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Template:Foresight (TJ)/Info

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Revision as of 20:47, 29 May 2025 by Brockleedude (talk | contribs) (Created page with "* Foresight protects the Warden against the next damaging attack by creating a psi shield that has the same amount of health as the Warden's maximum health. * If the Warden ha...")
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  • Foresight protects the Warden against the next damaging attack by creating a psi shield that has the same amount of health as the Warden's maximum health.
  • If the Warden has gained Health bonuses via items the shield will be stronger.
  • Defensive Stance only.
  • Ends your turn.
  • Removes Burning, Acid Burn, Poisoned and Bleeding on activation.
  • Warden is rendered immune to Fire, Poison, Acid and Bleeding while the shield is active.
  • Cannot be activated while disoriented.
  • This ability cannot be activated on the same turn with Unwavering Concentration.
  • Warden cannot sustain the shield for long, it will only shield against the first incoming hit and then disappear.
  • Foresight will not protect the Warden against special attacks which bypass shields. E.g. Viper's Bind