Jump to content

Template:Winding (TJ)/Info

From UFOpaedia
  • Winding deals guaranteed critical damage and applies Rupture if it hits.
  • Ruptured targets take 3 additional damage from every attack. Has a 4 turn cooldown.
  • Winding takes advantage of its own Rupture effect, it will always do +3 damage.
  • While Winding is a guaranteed Crit it is not a guaranteed Hit.
  • After activating Winding you cannot activate Warden's Advance during the same turn.
  • Activates Ebb and Flow.
  • Can only be activated in Offensive Stance.