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Template
:
Bullpups (TJ)
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From UFOpaedia
Revision as of 19:25, 29 January 2026 by
Anthogator
(
talk
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(Created page with "{| class="wikitable" width="100%" style="text-align: center" !rowspan="2"|Name!!rowspan="2"|
x32px|Weapon damage
<br />Damage !!rowspan="2"| File:LW2Cri...")
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Name
Damage
Crit Damage
Clip Size
Sound Range
Special properties
Prerequisites
Cost
Black Market Value
Supplies
Alloys
Elerium Crystals
Elerium Cores
Kal-7 Bullpup
3-4
+1
4
20
+2 Mobility
-10% Detection Radius
XCOM starts with an unlimited supply
Kal-13 Bullpup
4-6
+2
4
20
+2 Mobility
-10% Detection Radius
+5 Aim
Laser Weapons
20
1
1
-
10
Kal-15 Bullpup
5-7
+3
4
20
+2 Mobility
-10% Detection Radius
Magnetic Weapons
40
3
3
-
20
Kal-69 Bullpup
6-9
+4
4
20
+2 Mobility
-10% Detection Radius
1 Armor Pierce
Coilguns
55
3
5
-
25
Kal-90 Bullpup
7-11
+5
4
20
+2 Mobility
-10% Detection Radius
+5 Aim
1 Rupture
Plasma Rifle
70
6
6
1
35
Category
:
Templates (TJ)