| Name |
 Damage |
 Crit Damage |
 Clip Size |
 Sound Range |
Special properties
|
 Prerequisites |
Cost |
 Black Market Value
|
 Supplies |
 Alloys |
 Elerium Crystals |
 Elerium Cores
|
 Kal-7 Bullpup
|
3-4 |
+1 |
4 |
20 |
+2 Mobility -10% Detection Radius
|
XCOM starts with an unlimited supply
|
 Kal-13 Bullpup
|
4-6 |
+2 |
4 |
20 |
+2 Mobility -10% Detection Radius +5 Aim
|
Laser Weapons |
20 |
1 |
1 |
- |
10
|
 Kal-15 Bullpup
|
5-7 |
+3 |
4 |
20 |
+2 Mobility -10% Detection Radius
|
Magnetic Weapons |
35 |
2 |
2 |
- |
25
|
 Kal-69 Bullpup
|
6-9 |
+4 |
4 |
20 |
+2 Mobility -10% Detection Radius 1 Armor Pierce
|
Coilguns |
45 |
5 |
3 |
- |
25
|
 Kal-90 Bullpup
|
7-11 |
+5 |
4 |
20 |
+2 Mobility -10% Detection Radius +5 Aim 1 Rupture
|
Plasma Rifle |
70 |
6 |
5 |
1 |
40
|