Jump to content

ADVENT Stun Lancer (LWOTC)

From UFOpaedia

Back To Main Page | Back To Units Page

Long War of the Chosen Main Page

Initially developed to serve as less-than-lethal crowd control, the ADVENT Stun Lancer has been re-tasked in the face of the increasing XCOM threat as a brutal, close-quarters melee fighter.

Their high mobility and dangerous charge makes them important foes to lock down. Boasting an innate +10 Aim bonus, successful strikes with the Stun Lance can disorient, stun, or even knock a soldier unconscious!

As the campaign progresses, Advanced Stun Lancers arrive, capable of following up successful strikes with even deadlier attacks. Later still, Elite Lancers gain the ability to reposition after successful strikes, allowing for easier follow-ups.

ADVENT Stun Lancer (Rank 1)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius (tiles)
Strength
Strength
Rookie 4 0 65 0 33 0 0 12 40 125 8 75
Veteran 5 0 65 15 33 0 0 14 45 125 8 75
Commander 6 0 65 15 40 0 0 14 45 125 8 75
Legend 7 0 65 15 40 0 0 14 45 125 8 75
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
ADVENT Mag Rifle 3 1 3 -
ADVENT Stun Lance 2-4 2 - +10 Aim
Can inflict negative mental effect
Max Units in Pod = 2
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight - - - - - - - - - - - - - - - - - - - -
Follower Spawn Weight - - 1 2 4 7 7 6 4 3 2 1 1 1 - - - - - -
Abilities and Tactical Upgrades
Stun Lance
* The severity of the effect is based on the target's will. The higher the will, the less severe the effect. * This ability can inflict disorient, stun or unconscious.
Perform a dashing move to enter melee range and attack the target with the stun lance that has a chance to inflict a negative mental effect.
Center Mass
*You do one additional point of base damage with your primary weapon, pistols or a sawed-off shotgun.
You do one additional point of base damage when using guns.

16% chance of applying after completion
Cutthroat
*Your melee attacks against biological enemies ignore their armor, have a +15 critical chance, and do +2 critical damage.
Your melee attacks against biological enemies ignore their armor and have a +15 critical chance and do +2 critical damage.

67% chance of applying after completion
Infighter
*Gain 40 dodge against attacks within four tiles. *Dodge bonus also applies to melee attacks. *This ability does not provide defensive bonuses if the unit is disoriented, stunned, panicking, on fire or otherwise impaired.
Gain 40 dodge against attacks within four tiles.

50% chance of applying after completion
Lightning Reflexes
*Reaction fire shots against you have a significantly decreased chance to hit. *The first reaction shot against you during a turn is at -100 to hit; the second at -80; the third at -60; the fourth at -40, and the fifth at -20. Further reaction shots at are normal to hit chances. *This ability does not provide defensive bonuses if the unit is disoriented, stunned, panicking, on fire or otherwise impaired.
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face.

20% chance of applying after completion

Heavy Lancer (Rank 2)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius (tiles)
Strength
Strength
Rookie 6 0 65 0 33 5 0 13 60 125 8 85
Veteran 7 1 70 15 33 5 10 14 65 125 8 85
Commander 8 1 70 15 40 5 10 15 65 125 8 85
Legend 10 1 70 15 40 5 10 15 65 125 8 85
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
ADVENT Mag Rifle 4-5 2 3 -
ADVENT Stun Lance 4-7 2 - +10 Aim
Can inflict negative mental effect
Max Units in Pod = 2
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight - - - - - - - - - - - - - - - - - - - -
Follower Spawn Weight - - - - - - - - 2 4 5 6 7 6 4 2 2 1 1 1
Abilities and Tactical Upgrades
Stun Lance
* The severity of the effect is based on the target's will. The higher the will, the less severe the effect. * This ability can inflict disorient, stun or unconscious.
Perform a dashing move to enter melee range and attack the target with the stun lance that has a chance to inflict a negative mental effect.
Coup de Grâce
*Coup de Grâce grants +50 aim, +50 critical chance and +2 damage against stunned and panicking enemies. *The bonuses are halved against disoriented enemies. *For Shinobis and Gunners, this perk is applied to their secondary weapon.
Bonus to hit, damage, and critical chance with your weapon against a disoriented, stunned or panicking enemy.
Center Mass
*You do one additional point of base damage with your primary weapon, pistols or a sawed-off shotgun.
You do one additional point of base damage when using guns.

16% chance of applying after completion
Cutthroat
*Your melee attacks against biological enemies ignore their armor, have a +15 critical chance, and do +2 critical damage.
Your melee attacks against biological enemies ignore their armor and have a +15 critical chance and do +2 critical damage.

67% chance of applying after completion
Infighter
*Gain 40 dodge against attacks within four tiles. *Dodge bonus also applies to melee attacks. *This ability does not provide defensive bonuses if the unit is disoriented, stunned, panicking, on fire or otherwise impaired.
Gain 40 dodge against attacks within four tiles.

50% chance of applying after completion
Lightning Reflexes
*Reaction fire shots against you have a significantly decreased chance to hit. *The first reaction shot against you during a turn is at -100 to hit; the second at -80; the third at -60; the fourth at -40, and the fifth at -20. Further reaction shots at are normal to hit chances. *This ability does not provide defensive bonuses if the unit is disoriented, stunned, panicking, on fire or otherwise impaired.
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face.

20% chance of applying after completion

Elite Lancer (Rank 3)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius (tiles)
Strength
Strength
Rookie 10 1 75 0 33 10 10 14 80 125 8 95
Veteran 12 1 75 15 33 10 15 14 85 125 8 95
Commander 18 1 75 15 40 10 15 15 85 125 8 95
Legend 20 1 75 15 40 10 15 15 85 125 8 95
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
ADVENT Mag Rifle 6 3 3 -
ADVENT Stun Lance 6-10 4 - +10 Aim
Can inflict negative mental effect
Max Units in Pod = 2
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight - - - - - - - - - - - - - - - - - - - -
Follower Spawn Weight - - - - - - - - - - - - - - 2 4 6 7 7 7
Abilities and Tactical Upgrades
Stun Lance
* The severity of the effect is based on the target's will. The higher the will, the less severe the effect. * This ability can inflict disorient, stun or unconscious.
Perform a dashing move to enter melee range and attack the target with the stun lance that has a chance to inflict a negative mental effect.
Coup de Grâce
*Coup de Grâce grants +50 aim, +50 critical chance and +2 damage against stunned and panicking enemies. *The bonuses are halved against disoriented enemies. *For Shinobis and Gunners, this perk is applied to their secondary weapon.
Bonus to hit, damage, and critical chance with your weapon against a disoriented, stunned or panicking enemy.
Whirlwind
*A soldier can only gain one move per turn with this ability.
If you hit with a melee attack during your turn, gain a bonus move.
Center Mass
*You do one additional point of base damage with your primary weapon, pistols or a sawed-off shotgun.
You do one additional point of base damage when using guns.

16% chance of applying after completion
Aggression
*Gain +5 critical chance for each enemy you can see, up to a maximum of 30. *Units visible at squadsight ranges do confer bonus.
Gain +5 critical chance for each enemy you can see, up to a maximum of 30.

20% chance of applying after completion
Cutthroat
*Your melee attacks against biological enemies ignore their armor, have a +15 critical chance, and do +2 critical damage.
Your melee attacks against biological enemies ignore their armor and have a +15 critical chance and do +2 critical damage.

67% chance of applying after completion
Infighter
*Gain 40 dodge against attacks within four tiles. *Dodge bonus also applies to melee attacks. *This ability does not provide defensive bonuses if the unit is disoriented, stunned, panicking, on fire or otherwise impaired.
Gain 40 dodge against attacks within four tiles.

50% chance of applying after completion
Lightning Reflexes
*Reaction fire shots against you have a significantly decreased chance to hit. *The first reaction shot against you during a turn is at -100 to hit; the second at -80; the third at -60; the fourth at -40, and the fifth at -20. Further reaction shots at are normal to hit chances. *This ability does not provide defensive bonuses if the unit is disoriented, stunned, panicking, on fire or otherwise impaired.
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face.

20% chance of applying after completion

Tips

  • The precise effect of a Stun Lance strike is dependent on a stat check, comparing the Stun Lancer's Strength against their target's Will.
  • Stun Lancers are very aggressive units and will always attempt to close in in order to attack. It's generally best to disable their Stun Lance via effects such as disorientation, or failing that, simply avoid it by being outside their movement range.
  • Stun Lancers will tend to target relatively healthy opponents. However, it is unwise to rely on this to bait attacks onto a more desirable target, as they are still fairly unpredictable.