Template:Winding (TJ)/Info
Appearance
- Winding deals guaranteed critical damage and applies Rupture if it hits.
- Ruptured targets take 3 additional damage from every attack. Has a 4 turn cooldown.
- Winding takes advantage of its own Rupture effect, it will always do +3 damage.
- While Winding is a guaranteed Crit it is not a guaranteed Hit.
- After activating Winding you cannot activate Warden's Advance during the same turn.
- Activates Ebb and Flow.
- Can only be activated in Offensive Stance.