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UFO Incursions (Apocalypse)

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Revision as of 10:45, 12 July 2020 by Magic9mushroom (talk | contribs) (mentioned end of UFO production)

This page lists the various nuts and bolts of how the game decides which Alien Craft come out of the Dimension Gates and what they do once in Mega-Primus.

Unlike in UFO: Enemy Unknown and X-Com: Terror From the Deep, the Aliens in X-COM: Apocalypse do not have infinite reserves of craft. Rather, the pool of craft in the Alien Dimension is tracked, with new UFOs being constructed every Monday (up to a limit) and X-COM interceptions removing craft from the pool.

Every time an alien mission is scheduled, the game rolls randomly on a table to decide what act they will attempt to perform. This table changes every week. Then, once an act has been selected, the specific UFO makeup of the incursion is chosen deterministically from tables for each possible act depending on what craft are available in the Alien Dimension pool; as reproduced here, the tables increase in priority downward, so the aliens will always use the highest-numbered fleet possible for the chosen mission.

Some UFOs on the Infiltration and Overspawn Drop tables are listed as "Bombing" craft. These craft will bomb a building, as though on an Air Raid mission.

Destroying the Control Chamber building permanently halts the production of alien craft. It also triggers a special incursion not found on these tables - the next time an alien mission is scheduled, all remaining UFOs (except Probes) will swarm out of the Dimension Gates and start tearing down Mega-Primus as though on a very large Air Raid mission. This final battle is typically referred to as "the Apocalypse mission".

UFO Production

Week Alien Probe Alien Scout Ship Alien Transporter Alien Fast-Attack Ship Alien Destroyer Alien Assault Ship Alien Bomber Alien Escort Ship Alien Battleship Alien Mothership
1 9 9
2 2 4 3 2
3 2 4 2 2 3
4 1 2 1 1 2 2
5 1 1 1 1 2
6 1 1 1 1 1
7 1 1 1 1 1
8 1 1 1 1 1
9 1 1
10 1 1
11 1 1 1 1
12 1 1
13 1 1 1
14 1 1
15 1
16+ 1 1 1 1
Maximum 15 15 6 6 6 6 6 6 4 2

Mission Chance

Week Infiltration Base Assault Air Raid Overspawn Drop
1-3 100% 0% 0% 0%
4 90% 0% 10% 0%
5-6 80% 10% 10% 0%
7 70% 10% 10% 10%*
8 50% 20% 10% 20%
9-11 40% 20% 20% 20%
12 30% 30% 20% 20%
13 30% 20% 30% 20%
14 40% 20% 20% 20%
15-18 30% 20% 20% 30%
19 20% 20% 30% 30%
20+ 10% 40% 20% 30%

*An Overspawn drop in Week 7 can't actually happen, as there are guaranteed to be no Motherships available (none have spawned yet).

Infiltration Fleets

Mission Primary Escort Bombing Week
11
21
32
42
52
64
73
8*4
93
103
114
124
135
148
158
16*7
17**7
187
198
208


*These fleets will never appear, as the ships required will also fulfil a higher-priority fleet.

**This fleet can appear as long as the aliens have at least one Battleship and one Escort Ship (though two Battleships will still appear in Mega-Primus). This is the result of a bug in the spawn routine; instead of checking whether there are two Battleships, it checks whether there is one Battleship twice.

Base Assault Fleets

Mission Primary Escort Week
15
25
3 5
45
55
65
75
85
97
108


  • Subversion fleets can appear from Week 5 onwards.

Air Raid Fleets

Mission Primary Escort Week
14
24
35
44
55
66
77
89
99
108


  • Attack fleets appear from Week 4 onwards.

Overspawn Drop Fleets

Mission Primary Escort Bombing Week
18
28
38
48
511


  • Overspawn drops can appear from Week 8 onwards.
  • A fleet with two Motherships is guaranteed to be on an Overspawn Drop mission.

See Also