Template:Foresight (TJ)/Info
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- Foresight protects the Warden against the next damaging attack by creating a psi shield that has the same amount of health as the Warden's maximum health.
- If the Warden has gained Health bonuses via items the shield will be stronger.
- Defensive Stance only.
- Ends your turn.
- Removes Burning, Acid Burn, Poisoned and Bleeding on activation.
- Warden is rendered immune to Fire, Poison, Acid and Bleeding while the shield is active.
- Cannot be activated while disoriented.
- This ability cannot be activated on the same turn with Unwavering Concentration.
- Warden cannot sustain the shield for long, it will only shield against the first incoming hit and then disappear.
- Foresight will not protect the Warden against special attacks which bypass shields. E.g. Viper's Bind