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Taser (Hardmode)

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A short range non-lethal weapon, the Taser is available to purchase from the start of the conflict.

Intended as a close range alternative to the Stun Rod or the Flashbang grenade, the Taser is intended to stun and subdue hostile targets, keeping them alive for further interrogation. The advantage of the Taser is that it offers an alternative, close range, way to stun a target without having to engage in melee combat and it is slightly less heavy to carry, and easier to place in the belt, than the stun rod. A user can fire 2 to 3 shots per turn time units allowing.


Statistics

  • Power: 40 Stun
  • Size: 2 high x 1 wide
  • Weight: 5
  • TUs:
    • Snap: 30% (Accuracy 80%), Max Range 5 Tiles
    • Aimed: 45% (Accuracy 100%), Max Range 5 Tiles
  • Price: $3,000
  • Sell Price: $2,250

Ammo

  • Power: 40 Stun
  • Capacity: 6 Rounds
  • Size: 1 high x 1 wide
  • Weight: 3
  • Price: $200
  • Sell Price: $150

Firing Time Unit Notes

The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.

  • Aimed 2 shots, 10% remaining TUs
  • Snap: 3 shots, 10% remaining TUs

See Also

UFO Badge OpenXCOM Hardmode: Equipment
Armour: CoverallsArmoured VestAlloy Vest Personal Armour Power Suit (Reinforced) • Flying Suit (Reinforced)
Weapons: PistolTaser RifleShotgunSniper RifleHeavy CannonAuto-CannonGrenade LauncherRocket Launcher
Laser PistolScatter Laser Laser RifleHeavy Laser/AutoHeavy Laser/Sniper
Plasma PistolPlasma Shotgun Plasma Rifle Heavy PlasmaPlasma Sniper Small Launcher Blaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
GrenadeProximity Grenade Incendiary GrenadeFlashbang GrenadeHigh ExplosiveAlien GrenadeStun GrenadeFire Grenade
HWPs: Tracked ChassisAlloy Tracked ChassisHover ChassisWalker Chassis
Drones: DroneAlloy Drone