EXALT Laser Rifle (EU2012): Difference between revisions
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|costs=N/A | |costs=N/A | ||
|base damage=4-6 | |base damage=4-6 | ||
|critical damage= | |critical damage=7 or 9 | ||
|critical chance=10% | |critical chance=10% | ||
|range= Medium | |range= Medium | ||
|abilities=None | |abilities=None | ||
}} | }} | ||
* EXALT's equivalent of the [[Laser Rifle (EU2012)|Laser Rifle]]. | |||
* While the listed Critical Damage (on the EW DLC) is 8-10, the actual values are either 7 (33% of the shots) or 9 (66%) due to a game bug. | |||
* Can be sold at the [[Grey Market (EU2012)|Grey Market]] for §2 each. | * Can be sold at the [[Grey Market (EU2012)|Grey Market]] for §2 each. | ||
<br clear="all"> | <br clear="all"> | ||
Latest revision as of 03:09, 31 January 2014
| Description |
|
EXALT clearly derived laser technology from alien sources just as XCOM did, resulting in a similar base rifle application EXALT's version of the Laser Rifle fills a combat role similar to that of the one XCOM can develop, but maintenance and power management require us to research the appropriate laser technology before we can use them. Council nations may be interested in them to jump-start their own weapons programs as well. |
Source: XCOM: Enemy Within DLC
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Notes
| Research Required | N/A |
| Base Costs | N/A |
| Base Damage | 4-6 |
| Critical Damage | 7 or 9 |
| Critical Chance | 10% |
| Range | Medium |
| Abilities | None |
- EXALT's equivalent of the Laser Rifle.
- While the listed Critical Damage (on the EW DLC) is 8-10, the actual values are either 7 (33% of the shots) or 9 (66%) due to a game bug.
- Can be sold at the Grey Market for §2 each.
