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''When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim.''
{{Ref Open | title = Description }}
[[File:S.C.O.P.E. (EU2012).png|100px|right|S.C.O.P.E.]]
When equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase to our soldier's aim.
* Provides an Aim bonus of 10 to the user
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}


== Stats ==
==Notes==  
{{Ref Open | title=S.C.O.P.E.}}
{{Item Data Box (EU2012)
[[File:SCOPE_(EU2012).png|right]]
|requires=[[Weapon Fragments (EU2012)|Weapon Fragments]]
* '''Required research:''' [[Research (EU2012)#Projects|Weapon Fragments]]
|costs=§20<br>5 Engineers
* '''Cost:''' §20, 5 Engineers
|abilities/stats=+10 Aim
* '''Aim Bonus:''' +10
}}
* '''Equipped in:''' Item slot
* '''Source''': [[Engineering (EU2012)| Engineering]]
{{Ref Close | source=XCOM: Enemy Unknown (2012)}}


==Upgrades==
* Can be upgraded to give a +10 Critical chance through the Foundry's [[Foundry (EU2012)#S.C.O.P.E. Upgrade|S.C.O.P.E Upgrade]] project. The upgrade isn't displayed on the detailed info screen but it's there.
''The portable targeting module called <nowiki>'S.C.O.P.E.'</nowiki> could be upgraded to highlight sensitive points onthe enemy targets. We beleive that the chance of critical shots would increase accordingly.''
* Extends the effective range of [[Shotgun (EU2012)|Shotgun]]-wielding soldiers by mitigating the weapon's range penalty.
{{Ref Open| title=S.C.O.P.E. Upgrade}}
* Confers a significant aim boost when paired with a [[Light Plasma Rifle (EU2012)|Light Plasma Rifle]] (+20 Aim).
* '''Required research:'''
** Even a rookie with a Light Plasma Rifle and S.C.O.P.E. will have trouble missing.
* '''Crit Bonus:''' +10
* Quintessential on '''Squadsight''' [[Sniper (EU2012)|Snipers]] (preferably with an advanced weapon). Makes them more lethal at range over other options.
* '''Cost:''' §75, 15x [[Weapon Fragments (EU2012)| Weapon Fragments]], 10 Engineers
* [[Aim (EU2012)|Aim]] and Crit bonus from S.C.O.P.E. doesn't stack with pistol upgrades.
* '''Source:''' [[Foundry (EU2012) | The Foundry]]
 
{{Ref Close | source=XCOM: Enemy Unknown (2012)}}
==See Also==
{{Equipment (EU2012)}}


==Tips & Tricks == 
[[Category: Enemy Unknown (2012)]]
[[Category: Enemy Unknown (2012)]]
* S.C.O.P.E.s can be very useful on shotgun-wielding soldiers, extending their range by negating some of the range drop-off.
[[Category: Equipment (EU2012)]]
* Pair this with a Light Plasma Rifle to get nearly guaranteed hits (+20 Aim)
* S.C.O.P.E.s can be excellent on Squad Sight Snipers.  The aim bonus helps them remain accurate against enemies with defensive bonuses or who are in cover, the additional crit chance makes their shots more lethal, and they should ideally be fighting from out of range of other equipment options.
* Crit bonus S.C.O.P.E. Upgrade don't show up in detailed info, but it's there.
* Aim and Crit bonus from S.C.O.P.E. don't stack with pistol upgrades.

Latest revision as of 09:53, 26 March 2025

Description
S.C.O.P.E.
S.C.O.P.E.

When equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase to our soldier's aim.

  • Provides an Aim bonus of 10 to the user
Source: XCOM: Enemy Unknown (2012)

Notes

Research Required Weapon Fragments
Base Costs §20
5 Engineers
Abilities/Stats +10 Aim


  • Can be upgraded to give a +10 Critical chance through the Foundry's S.C.O.P.E Upgrade project. The upgrade isn't displayed on the detailed info screen but it's there.
  • Extends the effective range of Shotgun-wielding soldiers by mitigating the weapon's range penalty.
  • Confers a significant aim boost when paired with a Light Plasma Rifle (+20 Aim).
    • Even a rookie with a Light Plasma Rifle and S.C.O.P.E. will have trouble missing.
  • Quintessential on Squadsight Snipers (preferably with an advanced weapon). Makes them more lethal at range over other options.
  • Aim and Crit bonus from S.C.O.P.E. doesn't stack with pistol upgrades.

See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant