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Cyclops Guard
Time Units
32
Stamina
100
Health
150
Bravery
100
Reactions
20
Firing Accuracy
30
Melee Accuracy
25
Throwing Accuracy
30
Strength
70
VooDoo Skill
0
VooDoo Strength
80
Armor: Front
26
Armor: Sides
24
Armor: Rear
22
Armor: Under
20
Evasion
None
Aggression
1
Intelligence
1
Night Vision
20
Energy Recovery
50
Stun Recovery
Normal
Cyclops - Cyclops Guard
2X2 Unit?
No
Height Standing
22
Size
Large
Bleed Immune?
Yes
Ransom
$15000
Score
18
Resistances & Vulnerabilities
Charm
Piercing
Burn
Concussive
Laser
Plasma
Daze
Cutting
Chem
Choking
Anti-E511
Bio
Electric
EMP
Warp
Mind
Heat
Cold
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50%
{{{burn}}}%
50%
50%
30%
{{{daze}}}%
40%
50%
100%
{{{anti-e511}}}%
{{{bio}}}%
{{{electric}}}%
{{{emp}}}%
{{{warp}}}%
{{{mind}}}%
{{{heat}}}%
{{{cold}}}%
Bootypedia
Cyclops
Status: SERVANT RACE The Cyclops we have caught is just as dumb as it is strong. Engaging in small talk has proven as productive as one would expect. They just aren't really talkative, and attempts to make them more so failed - turns out, they're unable to feel pain, which could in part explain their huge endurance to damage. The poor sods are unable to feel much pleasure, either - we have checked. All these creatures seem to communicate is their dog-like subservience to the Star Gods.