Template:Ripjack (TJ)
Appearance
| Name | Damage |
Crit Damage |
Sound Range |
Whiplash Damage |
Special properties | Prerequisites |
Cost | Black Market Value | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
Supplies |
Alloys |
Elerium Crystals |
Elerium Cores |
Corpses | ||||||||
![]() Ripjack |
4 | +1 | 5 | 4 (8 Vs Mechs) |
+25 Aim | XCOM starts with an unlimited supply | ||||||
| Laser Ripjack Laser Ripjack |
5-6 | +2 | 5 | 5-6 (11 Vs Mechs) |
+25 Aim | Advanced Laser Weapons | 20 | 1 | 1 | - | - | 10 |
![]() Ionic Ripjack |
7 | +2 | 5 | 6 (12 Vs Mechs) |
+25 Aim | Advanced Magnetic Weaponry | 35 | 2 | 2 | - | - | 25 |
| Coil Ripjack Coil Ripjack |
8-9 | +3 | 5 | 8-9 (17 Vs Mechs) |
+20 Aim 1 Armor Pierce |
Advanced Coilguns | 45 | 5 | 3 | - | - | 25 |
![]() Fusion Ripjack |
10 | +3 | 5 | 8 (14 Vs Mechs) |
+25 Aim | Plasma Rifle | 70 | 6 | 5 | 1 | - | 40 |
| Master-Crafted Laser Ripjack Master-Crafted Laser Ripjack |
8-9 | +0 | 1 | 8-9 (16-18 Vs Mechs) | +30 Aim -20 Crit Body Harvest |
Muton Elite Autopsy | 60 | 1 | 8 | - | 1x Muton Elite Corpse | 15 |


