S.C.O.P.E. (EU2012): Difference between revisions
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{{Ref Open | title = Description }} | |||
[[File:S.C.O.P.E. (EU2012).png|100px|right|S.C.O.P.E.]] | |||
When equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase to our soldier's aim. | |||
* Provides an Aim bonus of 10 to the user | |||
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | |||
== | ==Notes== | ||
{{ | {{Item Data Box (EU2012) | ||
|requires=[[Weapon Fragments (EU2012)|Weapon Fragments]] | |||
|costs=§20<br>5 Engineers | |||
|abilities/stats=+10 Aim | |||
}} | |||
* Can be upgraded to give a +10 Critical chance through the Foundry's [[Foundry (EU2012)#S.C.O.P.E. Upgrade|S.C.O.P.E Upgrade]] project. The upgrade isn't displayed on the detailed info screen but it's there. | |||
* Extends the effective range of [[Shotgun (EU2012)|Shotgun]]-wielding soldiers by mitigating the weapon's range penalty. | |||
* Confers a significant aim boost when paired with a [[Light Plasma Rifle (EU2012)|Light Plasma Rifle]] (+20 Aim). | |||
** Even a rookie with a Light Plasma Rifle and S.C.O.P.E. will have trouble missing. | |||
* ''' | * Quintessential on '''Squadsight''' [[Sniper (EU2012)|Snipers]] (preferably with an advanced weapon). Makes them more lethal at range over other options. | ||
* [[Aim (EU2012)|Aim]] and Crit bonus from S.C.O.P.E. doesn't stack with pistol upgrades. | |||
* | |||
{{ | ==See Also== | ||
{{Equipment (EU2012)}} | |||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Equipment (EU2012)]] | |||
Latest revision as of 09:53, 26 March 2025
Notes
| Research Required | Weapon Fragments |
| Base Costs | §20 5 Engineers |
| Abilities/Stats | +10 Aim |
- Can be upgraded to give a +10 Critical chance through the Foundry's S.C.O.P.E Upgrade project. The upgrade isn't displayed on the detailed info screen but it's there.
- Extends the effective range of Shotgun-wielding soldiers by mitigating the weapon's range penalty.
- Confers a significant aim boost when paired with a Light Plasma Rifle (+20 Aim).
- Even a rookie with a Light Plasma Rifle and S.C.O.P.E. will have trouble missing.
- Quintessential on Squadsight Snipers (preferably with an advanced weapon). Makes them more lethal at range over other options.
- Aim and Crit bonus from S.C.O.P.E. doesn't stack with pistol upgrades.
