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Quick Reference Guide

Weight Ammunition Damage
Weapon Type Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
Assault Cannon Cannons 21 24 3x2 Snap - 50% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.65*Firing Cannonball 1 Concussive 80 None Inflicts 0.5*Dmg to Stun,
Reload Costs 25 TUs
Assault Cannon Cannons 21 24 - - - Explosive Cannonball 1 Concussive 60 None AoE Radius (5), Inflicts 0.5*Dmg to Stun
Assault Cannon Cannons 21 24 - - - Incendiary Cannonball 1 Concussive 40 None AoE Radius (6), Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale
Assault Cannon Cannons 21 24 - - - Superconductive Cannonball 1 Concussive 78 None AoE Radius (7), Uses Plasma Resistance, Inflicts 2.0*Dmg to Stun, 0.5*Dmg to Items
Assault Cannon Cannons 21 24 - Hit - 20 TUs, 14 Energy Hit - 0.7*(50+0.5*Melee) Gun Butt - Stun 25 Damage+0.7*Strength Inflicts 0.5*Dmg to Health
Auto-Cannon Cannons 36 45 3x2 Snap - 32% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.6*Firing
Auto - 0.35*Firing
AC-AP Ammo 12 Piercing 70 None Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Increased Accurate Snap Range (20), Increased Accurate Auto Range (20), Reload Costs 25 TUs
Auto-Cannon Cannons 36 45 - - - AC-HE Ammo 12 Concussive 62 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
Auto-Cannon Cannons 36 45 - - - AC-Gas Ammo 12 Choking 50 None AoE Radius (4), Inflicts 5-10 Damage * Target's Resistance, Inflicts 2.0*Dmg to Health, 0.4*Dmg to Stun, 4.0*Dmg to Energy, 2.0*Dmg to Morale
BFG Cannons 30 40 3x2 Aimed - 45% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*Firing BFG Battery 6 Concussive 240 None Uses [50% to 150%] Damage Formula, Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (25), Reload Costs 20 TUs
Heavy Laser Cannons 22 26 3x2 Aimed - 80% base TUs
Snap - 33% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Snap - 0.7*Firing
H-Las Clip 5 Laser 60 None Ignores 33.4% of Target's Armor
Heavy Laser Cannons 22 26 - - - H-Las Clip/Adv 20 Laser 64 None Ignores 33.4% of Target's Armor
Light Cannon Cannons 18 24 3x1 Aimed - 70% base TUs
Snap - 33% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.6*Firing
LC-AP Ammo 6 Piercing 60 None Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (25), Reload Costs 20 TUs
Light Cannon Cannons 18 24 - - - LC-HE Ammo 6 Concussive 52 None Inflicts 0.5*Dmg to Stun
Light Cannon Cannons 18 24 - - - LC-HEAT Ammo 6 Plasma 90 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor
Marsec Mega-Cannon Cannons 90 115 3x2 Aimed - 60% base TUs
Snap - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.6*Firing
MMC-HE/DP Shells 8 Concussive 125 None AoE Radius (4), Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (25), Reload Costs 25 TUs
Marsec Multilaser Cannons 100 120 3x2 Aimed - 44% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.8*Firing
Multilaser Battery 24 Laser 115 None Ignores 33.4% of Target's Armor,
Increased Accurate Snap Range (25), Reload Costs 25 TUs
Portable Lascannon Cannons 44 52 3x2 Aimed - 85% base TUs
Snap - 55% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*Firing
Snap - 0.8*Firing
MP Lascannon Clip 4 Laser 90 None Ignores 33.4% of Target's Armor,
Reload Costs 20 TUs
Portable Lascannon Cannons 44 52 - - - MP Lascannon Clip/Adv 4 Laser 115 None Ignores 33.4% of Target's Armor
Assault Laser Carbines & SMGs 7 10 3x1 Aimed - 45% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.9*Firing
Snap - 0.75*Firing
Auto - 0.7*Firing
Assault Las Clip 30 Laser 30 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)
Assault Laser Carbines & SMGs 7 10 - - - Assault Las Clip/Adv 90 Laser 34 None Ignores 33.4% of Target's Armor
Assault SMG Carbines & SMGs 6 9 3x1 Aimed - 36% base TUs
Snap - 20% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.8*Firing
Snap - 0.65*Firing
Auto - 0.6*Firing
Assault SMG Clip 45 Piercing 25 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
Assault SMG Carbines & SMGs 6 9 - - - Assault SMG Clip/HVAP 45 Piercing 38 None Inflicts 0.5*Dmg to Stun
Bayoneted Musket Carbines & SMGs 15 17 3x1 Aimed - 60% base TUs
Snap - 26% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.5*Firing
Flintlock Balls 3 Piercing 40 None Target's Armor is 40% More Effective, Inflicts 0.75*Dmg to Stun,
Reduced Accurate Aimed Range (25), Reload Costs 25 TUs
Bayoneted Musket Carbines & SMGs 15 17 - Hit - 14 TUs, 8 Energy Hit - 1.1*(50+0.5*Melee) Bayonet - Cutting 30 Damage+0.4*Strength+0.1*Melee None
Big Ben SMG Carbines & SMGs 18 22 3x1 Aimed - 45% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*Firing
Snap - 0.55*Firing
Auto - 0.45*Firing
Big Ben SMG Clip 28 Piercing 40 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
Big Ben SMG Carbines & SMGs 18 22 - Hit - 16 TUs, 12 Energy Hit - 0.75*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.5*Dmg to Health
Blackmarch SMG Carbines & SMGs 7 10 3x1 Aimed - 45% base TUs
Snap - 24% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.9*Firing
Snap - 0.6*Firing
Auto - 0.5*Firing
Blackmarch SMG Clip 24 Piercing 30 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18)
Laser Tommy Carbines & SMGs 10 14 3x1 Aimed - 45% base TUs
Snap - 26% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.95*Firing
Snap - 0.65*Firing
Auto - 0.6*Firing
Laser Tommy Clip 50 Laser 32 None Ignores 33.4% of Target's Armor,
On Auto: Confers 5 Attacks, Reduced Accurate Aimed Range (25)
Laser Tommy Carbines & SMGs 10 14 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Linux Mandrake SMG Carbines & SMGs 18 22 3x1 Aimed - 40% base TUs
Snap - 22% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*Firing
Snap - 0.7*Firing
Auto - 0.4*Firing
Linux SMG Clip 32 Piercing 32 Damage+0.1*Bravery Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (22), Increased Accurate Auto Range (13)
Linux Mandrake SMG Carbines & SMGs 18 22 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Linux Origami SMG Carbines & SMGs 20 24 3x1 Aimed - 40% base TUs
Snap - 22% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*Firing
Snap - 0.7*Firing
Auto - 0.55*Firing
Linux SMG Clip 32 Piercing 32 Damage+0.1*Bravery Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (22), Increased Accurate Snap Range (16), Increased Accurate Auto Range (16)
Linux Origami SMG Carbines & SMGs 20 24 - Hit - 18 TUs, 7 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 35 Damage+0.6*Strength Inflicts 0.1*Dmg to Health
Linux SMG Carbines & SMGs 17 21 3x1 Aimed - 44% base TUs
Snap - 24% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*Firing
Snap - 0.5*Firing
Auto - 0.35*Firing
Linux SMG Clip 32 Piercing 32 Damage+0.1*Bravery Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Linux SMG Carbines & SMGs 17 21 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Magneto-Plasma Gun Carbines & SMGs 8 12 3x1 Snap - 24% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 16 Energy
Snap - 0.45*Firing
Auto - 0.32*Firing
MPG Clip 32 Plasma 55 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
On Auto: Confers 4 Attacks
Messer Carbines & SMGs 6 9 3x1 Aimed - 44% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.75*Firing
Snap - 0.55*Firing
Auto - 0.45*Firing
Spraygun Clip 40 Piercing 24 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
Musket Carbines & SMGs 12 14 3x1 Aimed - 60% base TUs
Snap - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.5*Firing
Flintlock Balls 3 Piercing 40 None Target's Armor is 40% More Effective, Inflicts 0.75*Dmg to Stun,
Reduced Accurate Aimed Range (25), Reload Costs 25 TUs
Musket Carbines & SMGs 12 14 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Ol' Carbine Carbines & SMGs 6 9 3x1 Aimed - 45% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 1.2*Firing
Snap - 0.9*Firing
Ol' Carbine Ammo 12 Piercing 24 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (25), Reload Costs 30 TUs
Ol' Carbine Carbines & SMGs 6 9 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.4*Strength Inflicts 0.2*Dmg to Health
Plasma Subrifle Carbines & SMGs 6 9 3x1 Snap - 22% base TUs
Throw - 25% base TUs, 12 Energy
Snap - 0.75*Firing Plasma Subrifle Clip 22 Plasma 64 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Increased Accurate Snap Range (18)
Reticulan Plasma Gun Carbines & SMGs 15 19 2x2 Aimed - 60% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Snap - 0.6*Firing
Reticulan Plasma Clip 8 Plasma 86 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (20)
Spraygun Carbines & SMGs 6 9 3x1 Aimed - 42% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.65*Firing
Snap - 0.5*Firing
Auto - 0.35*Firing
Spraygun Clip 40 Piercing 24 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
Stingy Carbines & SMGs 9 9 3x1 Aimed - 45% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.2*Firing
Snap - 0.8*Firing
Auto - 0.55*Firing
None Unlimited Laser 35 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (35)
Tommy Carbines & SMGs 10 14 3x1 Aimed - 45% base TUs
Snap - 26% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.6*Firing
Auto - 0.5*Firing
Tommy Drum 50 Piercing 32 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks, Reduced Accurate Aimed Range (20)
Tommy Carbines & SMGs 10 14 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
UAC Carbine Carbines & SMGs 6 9 3x1 Aimed - 46% base TUs
Snap - 18% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 1*Firing
Snap - 0.65*Firing
Auto - 0.5*Firing
Spraygun Clip 40 Piercing 24 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 2 Attacks, Reduced Accurate Aimed Range (30)
Assault Machinegun Chainguns 13 19 3x1 Auto - 48% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.45*Firing AMG Ammo 50 Piercing 35 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks, Increased Accurate Auto Range (20), Reload Costs 20 TUs
Assault Machinegun Chainguns 13 19 - - - AMG Ammo/PS 60 Piercing 40 None Inflicts 0.5*Dmg to Stun
Assault Machinegun Chainguns 13 19 - Hit - 18 TUs, 6 Energy Hit - 0.5*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Autolaser Chainguns 27 32 3x2 Snap - 20% base TUs
Auto - 48% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.65*Firing
Auto - 0.65*Firing
Autolaser Clip 30 Laser 40 None Ignores 33.4% of Target's Armor,
On Auto: Confers 6 Attacks, Increased Accurate Snap Range (25), Increased Accurate Auto Range (25), Reload Costs 20 TUs
Autolaser Chainguns 27 32 - - - Autolaser Clip/Adv 90 Laser 50 None Ignores 33.4% of Target's Armor
Bossar Chainguns 36 42 3x2 Aimed - 70% base TUs
Snap - 28% base TUs
Auto - 42% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.15*Firing
Snap - 0.65*Firing
Auto - 0.55*Firing
Bossar Clip 40 Piercing 60 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
On Auto: Confers 5 Attacks, Increased Accurate Snap Range (28), Increased Accurate Auto Range (28), Reload Costs 20 TUs
Chaingun Chainguns 18 24 3x1 Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.35*Firing Chaingun Ammo 60 Piercing 36 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 6 Attacks, Increased Accurate Auto Range (15), Reload Costs 20 TUs
Custom Shooty Gun Chainguns 30 38 3x2 Aimed - 60% base TUs
Snap - 28% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing
Snap - 0.6*Firing
Auto - 0.4*Firing
Boarding Gun Ammo 45 Piercing 46 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks, Increased Accurate Snap Range (18), Increased Accurate Auto Range (18), Reload Costs 25 TUs
Custom Shooty Gun Chainguns 30 34 - - - Boarding Gun Ammo (S) 21 Piercing 46 None Inflicts 0.5*Dmg to Stun
EuroSyndicate Heavy Laser Chainguns 28 34 3x2 Aimed - 80% base TUs
Snap - 30% base TUs
Auto - 70% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.75*Firing
Auto - 0.5*Firing
EuroSyndicate HVL-Clip 16 Laser 65 None Ignores 33.4% of Target's Armor,
On Auto: Confers 4 Attacks, Increased Accurate Auto Range (14)
Fatty Chainguns 40 40 3x2 Auto - 66% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.35*Firing None Unlimited Laser 45 None Ignores 33.4% of Target's Armor,
On Auto: Confers 20 Attacks, Increased Accurate Auto Range (20)
Flechette Multicannon Chainguns 35 35 3x2 Snap - 30% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.5*Firing
Auto - 1.2*Firing
None 64 Piercing 40 None +8 Projectiles, Ignores 50% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
On Auto: Confers 4 Attacks
Heavy Gauss Chainguns 44 50 3x2 Auto - 48% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.5*Firing Heavy Gauss Clip 28 Piercing 100 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
On Auto: Confers 4 Attacks, Increased Accurate Auto Range (20), Reload Costs 20 TUs
Heavy Machine Gun Chainguns 40 52 3x2 Auto - 90% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.5*Firing HMG Ammo 48 Piercing 55 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 8 Attacks, Increased Accurate Auto Range (200), Reload Costs 25 TUs
Heavy Machine Gun Chainguns 40 50 - - - HMG Ammo/PS 56 Piercing 65 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
Heavy Machine Gun Chainguns 40 45 - - - HMG Small Clip/PS 24 Piercing 65 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
Hydra Laser Chainguns 20 24 3x2 Aimed - 65% base TUs
Snap - 30% base TUs
Auto - 44% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1*Firing
Snap - 0.65*Firing
Auto - 0.55*Firing
Hydra Laser Clip 24 Laser 35 None Ignores 33.4% of Target's Armor,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (20), Increased Accurate Auto Range (20), Reload Costs 20 TUs
Machinegun Chainguns 24 30 3x2 Aimed - 50% base TUs
Snap - 20% base TUs
Auto - 33% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.35*Firing
Snap - 0.3*Firing
Auto - 0.25*Firing
Machinegun Ammo Belt 64 Piercing 36 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Increased Accurate Snap Range (25), Increased Accurate Auto Range (25), Reload Costs 30 TUs
Machinegun Chainguns 24 30 - - - MG Ammo Belt/MAG 48 Piercing 54 None Inflicts 0.5*Dmg to Stun
Minigun Chainguns 20 40 3x2 Auto - 64% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.3*Firing Minigun Ammo Pack 250 Piercing 30 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
On Auto: Confers 25 Attacks, Increased Accurate Auto Range (20), Reload Costs 30 TUs
Minigun Chainguns 20 36 - - - Minigun Ammo Pack/PS 250 Piercing 35 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
Smartgun Chainguns 15 21 3x1 Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.6*Firing AMG Ammo 50 Piercing 35 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks, Increased Accurate Auto Range (20), Reload Costs 20 TUs
Smartgun Chainguns 15 21 - - - AMG Ammo/PS 60 Piercing 40 None Inflicts 0.5*Dmg to Stun
Smartgun Chainguns 15 21 - Hit - 18 TUs, 6 Energy Hit - 0.5*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Spitfire Chainguns 25 31 3x2 Auto - 42% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.3*Firing Spitfire Ammo/HE 32 Concussive 36 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 6 Attacks, Increased Accurate Auto Range (20), Reload Costs 25 TUs
Spitfire Chainguns 25 31 - Hit - 20 TUs, 10 Energy Hit - 0.5*(50+0.5*Melee) Gun Butt - Stun 25 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Super Shooty Gun Chainguns 42 50 3x2 Auto - 30% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.4*Firing Boarding Gun Ammo 45 Piercing 46 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 6 Attacks, Increased Accurate Auto Range (22), Reload Costs 25 TUs
Super Shooty Gun Chainguns 42 58 - - - Boarding Gun Ammo (L) 108 Piercing 46 None Inflicts 0.5*Dmg to Stun
UAC Plasmagun Chainguns 12 16 3x1 Snap - 26% base TUs
Auto - 44% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.75*Firing
Auto - 0.5*Firing
UAC Plasmagun Battery 30 Plasma 60 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
On Auto: Confers 6 Attacks, Increased Accurate Auto Range (15)
Vulcan RFG Chainguns 68 80 3x2 Auto - 62% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.35*Firing Vulcan Ammo x100 100 Piercing 65 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
On Auto: Confers 20 Attacks, Increased Accurate Auto Range (200), Reload Costs 30 TUs
XG Chaingun Chainguns 20 26 3x2 Auto - 48% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.5*Firing XG Chaingun Clip 50 Piercing 65 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
On Auto: Confers 10 Attacks, Increased Accurate Auto Range (20), Reload Costs 20 TUs
Assault Grenade Launcher Launchers (Arcing) 10 20 3x1 Aimed - 65% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing
Snap - 0.55*Firing
AGL Drum 8 Concussive 55 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Ballista Launchers (Arcing) 24 32 3x2 Aimed - 64% base TUs, 25 Energy
Throw - 25% base TUs, 20 Energy
Aimed - 0.4*(0.5*Firing+0.5*Bravery) Ballista Bolts 5 Piercing 66 None Uses [50% to 150%] Damage Formula, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (26), Reload Costs 40 TUs
Blizzard Pocket MLRS Launchers (Arcing) 10 26 2x2 Auto - 80% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.3*Firing Blizzard Shells/HE 6 Concussive 60 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 6 Attacks, Reduced Accurate Auto Range (6), Reload Costs 35 TUs
Blizzard Pocket MLRS Launchers (Arcing) 10 26 - - - Blizzard Shells/Incendiary 6 Incendiary 60 None AoE Radius (5), Inflicts 30.0*Dmg to Morale
Blizzard Pocket MLRS Launchers (Arcing) 10 26 - - - Blizzard Shells/Smoke 6 Choking 50 None None
Flamethrower Launchers (Arcing) 11 16 3x1 Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.2*Firing Fuel Flask 32 Incendiary 20 None AoE Radius (1), Inflicts 25.0*Dmg to Morale,
On Auto: Confers 8 Attacks, Maximum Range (9), Reload Costs 20 TUs
Grenade Launcher Launchers (Arcing) 8 11 3x1 Aimed - 70% base TUs
Snap - 40% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 0.85*Firing
Snap - 0.5*Firing
Launcher Grenade/HE 1 Concussive 60 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (25)
Grenade Launcher Launchers (Arcing) 8 11 - - - Launcher Grenade/Incendiary 1 Incendiary 60 None AoE Radius (5), Inflicts 30.0*Dmg to Morale
Grenade Launcher Launchers (Arcing) 8 11 - - - Launcher Grenade/Smoke 1 Choking 50 None None
Grenade Launcher Launchers (Arcing) 8 11 - - - Launcher Grenade/FAE 1 Incendiary 120 None AoE Radius (8), Inflicts 1.5*Dmg to Health, 45.0*Dmg to Morale, 0.5*Dmg to Terrain
Grenade Launcher Launchers (Arcing) 8 11 - - - Launcher Grenade/Plasma 1 Concussive 90 None Inflicts 0.5*Dmg to Stun
Grenade Launcher Launchers (Arcing) 8 11 - - - Launcher Grenade/Fusion 1 Concussive 120 None Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale
Heavy Flamer Launchers (Arcing) 24 34 3x2 Auto - 42% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.2*Firing Heavy Flamer Tank 40 Incendiary 30 None AoE Radius (2), Inflicts 30.0*Dmg to Morale,
On Auto: Confers 10 Attacks, Maximum Range (15), Increased Accurate Auto Range (15), Reload Costs 25 TUs
Long Range Flamer Launchers (Arcing) 14 19 3x1 Auto - 52% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.25*Firing Fuel Flask 32 Incendiary 20 None AoE Radius (1), Inflicts 25.0*Dmg to Morale,
On Auto: Confers 4 Attacks, Maximum Range (20), Increased Accurate Auto Range (20), Reload Costs 20 TUs
Marsec Mega-Flamer Launchers (Arcing) 85 110 3x2 Aimed - 30% base TUs
Snap - 15% base TUs
Auto - 45% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.4*Firing
Snap - 0.3*Firing
Auto - 0.2*Firing
Mega-Flamer Tank 40 Incendiary 120 None AoE Radius (3), Inflicts 3.0*Dmg to Health, 40.0*Dmg to Morale, 0.3*Dmg to Items, 0.3*Dmg to Terrain,
On Auto: Confers 4 Attacks, Maximum Range (30), Reduced Accurate Aimed Range (20), Increased Accurate Snap Range (20), Increased Accurate Auto Range (20), Reload Costs 25 TUs
Mortar Launchers (Arcing) 18 24 3x2 Aimed - 94% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.4*(0.5*Firing+0.5*Bravery) Mortar Shell/HE 1 Concussive 105 None Inflicts 0.5*Dmg to Stun,
Minimum Accurate Range (10)
Mortar Launchers (Arcing) 18 23 - - - Mortar Shell/WP 1 Incendiary 90 None Uses [50% to 150%] Damage Formula, Inflicts 20.0*Dmg to Morale, 0.5*Dmg to Items
Mortar Launchers (Arcing) 18 24 - - - Mortar Shell/Smoke 1 Choking 90 None None
Mortar Launchers (Arcing) 18 24 - - - Mortar Shell/Gas 1 Choking 140 None AoE Radius (13), Inflicts 5-10 Damage * Target's Resistance, Inflicts 3.0*Dmg to Health, 0.6*Dmg to Stun, 6.0*Dmg to Energy, 4.0*Dmg to Morale
Mortar Launchers (Arcing) 18 24 - - - Mortar Shell/Plasma 1 Concussive 140 None Inflicts 0.5*Dmg to Stun
Mortar Launchers (Arcing) 18 24 - - - Mortar Shell/Fusion 1 Concussive 200 None Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale
Shoulder Launcher Launchers (Arcing) 10 13 2x2 Aimed - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing Stun Bomb 1 Stun 90 None Uses [50% to 150%] Damage Formula,
Reduced Accurate Aimed Range (20), Reload Costs 10 TUs
Shoulder Launcher Launchers (Arcing) 10 13 - - - Fire Bomb 1 Incendiary 60 None AoE Radius (5), Inflicts 30.0*Dmg to Morale
Shoulder Launcher Launchers (Arcing) 10 13 - - - Smoke Bomb 1 Choking 50 None None
TK Projector Launchers (Arcing) 5 5 2x1 Auto - 36% base TUs, 20 Energy
Throw - 25% base TUs, 10 Energy
Auto - 0.2*(100) None Unlimited Stun 0 Damage+0.5*PsiStrength+0.2*PsiSkill Uses [50% to 150%] Damage Formula, Ignores 50% of Target's Armor, Inflicts 1.0*Dmg to Terrain,
On Auto: Confers 4 Attacks, Maximum Range (13)
Tornado Rocket Mortar Launchers (Arcing) 70 85 3x2 Aimed - 70% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.05*Firing Tornado Rockets/HE 3 Concussive 120 None Inflicts 0.5*Dmg to Stun,
Reload Costs 30 TUs
Tornado Rocket Mortar Launchers (Arcing) 70 85 - - - Tornado Rockets/Plasma 3 Concussive 160 None Inflicts 0.5*Dmg to Stun
Tornado Rocket Mortar Launchers (Arcing) 70 85 - - - Tornado Rockets/Fusion 3 Concussive 220 None Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale
Toxigun Launchers (Arcing) 9 14 3x1 Auto - 65% base TUs
Throw - 25% base TUs, 16 Energy
Auto - 0.3*Firing Toxin Tank 24 Chem 75 None Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor,
On Auto: Confers 8 Attacks, Reload Costs 20 TUs
Advanced Launcher Launchers (Direct) 11 19 3x2 Aimed - 72% base TUs
Snap - 52% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.2*Firing
Snap - 0.65*Firing
Explosive-DP Rocket 1 Concussive 120 None Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Reload Costs 25 TUs
Advanced Launcher Launchers (Direct) 11 19 - - - Incendiary Rocket 1 Incendiary 100 None AoE Radius (9), Inflicts 50.0*Dmg to Morale
Advanced Launcher Launchers (Direct) 11 19 - - - Plasma Rocket 1 Concussive 160 None Inflicts 0.5*Dmg to Stun
Advanced Launcher Launchers (Direct) 11 19 - - - MAG Rocket 1 Piercing 200 None Uses [50% to 150%] Damage Formula, Ignores 30% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
Advanced Launcher Launchers (Direct) 11 18 - - - Flechette Rocketload 1 Piercing 40 None +14 Projectiles, Inflicts 0.5*Dmg to Stun
Advanced Launcher Launchers (Direct) 11 20 - - - Fusion Rocket 1 Concussive 220 None Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale
Arena Fireball Launcher Launchers (Direct) 28 28 3x2 Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.9*Firing None Unlimited Incendiary 70 None AoE Radius (6), Inflicts 40.0*Dmg to Morale,
Maximum Range (25)
Homing RPG Launchers (Direct) 9 15 3x1 Snap - 75% base TUs
Throw - 25% base TUs, 18 Energy
Snap - 1.25*Firing RPG Round/HEAT 1 Concussive 90 None Ignores 35% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Increased Accurate Snap Range (18), Reload Costs 20 TUs
Homing RPG Launchers (Direct) 9 15 - - - RPG Hellfire Round 1 Concussive 110 None Ignores 50% of Target's Armor, Inflicts 0.5*Dmg to Stun
Panzerfaust Launchers (Direct) 12 12 3x1 Aimed - 65% base TUs
Snap - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.5*Firing
None 1 Concussive 120 None AoE Radius (3), Ignores 25% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20), Reduced Accurate Snap Range (9)
Quad Launcher Launchers (Direct) 12 28 3x2 Aimed - 70% base TUs
Snap - 55% base TUs
Auto - 60% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Snap - 0.5*Firing
Auto - 0.4*Firing
Quad Rocket Pack 4 Concussive 90 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20), Reload Costs 30 TUs
Quad Launcher Launchers (Direct) 12 28 - - - Black Napalm Bomblets 16 Incendiary 90 None AoE Radius (5), Inflicts 1.5*Dmg to Health, 40.0*Dmg to Morale
Quad Launcher Launchers (Direct) 12 24 - - - Chinese Dragon 1 Concussive 600 None Inflicts 0.5*Dmg to Stun
RPG Launchers (Direct) 9 15 3x1 Aimed - 70% base TUs
Snap - 45% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 0.9*Firing
Snap - 0.55*Firing
RPG Round/DP 1 Concussive 80 None Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (25), Reduced Accurate Snap Range (9), Reload Costs 20 TUs
RPG Launchers (Direct) 9 15 - - - RPG Round/HEAT 1 Concussive 90 None Ignores 35% of Target's Armor, Inflicts 0.5*Dmg to Stun
RPG Launchers (Direct) 9 16 - - - Baby Nuke 1 Concussive 200 None Ignites Target if Dmg > 10, Inflicts 1.0*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale
Recoilless Rifle Launchers (Direct) 15 20 3x1 Aimed - 70% base TUs
Snap - 55% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1*Firing
Snap - 0.7*Firing
R-Rifle Shell 1 Piercing 125 None Uses [50% to 150%] Damage Formula, Ignores 30% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (30), Reduced Accurate Snap Range (9), Reload Costs 25 TUs
Rocket Launcher Launchers (Direct) 12 20 3x2 Aimed - 75% base TUs
Snap - 45% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1*Firing
Snap - 0.55*Firing
Explosive-DP Rocket 1 Concussive 120 None Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Snap Range (9), Reload Costs 25 TUs
Rocket Launcher Launchers (Direct) 12 20 - - - Incendiary Rocket 1 Incendiary 100 None AoE Radius (9), Inflicts 50.0*Dmg to Morale
Rocket Launcher Launchers (Direct) 12 20 - - - Plasma Rocket 1 Concussive 160 None Inflicts 0.5*Dmg to Stun
Small Launcher Launchers (Direct) 10 13 2x2 Aimed - 75% base TUs
Snap - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.65*Firing
Stun Bomb 1 Stun 90 None Uses [50% to 150%] Damage Formula,
Reduced Accurate Aimed Range (20)
Spore Launcher Launchers (Direct) 10 16 3x2 Aimed - 66% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Snap - 0.4*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Death Spores 3 Choking 40 None Inflicts 5-10 Damage * Target's Resistance, Inflicts 1.0*Dmg to Health, 0.0*Dmg to Stun, 6.0*Dmg to Morale,
Reduced Accurate Aimed Range (20)
Blaster Launcher Launchers (Guided) 16 22 3x2 Aimed - 85% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing Blaster Bomb 1 Concussive 200 None Inflicts 0.5*Dmg to Stun, 0.5*Dmg to Armor,
Reload Costs 20 TUs
Rod of Hellfire Magic 4 4 2x1 Snap - 27 TUs, 15 Energy, 15 Morale
Throw - 25% base TUs, 8 Energy
Snap - 3*(1*PsiSkill) None Unlimited Incendiary 0 Damage+0.04*Psi Inflicts 3.0*Dmg to Stun, 30.0*Dmg to Morale
Scroll of Inconsensuality Magic 4 4 1x1 Aimed - 66% base TUs, 36 Energy, 36 Morale
Throw - 25% base TUs, 8 Energy
Aimed - 1*(0.06*Psi+1*Bravery) None 6 Stun 0 Damage+0.06*Psi+1*Bravery Uses [50% to 150%] Damage Formula, Uses Special Resistance, Ignores 100% of Target's Armor, Inflicts 0.0*Dmg to Health, 1.0*Dmg to Stun, -10.0*Dmg to Morale, 0.1*Dmg to Armor, 0.0*Dmg to Items, 0.0*Dmg to Terrain,
Maximum Range (1)
Tome of Lightning Magic 6 6 2x2 Snap - 30% base TUs, 10 Energy, 10 Morale
Auto - 55% base TUs, 30 Energy, 30 Morale
Throw - 25% base TUs, 12 Energy
Snap - 2.5*(1*PsiSkill)
Auto - 2.5*(1*PsiSkill)
None Unlimited Plasma 0 Damage+0.01*Psi +8 Projectiles, Uses Gaussian Damage Formula, Ignores 80% of Target's Armor, Inflicts 3.0*Dmg to Stun,
On Auto: Confers 6 Attacks
Wand of Airlesness Magic 4 4 2x1 Snap - 35 TUs, 10 Energy, 10 Morale
Throw - 25% base TUs, 8 Energy
Snap - 1*(100) None 7 Stun 0 Damage+0.3*PsiStrength+0.1*PsiSkill Uses [50% to 150%] Damage Formula, Uses Choking Resistance, Ignores 100% of Target's Armor, Inflicts 0.25*Dmg to Health, 1.0*Dmg to Stun
Wand of Firebolts Magic 4 4 2x1 Snap - 25 TUs, 10 Energy, 10 Morale
Throw - 25% base TUs, 8 Energy
Snap - 1*(100) None 8 Incendiary 0 Damage+1*PsiStrength+0.5*PsiSkill Inflicts 35.0*Dmg to Morale
Wand of Peace Magic 4 4 2x1 Snap - 30 TUs, 25 Energy, 25 Morale
Throw - 25% base TUs, 8 Energy
Snap - 1*(100) None Unlimited Special 0 Damage+0.01*PsiStrength^2 Uses [50% to 150%] Damage Formula, Ignores 90% of Target's Armor, Inflicts 0*Dmg to Health, 1.0*Dmg to Stun, 0*Dmg to Terrain
Wand of Rending Magic 4 4 2x1 Snap - 25 TUs, 25 Energy, 25 Morale
Throw - 25% base TUs, 8 Energy
Snap - 1*(100) None 9 Cutting 0 Damage+0.25*PsiStrength+0.1*PsiSkill Uses Gaussian Damage Formula, Ignores 90% of Target's Armor, Inflicts 1.0*Dmg to Stun, 10.0*Dmg to Morale
Assault Pistol Pistols 4 6 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.8*Firing
Snap - 0.55*Firing
Assault Pistol Clip 15 Piercing 25 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Blackmarch Pistol Pistols 3 5 2x1 Aimed - 25% base TUs
Snap - 15% base TUs
Auto - 23% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.7*Firing
Snap - 0.6*Firing
Auto - 0.5*Firing
Blackmarch Pistol Clip 18 Piercing 22 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 2 Attacks, Reduced Accurate Aimed Range (20), Increased Accurate Auto Range (14)
Clockwork Gun Pistols 7 9 2x1 Auto - 26% base TUs
Throw - 25% base TUs, 12 Energy
Auto - 0.6*Firing Flintlock Balls 3 Piercing 40 None Target's Armor is 40% More Effective, Inflicts 0.75*Dmg to Stun,
Increased Accurate Auto Range (20), Reload Costs 20 TUs
Clockwork Gun Pistols 7 9 - - - Flintlock Gas-Balls 3 Choking 30 None AoE Radius (2), Inflicts 5-10 Damage * Target's Resistance, Inflicts 0.6*Dmg to Health, 0.3*Dmg to Stun, 1.5*Dmg to Energy, 1.0*Dmg to Morale
Confederate Eagle Pistols 8 11 2x1 Aimed - 36% base TUs
Snap - 20% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 0.9*Firing
Snap - 0.6*Firing
Eagle Clip 7 Piercing 37 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Confederate Eagle Pistols 8 11 - - - Eagle Clip/MAG 5 Piercing 50 None Inflicts 0.5*Dmg to Stun
Dart Pistol Pistols 5 7 2x1 Snap - 20% base TUs
Throw - 25% base TUs, 10 Energy
Snap - 0.6*(0.5*Firing+0.5*Bravery) Dart Tranquilizers 4 Stun 60 None Uses Gaussian Damage Formula
Dart Pistol Pistols 5 7 - - - STR_DART_PISTOL_CLIP_BASIC 4 Chem 25 None Uses Gaussian Damage Formula, Inflicts 2.0*Dmg to Stun, 3.0*Dmg to Energy, 0.1*Dmg to Armor
Death Blossom SMG Pistols 20 25 2x2 Aimed - 36% base TUs
Snap - 20% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.65*Firing
Auto - 0.6*Firing
Blossom Clip/API 40 Piercing 42 None Ignites Target if Dmg > 5.0, Inflicts 15.0*Dmg to Morale,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
Death Blossom SMG Pistols 20 25 - - - Blossom Clip/HVAP 40 Piercing 60 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
Death Blossom SMG Pistols 20 25 - - - Blossom Clip/Chem 40 Chem 23 None +5 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
EuroSyndicate Laspistol Pistols 7 10 2x1 Aimed - 32% base TUs
Snap - 20% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 1*Firing
Snap - 0.75*Firing
EuroSyndicate LP-Clip 12 Laser 45 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)
Flintlock Pistol Pistols 6 8 2x1 Snap - 20% base TUs
Throw - 25% base TUs, 12 Energy
Snap - 0.5*Firing Flintlock Balls 3 Piercing 40 None Target's Armor is 40% More Effective, Inflicts 0.75*Dmg to Stun,
Reload Costs 25 TUs
Flintlock Pistol Pistols 6 8 - - - Flintlock Gas-Balls 3 Choking 30 None AoE Radius (2), Inflicts 5-10 Damage * Target's Resistance, Inflicts 0.6*Dmg to Health, 0.3*Dmg to Stun, 1.5*Dmg to Energy, 1.0*Dmg to Morale
Flintlock Pistol Pistols 6 8 - Hit - 9 TUs, 4 Energy Hit - 0.7*(1.0*Melee) Gun Butt - Stun 10 Damage+0.4*Strength Inflicts 0.2*Dmg to Health
Gauss Pistol Pistols 13 16 2x1 Aimed - 40% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.65*Firing
Gauss Pistol Clip 7 Piercing 70 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (20)
Handcannon Pistols 12 14 2x1 Aimed - 36% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*Firing
Snap - 0.55*Firing
Handcannon Rounds 4 Piercing 44 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20), Reload Costs 20 TUs
Handcannon Pistols 12 14 - - - Handcannon HE Rounds 4 Concussive 50 None Inflicts 0.5*Dmg to Stun
Handcannon Pistols 12 14 - - - Handcannon Arcane Rounds 4 Plasma 28 Damage+0.4*PsiStrength Uses Gaussian Damage Formula, Ignores 50% of Target's Armor, Inflicts 1.5*Dmg to Stun, 7.0*Dmg to Morale
Heat Ray Pistols 5 7 2x1 Snap - 22% base TUs
Throw - 25% base TUs, 10 Energy
Snap - 1.1*Firing Heat Ray Cell 10 Incendiary 60 None AoE Radius (1), Uses [50% to 150%] Damage Formula, Inflicts 15.0*Dmg to Morale, 0.25*Dmg to Items, 0.5*Dmg to Terrain
Heavy Plasma Pistol Pistols 12 15 2x1 Aimed - 36% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 0.95*Firing
Snap - 0.7*Firing
Heavy Plasma Pistol Clip 9 Concussive 70 None AoE Radius (2), Uses [50% to 150%] Damage Formula, Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.05*Dmg to Armor, 0.75*Dmg to Terrain,
Reduced Accurate Aimed Range (25)
Holdout Pistol Pistols 2 4 1x1 Aimed - 27% base TUs
Snap - 13% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.65*Firing
Snap - 0.5*Firing
Holdout Pistol Clip 10 Piercing 20 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (18), Reload Costs 10 TUs
Kruger Pistols 7 10 2x1 Snap - 24% base TUs
Throw - 25% base TUs, 14 Energy
Snap - 0.85*Firing Kruger Plasma Canister 8 Plasma 65 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Snap Range (9)
Laspistol Pistols 5 7 2x1 Aimed - 32% base TUs
Snap - 20% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.95*Firing
Snap - 0.75*Firing
Auto - 0.5*Firing
Laspistol Clip 9 Laser 30 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)
Laspistol Pistols 5 7 - - - Laspistol Clip/Adv 24 Laser 34 None Ignores 33.4% of Target's Armor
Magnum Pistols 8 10 2x1 Aimed - 45% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1.1*Firing
Snap - 0.8*Firing
Magnum Drum 5 Piercing 38 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (25)
Magnum Pistols 8 10 - - - Magnum Drum/Chem 5 Chem 44 None Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
Manstopper Pistols 5 7 2x1 Aimed - 32% base TUs
Snap - 18% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.8*Firing
Snap - 0.65*Firing
Manstopper Clip 7 Piercing 30 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Manstopper Pistols 5 7 - - - Manstopper Clip/EPulse 7 Laser 36 None Inflicts 2.0*Dmg to Stun
Master Plasma Pistol Pistols 5 7 2x1 Aimed - 32% base TUs
Snap - 16% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 1.05*Firing
Snap - 0.85*Firing
Auto - 0.65*Firing
Master Plasma Pistol Clip 18 Plasma 72 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)
Mini-Cougar SMG Pistols 5 8 2x1 Aimed - 26% base TUs
Snap - 14% base TUs
Auto - 22% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.95*Firing
Snap - 0.8*Firing
Auto - 0.7*Firing
M-Cougar Clip/HVAP 40 Piercing 43 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks, Reduced Accurate Aimed Range (25)
Mini-Cougar SMG Pistols 5 8 - - - M-Cougar Clip/ETAP 40 Piercing 35 None Ignores 25% of Target's Armor, Inflicts 0.5*Dmg to Stun
NERF Laspistol Pistols 6 9 2x1 Aimed - 32% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.85*Firing
Snap - 0.7*Firing
NERF Laspistol Clip 8 Laser 30 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)
Officer's Pistol Pistols 6 8 2x1 Aimed - 32% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 1*Firing
Snap - 0.7*Firing
Officer's Pistol Clip 12 Piercing 14 Damage+0.25*Firing Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (22)
Plasma Pistol Pistols 4 6 2x1 Aimed - 32% base TUs
Snap - 18% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.9*Firing
Snap - 0.75*Firing
Auto - 0.55*Firing
Plasma Pistol Clip 26 Plasma 52 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)
Rusty Niner Pistols 4 6 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.75*Firing
Snap - 0.55*Firing
Niner Clip 9 Piercing 23 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Rusty Niner Pistols 4 6 - - - Niner Clip/EPulse 9 Laser 23 None +3 Projectiles, Inflicts 2.0*Dmg to Stun
Sawed-Off Pistols 6 8 2x1 Snap - 24% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 12 Energy
Snap - 1.3*Firing
Auto - 1.15*Firing
.8g Buckshot 2 Piercing 20 None +9 Projectiles, Inflicts 0.5*Dmg to Stun,
On Auto: Confers 2 Attacks, Reduced Accurate Snap Range (4), Reduced Accurate Auto Range (4), Reload Costs 10 TUs
Scorchy Pistols 12 12 2x1 Aimed - 36% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1*Firing
Snap - 0.8*Firing
Auto - 0.6*Firing
None Unlimited Laser 36 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)
Self-Charging Laspistol Pistols 6 6 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.9*Firing
Snap - 0.7*Firing
None Unlimited Laser 22 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)
Shotgun Fist Pistols 5 8 2x1 Auto - 25% base TUs
Throw - 25% base TUs, 10 Energy
Auto - 0.75*Firing Ol' Shotgun Shells 4 Piercing 15 None +7 Projectiles, Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reload Costs 40 TUs
Shotgun Fist Pistols 5 8 - Hit - 8 TUs, 3 Energy Hit - 0.6*(1.0*Melee) Gun Butt - Stun 0 Damage+0.6*Strength+0.2*Melee Inflicts 0.2*Dmg to Health
Silver Snake Pistols 7 9 2x1 Aimed - 32% base TUs
Snap - 19% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.9*Firing
Snap - 0.6*Firing
Silver Snake Drum 6 Piercing 16 Damage+0.25*Bravery Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Six-Shooter Pistols 5 7 2x1 Aimed - 32% base TUs
Snap - 18% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.85*Firing
Snap - 0.55*Firing
Six-Shooter Drum 6 Piercing 26 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Skorpion SMG Pistols 6 9 2x1 Aimed - 30% base TUs
Snap - 20% base TUs
Auto - 24% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.75*Firing
Snap - 0.55*Firing
Auto - 0.45*Firing
Skorpion Clip/API 21 Piercing 22 None Ignites Target if Dmg > 5.0, Inflicts 15.0*Dmg to Morale,
Reduced Accurate Aimed Range (20)
Small Revolver Pistols 2 4 1x1 Aimed - 28% base TUs
Snap - 16% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.65*Firing
Snap - 0.55*Firing
Small Revolver Drum 5 Piercing 22 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Smartpistol Pistols 4 6 2x1 Aimed - 26% base TUs
Snap - 14% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.95*Firing
Snap - 0.8*Firing
Assault Pistol Clip 15 Piercing 25 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Smartpistol Pistols 4 6 - - - Smartpistol Clip 22 Piercing 25 Damage+0.1*Reactions Inflicts 0.5*Dmg to Stun
Smasher Pistols 10 10 2x1 Snap - 22% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1*Firing None Unlimited Laser 25 None +3 Projectiles, Ignores 33.4% of Target's Armor,
Reduced Accurate Snap Range (10)
Snubby Pistols 6 8 2x1 Aimed - 32% base TUs
Snap - 20% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.8*Firing
Snap - 0.6*Firing
Snubby Drum 6 Piercing 32 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Snubby Pistols 6 8 - - - Snubby HVAP Drum 6 Piercing 48 None Inflicts 0.5*Dmg to Stun
Space Rangers' Lawpistol Pistols 9 12 2x1 Aimed - 42% base TUs
Snap - 26% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.2*Firing
Snap - 0.8*Firing
SRs' Lawpistol Clip 8 Laser 50 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)
Spikey SMG Pistols 7 10 2x1 Aimed - 30% base TUs
Snap - 18% base TUs
Auto - 24% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.65*Firing
Snap - 0.55*Firing
Auto - 0.5*Firing
SMG Clip 35 Piercing 20 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20), Increased Accurate Snap Range (16), Increased Accurate Auto Range (12)
Spikey SMG Pistols 7 10 - - - SMG Clip/I 35 Piercing 20 None Uses [50% to 150%] Damage Formula, Uses Incendiary Resistance, Ignores 50% of Target's Armor, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale
Spikey SMG Pistols 7 10 - - - SMG Clip/Chem 35 Chem 24 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
Spikey SMG Pistols 7 10 - Hit - 9 TUs, 5 Energy Hit - 0.65*(1.0*Melee) Gun Butt - Stun 10 Damage+0.5*Strength+0.1*Melee Inflicts 0.5*Dmg to Health
Submachine Gun Pistols 5 8 2x1 Aimed - 30% base TUs
Snap - 18% base TUs
Auto - 24% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.65*Firing
Snap - 0.55*Firing
Auto - 0.5*Firing
SMG Clip 35 Piercing 20 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
Submachine Gun Pistols 5 8 - - - SMG Clip/I 35 Piercing 20 None Uses [50% to 150%] Damage Formula, Uses Incendiary Resistance, Ignores 50% of Target's Armor, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale
Submachine Gun Pistols 5 8 - - - SMG Clip/Chem 35 Chem 24 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
Supressed Pistol Pistols 5 7 2x1 Aimed - 28% base TUs
Snap - 16% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.75*Firing
Snap - 0.5*Firing
Supressed Pistol Clip 14 Piercing 10 Damage+0.25*Reactions Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20), Increased Accurate Snap Range (17)
XG Pistol Pistols 6 8 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Auto - 20% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.95*Firing
Snap - 0.85*Firing
Auto - 0.7*Firing
XG Pistol Clip 12 Piercing 45 Damage+0.2*Reactions Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (20)
Zapper Pistols 5 5 2x1 Snap - 30% base TUs
Throw - 25% base TUs, 10 Energy
Snap - 1.2*Firing None Unlimited Plasma 60 None Uses Gaussian Damage Formula, Inflicts 0.0*Dmg to Health, 1.0*Dmg to Stun, 0.0*Dmg to Terrain,
Maximum Range (9)
i-Gun Pistols 7 10 2x2 Auto - 26% base TUs
Throw - 25% base TUs, 14 Energy
Auto - 0.5*Firing i-Gun Battery 7 Plasma 42 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
On Auto: Confers 2 Attacks, Increased Accurate Auto Range (15), Reload Costs 20 TUs
37mm Rifle Rifles 66 72 3x2 Aimed - 70% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.7*Firing
37mm Rifle Ammo 9 Piercing 95 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reload Costs 20 TUs
Advanced Lasgun Rifles 20 20 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.3*Firing
Snap - 0.8*Firing
Auto - 0.55*Firing
None Unlimited Laser 46 None Ignores 33.4% of Target's Armor
Assault Rifle Rifles 8 11 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1*Firing
Snap - 0.6*Firing
Auto - 0.4*Firing
Assault Rifle Clip 20 Piercing 30 None Inflicts 0.5*Dmg to Stun
Assault Rifle Rifles 8 11 - - - Assault Rifle Clip/PS 25 Piercing 35 None Inflicts 0.5*Dmg to Stun
Assault Rifle Rifles 8 11 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Autogun Rifles 9 14 3x1 Aimed - 65% base TUs
Snap - 26% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.6*Firing
Auto - 0.55*Firing
Autogun Ammo 50 Piercing 28 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Increased Accurate Auto Range (15), Reload Costs 20 TUs
Autogun Rifles 9 14 - - - Autogun Ammo/PS 70 Piercing 32 None Inflicts 0.5*Dmg to Stun
Autogun Rifles 9 14 - Hit - 18 TUs, 6 Energy Hit - 0.65*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.4*Strength Inflicts 0.2*Dmg to Health
Battle Laser Rifles 45 45 3x1 Aimed - 70% base TUs
Snap - 28% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*Firing
Snap - 0.8*Firing
Auto - 0.55*Firing
None Unlimited Laser 66 None Ignores 33.4% of Target's Armor
Battle Rifle Rifles 12 16 3x1 Aimed - 70% base TUs
Snap - 28% base TUs
Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Snap - 0.6*Firing
Auto - 0.35*Firing
Battle Rifle Clip 20 Piercing 36 None Inflicts 0.5*Dmg to Stun
Battle Rifle Rifles 12 16 - - - Battle Rifle Clip/PS 20 Piercing 42 None Inflicts 0.5*Dmg to Stun
Battle Rifle Rifles 12 16 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Bayoneted Rifle Rifles 10 13 3x1 Aimed - 55% base TUs
Snap - 25% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Snap - 0.55*Firing
Auto - 0.35*Firing
Banana Clip 30 Piercing 28 None Inflicts 0.5*Dmg to Stun
Bayoneted Rifle Rifles 10 13 - - - Banana Clip/MAG 18 Piercing 47 None Inflicts 0.5*Dmg to Stun
Bayoneted Rifle Rifles 10 13 - Hit - 14 TUs, 8 Energy Hit - 1*(50+0.5*Melee) Bayonet - Cutting 30 Damage+0.3*Strength+0.1*Melee None
Boarding Gun Rifles 26 34 3x1 Aimed - 60% base TUs
Snap - 28% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing
Snap - 0.6*Firing
Auto - 0.35*Firing
Boarding Gun Ammo 45 Piercing 46 None Inflicts 0.5*Dmg to Stun,
Reload Costs 25 TUs
Boarding Gun Rifles 26 30 - - - Boarding Gun Ammo (S) 21 Piercing 46 None Inflicts 0.5*Dmg to Stun
Bullpup Carbine Rifles 6 9 3x1 Aimed - 55% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.85*Firing
Snap - 0.65*Firing
Auto - 0.5*Firing
RCF Carbine Clip 20 Piercing 26 None Inflicts 0.5*Dmg to Stun,
Reload Costs 20 TUs
Bullpup Carbine Rifles 6 9 - - - RCF Carbine Clip/EP 20 Laser 32 None Inflicts 2.0*Dmg to Stun
EuroSyndicate Lasrifle Rifles 15 18 3x1 Aimed - 55% base TUs
Snap - 26% base TUs
Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.35*Firing
Snap - 0.8*Firing
Auto - 0.6*Firing
EuroSyndicate LR-Clip 18 Laser 56 None Ignores 33.4% of Target's Armor
Gauss Musket Rifles 21 24 3x1 Aimed - 75% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.95*Firing
Snap - 0.7*Firing
Gauss Musket Clip 14 Piercing 85 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
Gyro-Stabilized Autogun Rifles 10 15 3x1 Aimed - 65% base TUs
Snap - 26% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.7*Firing
Auto - 0.65*Firing
Autogun Ammo 50 Piercing 28 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Increased Accurate Snap Range (22), Increased Accurate Auto Range (22), Reload Costs 20 TUs
Gyro-Stabilized Autogun Rifles 10 15 - - - Autogun Ammo/PS 70 Piercing 32 None Inflicts 0.5*Dmg to Stun
Gyro-Stabilized Autogun Rifles 10 15 - Hit - 18 TUs, 6 Energy Hit - 0.65*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.4*Strength Inflicts 0.2*Dmg to Health
Heavy Plasma Rifles 16 20 3x2 Aimed - 60% base TUs
Snap - 30% base TUs
Auto - 42% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.75*Firing
Auto - 0.6*Firing
Heavy Plasma Clip 35 Plasma 115 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)
Hellgun Rifles 20 20 3x1 Aimed - 65% base TUs, 8 Energy, 8 Morale
Snap - 24% base TUs, 8 Energy, 8 Morale
Auto - 38% base TUs, 27 Energy, 27 Morale
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing
Snap - 0.65*Firing
Auto - 0.6*Firing
None Unlimited Plasma 0 Damage+1.5*PsiStrength+0.5*PsiSkill Uses Gaussian Damage Formula, Ignites Target if Dmg > 10.0, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale,
On Auto: Confers 6 Attacks
Homefront Rifle Rifles 7 10 3x1 Aimed - 55% base TUs
Snap - 25% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.9*Firing
Snap - 0.55*Firing
Auto - 0.35*Firing
Banana Clip 30 Piercing 28 None Inflicts 0.5*Dmg to Stun
Homefront Rifle Rifles 7 10 - - - Banana Clip/MAG 18 Piercing 47 None Inflicts 0.5*Dmg to Stun
LACC Rifles 15 20 3x2 Aimed - 70% base TUs
Snap - 30% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.65*Firing
Auto - 0.4*Firing
LACC-AP Ammo 12 Piercing 45 None Inflicts 0.5*Dmg to Stun,
Reload Costs 20 TUs
LACC Rifles 15 20 - - - LACC-HE Ammo 12 Concussive 40 None Inflicts 0.5*Dmg to Stun
LACC Rifles 15 20 - - - LACC-WP Ammo 12 Incendiary 30 None Uses [50% to 150%] Damage Formula, Inflicts 20.0*Dmg to Morale, 0.5*Dmg to Items
LACC Rifles 15 20 - Hit - 18 TUs, 6 Energy Hit - 0.5*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Lasgun Rifles 10 13 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*Firing
Snap - 0.8*Firing
Auto - 0.55*Firing
Lasgun Clip 12 Laser 38 None Ignores 33.4% of Target's Armor
Lasgun Rifles 10 13 - - - Lasgun Clip/Adv 36 Laser 44 None Ignores 33.4% of Target's Armor
Light Plasma Gun Rifles 10 14 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.3*Firing
Snap - 0.75*Firing
Auto - 0.5*Firing
LPG Clip 24 Plasma 70 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (30), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)
Meridian's Special Autogun Rifles 12 17 3x1 Aimed - 65% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Snap - 0.7*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Auto - 0.65*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Autogun Ammo 50 Piercing 28 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Increased Accurate Snap Range (22), Increased Accurate Auto Range (22), Reload Costs 20 TUs
Meridian's Special Autogun Rifles 12 17 - - - Autogun Ammo/PS 70 Piercing 32 None Inflicts 0.5*Dmg to Stun
Meridian's Special Autogun Rifles 12 17 - - - Autogun Arcane Ammo 50 Plasma 14 Damage+0.2*PsiStrength Uses Gaussian Damage Formula, Ignores 50% of Target's Armor, Inflicts 1.5*Dmg to Stun, 7.0*Dmg to Morale
Meridian's Special Autogun Rifles 12 17 - Hit - 18 TUs, 6 Energy Hit - 0.65*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.4*Strength Inflicts 0.2*Dmg to Health
Omega Rifle Rifles 9 12 3x1 Aimed - 55% base TUs
Snap - 24% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.2*Firing
Snap - 0.7*Firing
Auto - 0.55*Firing
Omega Rifle Clip 30 Piercing 32 None Inflicts 0.5*Dmg to Stun
Omega Rifle Rifles 9 12 - - - Omega Rifle Clip/ETAP 30 Piercing 41 None Ignores 25% of Target's Armor, Inflicts 0.5*Dmg to Stun
Plasma Destroyer Rifles 40 46 3x2 Aimed - 65% base TUs
Snap - 32% base TUs
Auto - 45% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Snap - 0.7*Firing
Auto - 0.5*Firing
Plasma Destroyer Clip 24 Concussive 125 None AoE Radius (3), Uses [50% to 150%] Damage Formula, Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.05*Dmg to Armor, 0.75*Dmg to Terrain,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)
Plasma Rifle Rifles 8 11 3x1 Aimed - 42% base TUs
Snap - 24% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1*Firing
Snap - 0.85*Firing
Auto - 0.55*Firing
Plasma Rifle Clip 28 Plasma 80 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (30), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)
Plasma Scorcher Rifles 24 30 3x2 Snap - 28% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.5*Firing
Auto - 0.3*Firing
Plasma Scorcher Clip 16 Concussive 100 None AoE Radius (4), Uses [50% to 150%] Damage Formula, Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.75*Dmg to Stun, 5.0*Dmg to Morale, 0.05*Dmg to Armor, 0.85*Dmg to Terrain,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)
RCF Carbine Rifles 6 9 3x1 Aimed - 55% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 1.05*Firing
Snap - 0.65*Firing
Auto - 0.45*Firing
RCF Carbine Clip 20 Piercing 26 None Inflicts 0.5*Dmg to Stun
RCF Carbine Rifles 6 9 - - - RCF Carbine Clip/EP 20 Laser 32 None Inflicts 2.0*Dmg to Stun
Ramshackle Rifle Rifles 7 10 3x1 Aimed - 60% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.9*Firing
Snap - 0.6*Firing
RCF Carbine Clip 20 Piercing 26 None Inflicts 0.5*Dmg to Stun
Ramshackle Rifle Rifles 7 10 - - - RCF Carbine Clip/EP 20 Laser 32 None Inflicts 2.0*Dmg to Stun
Reticulan Lasgun Rifles 5 8 3x1 Aimed - 44% base TUs
Snap - 22% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.75*(1*Firing+1*PsiStrength+1*PsiSkill)
Snap - 0.55*(1*Firing+1*PsiStrength+1*PsiSkill)
Auto - 0.45*(1*Firing+1*PsiStrength+1*PsiSkill)
Reticulan Lasgun Clip 20 Laser 29 None Ignores 33.4% of Target's Armor
Scoped Carbine Rifles 7 10 3x1 Aimed - 65% base TUs
Snap - 28% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 1.3*Firing
Snap - 0.8*Firing
RCF Carbine Clip 20 Piercing 26 None Inflicts 0.5*Dmg to Stun,
Increased Accurate Snap Range (18)
Scoped Carbine Rifles 7 10 - - - RCF Carbine Clip/EP 20 Laser 32 None Inflicts 2.0*Dmg to Stun
Scoped Carbine Rifles 7 10 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Smartrifle Rifles 10 15 3x1 Aimed - 48% base TUs
Snap - 22% base TUs
Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.15*Firing
Snap - 0.75*Firing
Auto - 0.5*Firing
Smartrifle Clip 50 Piercing 44 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks
Smartrifle Rifles 10 15 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
UAC Rifle Rifles 12 15 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Snap - 0.55*Firing
UAC Rifle Clip 12 Piercing 30 None +2 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (30)
XG Rifle Rifles 10 13 3x1 Aimed - 48% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Snap - 0.8*Firing
Auto - 0.6*Firing
XG Rifle Clip 24 Piercing 55 Damage+0.15*Firing Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Increased Accurate Snap Range (18)
XG Rifle Rifles 10 13 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Arena Flak Cannon Short Range Guns 30 40 3x2 Aimed - 68% base TUs
Snap - 30% base TUs
Auto - 42% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Snap - 1.05*Firing
Auto - 1*Firing
Flak Cannon Drum 36 Cutting 38 None Reduced Accurate Aimed Range (15), Reduced Accurate Snap Range (9), Reduced Accurate Auto Range (9), Reload Costs 20 TUs
Blackops Shotgun Short Range Guns 10 13 3x1 Aimed - 52% base TUs
Snap - 28% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.6*Firing
Snap - 1.6*Firing
Shotgun Shells 6 Piercing 18 None +6 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (14), Reduced Accurate Snap Range (9), Reload Costs 25 TUs
Blackops Shotgun Short Range Guns 10 13 - - - Shotgun AP Shells 6 Piercing 40 None Inflicts 0.5*Dmg to Stun
Blackops Shotgun Short Range Guns 10 13 - - - Shotgun HEAT Shells 6 Plasma 66 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor
Blunderbuss Short Range Guns 22 25 3x1 Aimed - 70% base TUs
Snap - 30% base TUs
Auto - 35% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.5*Firing
Snap - 1.4*Firing
Auto - 1.1*Firing
Blunderbuss Shells 4 Piercing 24 None +5 Projectiles, Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (12), Reduced Accurate Snap Range (6), Reduced Accurate Auto Range (6)
Blunderbuss Short Range Guns 22 25 - - - Blunderbuss Chem Shells 4 Chem 25 None +5 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
Blunderbuss Short Range Guns 22 25 - - - Blunderbuss HE Shells 4 Concussive 40 None Inflicts 0.5*Dmg to Stun
Boom Gun Short Range Guns 29 34 3x1 Aimed - 70% base TUs
Snap - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.35*Firing
Snap - 1.15*Firing
Boom Gun Shells 10 Piercing 50 None +5 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (15), Reduced Accurate Snap Range (9), Reload Costs 25 TUs
CAWS Short Range Guns 14 17 3x1 Aimed - 65% base TUs
Snap - 26% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.4*Firing
Snap - 1.2*Firing
CAWS Clip/AP 10 Piercing 50 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (14), Reduced Accurate Snap Range (7)
CAWS Short Range Guns 14 17 - - - CAWS Clip/Scatter 10 Piercing 26 None +4 Projectiles, Inflicts 0.5*Dmg to Stun
Canister Launcher Short Range Guns 11 14 3x1 Aimed - 70% base TUs
Snap - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Snap - 0.5*Firing
Canister Clip /Chem 3 Chem 80 None Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor,
Reduced Accurate Aimed Range (15)
Canister Launcher Short Range Guns 11 14 - - - Canister Clip /Incendiary 3 Incendiary 40 None Inflicts 1.5*Dmg to Health, 0.5*Dmg to Armor, 2.0*Dmg to Items, 1.0*Dmg to Terrain
Combat Shotgun Short Range Guns 10 14 3x1 Aimed - 64% base TUs
Snap - 28% base TUs
Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.5*Firing
Snap - 1.3*Firing
Auto - 0.9*Firing
Combat Shotgun Drum 12 Piercing 22 None +4 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (12), Reduced Accurate Snap Range (8), Reduced Accurate Auto Range (8)
Combat Shotgun Short Range Guns 10 14 - - - Combat Shotgun Drum/I 12 Piercing 20 None +4 Projectiles, Uses [50% to 150%] Damage Formula, Uses Incendiary Resistance, Ignores 50% of Target's Armor, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale
Combat Shotgun Short Range Guns 10 14 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Coral X-Bow Short Range Guns 14 20 2x2 Snap - 32 TUs, 30 Energy
Throw - 25% base TUs, 20 Energy
Snap - 1*Firing Coral X-Bow Bolts 12 Piercing 38 None Inflicts 0.5*Dmg to Stun,
Reload Costs 5 TUs
Domestic Shotgun Short Range Guns 5 8 3x1 Snap - 30% base TUs
Throw - 25% base TUs, 10 Energy
Snap - 1.25*Firing Shotgun Shells 6 Piercing 18 None +6 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Snap Range (6), Reload Costs 25 TUs
Domestic Shotgun Short Range Guns 5 8 - - - Shotgun Rubber Slugs 6 Stun 20 None
Domestic Shotgun Short Range Guns 5 8 - - - Shotgun Chem Shells 6 Chem 21 None +6 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
Double-Barreled Shotgun Short Range Guns 8 10 3x1 Aimed - 65% base TUs
Snap - 28% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1.65*Firing
Snap - 1.45*Firing
Auto - 1.25*Firing
.8g Buckshot 2 Piercing 20 None +9 Projectiles, Inflicts 0.5*Dmg to Stun,
On Auto: Confers 2 Attacks, Reduced Accurate Aimed Range (13), Reduced Accurate Snap Range (7), Reduced Accurate Auto Range (7), Reload Costs 10 TUs
Double-Barreled Shotgun Short Range Guns 8 10 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Flechette Gun Short Range Guns 15 15 2x1 Snap - 23% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 2*Firing None 40 Piercing 32 None +3 Projectiles, Ignores 50% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Snap Range (7)
Harpoon Gun Short Range Guns 12 15 3x1 Aimed - 70% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1.1*Firing
Snap - 0.7*Firing
Harpoon Bolts 3 Piercing 45 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (15)
Harpoon Gun Short Range Guns 12 15 - - - Harpoon Stun Bolts 3 Stun 50 None Uses Gaussian Damage Formula
Harpoon Gun Short Range Guns 12 15 - - - Harpoon Tranquilizers 3 Stun 75 None Uses Gaussian Damage Formula
Heavy Shotgun Short Range Guns 12 15 3x1 Aimed - 66% base TUs
Snap - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.65*Firing
Snap - 1.45*Firing
Heavy Shotgun Shells 8 Piercing 20 None +6 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (13), Reduced Accurate Snap Range (7), Reload Costs 30 TUs
Heavy Shotgun Short Range Guns 12 15 - - - Heavy Shotgun Slugs 8 Piercing 28 None +2 Projectiles, Inflicts 0.5*Dmg to Stun
Heavy Shotgun Short Range Guns 12 15 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Heavy Slugthrower Short Range Guns 36 42 3x2 Aimed - 70% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.6*Firing
Snap - 1.4*Firing
Slugthrower Shells 5 Piercing 82 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (14), Reduced Accurate Snap Range (8), Reload Costs 25 TUs
Kustom Blunderbuss Short Range Guns 23 30 3x1 Aimed - 44% base TUs
Snap - 26% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.55*Firing
Snap - 1.45*Firing
Auto - 1.2*Firing
Blunderbuss Bling Drum 16 Piercing 33 Damage+0.15*Tu +3 Projectiles, Inflicts 0.5*Dmg to Stun, 4.0*Dmg to TUs,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (12), Reduced Accurate Snap Range (7), Reduced Accurate Auto Range (7), Reload Costs 20 TUs
Kustom Blunderbuss Short Range Guns 23 30 - - - Blunderbuss Chem Drum 16 Chem 25 None +5 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
Kustom Blunderbuss Short Range Guns 23 30 - - - Blunderbuss HE Drum 16 Concussive 40 None Inflicts 0.5*Dmg to Stun
Kustom Blunderbuss Short Range Guns 23 26 - - - Blunderbuss Shells 4 Piercing 24 None +5 Projectiles, Inflicts 0.5*Dmg to Stun
Kustom Blunderbuss Short Range Guns 23 26 - - - Blunderbuss Chem Shells 4 Chem 25 None +5 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
Kustom Blunderbuss Short Range Guns 23 26 - - - Blunderbuss HE Shells 4 Concussive 40 None Inflicts 0.5*Dmg to Stun
Microwave Cooker Short Range Guns 28 40 3x2 Snap - 65% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.5*Firing Microwave Cooker Clip 6 Laser 150 None +3 Projectiles,
Maximum Range (20), Reduced Accurate Snap Range (5), Reload Costs 20 TUs
Military Shotgun Short Range Guns 9 12 3x1 Aimed - 65% base TUs
Snap - 28% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.55*Firing
Snap - 1.35*Firing
Shotgun Shells 6 Piercing 18 None +6 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (14), Reduced Accurate Snap Range (8), Reload Costs 30 TUs
Military Shotgun Short Range Guns 9 12 - - - Shotgun AP Shells 6 Piercing 40 None Inflicts 0.5*Dmg to Stun
Military Shotgun Short Range Guns 9 12 - - - Shotgun HEAT Shells 6 Plasma 66 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor
Mining Laser Short Range Guns 32 32 3x2 Aimed - 80% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.75*Firing None Unlimited Laser 80 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (6)
Nova Fusion Rifle Short Range Guns 16 20 3x1 Snap - 28% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.2*Firing Nova Clip 12 Plasma 84 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Snap Range (12)
Ol' Shotgun Short Range Guns 8 11 3x1 Aimed - 62% base TUs
Snap - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.4*Firing
Snap - 1.3*Firing
Ol' Shotgun Shells 4 Piercing 15 None +7 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (12), Reduced Accurate Snap Range (7), Reload Costs 25 TUs
Plasma Blunderbuss Short Range Guns 18 22 3x1 Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.5*Firing Plasma Blunderbuss Clip 12 Plasma 40 None +9 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Snap Range (6)
Rail Driver Short Range Guns 32 36 3x2 Aimed - 70% base TUs
Snap - 45% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.95*Firing
Snap - 0.65*Firing
Rail Coil 3 Piercing 140 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (15)
Space Rangers' Shotgun Short Range Guns 14 18 3x1 Snap - 26% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.2*Firing SRs' Shotgun Clip 9 Laser 35 None +5 Projectiles, Ignores 33.4% of Target's Armor
Splatty Short Range Guns 22 22 3x1 Snap - 26% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.05*Firing
Auto - 1*Firing
None Unlimited Laser 28 None +4 Projectiles, Ignores 33.4% of Target's Armor
Super Shotgun Short Range Guns 15 20 3x2 Aimed - 65% base TUs
Snap - 26% base TUs
Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.8*Firing
Snap - 1.5*Firing
Auto - 1.2*Firing
Super Shotgun Clip 18 Piercing 36 None +6 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (16), Reduced Accurate Snap Range (10), Reduced Accurate Auto Range (10)
X-Bow Short Range Guns 10 15 3x1 Aimed - 52 TUs, 20 Energy
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*Firing X-Bow Bolts 10 Piercing 30 None Ignores 25% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (18), Reload Costs 5 TUs
XG Assault Short Range Guns 9 12 3x1 Aimed - 55% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.5*Firing
Snap - 1.25*Firing
XG Assault Clip 16 Piercing 60 Damage+0.25*Bravery Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (15), Reduced Accurate Snap Range (9)
XG Assault Short Range Guns 9 12 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Commando Rifle Sniper Guns 14 17 3x1 Aimed - 65% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.4*Firing
Snap - 1.05*Firing
Commando Rifle Clip 15 Piercing 40 Damage+0.1*Reactions Inflicts 0.5*Dmg to Stun,
Increased Accurate Snap Range (22)
Custom Snipin' Gun Sniper Guns 15 19 3x1 Aimed - 82% base TUs
Snap - 66% base TUs
Auto - 88% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.4*(0.01*Firing^2)
Snap - 0.7*(0.01*Firing^2)
Auto - 1.35*(0.01*Firing^2)
Custom Snipin' Clip 16 Piercing 42 Damage+0.2*Firing Inflicts 0.5*Dmg to Stun,
On Auto: Confers 2 Attacks, Minimum Accurate Range (15), Increased Accurate Auto Range (200)
Flintlock Rifle Sniper Guns 16 18 3x1 Aimed - 80% base TUs
Snap - 65% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*(0.01*Firing^2+0.5*Bravery)
Snap - 0.5*(0.01*Firing^2+0.5*Bravery)
Minnie Bullet 2 Piercing 30 Damage+0.2*Firing Inflicts 0.75*Dmg to Stun,
Reduced Accurate Aimed Range (40), Reload Costs 30 TUs
Flintlock Rifle Sniper Guns 16 18 - Hit - 18 TUs, 6 Energy Hit - 0.65*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Hunting Laser Sniper Guns 15 18 3x1 Aimed - 75% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.35*Firing
Snap - 0.8*Firing
Hunting Laser Clip 7 Laser 45 None Ignores 33.4% of Target's Armor
Hunting Laser Sniper Guns 15 18 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Hunting Rifle Sniper Guns 8 10 3x1 Aimed - 70% base TUs
Snap - 33% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1.25*Firing
Snap - 0.7*Firing
Hunting Rifle Ammo 5 Piercing 33 None Inflicts 0.5*Dmg to Stun,
Reload Costs 20 TUs
Hunting Rifle Sniper Guns 8 10 - - - Hunting Rifle Ammo/PS 5 Piercing 40 None Inflicts 0.5*Dmg to Stun
Hunting Rifle Sniper Guns 8 10 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Light Sniper Rifle Sniper Guns 10 13 3x1 Aimed - 78% base TUs
Snap - 64% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*(0.01*Firing^2+0.5*Reactions)
Snap - 0.65*(0.01*Firing^2+0.5*Reactions)
Lt. Sniper R. Clip 7 Piercing 25 Damage+0.2*Firing Inflicts 0.5*Dmg to Stun,
Minimum Accurate Range (15)
Precision Laser Sniper Guns 9 12 3x1 Aimed - 84% base TUs
Snap - 55% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.75*(0.01*Firing^2)
Snap - 0.8*(0.01*Firing^2)
Precision Las Clip 8 Laser 25 Damage+0.3*Firing Ignores 33.4% of Target's Armor,
Minimum Accurate Range (15), Increased Accurate Snap Range (18)
Precision Laser Sniper Guns 9 12 - - - Precision Las Clip/Adv 16 Laser 33 Damage+0.3*Firing Ignores 33.4% of Target's Armor
Python HSR Sniper Guns 26 30 3x1 Aimed - 90% base TUs
Snap - 74% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.6*(0.01*Firing^2)
Snap - 0.65*(0.01*Firing^2)
Python Clip/AP 5 Piercing 60 Damage+0.3*Firing Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Minimum Accurate Range (15)
Python HSR Sniper Guns 26 30 - - - Python Clip/Chem 5 Chem 85 None Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
Python HSR Sniper Guns 26 30 - - - Python Clip/HE 5 Concussive 60 None AoE Radius (1), Inflicts 0.5*Dmg to Stun
Reaper Rifle Sniper Guns 22 25 3x1 Aimed - 70% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.05*Firing
Snap - 0.7*Firing
Reaper Rifle Ammo 3 Piercing 33 Damage+0.4*Firing Inflicts 0.5*Dmg to Stun,
Reload Costs 20 TUs
Reaper Rifle Sniper Guns 22 25 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Scoped Rifle Sniper Guns 9 11 3x1 Aimed - 70% base TUs
Snap - 33% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.4*Firing
Snap - 0.8*Firing
Hunting Rifle Ammo 5 Piercing 33 None Inflicts 0.5*Dmg to Stun,
Increased Accurate Snap Range (22), Reload Costs 20 TUs
Scoped Rifle Sniper Guns 9 11 - - - Hunting Rifle Ammo/PS 5 Piercing 40 None Inflicts 0.5*Dmg to Stun
Scoped Rifle Sniper Guns 9 11 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Sniper Gauss Sniper Guns 26 30 3x1 Aimed - 88% base TUs
Snap - 65% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.4*(0.01*Firing^2)
Snap - 0.75*(0.01*Firing^2)
Sniper Gauss Clip 10 Piercing 80 Damage+0.25*Firing Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Minimum Accurate Range (15)
Sniper Rifle Sniper Guns 13 16 3x1 Aimed - 86% base TUs
Snap - 70% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.5*(0.01*Firing^2)
Snap - 0.6*(0.01*Firing^2)
Sniper Rifle Clip 8 Piercing 30 Damage+0.25*Firing Inflicts 0.5*Dmg to Stun,
Minimum Accurate Range (15)
Sniper Rifle Sniper Guns 13 16 - - - Sniper Rifle Clip/PS 10 Piercing 36 Damage+0.25*Firing Inflicts 0.5*Dmg to Stun
Snuffy Sniper Guns 22 22 3x1 Aimed - 80% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.65*(0.01*Firing^2)
Snap - 0.7*(0.01*Firing^2)
None Unlimited Laser 36 Damage+0.3*Firing Ignores 33.4% of Target's Armor,
Minimum Accurate Range (15), Increased Accurate Snap Range (22)
Space Rangers' Jaeger Carbine Sniper Guns 7 10 3x1 Aimed - 64% base TUs
Snap - 32% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 1.5*Firing
Snap - 1*Firing
SRs' Jaeger Clip 12 Laser 50 None Ignores 33.4% of Target's Armor,
Increased Accurate Snap Range (26)
Black Powder Bomb Thrown & Bows 4 4 1x1 Aimed - 62% base TUs, 8 Energy
Throw - 25% base TUs, 8 Energy
Aimed - 0.8*(1*Throwing) None 1 Concussive 60 None Inflicts 0.5*Dmg to Stun,
Maximum Range (14)
Blowpipe Thrown & Bows 3 6 1x1 Aimed - 25 TUs, 10 Energy
Throw - 25% base TUs, 6 Energy
Aimed - 1.25*(1*Throwing) Blowpipe Darts/Chem 3 Chem 22 None Uses Gaussian Damage Formula, Ignores 40% of Target's Armor, Inflicts 2.0*Dmg to Stun,
Maximum Range (22), Reduced Accurate Aimed Range (9)
Boom Fruit Thrown & Bows 2 2 1x1 Aimed - 30% base TUs, 4 Energy
Throw - 25% base TUs, 4 Energy
Aimed - 1*(1*Throwing) None 1 Concussive 52 None Inflicts 0.5*Dmg to Stun,
Maximum Range (20)
Combat Bow Thrown & Bows 4 8 3x2 Aimed - 30 TUs, 22 Energy
Throw - 25% base TUs, 8 Energy
Aimed - 1.2*(1*Throwing) Combat Bow Arrows 6 Cutting 10 Damage+0.4*Throwing+0.1*Strength Uses Gaussian Damage Formula,
Maximum Range (52), Reduced Accurate Aimed Range (21), Reload Costs 5 TUs
Combat Bow Thrown & Bows 4 8 - - - Combat Bow Aqua Arrows 6 Cutting 18 Damage+0.4*Throwing+0.1*Strength Uses Gaussian Damage Formula, Ignores 30% of Target's Armor
Demonic Essence Thrown & Bows 4 4 1x1 Aimed - 40% base TUs, 8 Energy
Throw - 25% base TUs, 6 Energy
Aimed - 0.9*(1*Throwing) None 1 Chem 200 None Ignites Target if Dmg > 1, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor,
Maximum Range (14)
Disc o'Death Thrown & Bows 12 12 2x2 Aimed - 25 TUs
Snap - 25 TUs
Aimed - 1.8*(1*Throwing)
Snap - 1.2*(1*Throwing)
None Unlimited Cutting 100 None Uses Gaussian Damage Formula, Ignores 20% of Target's Armor,
Maximum Range (11)
Flask o' Acid Thrown & Bows 3 3 1x1 Aimed - 36% base TUs, 6 Energy
Throw - 25% base TUs, 6 Energy
Aimed - 1*(1*Throwing) None 1 Chem 50 None Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.2*Dmg to Armor,
Maximum Range (16)
Fuso Knives Thrown & Bows 4 4 2x1 Aimed - 24 TUs, 12 Energy
Snap - 22 TUs, 12 Energy
Throw - 25% base TUs, 8 Energy
Aimed - 0.85*(0.025*Throwing^2)
Snap - 0.5*(0.025*Throwing^2)
None 5 Cutting 0 Damage+0.009*Throwing^2 Uses [50% to 150%] Damage Formula, Target's Armor is 30% More Effective,
Maximum Range (8)
Future Bow Thrown & Bows 12 12 3x2 Aimed - 35 TUs, 40 Energy
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*(1*Throwing) None Unlimited Plasma 20 Damage+0.6*Throwing Uses Gaussian Damage Formula,
Reduced Accurate Aimed Range (28)
Holy Handgrenade of Antioch Thrown & Bows 5 5 1x1 Aimed - 55% base TUs, 10 Energy
Throw - 25% base TUs, 10 Energy
Aimed - 0.9*(1*Throwing) None 1 Concussive 110 None Inflicts 0.5*Dmg to Stun,
Maximum Range (20)
Hunting Bow Thrown & Bows 3 9 2x2 Snap - 25 TUs, 15 Energy
Throw - 25% base TUs, 12 Energy
Snap - 1.45*(1*Throwing) Hunting Bow Arrows 16 Cutting 5 Damage+0.4*Throwing Uses Gaussian Damage Formula, Target's Armor is 30% More Effective,
Maximum Range (36), Reload Costs 5 TUs
Hunting Bow Thrown & Bows 3 10 - - - Flame Arrows 16 Cutting 10 Damage+0.3*Throwing Uses Gaussian Damage Formula, Target's Armor is 30% More Effective, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 15.0*Dmg to Morale
Javelins Thrown & Bows 9 9 3x1 Aimed - 30 TUs, 30 Energy
Throw - 25% base TUs, 18 Energy
Aimed - 1.4*(1*Throwing) None 4 Piercing 25 Damage+0.3*Throwing+0.35*Strength Uses Gaussian Damage Formula,
Maximum Range (16), Reduced Accurate Aimed Range (8)
Longbow Thrown & Bows 8 14 3x2 Aimed - 45 TUs, 35 Energy
Throw - 25% base TUs, 16 Energy
Aimed - 1*(1*Throwing) Longbow Arrows 6 Cutting 15 Damage+0.4*Throwing+0.2*Strength Uses Gaussian Damage Formula,
Reduced Accurate Aimed Range (28), Reload Costs 5 TUs
Molotov Cocktail Thrown & Bows 3 3 1x1 Aimed - 55% base TUs, 6 Energy
Throw - 25% base TUs, 6 Energy
Aimed - 0.8*(1*Throwing) None 1 Incendiary 20 None AoE Radius (1), Inflicts 30.0*Dmg to Morale,
Maximum Range (18)
Ninja Stars Thrown & Bows 3 3 1x1 Snap - 18 TUs, 6 Energy
Throw - 25% base TUs, 6 Energy
Snap - 1*(0.025*Throwing^2) None 8 Cutting 0 Damage+0.006*Throwing^2 Uses [50% to 150%] Damage Formula, Target's Armor is 15% More Effective,
Maximum Range (10)
Pipes of Doom Thrown & Bows 10 13 2x2 Snap - 40% base TUs, 10 Energy
Throw - 25% base TUs, 20 Energy
Snap - 1.05*(1*Throwing) Celatid Essence 8 Chem 80 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor,
Reload Costs 20 TUs
Spikeball Thrown & Bows 4 4 1x1 Aimed - 40% base TUs, 8 Energy
Throw - 25% base TUs, 8 Energy
Aimed - 1.25*(1*Throwing) None 1 Concussive 80 None Inflicts 0.5*Dmg to Stun,
Maximum Range (12)
Stick Grenade Thrown & Bows 3 3 1x1 Aimed - 45% base TUs, 6 Energy
Throw - 25% base TUs, 6 Energy
Aimed - 1.1*(1*Throwing) None 1 Concussive 50 None Inflicts 0.5*Dmg to Stun,
Maximum Range (22)