ADVENT MEC (LWOTC)
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The ADVENT MEC is the standard ADVENT mechanized combat unit, equipped with heavy weaponry that can shred armor and deal high damage. Its micro missile launcher functions as light artillery, bombarding our troops. These explosions are equivalent to standard frag grenades.
The MEC's cannon enables it to suppress our forces, pinning soldiers in place and limiting their actions. Although MECs cannot take cover and are therefore easier to hit, they compensate with significant armor and surprising mobility, allowing them to scale buildings for threatening flanks.
Advent MEC (Rank 1)
| Weapon | Damage |
Crit Damage |
Clip Size |
Other |
|---|---|---|---|---|
| Advent MAG Cannon | 4 - 7 | 2 | 3 | Shred: 1 |
| Micro Missile | 2 - 5 | - | 1 | Range: 20 Radius: 2.5 Shred: 1 Env Dmg: 10 |
| Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
| Leader Spawn Weight | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
| Follower Spawn Weight | 0 | 0 | 0 | 0 | 2 | 3 | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | 3 | 0 | 0 | 0 | 0 | 0 | |||
Target an area with an explosive missile attack to deal explosive damage and deals low environmental damage. |
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposing a -25 penalty to the target's aim. Also adds an additional -15 aim debuff for the turn that is not cleared with the suppression. |
Allows leaping up to higher elevations without the need to climb. |
The mechanical frame grants immunity to fire and poison. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Incoming melee damage is reduced by 3. 100% chance of applying after completion |
After taking damage, gain 2 armor through the end of the turn. 20% chance of applying after completion |
Advent Heavy MEC (Rank 2)
| Weapon | Damage |
Crit Damage |
Clip Size |
Other |
|---|---|---|---|---|
| Advent MAG Cannon | 5 - 10 | 4 | 3 | Shred: 2 |
| Micro Missile | 3 - 6 | - | 2 | Range: 20 Radius: 2.5 Shred: 1 Env Dmg: 10 |
| Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
| Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | |||
| Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 4 | 5 | 5 | 6 | 7 | 7 | 7 | 7 | 6 | |||
Target an area with an explosive missile attack to deal explosive damage and deals low environmental damage. |
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposing a -25 penalty to the target's aim. Also adds an additional -15 aim debuff for the turn that is not cleared with the suppression. |
Allows leaping up to higher elevations without the need to climb. |
The mechanical frame grants immunity to fire and poison. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Incoming melee damage is reduced by 3. 100% chance of applying after completion |
After taking damage, gain 2 armor through the end of the turn. 20% chance of applying after completion |
Superheavy MEC (Rank 3)
| Weapon | Damage |
Crit Damage |
Clip Size |
Other |
|---|---|---|---|---|
| Advent MAG Cannon | 5 - 10 | 4 | 3 | Shred: 2 Pierce: 1 |
| Micro Missile | 3 - 8 | - | 2 | Range: 20 Radius: 2.5 Shred: 1 Pierce: 1 Env Dmg: 10 |
| Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
| Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 2 | 2 | |||
| Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 4 | |||
Target an area with an explosive missile attack to deal explosive damage and deals low environmental damage. |
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposing a -25 penalty to the target's aim. Also adds an additional -15 aim debuff for the turn that is not cleared with the suppression. |
Allows leaping up to higher elevations without the need to climb. |
The mechanical frame grants immunity to fire and poison. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Incoming melee damage is reduced by 3. 100% chance of applying after completion |
After taking damage, gain 2 armor through the end of the turn. |
Tips
- Like most mechanical enemies, they do not have much defense making them easier targets but are more durable by having generally more HP and armor than bio enemies. It is recommended to have some sort of shredding or piercing to more easily deal with these targets.
- Like most units with AOE moves, you ideally want to spread your soldiers out in order to greatly dissuade them from ever using them although higher level MECs may still use their missiles on a single target instead of waiting for a more opportune moment.
- Tier 2+ MECs will generally use their scamper move to overwatch instead of repositioning if they see any valid targets. It is important to have some way of addressing overwatch to mitigate this action or to engage them out of their sight.
