| Name |
 Damage |
 Crit Damage |
 Clip Size |
 Sound Range |
Special properties
|
 Prerequisites |
Cost |
 Black Market Value
|
 Supplies |
 Alloys |
 Elerium Crystals |
 Elerium Cores
|
 SMG
|
2-4 |
+1 |
2 |
28 |
+3 Mobility -12.5% Detection Radius
|
XCOM starts with an unlimited supply
|
 Laser Stengun
|
3-6 |
+2 |
2 |
30 |
+3 Mobility -12.5% Detection Radius +5 Aim
|
Laser Weapons |
20 |
1 |
1 |
- |
10
|
 Stuttermag
|
4-7 |
+2 |
2 |
28 |
+3 Mobility -12.5% Detection Radius
|
Magnetic Weapons |
30 |
2 |
2 |
- |
20
|
 Subcoiler
|
5-9 |
+3 |
2 |
28 |
+3 Mobility -12.5% Detection Radius Ignores 1 Armor
|
Coilguns |
55 |
3 |
5 |
- |
25
|
 Scramgun
|
6-11 |
+4 |
2 |
28 |
+3 Mobility -12.5% Detection Radius Inflicts Rupture (1 damage)
|
Plasma Rifle |
65 |
4 |
5 |
1 |
30
|