 Kinetic Strike Module |
A powerful arm upgrade for the MEC, allowing the wielder to pulverize adjacent cover and enemies. Also boosts mobility. |
*Powerful melee attack that can damage an enemy unit as well as any intervening cover *Can knock most enemies back, causing additional environmental damage *Supporting joint and skeletal reinforcements enhance the MEC's mobility, allowing it to close to melee range more easily |
* Can be freely aimed (but must be next to target). * Custom kill animations against Mechtoids, Sectopods and Berserkers. * Notable Kills: Cyberdisks get knocked a few squares away, will explode where it lands. Ethereals won't explode. Thin Men release gas right away (but MEC Troopers are immune). Sectopod's explosion causes 5 HP damage to anything around it.
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 Flamethrower |
Allows MEC to lay waste to a cone-shaped area. Flame can spill outside the aiming area. |
Devastating cone-shaped flame attack *Burns the area the MEC can see and that is within the aiming template *Flame will then spill up to 1 tile further, if unimpeded *Does not affect robots or other flame-immune units *Affected units will run in panic |
* Works only on units on the ground. Not wall-piercing. Flame takes time to damage cover. Red and yellow highlights on floor grid show area, affected units highlighted.
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