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Template:Bullpups (TJ)

From UFOpaedia
Name Weapon damage
Damage
Critical damage
Crit Damage
Clip Size
Clip Size
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Bullpups
Kal-7 Bullpup
3-4 +1 4 20 +2 Mobility
-10% Detection Radius
XCOM starts with an unlimited supply
Bullpups
Kal-13 Bullpup
4-6 +2 4 20 +2 Mobility
-10% Detection Radius
+5 Aim
Laser Weapons 20 1 1 - 10
Bullpups
Kal-15 Bullpup
5-7 +3 4 20 +2 Mobility
-10% Detection Radius
Magnetic Weapons 35 2 2 - 25
Bullpups
Kal-69 Bullpup
6-9 +4 4 20 +2 Mobility
-10% Detection Radius
1 Armor Pierce
Coilguns 45 5 3 - 25
Bullpups
Kal-90 Bullpup
7-11 +5 4 20 +2 Mobility
-10% Detection Radius
+5 Aim
1 Rupture
Plasma Rifle 70 6 5 1 40