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Template:Ripjack (TJ)

From UFOpaedia
Name Weapon damage
Damage
Critical damage
Crit Damage
Sound Range
Sound Range
Whiplash Damage
Whiplash Damage
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Corpses
Corpses
Ripjack
Ripjack
4 +1 5 4
(8 Vs Mechs)
+25 Aim XCOM starts with an unlimited supply
Laser Ripjack
Laser Ripjack
6 +1 5 6
(10-11 Vs Mechs)
+25 Aim Advanced Laser Weapons 20 1 1 - - 10
Ionic Ripjack
Ionic Ripjack
8 +2 5 8
(13 Vs Mechs)
+25 Aim
5% chance to Stun
Advanced Magnetic Weaponry 35 2 2 - - 25
Coil Ripjack
Coil Ripjack
10 +2 5 10
(15-16 Vs Mechs)
+25 Aim
1 Armor Pierce
Advanced Coilguns 45 5 3 - - 25
Fusion Ripjack
Fusion Ripjack
12 +3 5 12
(18 Vs Mechs)
+25 Aim
10% chance to Burn
Plasma Rifle 70 6 5 1 - 40
Master-Crafted Laser Ripjack
Master-Crafted Laser Ripjack
10 +0 1 10
(15-16 Vs Mechs)
+35 Aim
-20 Crit
Body Harvest
Muton Elite Autopsy 60 1 8 - 1x Muton Elite Corpse 15