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== Stats ==
{{Ref Open | title = Description }}
{{Ref Open | title=S.C.O.P.E.}}
[[File:S.C.O.P.E. (EU2012).png|100px|right|S.C.O.P.E.]]
[[File:SCOPE_(EU2012).png|right]]
When equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase to our soldier's aim.
* '''Required research:''' [[Research (EU2012)#Projects|Weapon Fragments]]
* Provides an Aim bonus of 10 to the user
* '''Cost:''' §12 (Normal) / §20 (Classic), 5 Engineers
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
* '''Aim Bonus:''' +10
* '''Equipped in:''' Item slot


* '''Source''': [[Engineering (EU2012)| Engineering]]
==Notes==
''When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim.''
{{Item Data Box (EU2012)
{{Ref Close | source=XCOM: Enemy Unknown (2012)}}
|requires=[[Weapon Fragments (EU2012)|Weapon Fragments]]
|costs=§20<br>5 Engineers
|abilities/stats=+10 Aim
}}


* Can be upgraded to give a +10 Critical chance through the Foundry's [[Foundry (EU2012)#S.C.O.P.E. Upgrade|S.C.O.P.E Upgrade]] project. The upgrade isn't displayed on the detailed info screen but it's there.
* Extends the effective range of [[Shotgun (EU2012)|Shotgun]]-wielding soldiers by mitigating the weapon's range penalty.
* Confers a significant aim boost when paired with a [[Light Plasma Rifle (EU2012)|Light Plasma Rifle]] (+20 Aim).
** Even a rookie with a Light Plasma Rifle and S.C.O.P.E. will have trouble missing.
* Quintessential on '''Squadsight''' [[Sniper (EU2012)|Snipers]] (preferably with an advanced weapon). Makes them more lethal at range over other options.
* [[Aim (EU2012)|Aim]] and Crit bonus from S.C.O.P.E. doesn't stack with pistol upgrades.


==Upgrades==
==See Also==
{{Ref Open| title=S.C.O.P.E. Upgrade}}
{{Equipment (EU2012)}}
* '''Required research:'''
* '''Crit Bonus:'''
* '''Cost:''' §75, 15x [[Weapon Fragments (EU2012)| Weapon Fragments]], 10 Engineers
* '''Source:''' [[Foundry (EU2012) | The Foundry]]
 
''The portable targeting module called <nowiki>'S.C.O.P.E.'</nowiki> could be upgraded to highlight sensitive points onthe enemy targets. We beleive that the chance of critical shots would increase accordingly.''
{{Ref Close | source=XCOM: Enemy Unknown (2012)}}
 
==Tips & Tricks == 


[[Category: Enemy Unknown (2012)]]
[[Category: Enemy Unknown (2012)]]
* Getting a SCOPE on each of your soldiers is essential after it first becomes available. At this point (since you're early in the game), the base aim stat for your troops will be low enough that the +10 aim bonus is going to make a huge difference to their ability to hit.
[[Category: Equipment (EU2012)]]
* Don't bother putting this on shotgun-using assaults.
* Pair this with a Light Plasma Rifle to get nearly guaranteed hits (+20 Aim)
* Once snipers hit Colonel rank, their base aim will have reached 105, so you can pull off the SCOPE and replace it with Chitin Plating for an HP boost.

Latest revision as of 09:53, 26 March 2025

Description
S.C.O.P.E.
S.C.O.P.E.

When equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase to our soldier's aim.

  • Provides an Aim bonus of 10 to the user
Source: XCOM: Enemy Unknown (2012)

Notes

Research Required Weapon Fragments
Base Costs §20
5 Engineers
Abilities/Stats +10 Aim


  • Can be upgraded to give a +10 Critical chance through the Foundry's S.C.O.P.E Upgrade project. The upgrade isn't displayed on the detailed info screen but it's there.
  • Extends the effective range of Shotgun-wielding soldiers by mitigating the weapon's range penalty.
  • Confers a significant aim boost when paired with a Light Plasma Rifle (+20 Aim).
    • Even a rookie with a Light Plasma Rifle and S.C.O.P.E. will have trouble missing.
  • Quintessential on Squadsight Snipers (preferably with an advanced weapon). Makes them more lethal at range over other options.
  • Aim and Crit bonus from S.C.O.P.E. doesn't stack with pistol upgrades.

See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant