Chrysalis (Apocalypse)
| Chrysalis | ||
|---|---|---|
| Time Units | 30-34 | |
| Health | 86-99 | |
| Stamina | 40-46 | |
| Reactions | 5 | |
| Strength | 5 | |
| Bravery | 0 | |
| Psi Energy | 0 | |
| Psi Attack | 0 | |
| Psi Defense | 100 | |
| Accuracy | 100 | |
| Hidden Attributes | ||
| Head Armor | 12-19 | |
| Torso Armor | 12-19 | |
| Arm Armor | 12-19 | |
| Leg Armor | 12-19 | |
| Score | 3 | |
| Size X | 20 | |
| Size Y | 10 | |
| Other information | ||
| Damage Modifier Group | Chrysalis | |
| Inventory | no | |
| Innate Weapon | none | |
| Unique Attributes | immobile | |
The Chrysalis is the form taken on by a matured (and fed) Hyperworm, and is the pupal stage of the Multiworm life cycle. From here, depending on the information fed to it, it will grow into a Brainsucker, Anthropod, Spitter or Popper.
Chrysalides can be found aboard Transporters and Assault Ships. They will not be deployed as part of any infiltration force nor will they be encountered in the alien dimension.
Despite being immobile in Battlescape, Chrysalides are capable of moving from one Mega-Primus building to another. The presence of a Chrysalis will not cause an Organization's infiltration meter to rise, though this will of course change once the Chrysalis grows into another alien. Note that a building investigation will fail to find anything if the only present aliens are Chrysalides and/or Multiworm Eggs.
Tactical Notes
Chrysalides are immobile and defenseless. They pose no threat whatsoever to X-COM agents. Intact Chrysalides will be automatically collected at the end of a successful mission.
Unless ordered to hold their fire, X-COM agents will automatically fire at Chrysalides like they would at any other alien. This can potentially waste ammunition, and stray shots may damage the building they're in (angering the owning Organization), or even hit other X-COM agents in the vicinity. On the other hand, Chrysalides provide a safe way for agents to improve their stats. Furthermore, if X-COM decides to retreat from a mission, it is prudent to destroy any Chrysalides within reach before doing so, to prevent them from evolving into more dangerous aliens.
See Also
| X-Com: | Agents • Technical Personnel |
| Aliens |
Brainsucker • Multiworm Egg • Multiworm • Hyperworm • Chrysalis • Anthropod • Spitter • Popper • Skeletoid • Micronoid Aggregate • Megaspawn • Psimorph • Queenspawn • Overspawn • |
| Population | Police • Cultist • Gangsters • Building Security • Corporate Hood • Civilians |
| Others | Sectoid |
| Reference | Attributes Of All Units |

