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S.C.O.P.E.
{{Ref Open | title = Description }}
* Cost: §12, 5 Engineers
[[File:S.C.O.P.E. (EU2012).png|100px|right|S.C.O.P.E.]]
* ''When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim.''
When equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase to our soldier's aim.
* Provides an Aim bonus of 10 to the user
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}


==Notes==
{{Item Data Box (EU2012)
|requires=[[Weapon Fragments (EU2012)|Weapon Fragments]]
|costs=§20<br>5 Engineers
|abilities/stats=+10 Aim
}}


Equipped in Item slot.
* Can be upgraded to give a +10 Critical chance through the Foundry's [[Foundry (EU2012)#S.C.O.P.E. Upgrade|S.C.O.P.E Upgrade]] project. The upgrade isn't displayed on the detailed info screen but it's there.
* Extends the effective range of [[Shotgun (EU2012)|Shotgun]]-wielding soldiers by mitigating the weapon's range penalty.
* Confers a significant aim boost when paired with a [[Light Plasma Rifle (EU2012)|Light Plasma Rifle]] (+20 Aim).
** Even a rookie with a Light Plasma Rifle and S.C.O.P.E. will have trouble missing.
* Quintessential on '''Squadsight''' [[Sniper (EU2012)|Snipers]] (preferably with an advanced weapon). Makes them more lethal at range over other options.
* [[Aim (EU2012)|Aim]] and Crit bonus from S.C.O.P.E. doesn't stack with pistol upgrades.


+10 Aim {needs confirmation}
==See Also==
 
{{Equipment (EU2012)}}
Required Research: [[Weapon Fragments (EU2012)|Weapon Fragments]]


[[Category: Enemy Unknown (2012)]]
[[Category: Enemy Unknown (2012)]]
[[Category: Equipment (EU2012)]]

Latest revision as of 09:53, 26 March 2025

Description
S.C.O.P.E.
S.C.O.P.E.

When equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase to our soldier's aim.

  • Provides an Aim bonus of 10 to the user
Source: XCOM: Enemy Unknown (2012)

Notes

Research Required Weapon Fragments
Base Costs §20
5 Engineers
Abilities/Stats +10 Aim


  • Can be upgraded to give a +10 Critical chance through the Foundry's S.C.O.P.E Upgrade project. The upgrade isn't displayed on the detailed info screen but it's there.
  • Extends the effective range of Shotgun-wielding soldiers by mitigating the weapon's range penalty.
  • Confers a significant aim boost when paired with a Light Plasma Rifle (+20 Aim).
    • Even a rookie with a Light Plasma Rifle and S.C.O.P.E. will have trouble missing.
  • Quintessential on Squadsight Snipers (preferably with an advanced weapon). Makes them more lethal at range over other options.
  • Aim and Crit bonus from S.C.O.P.E. doesn't stack with pistol upgrades.

See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant