Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main Page
Community portal
Recent changes
Help
Games
UFO: Enemy Unknown
Terror From The Deep
Apocalypse
Enemy Unknown
The Bureau
XCOM 2
Chimera Squad
Spiritual Successors
UFO: Aftermath
Xenonauts
Phoenix Point
Terra Invicta
Fan Projects
Forums
Ufopaedia forum
2K's XCOM forums
Reddit X-COM
Discord XCOM
Other Forums
Languages
Español (Spanish)
Русский (Russian)
Français (French)
한국어 (Korean)
UFOpaedia
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Template
:
SMGs (LW2)
Template
Discussion
English
Read
View source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
View source
View history
General
What links here
Related changes
Special pages
Printable version
Permanent link
Page information
Appearance
move to sidebar
hide
From UFOpaedia
Revision as of 19:55, 4 September 2020 by
Solymr
(
talk
|
contribs
)
(
diff
)
← Older revision
| Latest revision (diff) | Newer revision → (diff)
Name
Damage
Crit Damage
Clip Size
Sound Range
Special properties
Prerequisites
Cost
Black Market Value
Supplies
Alloys
Elerium Crystals
Elerium Cores
SMG
2-4
+1
2
28
+3 Mobility
-12.5% Detection Radius
XCOM starts with an unlimited supply
Laser Stengun
3-6
+2
2
30
+3 Mobility
-12.5% Detection Radius
+5 Aim
Laser Weapons
20
1
1
-
10
Stuttermag
4-7
+2
2
28
+3 Mobility
-12.5% Detection Radius
Magnetic Weapons
30
2
2
-
20
Subcoiler
5-9
+3
2
28
+3 Mobility
-12.5% Detection Radius
Ignores 1 Armor
Coilguns
55
3
5
-
25
Scramgun
6-11
+4
2
28
+3 Mobility
-12.5% Detection Radius
Inflicts Rupture (1 damage)
Plasma Rifle
65
4
5
1
30
Category
:
Templates (LW2)