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In General
The speed to research each technology is defined by:
Research Time (in hours) = [Tech Time * 432 * (1 - Credit Bonus)] / [(50 + Scientists) * (1.35 ^ Number of Labs) * (1.1 ^ Number of Lab Adjacencies)]
Credit Bonus is 0.2 for any credit (0.5 with the Ready for War Starting Bonus). Credit Bonuses stack multiplicatively.
Tech Times can be found under Research Projects below.
Research Projects
Offensive Tech
These research projects study the potential uses of Alloys, Elerium and Weapon Fragments, unlocking more advanced handheld and aircraft weapons.
| Offensive Tech
|
| Research |
Credit type |
Prerequisites |
Cost |
Unlocks
|
|
|
|
|
|
Research |
Foundry |
Loadout |
Other
|
| Alien Weaponry |
Weapons Technology |
-
|
- |
- |
2 |
20
|
Experimental Warfare Beam Lasers |
High-Capacity Pistols SHIV Advancements I
|
SCOPE Marksman Scope |
-
|
| Beam Lasers |
Laser Weaponry Weapons Technology |
Alien Weaponry
|
15 |
10 |
25 |
45
|
Advanced Beam Lasers |
Operation Rapid Forge Enhanced Lasers
|
Laser Rifle Laser Battle Rifle Laser Carbine Laser SMG Laser Scattershot Laser Pistol Airburst Actuators Laser Autocannon (SHIV) |
-
|
| Advanced Beam Lasers |
Laser Weaponry Weapons Technology |
Beam Lasers Drone Autopsy
|
- |
- |
- |
10
|
Pulse Lasers |
-
|
Laser Autorifle Laser Gattler Laser Strike Rifle Laser Sniper Rifle Laser Lance (MEC) |
Laser Cannon (Aerospace)
|
| Gauss Weapons |
Gauss Weaponry Weapons Technology |
Alien Materials Experimental Warfare
|
110 |
- |
110 |
200
|
Advanced Gauss Weapons |
Rail Pistols Phoenix Coilguns
|
Gauss Assault Rifle Gauss Battle Rifle Gauss Carbine Gauss SMG Gauss Alloy Cannon Gauss Autopistol Gauss Sentry Gun (SHIV) |
-
|
| Advanced Gauss Weapons |
Gauss Weaponry Weapons Technology |
Gauss Weapons Floater Interrogation
|
- |
- |
- |
20
|
EMP Weapons |
Quenchguns |
Gauss Autorifle Guass Machine Gun Gauss Strike Rifle Gauss Long Rifle Recoilless Launcher Prediction Computer Gauss Railgun (MEC) Gravity Mine Launcher (MEC) |
-
|
| EMP Weapons |
Weapons Technology |
Advanced Gauss Weapons
|
- |
30 |
75 |
150
|
Light Plasma Weapons Fusion Weapons |
- |
Electropulse (MEC) |
EMP Cannon (Aerospace)
|
| Pulse Lasers |
Laser Weaponry Weapons Technology |
Advanced Beam Lasers Alien Power Systems Cyberdisc Autopsy
|
- |
55 |
110 |
200
|
Advanced Pulse Lasers |
- |
Pulse Rifle Pulse Battle Rifle Pulse Carbine Pulse SMG Pulse Scattershot Pulse Pistol Pulse Autocannon (SHIV) |
-
|
| Advanced Pulse Lasers |
Laser Weaponry Weapons Technology |
Pulse Lasers
|
- |
- |
- |
30
|
Light Plasma Weapons |
Supercapacitors |
Pulse Autoblaster Pulse Gattler Pulse Strike Rifle Pulse Sniper Rifle Pulse Lance (MEC) |
-
|
| Light Plasma Weapons |
Plasma Weaponry Weapons Technology |
Muton Elite Interrogation EMP Weapons Advanced Pulse Lasers
|
- |
220 |
225 |
800
|
Compact Plasma Weapons Vehicular Plasma Weapons |
Condensed Plasma |
Plasma Carbine Plasma SMG |
-
|
| Compact Plasma Weapons |
Plasma Weaponry Weapons Technology |
Light Plasma Weapons
|
- |
16 |
40 |
80
|
Standard Plasma Weapons |
Reflex Pistols |
Plasma Pistol Plasma Autopistol |
-
|
| Vehicular Plasma Weapons |
Plasma Weaponry Weapons Technology |
Light Plasma Weapons
|
- |
35 |
40 |
100
|
- |
- |
Plasma Autocannon (SHIV) |
Plasma Cannon (Aerospace)
|
| Standard Plasma Weapons |
Plasma Weaponry Weapons Technology |
Heavy Floater Interrogation Compact Plasma Weapons
|
- |
30 |
40 |
300
|
Heavy Plasma Weapons Precision Plasma Weapons |
- |
Plasma Rifle Plasma Battle Rifle Plasma Reflex Cannon |
-
|
| Heavy Plasma Weapons |
Plasma Weaponry Weapons Technology |
Standard Plasma Weapons
|
- |
35 |
40 |
220
|
- |
- |
Plasma Novagun Plasma Dragon Plasma Particle Cannon (MEC) |
-
|
| Precision Plasma Weapons |
Plasma Weaponry Weapons Technology |
Standard Plasma Weapons
|
- |
35 |
40 |
220
|
- |
- |
Plasma Strike Rifle Plasma Sniper Rifle |
-
|
| Fusion Weapons |
Weapons Technology |
EMP Weapons
|
40 |
40 |
225 |
350
|
- |
- |
Blaster Launcher |
Fusion Lance (Aerospace)
|
Defensive Tech
These research projects study the potential uses of Alloys, Elerium and Weapon Fragments, unlocking more advanced Body Armor, MEC Suits and SHIVs.
| Defensive Tech
|
| Research |
Credit type |
Prerequisites |
Cost |
Unlocks
|
|
|
|
|
|
|
Research |
Foundry |
Loadout |
Other
|
| Alien Materials |
- |
-
|
4 |
4 |
5 |
4 |
20
|
Alien Biocybernetics Improved Body Armor Gauss Weapons Elerium Advanced Aerospace Concepts All UFO Analyses
|
Alien Nucleonics Alien Metallurgy Improved Salvage Advanced Scavenging Enhanced Ballistics Aircraft Boosters
|
Alloy Plating Shredder Ammo Breaching Ammo Heavy Mags Alloy Bipod
|
Phoenix Cannon (Aerospace) Tracking Booster (Aerospace)
|
| Improved Body Armor |
Armor Technology |
Alien Materials
|
8 |
- |
- |
- |
40
|
Advanced Body Armor |
Project Iron Resolve |
Phalanx Armor Reinforced Plating Armor Piercing Ammo |
-
|
| Advanced Body Armor |
Armor Technology |
Improved Body Armor Chryssalid Autopsy
|
- |
- |
- |
- |
50
|
Mobile Power Armor |
Mechanized Defenses |
Kestrel Armor Carapace Armor |
-
|
| Mobile Power Armor |
Armor Technology |
Advanced Body Armor Elerium
|
60 |
- |
- |
- |
80
|
MEC Mark 2 Advanced Power Armor |
- |
Aurora Armor Banshee Armor Aegis Armor |
-
|
| Advanced Power Armor |
Armor Technology |
Mobile Power Armor Berserker Interrogation Alien Power Systems
|
120 |
80 |
- |
- |
350
|
MEC Mark 3: Light MEC Mark 3: Heavy Antigrav Systems Stealth Systems |
- |
Corsair Armor Titan Armor Walker Servos Core Plating |
-
|
| MEC Mark 2 |
Armor Technology |
Alien Biocybernetics Mobile Power Armor
|
60 |
40 |
180 |
- |
75
|
MEC Mark 3: Light MEC Mark 3: Heavy |
- |
LMEC2 (Valiant) HMEC2 (Defender)
|
-
|
| MEC Mark 3: Heavy |
Armor Technology |
Advanced Power Armor MEC Mark 2
|
240 |
10 |
460 |
- |
300
|
- |
- |
HMEC3 (Dauntless) UHMEC3 (Devastator)
|
-
|
| MEC Mark 3: Light |
Armor Technology |
Advanced Power Armor MEC Mark 2
|
20 |
80 |
320 |
- |
300
|
- |
- |
LMEC3 (Vindicator) ULMEC3 (Vanguard)
|
-
|
| Antigrav Systems |
Aerospace Technology |
Advanced Power Armor Heavy Floater Interrogation Alien Propulsion
|
- |
- |
- |
- |
100
|
- |
Advanced Flight |
Seraph Armor Archangel Armor The Thumper (MEC) |
Hover SHIV
|
| Stealth Systems |
- |
Advanced Power Armor Alien Communications
|
- |
- |
- |
- |
100
|
- |
Stealth Satellites |
Ghost Armor |
-
|
| Mind and Machine |
Psionics |
Alien Biocybernetics Alien Command and Control
|
- |
- |
- |
- |
30
|
- |
- |
Vortex Armor |
Reduces MEC Augmentation and Psi Training times by 50%
|
Alien Autopsies
Alien Corpses that have been returned from successful missions can be autopsied for further analysis, once the required research projects have been completed.
In addition to the listed unlocked items, autopsies also unlock the ability to capture aliens of the researched species on the battlefield for a followup interrogation within the Alien Containment via the Stun Rifle.
| Alien Autopsies
|
| Research |
Prerequisites |
Cost |
Unlocks
|
|
Corpses |
|
Research |
Foundry |
Loadout |
Other
|
| Sectoid Autopsy |
Xenobiology
|
1 Sectoid Corpse |
5
|
Sectoid Interrogation |
- |
- |
-
|
| Thin Man Autopsy |
Xenobiology
|
1 Thin Man Corpse |
20
|
Thin Man Interrogation |
- |
Restorative Mist (MEC) |
-
|
| Floater Autopsy |
Xenobiology
|
1 Floater Corpse |
15
|
Floater Interrogation |
|
Flak Ammo |
Aim Booster (Aerospace)
|
| Muton Autopsy |
Xenobiology
|
1 Muton Corpse |
25
|
Muton Interrogation |
Alien Grenades |
- |
-
|
| Berserker Autopsy |
Xenobiology
|
1 Berserker Corpse |
30
|
Berserker Interrogation |
Shaped Armor |
Combat Stims |
-
|
| Sectoid Commander Autopsy |
Xenobiology
|
1 Sectoid Commander Corpse |
45
|
Sectoid Commander Interrogation |
- |
Psi Frayer |
-
|
| Muton Elite Autopsy |
Xenobiology
|
1 Muton Elite Corpse |
40
|
Muton Elite Interrogation |
Ammo Conservation Improved Medikit |
- |
-
|
| Heavy Floater Autopsy |
Xenobiology
|
1 Heavy Floater Corpse |
40
|
Heavy Floater Interrogation |
SHIV Advancements III Advanced Repair |
- |
-
|
| Ethereal Autopsy |
Xenobiology
|
1 Ethereal Corpse |
50
|
Ethereal Interrogation Alien Command and Control |
- |
- |
-
|
| Drone Autopsy |
Alien Circuitry
|
1 Drone Wreck |
5
|
Advanced Beam Lasers |
- |
- |
-
|
| Seeker Autopsy |
Alien Circuitry
|
1 Seeker Wreck |
15
|
- |
UFO Countermeasures |
Chameleon Vest Shadow Device |
-
|
| Chryssalid Autopsy |
Xenobiology
|
1 Chryssalid Corpse |
30
|
Advanced Body Armor |
- |
Chitin Plating |
Muscle Amp Regenesis (Gene Mods)
|
| Cyberdisc Autopsy |
Alien Circuitry
|
1 Cyberdisc Wreck |
15
|
Pulse Lasers |
SHIV Advancements II |
- |
Dodge Booster (Aerospace)
|
| Mechtoid Autopsy |
Alien Circuitry
|
1 Mechtoid Core |
30
|
- |
Advanced Servomotors |
- |
Alloy SHIV
|
| Sectopod Autopsy |
Alien Circuitry
|
1 Sectopod Wreck |
45
|
- |
- |
Battle Computer |
-
|
Alien Interrogations
Alien captives that have been captured with a Stun Rifle and housed in the Alien Containment can be interrogated for unlocking research projects and granting research credits.
All interrogations unlock certain research credits, which increases the research speed of all future research projects and Foundry projects that match the credit type.
| Alien Interrogations
|
| Research |
Prerequisites |
Cost |
Unlocks |
Research Credits
|
|
Captives |
|
Research |
Loadout |
Other |
Research |
Foundry
|
| Sectoid Interrogation |
Sectoid Autopsy
|
1 Sectoid |
30
|
Xenopsionics |
- |
-
|
Cybernetics: Xenogenetics Alien Biocybernetics
|
Cybernetics: Advanced Repair Advanced Servomotors Advanced Surgery Improved Medikit Jellied Elerium MEC Warfare Systems
|
| Thin Man Interrogation |
Thin Man Autopsy
|
1 Thin Man |
50
|
Experimental Warfare |
- |
-
|
Laser Weaponry: Beam Lasers Advanced Beam Lasers Pulse Lasers Advanced Pulse Lasers
|
Laser Weaponry: Aircraft Boosters Enhanced Lasers Supercapacitators
|
| Floater Interrogation |
Floater Autopsy
|
1 Floater |
140
|
Advanced Gauss Weapons |
- |
-
|
Aerospace Technology: UFO Analysis: (all) Advanced Aerospace Concepts Alien Propulsion Antigrav Systems
|
Aerospace Technology: Advanced Flight Aircraft Boosters Armored Fighters Cooling Coils Elerium Afterburners Improved Avionics UFO Countermeasures UFO Tracking
|
| Muton Interrogation |
Muton Autopsy
|
1 Muton |
190
|
- |
- |
Tactical Rigging (Foundry Project)
Dual Heart Adrenal Neurosympathy (Gene Mods)
|
Gauss Weaponry: Gauss Weapons Advanced Gauss Weapons
|
Gauss Weaponry: Mag Pistols Phoenix Coilguns Quenchguns Rail Pistols
|
| Berserker Interrogation |
Berserker Autopsy
|
1 Berserker |
240
|
Advanced Power Armor |
- |
Neural Damping Smart Macrophages (Gene Mods)
|
Armor Technology: Improved Body Armor Advanced Body Armor Mobile Power Armor Advanced Power Armor MEC Mark 2 MEC Mark 3: Heavy MEC Mark 3: Light
|
Armor Technology: Armored Fighters Shaped Armor Mechanized Unit Defenses Tactical Rigging
|
| Sectoid Commander Interrogation |
Sectoid Commander Autopsy
|
1 Sectoid Commander |
270 |
-
|
Psi Defender |
Inner Fire Telekinetic Field (Psi Powers)
|
Psionics: Xenopsionics Alien Operations Alien Command and Control Mind and Machine
|
Psionics: Psi Warfare Systems
|
| Muton Elite Interrogation |
Muton Elite Autopsy
|
1 Muton Elite |
280
|
Light Plasma Weapons |
- |
Enhanced Metabolism Iron Skin (Gene Mods)
|
Weapons Technology: All Laser Weapon Research All Gauss Weapon Research All Pulse Weapon Research All Plasma Weapon Research Alien Weaponry EMP Weapons Fusion Weapons
|
Weapons Technology: All Laser Weapon Projects All Gauss Weapon Projects All Plasma Weapon Projects Ammo Conservation Enhanced Ballistics Beam Strengthening SHIV Advancements I
|
| Heavy Floater Interrogation |
Heavy Floater Autopsy
|
1 Heavy Floater |
260 |
Standard Plasma Weapons Antigrav Systems
|
Advanced Launcher |
Cooling Coils Heavy Shells (Foundry Projects)
|
Plasma Weaponry: All Plasma Weapon Research
|
Plasma Weaponry: Condensed Plasma Reflex Pistols
|
| Ethereal Interrogation |
Ethereal Autopsy
|
1 Ethereal |
340
|
- |
- |
Psi Mastery (Psi Power) |
All Research |
All Projects
|
Main Tech
| Main Tech
|
| Research |
Credit type |
Prerequisites |
Cost |
Unlocks
|
|
Items |
|
|
|
|
Other |
|
Research |
Foundry/Facility |
Loadout |
Other
|
| Alien Circuitry |
- |
- |
-
|
- |
- |
- |
- |
2 UFO Power Sources |
30
|
Alien Power Systems Alien Biocybernetics All Robotic Autopsies |
Satellite Nexus
|
Arc Rifle Arc Pistol |
-
|
| Xenobiology |
- |
- |
-
|
- |
- |
- |
- |
2 Sectoid Corpses |
15
|
Xenoneurology Xenogenetics All Biologic Autopsies |
Alien Containment |
Stun Rifle AR Targeter |
-
|
| Xenogenetics |
Cybernetics |
Xenobiology |
-
|
- |
- |
- |
12 |
- |
35
|
Alien Biocybernetics
|
Genetics Lab |
- |
Predictive Tracking Advanced Perception (Gene Mods)
|
| Xenoneurology |
- |
Xenobiology |
-
|
- |
- |
5 |
- |
2 Sectoid Corpses |
10
|
Xenopsionics |
- |
Respirator Implant |
-
|
| Alien Communications |
- |
- |
Alien Base Assault Completed
|
- |
10 |
- |
- |
- |
30
|
Stealth Systems |
Hyperwave Relay |
- |
-
|
| Xenopsionics |
Psionics |
Xenoneurology Sectoid Interrogation |
-
|
- |
50 |
- |
- |
2 UFO Power Sources |
15
|
Alien Operations |
Psi Warfare Systems Psionic Labs |
- |
Countercharge Mindfray Psi Panic Kinetic Blast Psi Inspire Mind Merge (Psi Powers)
|
| Alien Operations |
Psionics |
Xenopsionics |
Outsider Shard Acquired
|
- |
- |
- |
- |
- |
20
|
- |
- |
- |
Skeleton Key
|
| Alien Biocybernetics |
Cybernetics |
Xenogenetics Alien Materials Alien Circuitry |
-
|
5 |
30 |
50 |
20 |
- |
40
|
Mind and Machine MEC Mark 2
|
MEC Warfare Systems Advanced Surgery |
Neural Scope MEC I (Paladin) Kinetic Strike Module (MEC) Flamethrower (MEC) |
-
|
| Experimental Warfare |
- |
Alien Weaponry Thin Man Interrogation |
-
|
- |
- |
20 |
- |
- |
50
|
Advanced Aerospace Concepts Gauss Weapons |
Beam Strengthening New Combat Systems
|
- |
-
|
| Elerium |
- |
Alien Materials |
Hyperwave Beacon
|
- |
10 |
- |
- |
- |
10
|
Alien Power Systems Mobile Power Armor |
Jellied Elerium |
Elerium Turbos |
-
|
| Alien Power Systems |
- |
Alien Circuitry Elerium |
-
|
- |
180 |
- |
- |
12 UFO Power Sources |
100
|
Alien Propulsion Advanced Power Armor Pulse Lasers
|
Elerium Batteries UFO Tracking Elerium Generator |
- |
-
|
| Advanced Aerospace Concepts |
Aerospace Technology |
Hyperwave Relay Alien Materials Experimental Warfare |
-
|
- |
- |
50 |
- |
- |
210
|
Alien Propulsion |
Armored Fighters Improved Avionics |
- |
-
|
| Alien Propulsion |
Aerospace Technology |
Alien Power Systems Advanced Aerospace Concepts |
-
|
60 |
- |
- |
- |
8 UFO Power Sources |
60
|
Antigrav Systems |
Elerium Afterburners |
- |
Firestorm (Aerospace) Interceptor Cost -25%
|
| Alien Command and Control |
Psionics |
Ethereal Autopsy |
Ethereal Device
|
- |
- |
- |
- |
- |
30
|
Mind and Machine |
Aegis Initiative Gollop Chamber |
- |
-
|
UFO Analysis
Once a UFO has crashed or landed and then is successfully assaulted, it can be analyzed as a research project. Once the research project has completed, interceptors gain 30% increased fire rate against all UFOs of the same size.
Also, once UFO Scanners Foundry project is completed, analyzed UFO's display damage during Air Combat.
All UFO Analysis have the Aerospace credit type. Once a Floater has been interrogated, the speed at which UFOs are analyzed increases by 100%.
| UFO Analysis
|
| Research |
Credit type |
Prerequisites |
Cost |
Unlocks
|
|
Other |
|
Other
|
| UFO Analysis: Small UFOs |
Aerospace Technology |
Alien Materials
|
Small UFO Destroyed in Air or Small UFO Successfully Raided |
450 |
30% Increased Fire Rate vs Small UFOs Salvage 30% more alloys and elerium from Small UFOs
|
| UFO Analysis: Medium UFOs |
Aerospace Technology |
Alien Materials
|
Medium UFO Destroyed in Air or Medium UFO Successfully Raided |
700 |
30% Increased Fire Rate vs Medium UFOs Salvage 30% more alloys and elerium from Medium UFOs
|
| UFO Analysis: Large UFOs |
Aerospace Technology |
Alien Materials
|
Large UFO Destroyed in Air or Large UFO Successfully Raided |
350 |
30% Increased Fire Rate vs Large UFOs Salvage 30% more alloys and elerium from Large UFOs
|
| UFO Analysis: Very Large UFOs |
Aerospace Technology |
Alien Materials
|
Very Large UFO Destroyed in Air or Very Large UFO Successfully Raided |
250 |
30% Increased Fire Rate vs Very Large UFOs Salvage 30% more alloys and elerium from Very Large UFOs
|
Research Archives
Here you can view a list of and summaries of all completed research projects.
Research Credits
Various technologies will offer research credits that will speed up research and foundry projects in broad categories.
Each research credit reduces the time to complete research and foundry projects in it's category by 20% (50% if the "Ready For War" start bonus is active).
Gene Labs
Modify the genes of up to 2 soldiers with Meld to install Gene Mods.
More information on Gene Mods can be found here: Gene Mods
Comprehensive Tech Tree [not updated]
Alt Tech Trees [not updated]
Core:
Offense:
Defense:
Autopsy:
Interrogation: