User:PuporonGOD
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Ballistic/Gauss Special Ammunition
In addition to augmenting your ammo sources, you can also change them with one of the following ammo types. Only one ammo type can be equipped at a time.
All special ammunition is restricted to Ballistic and Gauss weapons only.
| Name | Usable by |
Mob offset |
Aim |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Breaching Ammo Breaching Ammo |
Biosoldiers with Shotguns | 0.6 | The primary weapon gains 3 penetration when used against targets with the Hardened perk | Alien Materials New Combat Systems |
35 | 35 (49) |
8 (11) |
0 (5) |
5 days (2.5 days) |
14 | |||
Shredder Ammo |
Infantry Medics Assaults Engineers Scouts |
0.6 | Alien Materials | 30 | 50 (75) |
5 (7) |
0 (5) |
5 days (2.5 days) |
12 | ||||
Armor Piercing Ammo |
Biosoldiers with a SAW/LMG/AR/Carbine/SMG/BR MECs SHIVs |
0.6 | Improved Body Armor New Combat Systems |
25 | 20 (25) |
15 (21) |
0 (5) |
7 days (3.5 days) |
20 | ||||
Flak Ammo |
All Units | 0.6 | -5 | Shots from the primary weapon ignore the 30 defense bonus flying targets receive Non-reaction standard shots from the primary weapon deal 1 damage to all flying units within 4 tiles of the primary target |
Floater Autopsy New Combat Systems |
65 | 90 (126) |
20 (28) |
0 (5) |
7 days (3.5 days) |
24 | ||

