldown.
Killer Instinct
Knife Encounters
- Once per turn, gain a bonus action after throwing a knife at an enemy within 5 tiles.
- A red ring will mark the range of this ability.
- Knife Encounters cannot be used on the same turn as Run and Gun.
Knife Fighter
- Knife attacks use one action and do not end your turn.
Knife Juggler
Launch Grenade
- All grenades benefit from the grenade launcher's range increase, including non-offensive munitions like Smoke Grenades.
- An additional grenade can be equipped in a unique grenade-only slot.
- The range of launched grenades can be further improved by upgrading to more advanced grenade launchers.
Lead The Target
- Carefully lead the target, granting a +20% increased chance to hit, but delaying the shot until the enemies turn. Takes two actions.
- The shot taken by Lead The Target is not a reaction shot and therefore it can crit and it is not affected by reaction fire penalties or perks related to reaction fire.
- Lead The Target has a 3 turn cooldown.
Lethal
Lick Your Wounds
- Hunker Down restores 2 health when used, up to a maximum of 8 per mission.
- Removes poison, burning, and acid burning.
Lightning Reflexes
- Reaction fire shots against you have a significantly decreased chance to hit.
- The first reaction shot against you during a turn is at -100 to hit; the second at -80; the third at -60; the fourth at -40, and the fifth at -20. Further reaction shots at are normal to hit chances.
- This ability does not provide defensive bonuses if the unit is disoriented, stunned, panicking, on fire or otherwise impaired.
Lightning Slash
- Attack any enemy within blue movement range with your weapon.
- This attack does not end the turn.
- Lightning Slash has a 3 turn cooldown.
Like Lightning
- When Run and Gun is activated, your Arc Thrower cooldown is immediately removed.
- Does not apply to Chain Lightning.
Lingering Shadow
- Provides +15 Defense and +30 Dodge as soon as the Reaper loses Shadow, either because they break concealment or Shadow expires.
- Lasts until the start of XCOM's next turn.
Lock N Load
Lockdown
- Gain +20 to hit against enemies who attempt to move when suppressed.
- This stacks with other reaction fire bonuses.
Locked On
- Gain +20 aim and +10 crit for repeated shots at the same target. Not cumulative, and only applies to enemy units.
- The effect persists in between multiple turns as long as the same target has been fired upon.
- Area-of-Effect-based shots do not grant the bonus.
Lone Wolf
- Gain +3 Aim and +3 Defense for each tile of distance between this soldier and the nearest ally, starting at 4 tiles distant.
- Bonuses cap at +12 Aim, +12 Defense when 7 or more tiles from the nearest ally.
- This ability does not provide defensive bonuses if the unit is disoriented, stunned, panicking, on fire or otherwise impaired.
Long Watch
- Like the Overwatch ability it upgrades, Long Watch suffers a base penalty to aim.
- Long Watch also suffers the Squadsight penalty to aim that increases with distance.
Low Profile
Maim
- Fire a shot with your primary weapon that does normal damage and immobilizes the target until the end of their next turn.
- Useful to isolate a high-value target during an ambush.
- Uses 1 ammo.
- Maim has a 3 turn cooldown.
Manual Override
- Use the allies' abilities early and often to take full advantage of Manual Override.
- Costs 1 action.
- Manual Override has a 4 turn cooldown.
Marauder
- Marauder provides more tactical options when planning the Skirmisher's turn.
- Paired with Grapple, Marauder allows the Skirmisher to shoot twice and move on a single turn.
Mayhem
Mechanical Chassis
Medical Protocol
- Upgrading your GREMLIN will lead to more HP healed per charge.
- GREMLIN Heal or GREMLIN Stabilize, when used as your first action, will not end your turn.
Momentum
Multitargeting
- HiDef Holo, Independent Tracking, and Vital Point Targeting apply to all targets.
- Area of effect radius is 4 tiles for the basic Holotargeter and improves to 5 and 6 tiles with better technology.
- Multitargeting has a 2 turn cooldown.
- Holotargeting does not break concealment for your squad.
Napalm-X
- Your Flamethrower can now panic enemies. Enemy units must pass a will check to avoid panic.
- The chance to panic is 75% + 50/65/85%, depending on soldier's gauntlet tier, and is negatively affected by target's Will score.
Needle
- Use Shadow's extra mobility to get close and deal major damage with Needle.
- Only applies while the Reaper is in Shadow.
Needle Grenades
- You have received extra training that enables you to employ explosive grenades that deploy specialized slivers that leave enemy loot and corpse intact and tears through unreinforced material.
- Loot and corpses of enemies killed by any other explosives of this soldier, such as heavy weapons, are also preserved.
Neutralizing Agents
- Aid Protocol now neutralizes fire, poison, acid and bleeding.
None Shall Pass
- Will not trigger if soldier is concealed.
- Uses 1 ammo and will only trigger if the sawed-off shotgun is loaded.
- Can critically hit.
- Works during any enemy turn: alien, Lost, Chosen and Ruler.
- This cannot trigger more than once per enemy and will not fire against allies when panicked
Nova
- Nova has no action point cost and no cooldown.
- This ability deals 6 damage and ignores armor.
- The first Nova attack each mission will deal 0 damage to the SPARK.
- All Nova attacks after the first will deal a stacking 2 damage to the SPARK.
Open Fire
Overcharge
- Each point of focus provides +10 aim and +15 crit chance.
- Based on the current focus, not max focus.
Overdrive
- A recoil penalty of -15% Aim is applied after each Standard Shot while Overdrive is active.
- Overdrive has no cost to activate, but has a 5 turn cooldown.
Overkill
Packmaster
- Grants +1 charge to every utility item equipped.
- Applies to the grenade slot as well as the standard utility slots, but not other slots.
- Extra grenades provided by Smoker and Flashbanger abilities do not get extra charges.
Paramedic
Parkour
- Improves the Skirmisher's mobility around the map.
Phantom
- Even if the squad does not start a mission concealed, soldiers with Phantom will still begin the mission with concealment.
- If the soldier with Phantom is the one who breaks squad concealment, then Phantom does not apply.
Phosphorus
- Your flamethrower can now ignore fire immunities being able to deal damage to targets but does not affect their burn immunity.
- Flamethrower attacks shred 1 armor per gauntlet tier.
Pillar
- The pillar will last for a number of turns equal to the Templar's Focus level when summoned.
- Pillar is a free action.
- Can be used after Rend.
- Pillar has a 4 turn cooldown.
Point Blank
- Rapidly loses accuracy beyond four tiles range.
- Uses one action.
- Shotgun has two ammo.
Precision Shot
Predator
Prep For War
- Gain an additional use of equipped Heavy Weapons and Bombard. The extra use of Bombard is only granted if the Bombard ability is taken. If the SPARK has learned Assault Servos, provides an additional +2 damage to Strike attacks and decreases Kinetic Strike cooldown by 1. If Enhanced Targeting Systems is taken, the SPARK gains +10 aim and the Avenger ability. The +10 aim applies to all attacks, including melee.
Preservation
- When your concealment is broken, gain +15 defense for 2 turns.
Pump Action
Quickburn
- Activate so your next use of the flamethrower will not cost an action.
- Quickburn has a 5 turn cooldown.
Quick Zap
- Activate this ability to make your next arc thrower shot a free action.
- Quick Zap has a 4 turn cooldown.
- Applies to the abilities Stun, Arc Pulser and Chain Lightning.
Rainmaker
- Rainmaker adds +2 damage to all heavy weapons.
- Heavy weapons with circular areas of effect have their radius increased by +2.
- Heavy weapons with conic areas of effect have their diameter increased by +2 and length increased by +2.
Rapid Deployment
- Activate this ability before throwing or launching a support grenade, and the throw will not cost an action.
- Applies to Smoke Grenades, Flashbangs, Shaped Charges and Battle Scanners.
- Rapid Deployment has a 3 turn cooldown.
Rapid Fire
- Rapid Fire has a 1 turn cooldown.
Rapid Reaction
Rapid Targeting
- Using your Holotargeter no longer ends your turn.
- In addition, Rapid Targeting lets you periodically use Holotargeting against a single enemy as a free action.
- This works with HiDef Holo, Independent Tracking, and Vital Point Targeting.
- This does not stack with Multitargeting.
- Rapid Targeting has a 4 turn cooldown.
- Holotargeting does not break concealment for your squad.
Ready For Anything
Reaper
- Reaper has a 4 turn cooldown.
- Reaper cannot be combined with Run and Gun.
- As the damage with each successful Reaper strike is reduced, careful ordering of targets may be required to ensure the longest chain of attacks.
- Each kill will reduce damage dealt by 3.
Reckoning
- You can trigger the Charge ability by placing the movement cursor over an enemy and right-clicking (as with Fleche on Shinobis).
- Charge costs 1 action point, is not turn ending, and has a 4 turn cooldown.
- A Skirmisher can perform a dash move with the Charge attack and it will still only cost 1 action point.
Reflex
- The Grapple makes the Skirmisher a great advance scout, and Reflex rewards their aggressive positioning.
- Reflex can only be triggered once per turn.
Remote Start
- Make sure squadmates are clear of the blast zone!
- Remote Start requires 1 ammo point, and has a 5 turn cooldown.
- Remote Start has 1 charge(s) per mission.
Rend
- Using Rend is the Templar's primary method for generating Focus.
- After casting Rend, the Templar will gain Momentum, allowing them one movement action. Use this to return to cover after attacking.
- Rend has a 5% chance to Stun. Stunned targets will also be knocked back.
- Rend has a 10% chance to Disorient.
Rend The Marked
Repair
- Repair will restore 4/6/8 HP based on BIT tier
- Repair has 1 charge per mission and gains an additional charge with the Enhanced Repair Systems ability.
- Using Repair as your first action will end your turn without the Rapid Repair ability.
- Repair has a 1-turn cooldown (cannot be used multiple times per turn).
Reposition
- Once per turn, gain an additional move action after taking a standard shot at a flanked or exposed target with your primary weapon.
- Works with Hit and Run.
Rescue Protocol
- Rescue Protocol grants +15 dodge and +5 mobility.
- Rescue Protocol can only be used on allies with no action points left.
- It cannot be used on concealed, suppressing or overwatching units.
- An ally cannot benefit from both Command and Rescue Protocol in the same turn.
- Uses one action and does not end your turn.
- Rescue Protocol has 2 charges per mission.
- Charges increase with improved Gremlin technology.
Resilience
Restoration
- Restoration has one charge per mission.
- Restoration will heal more HP as you upgrade your GREMLIN.
Retribution
- If an enemy begins their turn in an adjacent tile, Retribution will trigger if that enemy tries to attack the Skirmisher.
- If an enemy does not begin their turn in an adjacent tile, then Retribution will trigger when that enemy moves into melee range.
- Retribution does not trigger on your own turn.
Return Fire
- Return Fire will only trigger once per turn.
- Return Fire can be triggered by melee attacks and area of effect attacks.
- Return Fire will not trigger when targeted by overwatch fire.
Revival Protocol
- Revival Protocol can be used to revive unconscious soldiers, including those who have been stabilized after bleeding out.
- Revival Protocol, if used with your first action, will not end your turn.
- Starts with two charges, but upgrading your GREMLIN may provide more.
Ripjack Slash
- Ripjack Slash can only be used against adjacent targets.
Roust
- Has a 50% chance to set enemies in the area of effect on fire and does limited damage.
- The narrow jet of flame has less impact on the environment.
- The area of effect is 50% less wide and 50% longer than the standard flamethrower reaching about 2.5 tiles wide and 10.5 tiles long.
- Units hit by the shot will be forced to move, often triggering overwatch fire.
- Units hit will be debuffed losing 6 mobility and 10 defense for 1-turn.
- One use per mission, but can gain an additional use with additional gear.
- Cannot be used from concealment.
Ruthless
- By cleverly combining the effects of Brutality and Ruthless, you can kill multiple enemies per turn with your sawed-off shotgun.
- There is no limit to the number of Ruthless activations per turn.
Run and Gun
- Run and Gun allows soldiers to close the distance to their targets rapidly, or to easily take a flanking position.
- Run and Gun has a 4 turn cooldown.
Rupture
- Rupture requires 3 ammo points.
- Rupture has a 4 turn cooldown.
- Ruptured targets take 3 additional damage from every attack.
Sacrifice
- The SPARK gains +10 defense and +1 armor while Sacrifice is active.
- Sacrifice has a 6 turn cooldown.
Salvo
- Soldiers with the Salvo ability are prime candidates for heavy armor.
Sapper
- Sapper allows frag grenades and other explosives to destroy many cover objects.
Saturation Fire
- Saturation Fire requires 4 ammo points.
- Saturation Fire has a 7 turn cooldown.
- Saturation Fire will take a standard shot at every enemy in the cone, and will damage or destroy random cover elements in the cone.
Savior
- Effect applies to GREMLIN heal, Medikits and Restoration abilities.
Scanning Protocol
- Scanning Protocol has 2 initial charges.
- Scanning Protocol gains bonus charges with improved Gremlins.
- In addition to hidden and disguised enemies, enemies blocked from line of sight by walls or obstructions will also be revealed by Scanning Protocol.
- Scanning Protocol is a free action.
- If the Specialist is employed as Haven Advisor Scanning Protocol will reduce the chance of recruiting Faceless rebels by 40% (stacking cumulatively with other similar abilities).
Scrap Metal
- Kills with your primary weapon restore one sawed-off shotgun charge.
- This does not apply to kills from using the sawed-off shotgun itself.
- With this ability, you can gain more sawed-off shotgun charges than you started with.
Sentinel
- Reaction shots may only target an enemy once.
Serial
- Serial is meant to chain enemy kills in a single action, as every kill is essentially free.
- Every successful kill does result in a reduction to critical hit chance and damage, however.
- Serial has a 7 turn cooldown.
Shadow
- Shadow reduces detection ranges to just a few tiles at most.
- Reaper has increased mobility while in Shadow.
- Entering Shadow is a free action and has a 4 turn cooldown.
- Shadow also provides the Infiltration perk, which prevents the Reaper from being detected by ADVENT Security Towers.
Shadowstep
- A soldier with Shadowstep will not trigger Overwatch shots or Suppression fire, but they will be unable to draw Overwatch fire away from their teammates.
- This ability cannot be disabled in any way.
Shadowstrike
- Shadowstrike bonuses will apply if the soldier re-enters concealment in a mission.
Shockwave
- Shockwave does not apply to flashbang grenades or other grenades that do not deal damage.
Shooting Sharp
Shredder
- A successful shot with a conventional weapon will shred 1 armor from the target.
- More advanced weapons will shred more armor from targets.
Silent Killer
- Allows a Reaper to stay safely in Shadow during the enemy turn if they kill a unit with their primary weapon.
Slash
- Attack an adjacent target with your sword.
- Uses one action and doesn't automatically end your turn, so two attacks a turn are possible.
Slug Shot
- Special shot for primary-weapon shotguns only: Fire a shot with no range penalties.
- The shot will pierce 2 armor point(s).
- The shot also gains +10 aim
- Slug shot has a 2 turn cooldown.
- Requires 1 ammo.
Smoker
Snap Shot
- The soldier may now use the sniper rifle for standard shots after moving, but suffers extreme aim penalties at targets beyond 22 tiles range on those shots.
- The soldier may not enter overwatch with the sniper rifle after moving.
- Snap shot reduces close range penalties by 67%
- Snap shot can be used for the following abilities: Chain Shot, Rapid Fire, Disabling Shot, Precision Shot, Deadeye
Soul Harvest
- Bonus crit chance applies to both primary and secondary weapons.
- The +20% max crit chance bonus applies only to the per-kill component, i.e. it's in addition to the base +10% bonus.
Soul Shot
- This ability has +20 aim.
- This ability costs 1 action, is non-turn ending, costs 1 focus and has no cooldown.
Squadsight
- Squadsight is best augmented by high ground, allowing soldiers relatively clear sight lines and an additional aim bonus to offset Squadsight's aim penalty.
- When using Squadsight, there is no limit on how far your targets can be, but an aim penalty accumulates with distance.
- Overwatch shots do not use squadsight by default.
Steady Hands
- The Steady Hands bonus does not stack over multiple turns.
- Steady Hands doubles down on the need to find a high sniper's nest with good sightlines.
Stiletto
Sting
- Sting allows for the Reaper to attack in situations where they absolutely do not want to be revealed.
- Sting has 2 charge(s) per mission, requires 1 ammo points, and has a 1 turn cooldown.
Sting Grenades
- Your flashbang grenades have a 50% chance to stun enemies.
- Enemies' innate flashbang resistance does not affect stun chance.
- Bluescreen Bombs is not required to affect mechanical units.
Street Sweeper
- Medium-range, cone-based shotgun attack.
- The spread pattern is blocked by heavy cover.
- Uses one action and 2 ammo.
- Street Sweeper has a 5 turn cooldown.
- Does 3 bonus damage against unarmored targets within the spread pattern.
- Cannot be used with non-shotgun weapons.
- Allies can be injured by this attack.
Strike
- You can trigger the Strike ability by placing the movement cursor over an enemy.
- A SPARK can perform a "Dash" move, using both actions to move, and still trigger a Strike against an adjacent enemy.
Stun
- The Arc Thrower is effective anywhere in the soldier's sight range, doing no damage but stunning targets for their next turn if it hits.
- Improved versions can extend the duration of the stun effect.
- Requires one action and ends the soldier's turn when fired.
- Can use every other turn.
- Ineffective against mechanized units without additional soldier training.
Stun Gunner
- The bonus starts at +20 and increases with better Arc Thrower technology, to a maximum of +30.
Stun Strike
- Stun Strike has a 85% chance to hit, increased by 5% for each Focus level.
- Stun Strike has a 100% chance to stun the target if successful.
- Stun Strike does not end the Templar's turn.
- Stun Strike has a 3 turn cooldown.
- Stun Strike cannot be used against targets that take more space than 1 tile.
Superior Aptitude
Suppression
- Suppression costs 2 ammo points to use, but has no cooldown.
- Suppression will be canceled if the suppressing unit is damaged.
- If multiple units suppress a target, the aim penalty will not stack.
- May not be used if sniper rifle or shotgun-class weapons are equipped.
- Suppression restricts many of the target's abilities, including the use of rockets and grenades. Also adds an additional -15 aim debuff for the turn that is not cleared with the suppression.
Survival Instinct
- The bonuses are lost if you are healed back to full health.
Sustain
- Beware that a sustained soldier may retain damaging status effects like poison or burning after emerging from Stasis.
- Wound reduction does not work if the soldier entered a bleeding out state during the mission.
Tactical Retreat
- Grants a movement only action after throwing a knife. This can happen once per turn.
Tactical Sense
- Gain 3 defense for each living enemy you can see, up to a maximum of 15 defense.
- Units visible at squadsight ranges do not confer bonus.
- This ability does not provide defensive bonuses if the unit is disoriented, stunned, panicking, on fire or otherwise impaired.
Tandem HEAT Warheads
- Grenades that do not innately shred any armor do not benefit from the additional shred. Damage increase does not apply to Environmental damage.
Target Focus
- Your ranged attacks gain +10 aim and pierce 1 armor against unflankable enemies.
- Unflankable enemies are ones that can't take cover, such as Drones, MECs and Berserkers.
Templar Shield
- The Shield will grant 5/8/12 shield HP when used.
- The Shield grants 20 crit resistance when active.
Terrorize
- Volt can now panic the enemy.
- The chance to panic is based on the Templar's Will stat + base chance of 75% versus the target's Will.
Thats Close Enough
- Will not trigger if soldier is concealed.
- Only works on enemy turns.
- This ability can trigger 1 time(s) per turn.
Threat Assessment
Total Combat
- Total Combat adds even more flexibility to the Skirmisher's turns, allowing actions to be taken exactly when needed.
- Removes the cooldown for grenades.
- Grants both Bombard and Volatile Mix, hence it does not stack with either of them.
Tracking
- Tracking allows the unit to detect units that are behind walls and other line-of-sight blockers.
- Tracking detects enemies up to 14 tiles.
- Detected units will appear as a visual outline.
- Units will remain detected until the end of the player's turn. If they are outside Tracking's range at that point, they will count as no longer detected.
Tradecraft
Traverse Fire
Trench Gun
- Special shot for primary-weapon shotguns only: Fire a short-range cone-based attack at nearby targets.
- Trench Gun has a 4 turn cooldown.
- Requires 1 ammo.
- Ability will not be available with other primary weapons.
- The shot will not penetrate heavy cover, so this ability is best used in flanking situations.
- Allies in the area of effect can take damage.
Trench Warfare
- If you get at least one kill during your turn, automatically Hunker Down at the end of it.
- You will only Hunker Down if you would normally be able to.
Trojan
- Enemy units hacked by Haywire Protocol take 0 to 8 damage and lose their actions on the turn the hack effect ends.
- Applies to units stunned or taken over by Haywire Protocol.
- Damage calculated based on Hacking Stat vs. target's Hack Defense.
True Predator
Unlimited Power
- Works for all arc thrower abilities, including Chain Lightning.
Untouchable
- When Untouchable is triggered the soldier is immune to the next damage dealing attack during the enemy turn, even Area of Effect attacks.
Vital Point Targeting
- The Vital Point Targeting damage bonus is +1 for the basic Holotargeter, and increases to +2 with improved Holotargeting technology.
- Damage bonus is applied to melee and direct (non-Area of Effect) projectile attacks.
Void Conduit
- Void Conduit will deal 1 damage initially, then drain 3 health per enemy action.
- Void Conduit locks the target for 1 turn.
- Targets trapped by Void Conduit cannot take actions or dodge, but can be targeted by other attacks.
Volatile Mix
- Your grenades do regular and environmental damage in the expanded area of effect, and apply any additional effects there as well.
Volt
- This ability costs 1 action, is non-turn ending, has no cooldown and costs 1 Focus.
- Volt increases your squad's aim by +15 against the targets.
Walk Fire
- This is a special shot in which the soldier adjusts their aim in the middle of an automatic weapon burst, conferring +30 aim and -30 crit and doing 66% damage.
- Consumes 2 ammo.
Watch Them Run
- After throwing or launching a grenade, you will automatically enter overwatch.
Whiplash
- Whiplash does extra damage to robotic enemies.
- Whiplash requires one action and does not end your turn.
- Whiplash has a 4 turn cooldown.
Whirlwind
- A soldier can only gain one move per turn with this ability.
Will To Survive
- Enemy damage is reduced by 1 when in cover and attacked through that cover.
- Cover against explosives and other indirect attacks is calculated from the point of the explosion.
- Armor piercing effects do not eliminate this bonus.
- This unit also permanently gains 5 will.
- This ability does not provide defensive bonuses if the unit is disoriented, stunned, panicking, on fire or otherwise impaired.
Wrath
- Wrath adds extra mobility for the Skirmisher, and can be used while the Grapple is on cooldown.
- The Ripjack strike is guaranteed to hit if the Grapple is successful.
- An open space adjacent to the enemy is needed to use Wrath.
- This ability costs 1 action, is non-turn ending and has a 3-turn cooldown.
Wrecking Ball
- Wrecking Ball can be used to expose enemies to flanking shots.
- Use movement waypoints to guide the SPARK on an optimal path for destroying cover and the environment.
Zone of Control
Pistol Perks
Clutch Shot
- Once per mission, fire a pistol shot that cannot miss.
Faceoff
- Faceoff is best augmented by an aggressive field position, granting a high chance to hit at multiple targets.
- Faceoff cannot be used while in concealment
- Faceoff has a 3 turn cooldown
Fan Fire
- Each shot in Fan Fire rolls a separate chance to hit.
- Fan Fire can deal a devastating amount of damage if every shot hits.
- Fan Fire has a 3 turn cooldown.
Gunslinger
- There is no limit to the amount of shots a soldier can take.
- Range is 7 tiles.
- Gunslinger has a 3 turn cooldown.
- Cannot be used from concealment.
Lightning Hands
- Lightning Hands can combo well with two-action abilities, as it does not prevent their use in the same turn.
- Lightning Hands has a 3 turn cooldown.
Quickdraw
- Quickdraw allows the soldier to spread their fire around to different targets in the same turn.
- Quickdraw negates the weight allowing the soldier to carry a pistol without any reduction to mobility. Note this bonus does not apply to the soldier's base stats and will only apply during the mission meaning it will not show up when viewing from the loadout menu
Magnum
- Applies to any ability that makes use of pistols.
Officer Perks
These perks are only available to Officers.
Air Controller
- The officer is skilled at directing allied air assets, allowing the Skyranger to arrive 2 turns sooner after evac flare is deployed.
- Note that there is a minimum time that the Skyranger will take to arrive regardless of any bonuses.
Rank: Colonel (6)
Collector
- Any kills of a non-human enemy by the squad have a 33% chance to grant 1 intel point as long as the Officer is healthy.
Rank: Major (4)
Combined Arms
- All allies within Command Range of the Officer do +1 damage with all successful attacks.
- Command Range increases with each new Officer level.
Rank: Field Commander (7)
Command
- Requires one action and ends your turn.
- Second and first lieutenants have one charge of the ability; captains and majors have two charges; lieutenant and full colonels have three charges, and field commanders have four charges.
- Cannot be used on units on overwatch or suppressing another target.
Rank: Second Lieutenant (1)
Commissar
- Pistol shots against allies who have been mind-controlled by enemies have +50 to hit, cannot be dodged, and automatically kill the target if a hit occurs.
Rank: Second Lieutenant (1)
Defilade
- Soldiers within Command Range of the Officer receive +5 bonus to defense value provided by cover.
- Command Range increases with each new Officer level.
Rank: Lieutenant Colonel (5)
Fire Discipline
- All allies within Command Range of the Officer gain +10% to hit on reaction fire.
- Command Range increases with each new Officer level.
Rank: Lieutenant Colonel (5)
Focus Fire
- Spend an action to pinpoint a target and grant your squad cumulative aim bonuses and 1 armor piercing on attacks against that target for the rest of the turn.
- Each successive direct weapon attack against the target in the same turn grants an additional +5 aim bonus.
- 3-turn cooldown.
Rank: Second Lieutenant (1)
Get Some
- Spend an action to grant all friendly units within Command Range a +20 bonus to Critical Hit chances for the remainder of the turn.
- Usable twice per mission.
- Command Range increases with each new Officer level.
Rank: First Lieutenant (2)
Incoming!
- Activate this ability to grant all allies in command range four points of damage resistance against explosive attacks through the end of the next alien turn.
- Requires no actions.
- Five-turn cooldown.
- Command Range increases with each new officer level.
- Does not apply to panicked soldiers or units suppressing other targets.
Rank: First Lieutenant (2)
Infiltrator
- The squad of an officer with this perk will be significantly stealthier than it otherwise would be and will have reduced infiltration times.
Rank: Colonel (6)
Intervention
- Activate this ability to spend 10 intel and gain two turns on the current mission timer.
- Requires one action.
- The number of charges is dependent on the officer's rank.
- Will do nothing if there is no mission timer.
- Intel cost can be influenced by events; the ability will not fire if XCOM has fewer than 10 intel.
Rank: Second Lieutenant (1)
Jammer
- Activate this ability to cause incoming enemy reinforcements to be delayed by one turn.
- If no reinforcements are reported as inbound, it will instead delay future reinforcements.
Rank: Captain (3)
Lead By Example
- If the Officer's Aim, Will and/or Hack scores are higher than any soldier within Command Range, the soldier gains bonuses to those scores equal to half the difference between the Officer and the soldier.
- Command Range increases with each new Officer level.
Rank: Major (4)
Leadership
- This officer provides bonuses to will, dodge and infiltration to soldiers who have previously served under his or her command. These bonuses scale up the more missions they go on together.
Rank: Second Lieutenant (1)
Oscar Mike
- Spend an action to give all allies within Command Range +3 Mobility for the remainder of the turn.
- Usable once per mission.
- Command Range increases with each new Officer level.
Rank: Second Lieutenant (1)
Scavenger
- If the Officer survives the mission and is conscious, mission rewards of supplies, Alien Alloys and Elerium are increased by 30 percent.
- Squad may recover Alien Alloys and Elerium from dead aliens.
Rank: Field Commander (7)
Trial By Fire
- This bonus only applies if the commanding officer has this perk, and it does not grant bonuses to other officers on the mission.
Rank: Captain (3)
You'll Need This
- Anytime you equip a pistol (of any technology level), you carry a spare conventional pistol that you can hand to any adjacent civilian ally who does not already have a pistol.
- The spare pistol does not impose a weight penalty on this soldier, but the ally will incur a one-mobility penalty when receiving the sidearm.
- Note: This ability will not appear in your Tactical ability icons unless you can use it.
Rank: Second Lieutenant (1)
Psionic Perks
Bastion
- Bastion has a 4 tile radius.
- Moving next to afflicted allies will immediately cleanse their negative physical status effects.
Available for: Psi Operative (Warlock), Templar (XCOM Tier 3)
Domination
- Domination requires a contest of the Psi Operative's Psi Strength stat versus the Will of the target.
- If an attempted Domination fails, there is a 4 turn cooldown before another Domination can be attempted.
- If the Psi Operative dies or leaves the battlefield, the Domination is broken.
Available for: Psi Operative (Master)
Fortress
- A soldier with the Fortress ability can walk through fire, poison and acid with no ill effects.
Available for: Psi Operative (Mystic), Templar (Mystic)
Fuse
- This ability costs 1 action, is non-turn ending and has no cooldown.
Available for: Psi Operative (Disciple)
Insanity
- Insanity has a 1 turn cooldown.
- Insanity requires a contest between the Psi Operative's Psi Strength stat, and the target's will.
- Insanity can disorient, panic, or mind control the target if it succeeds.
- There is about a 10%, 85%, 5% chance to trigger the respective effects (Very approximate chances)
- Mechanical enemies are completely immune to Insanity.
- Insanity requires one action and does not end your turn.
Available for: Psi Operative (Acolyte)
Mind Merge
- Grants the targeted ally 1 ablative (shield) hit point, plus another one per 20 psi offense score of the Psi Operative using Mind Merge.
- Grants the targeted ally 1 will per 5 psi offense score of the Psi Operative.
- Also grants the ally +1 critical chance per 5 psi offense score of the Psi Operative.
- Effect lasts until the Psi Operative's next turn.
- Mind Merge has a 4 turn cooldown.
- Mind Merge requires one action and does not end your turn.
- Only visible allies may be targeted.
- Improved Psi Amps grant additional bonuses to these effects.
- If the Psi Operative is employed as Haven Adviser Mind Merge will reduce the chance of recruiting Faceless rebels by 40% (stacking cumulatively with other similar abilities).
Available for: Psi Operative (Acolyte)
Null Lance
- Null Lance has a 4 turn cooldown.
- Null Lance ignores armor.
- Null Lance damage can be increased by improving the Psi Operative's Psi Amp.
Available for: Psi Operative (Magus)
Null Ward
- Project psionic shields around the soldier and nearby allies. The shields will collapse if this soldier is killed.
- Null Ward grants 3 ablative hit points.
- Improved Psi Amps grant additional bonuses to ablative hit points.
- Null Ward requires one action and does not end your turn.
- Null Ward has a 5 turn cooldown.
- Null Ward has a radius of 8 tiles.
- The ablative hit points granted by Null Ward persist for the next 3 enemy turns
Available for: Psi Operative (Warlock)
Phase Walk
- Temporarily phase out of existence to teleport to a nearby location.
- The targeted tile must be visible (works with squadsight).
- Phase Walk requires one action and does not end your turn.
- Phase Walk has a 2 turn cooldown.
- Phase Walk has a radius of 17 tiles.
- Moving with Phase Walk can trigger reaction attacks if entering within range except for overwatch which will not trigger at all.
Available for: Psi Operative (Disciple)
Quick Study
Available for: Psi Operative (Initiate)
Solace
- Solace cleanses disorientation, mind control, panic and stun effects.
- Solace requires one action and does not end your turn.
- Solace has a 3 turn cooldown.
Available for: Psi Operative (Adept)
Soul Steal
- Soul Steal will replenish lost health for a wounded operative and provide 3/4/6 ablative hit point for 3 turns.
- An operative may increase to no more than 15 ablative HP when using Soul Steal.
Available for: Psi Operative (Adept)
Soul Storm
- Summon meteors of psionic energy to deal damage to enemies inside a target area, and destroy their cover.
- Soul Storm area of effect is centered on the user.
- Cannot destroy floors or ceilings.
- Soul Storm has a 5 turn cooldown.
- Soul Storm has a radius of 5 tiles.
Available for: Psi Operative (Magus)
Soulfire
- Soulfire has a 3 turn cooldown.
- The damage done by the Soulfire ability can be increased by upgrading the Psi Operative's Psi Amp.
- Robotic and mechanical enemies are completely immune to Soulfire.
Available for: Psi Operative (Initiate)
Stasis
- Stasis has a 5 turn cooldown.
- Stasis cannot target units larger than 1 tile such as sectopods.
- As Stasis completely removes an enemy unit from combat for a turn, it can be used defensively to protect vulnerable soldiers, or it can be used offensively to set up a coordinated attack.
Notes: Stasis Shield is automatically included, being able to cast Stasis on allies.
Available for: Psi Operative (Mystic)
Void Rift
- Generate an explosive field of Psionic energy that immediately damages everything within. Organic enemies have a chance to suffer Insanity.
- Void Rift ruptures targets for 1. Rupture amount increases with better Psi Amp technology.
- Void Rift ignores armor.
- Void Rift has a 5 turn cooldown.
Available for: Psi Operative (Master)
Equipment Perks
Blood Thirst (XCOM)
- Making any attack will provide a stack regardless of whether it hits.
- Ideal with reaper, being able to not only execute several enemies but performing several attacks will grant several stacks for providing a large damage boost and also mitigating the damage penalty of reaper to create larger chains.
Available for: Katana
Combat Rush
Available for: Combat Rush PCS
Depth Perception
Available for: Depth Perception PCS
Emergency Life Support
Available for: Emergency Life Support PCS
Fatality
Available for: Darkclaw
Frostbite
Available for: Serpent Suit/Armor
Grapple
Available for: Spider Suit, Wraith Suit
Hyper-Reactive Pupils
- Bonus applies until the next time you hit a target or the mission ends.
- Area-of-Effect-based shots do not induce the bonus.
Available for: Hyper-Reactive Pupils PCS
Icarus Jump
- Jump to a new location. Bypasses all overwatch and reaction fire.
- There is no range limit to where you can jump and is only limited to locations any soldiers in the squad can currently see.
Available for: Icarus Armor
Iron Skin
Available for: Iron Skin PCS
Mark for Death
- Marking a target reveals the soldier and ends their turn.
- Marking a target refunds the soldier's actions when firing a standard shot or snap shot, allowing to deal heavy damage against a single target. Ideal for taking out durable enemies.
- This bonus applies to the marker, it does not apply for allies.
Available for: Darklance
Overbearing Superiority
- Whenever you get a critical hit with your primary weapon, your actions are refunded.
- This does not work for multi-shot abilities.
Available for: Disruptor Rifle
Rage Strike
- This attack deals 5-7 damage and shreds 2 armor.
Available for: R.A.G.E Suit/Armor
Shieldwall
Available for: WAR Suit
Smart Macrophages
Available for: Smart Macrophages PCS
Vampirism
Available for: Arashi
Wraith
Available for: Spider Suit, Wraith Suit
Soldier Perks
These are basic perks all soldiers can use when applicable.
Get Up
Stock Strike
Enemy Perks
General Perks
Environmental Immunities
- Immune to fire, poison and acid but not frozen
Available for: Codex, Andromedon
Fire Immunity
Available for: Gatekeeper, ADVENT Purifier
Flashbang Resistance
- This does not allow the unit to resist sting grenade's effect
- Muton Centurion has 20% resist, Sectoid Commanders/Great Archon has 33% resist, General (T1) has 50% resist, Muton elite has 67% resist, Gatekeeper/General (T2) has 75% resist. Rulers guaranteed resist
Available for: Muton Centurion/Muton Elite, Sectoid Commander, Great Archon, ADVENT General, Gatekeeper, Viper King, Berserker Queen, Archon King,
Mechanical Chasis
Available for: ADVENT Drone, ADVENT MEC, ADVENT MEC Archer, ADVENT Turret, Sectopod, Spectre
Mind Control
Available for: ADVENT Priest, The Warlock, Avatar
Poison Immunity
Available for: Chryssalid, Viper, Sidewinder, Naja
Vault
Available for: Icarus Armor, SPARK, ADVENT MEC, ADVENT MEC Archer, Chryssalid, Faceless
Advent Perks
Advent Acid Grenade
Available for: ADVENT Engineer
Advent Flashbang
Available for: ADVENT Grenadier
Advent Incendiary Grenade
Available for: ADVENT Heavy Grenadier
Advent Rocket
Available for: ADVENT Rocketeteer
Drone Repair
- This ability costs 1 action, is non-turn ending and has a 1-turn cooldown.
- The drone repairs for 3/5 hp based on the unit tier.
Available for: ADVENT Drone
Drone Shock
Available for: ADVENT Drone
Energy Shield
- This ability generates 3/5 Shield HP based on the unit tier. Can be used once per mission
Available for: ADVENT Shieldbearer
Flamethrower
- The flamethrower shoots an outward clone expanding up to 5 tiles wide and 7 tiles long.
Available for: ADVENT Purifier
Guardian
- This ability can grant bonus overwatch shots and continue to fire as long as shots land and there is still ammo remaining.
- This ability does not allow to fire at the same target with additional shots.
Available for: Advent Guardian
High Stance
- This ability is a free action and has no cooldown.
Available for: Sectopod
Holy Warrior
- The merged unit gains 15/20/25 aim, 15/20/25 crit chance, 2/4/6 mobility and 3/6/9 Shield HP based on the priest's tier.
- This ability costs 1 action, is non-turn ending and has a 1 turn cooldown.
Available for: ADVENT Priest
Lightning Field
- This ability costs 1 action, is non-turn ending and has a 2-turn cooldown.
Available for: Sectopod
Mark Target
- This Ability costs 1 action, is non-turn ending and has a 2-turn cooldown.
- The effect can also be removed by killing the marker.
Available for: ADVENT Officer, ADVENT General
Micro Missiles
Available for: ADVENT MEC, ADVENT MEC Archer
Mindshield
- This effect cannot be disabled.
Available for: Advanced Priest
Priest Solace
- This effect cannot be disabled.
Available for: Elite Priest
Priest Sustain
- This ability can occur once per mission
- The chance is reduced by 25%/17%/10% per point of overkill damage taken.
- To guarantee prevent the priest entering stasis, you must deal 4/6/10 overkill damage.
Available for: ADVENT Priest
Stun Lance
- The severity of the effect is based on the target's will. The higher the will, the less severe the effect.
- This ability can inflict disorient, stun or unconscious.
Available for: ADVENT Stun Lancer
Stunner
- This ability has +30 aim to hit.
Available for: ADVENT Drone
Wrath Cannon
- This ability costs 1 action, is non-turn ending and has a 3-turn cooldown.
Available for: Sectopod
Alien Perks
Acid Bomb
- This ability is not disabled through disorientation
Available for: Andromedon
Acid Trail
- The acid pool inflicts acid to any unit that walks through it.
- The acid pool lasts for two turns.
Available for: Andromedon Battlesuit
Avatar Regeneration
- This ability has no limit and will regenerate as long as they are alive.
Available for: Avatar
Battle Frenzy
- This ability has a 75% chance to trigger whenever damaged
Available for: Archon
Bayonet
- This ability can inflict disorient, stun or unconscious
- This ability cannot be used when burning.
Available for: Muton
Bayonet Charge
- This ability has a 3-turn cooldown and shares cooldown with Bayonet
- Using this ability inflicts a 10 defense penalty to self
- This ability can inflict disorient, stun or unconscious
Available for: Muton Centurion/Muton Elite
Beastmaster
- You are immune to damage from any berserkers but not immune to their ability to inflict a negative mental effect
Available for: Muton Centurion/Muton Elite
Bind and Crush
- This ability binds the target preventing either the target or the viper from acting in their turn while receiving damage at the start of the Viper's turn This can be cancelled by dealing damage to the viper or inflicting any form of disabling ability such as disorientation.
- Bind initially deals 1 damage and continues dealing damage if the target remainds bound. The damage doubles after being bound for more than 1-turn and continues doubling for each turn bound. If the target is armored, the damage is reduced by 1 additional point on top of their armor
- This ability cannot bind targets diagonally.
Available for: Viper
Blazing Pinions
- This ability has a 3-turn cooldown.
- The targeting area is a 5-tile radius circle that can target up to 16 tiles away, can target up to 4 enemies and the impact area of the explosives is a 2.5 tile radius
Available for: Archon
Burrow
- The chryssalid will attack an enemy when entering within 10 tiles even when concealed or in shadow.
Available for: Chryssalid
Chryssalid Poison
- The damage the poison deals depend on the unit tier.
- The poison can be cleared using a medkit or damage prevented if immune to poison. It can not be prevented from applying.if only equipped with a medkit.
- The cocoon that spawns has 16/20/36/40 HP based on difficulty
Available for: Chryssalid
Chryssalid Slash
Available for: Chryssalid
Clone
- When damaged, splits into another codex splitting the HP in half between the two.
- The codex will teleport to a random location within 6 - 18 tiles from their original location
Available for: Codex
Consume
- This ability restores HP equal to 1.5 times the damage dealt.
Available for: Gatekeeper
Counterattack
- Parry against any melee attacks that graze, preventing any damage from being taken and striking back at the target
- Gain +66 dodge against melee attacks
Available for: Muton
Devastating Blow
- This ability can inflict disorient, stun or unconscious
Available for: Berserker
Dimensional Rift
- This ability has a 6 tile radius, can cast up to 16 tiles away and deals 30 environmental damage
- This ability costs 1-action, is non-turn ending and has a 4-turn cooldown.
- This ability ignores armor.
Available for: Avatar
Fist Strike
- The strike, while devastating, is fairly inaccurate due to the bulkiness of the suit suffering a -15 aim penalty.
- The strike destructs the environment within 2.5 tiles of the attack.
Available for: Andromedon
Gateway
- This ability has a 7-tile radius and can be fired up to 13 tiles away
- Each corpse can only be raised once.
- Damage ignores all armor.
Available for: Gatekeeper
Horror
- The spectre is healed equal to the amount of damage dealt.
- Horror deals 3/5 damage based on the unit tier.
Available for: Spectre
Mass Mindspin
- This ability can inflict disorient, panic or mind control
- The area of effect is 9-tiles long and extends to 10-tiles wide
Available for: Sectoid Commander
Mass Reanimation
- This ability can be used anywhere within line of sight and targets in a 13-tile radius area
- Each corpse can only be raised once.
Available for: Sectoid Commander
Mindspin
- This ability can inflict disorient, panic or mind control
Available for: Sectoid
Melee Attack
Available for: Archon
Melee Vulnerability
Available for: Sectoid
Mental Fortress
- This ability can't be disabled.
Available for: Avatar
Open/Close State
- This ability is a free action and has no cooldown
- The open state allows the gatekeeper to use powerful psionic abilities
- The closed state grants 3 armor, 25 defense, and 33% damage reduction
Available for: Gatekeeper
Personal Shield
- This ability costs 1-action, is non-turn ending and has a 5-turn cooldown.
Available for: Muton Elite
Poison Spit
- This ability costs 1-action, is non-turn ending and is usable once per mission
- This ability has a range of 12 tiles and hits in a 4 tile radius.
Available for: Viper, Naja, Sidewinder
Psionic Bomb
- This ability disables the weapons of any units within range forcing them to reload.
Available for: Codex
Psi Reanimation
- Each corpse can only be raised once.
Available for: Sectoid
Rage
- This ability does not stack and the duration is unlimited
- This ability has a 50% chance to trigger whenever damaged
Available for: Berserker
Regeneration
- Regenerate 3 HP at the start of the turn with no limit.
Available for: Faceless
Robot Battlesuit
- The battlesuit loses its finer control and pilot's abilities, unable to fire the weapon or launch Acid Bomb
- With the pilot dead and the interior exposed, it now leaves an Acid Trail
Available for: Andromedon
Scything Claws
- The area of this attack is 3-tiles long and extends to 5-tiles wide.
Available for: Faceless
Shadowbind
- This ability costs 1-action, is non-turn ending and has a 4-turn cooldown.
- The effect of this ability is not cancelled when the Spectre is disoriented but it can be prevented from being used if disoriented earlier
- The bound target can be revived by destroying the shadow copy, the Spectre or using an ability to revive them.
- This ability cannot target those immune to negative mental effects
Available for: Spectre
Teleport
- This ability costs 1-action, is non-turn ending, has a 1-turn cooldown and can be used within 16 tiles.
Available for: Codex
Teleport Escape
- This ability has no cooldown and will trigger whenever damaged
- The avatar will teleport between 10-20 tiles from their original location
- This ability triggers only after an attack is complete, this means that they will not teleport away when performing attacks such as rapid fire until after it is complete
Available for: Avatar
Tongue Pull
- This ability costs 1 action, is non-turn ending, has a 1-turn cooldown and can target enemies within 3-8 tiles away.
- This ability gains +20 aim and is affected by range modifiers.
Available for: Viper
Vanishing
- This ability costs 1-action, is non-turn ending and has a 3-turn cooldown
Available for: Spectre
Wall Smash
- This ability will completely destroy any cover that the Andromedon walks through as long as it is destructible
Available for: Andromedon
War Cry
- This ability costs 1-action, is non-turn ending, has a 6-turn cooldown and affects all units within 13-tiles.
- This ability grants 10 aim, 10 will and 2 mobility. The bonus is doubled for all mutons. The effect lasts 2-turns.
Available for: Muton Centurion/Muton Elite
Chosen Perks
All Seeing
Available for: The Assassin, The Hunter, The Warlock
Anticipation
Available for: The Hunter, The Warlock
Blast Shield
Available for: The Assassin, The Hunter, The Warlock
Blood Bath (Chosen)
Available for: The Assassin
Blood Thirst (Chosen)
- The damage bonus is based on the chosen tier, gaining +1/1/2/2/3 damage per attack.
Available for: The Assassin
Enhanced Layered Armor
- The damage cap resets at the start of each turn.
- This unit can only lose 60/50/40/40 % of their max HP per turn based on difficulty.
- Damage per turn above this limit is reduced by 20/40/75/75 %.
Disabler
- Pistol attacks remove all remaining ammo, meaning that the affected unit will have to reload before being able to fire again.
Available for: The Hunter
Flashbang
Available for: The Hunter
Harbor Wave
- This ability costs 1 action, is non-turn ending and has a 3-turn cooldown.
- This ability fires in a cone up to 15 tiles which expands up to 6 tiles wide.
Available for: The Assassin
Hazmat Vest
Available for: The Assassin, The Hunter, The Warlock
Hero Slayer
Available for: The Assassin, The Hunter, The Warlock
Hit it where it hurts
Available for: The Hunter
Hunter's Grapple
- This ability is a free action and has a 3-turn cooldown.
- The Hunter can grapple to a point up to 14 tiles away.
Available for: The Hunter
Impenetrable
Available for: The Assassin
Infernal Fury
Available for: The Hunter
Instant Reaction Time
Available for: The Assassin, The Hunter, The Warlock
Mark
Available for: The Hunter, The Warlock
High Voltage
Available for: The Warlock
Mind Scorch
Available for: The Warlock
Misty Madness
Available for: The Assassin
Mountain Mist
- The assassin can throw the mountain mist up to 15 tiles and hits in a 3x3 tile radius.
- This ability has a 2-turn cooldown.
Available for: The Assassin
Moving Target
Available for: The Assassin, The Hunter, The Warlock
Parting Silk
Available for: The Assassin
Psychotic Rage
Available for: The Assassin, The Hunter, The Warlock
Spectral Army
- This ability can only be used as a Prime Reaction.
- This ability summons 1 spectral Stun Lancer for each tier the Warlock is (except for 5).
- The Spectral Stun Lancers possess the same abilities as a basic Stun Lancer
Available for: The Warlock
Spectral Zombie
- This ability can only be used as a Prime Reaction.
- This ability summons 1 spectral zombie for each tier the Warlock is (except for 5).
- The Spectral Zombie can slash at adjacent enemies or prepare themselves to self destruct.
Available for: The Warlock
Sprinter
Available for: The Assassin
Summon Followers
- Usable once per mission. Gain one use upon revival during Chosen HQ Assault
- Can only summpon followers that would normally take cover ie units such as mecs or archons cannot spawn.
- The Warlock summons 2 units for alert level 0-5
- The Warlock summons 3 units for alert level 6-11
- The Warlock summons 4 units for alert level 12-14
- The Warlock summons 5 units for alert level 15+
Available for: The Warlock
Teleport Ally
- This ability costs 1 action and is non-turn ending.
Available for: The Warlock
Toxic Nightmare
Available for: The Hunter
Tracking Shot
Available for: The Hunter
Trigger Bot
- Trigger Bot will only trigger once per turn.
- Trigger Bot can be triggered by melee attacks and area of effect attacks.
- Trigger Bot will not trigger when targeted by overwatch fire.
Available for: The Hunter
Unbreakable
Available for: The Assassin, The Hunter, The Warlock
Unholy Ascension
Available for: The Warlock
Unstoppable
Available for: The Assassin
Vanishing Wind
- This ability is a free action and has a 1-turn cooldown.
Available for: The Assassin
Warlock's Greatest Champion
- The champion gains 15 aim, 25 crit chance, 30 will, and 30 psi. The shield gained is 4/6/8/12/15 based on chosen tier.
- This ability is a free action and has a 3-turn cooldown.
- There can only be one active champion at a time. When this ability becomes available, the bonuses expire from the previous target.
Available for: The Warlock
You Cannot Hide
- While cover may no longer make you less likely to be hit, it can still be beneficial by preventing flanking bonuses.
Available for: The Hunter