Cyclops (Piratez)
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Bootypedia
| Cyclops |
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Status: SERVANT RACE "The Cyclops we have caught is just as dumb as it is strong. Engaging in small talk has proven as productive as one would expect. They just aren't really talkative, and attempts to make them more so failed - turns out, they're unable to feel pain, which could in part explain their huge endurance to damage. The poor sods are unable to feel much pleasure, either - we have checked. All these creatures seem to communicate is their dog-like subservience to the Star Gods." "With a heavily armored shell and a sponge-like, dense body, this creature is basically a walking sandbag. Their gaze weapon isn't very strong but quickly strips armor away. The best tactic to deal with the Cyclops seems to be avoiding them, since beside their toughness, they have little to show combat-wise."
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Source: Piratez Bootypedia
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Inventory
Cyclops Gaze: Snap, 300% accuracy, 38% TUs, Special 27 - 1.5x armour damage, 6x morale damage, 1x Reaction Disrupt, 2x Pain
Associated Research
Leads to: Converted Cyclops
Raw Ruleset Data
type: STR_CYCLOPS_SOLDIER
race: STR_SG_SERVITOR
rank: STR_LIVE_TERRORIST
stats:
tu: 32
stamina: 100
health: 150
bravery: 100
reactions: 60
firing: 30
throwing: 30
strength: 70
psiStrength: 80
psiSkill: 0
melee: 25
armor: CYCLOPS_ARMOR
standHeight: 22
kneelHeight: 14
value: 18
deathSound: 10
energyRecovery: 50
intelligence: 1
aggression: 2
livingWeapon: true
sniper: 30
spotter: 2
builtInWeapons:
- CYCLOPS_GAZE
type: CYCLOPS_ARMOR
spriteSheet: CYCLOPS.PCK
spriteInv: MAN_71
corpseBattle:
- STR_CYCLOPS_CORPSE_BATTLE
corpseGeo: STR_CYCLOPS_CORPSE
allowInv: false
visibilityAtDark: 20
frontArmor: 26
sideArmor: 24
rearArmor: 22
underArmor: 20
personalLight: 5
bleedImmune: true
ignoresMeleeThreat: true
meleeDodge:
flatHundred: 0.2
meleeDodgeBackPenalty: 0.25
recovery:
morale:
moraleCurrent: -0.2
bravery: 0.2
stun:
healthCurrent: 0.1
damageModifier:
- 0.3
- 0.5
- 0.6
- 0.5
- 0.5
- 0.3
- 0.5
- 0.4
- 0.5
- 1.0
- 0.5
- 1.0
- 0.7
- 0.2
- 1.2
- 0.5
loftempsSet: [ 4 ]
