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Weapon Effectiveness (TFTD)

From UFOpaedia
Revision as of 14:01, 22 February 2025 by Magic9mushroom (talk | contribs) (standardisation and setting up Tasoth)

The calculations on this page utilise the Alien Stats (TFTD) and Damage Modifiers (TFTD) data tables to produce a near-exhaustive catalogue of the effectiveness of various weapons against the various aliens in X-Com: Terror from the Deep. Conclusions from this data are the business of other articles.

Notes and caveats

  • Armour values are from Superhuman difficulty. On lower difficulties, armour values are lower; this makes the game more forgiving of using the "wrong" weapons against an alien, and of using weak, fast-firing weapons like the Gauss line, than is shown here.
  • Listed accuracies are for a soldier with 70 Firing Accuracy (the maximum for rookies). Accuracy and damage-per-turn values will of course vary with soldiers' actual statistics, but they will remain in proportion to each other except in the case of accuracy exceeding 100% and being effectively capped.
  • Misses from fired explosives are assumed to deal no damage to their target. Thrown explosives and the Disruptor Pulse Launcher (which can be essentially-guaranteed to strike near their targets) have been assumed perfectly-accurate for ease of calculation. This assumed accuracy, and damage numbers derived from it, are indicated with "scare quotes".
  • Statistics assume a direct hit to the front (front armour for non-explosives, under armour for explosives). The Tentaculat and Bio-Drone have greatly asymmetrical armour distributions, so additional tables have been added for these two terrorists which instead assume a direct hit to the rear (rear armour for non-explosives, under armour for explosives).
  • The kill chances for HE weapons against large aliens assume a hit to the primary quarter (NW/top). Damage is always processed in the internal order of the quarters (NW, NE, SW, SE) and the quarter hit will on average take more damage because it's at ground zero rather than 1 square from ground zero. This doesn't matter for the Thermal Shok Launcher, as e.g. 120 + 110 + 110 + 110 = 110 + 110 + 110 + 120, but HE weapons inflict armour damage which breaks the symmetry (e.g. 50-40-40-40 vs. 30 armour becomes 20 + 12 + 14 + 16 = 62 while 40-40-40-50 becomes 10 + 11 + 13 + 25 = 59 ≠ 62). Damage ranges, however, are listed with the absolute maximum or minimum damage, whichever quarter that happens to be.
  • A kill chance of 0.0% means a kill is possible but the chance is less than 0.05%, while a chance of 0% means a kill is impossible. Similarly, a kill chance of 100.0% isn't guaranteed but the chance is over 99.95%, while a chance of 100% means a kill is guaranteed.
  • Statistics assume 95% of TU are available for firing. This approximates a sniping role, in which turns of several facings may be required per turn, but are the only expenditure of TU besides firing.
  • These calculations take into account that aliens cannot suffer less than 0 damage, or more damage than their health.
  • Some values are marked "n/a". This means that either:
    • The weapon is an underwater-only weapon, and the alien is a land-only terror unit,
    • The weapon is a melee weapon, and the statistic refers to using it at range, or
    • The weapon is a thrown or guided explosive, and the statistic refers to using it in melee (as these weapons are, as stated above, assumed to have perfect accuracy, there is no difference between their ranged and melee values).

Tables

Aquatoid

Aquatoid Soldier (health 30, front armour 4, under armour 2)
Weapon Power Type Modifier Damage
range
Average damage
per hit
1-hit kill 2-hit kill 3-hit kill 4-hit kill 5-hit kill At range Close combat
Mode Accuracy %TU/kill Mode %TU/kill
Dart Gun 16 AP 100% 4-20 12.0 0% 30.4% 88.3% 99.6% 100% Snap 28% 201.1 Snap 56.3
Jet Harpoon 32 AP 100% 12-30 24.8 45.5% 99.1% 100% - - Auto 28% 88.4 Auto 40.0
Gas Cannon AP 60 AP 100% 26-30 29.8 93.4% 100% - - - Snap 42% 101.5 Snap 42.6
Gas Cannon HE 65 HE 100% 30-30 30.0 100% - - - - Snap 42% 95.2 Snap 40.0
Hydro-Jet Cannon AP 40 AP 100% 16-30 27.4 65.9% 100% - - - Auto 28% 79.0 Auto 40.0
Hydro-Jet Cannon HE 50 HE 100% 23-30 29.5 86.3% 100% - - - Auto 28% 69.9 Snap 39.8
Torpedo Launcher Sml 80 HE 100% 30-30 30.0 100% - - - - Aimed 77% 103.9 Snap 40.0
Torpedo Launcher Lge 90 HE 100% 30-30 30.0 100% - - - - Aimed 77% 103.9 Snap 40.0
Gauss Pistol 45 Gauss 100% 18-30 28.3 73.9% 100% - - - Auto 21% 71.1 Auto 30.0
Gauss Rifle 60 Gauss 100% 26-30 29.8 93.4% 100% - - - Auto* 35% 57.4 Snap 32.0
Heavy Gauss 75 Gauss 100% 30-30 30.0 100% - - - - Snap 35% 114.3 Snap 40.0
Sonic Pistol 80 Sonic 100% 30-30 30.0 100% - - - - Snap 45.5% 65.9 Snap 30.0
Sonic-Blasta Rifle 95 Sonic 100% 30-30 30.0 100% - - - - Snap 52.5% 76.2 Snap 40.0
Sonic Cannon 130 Sonic 100% 30-30 30.0 100% - - - - Aimed 80.5% 87.0 Snap 50.0
Thermal Shok Launcher 120 Stun 100% 30-30 30.0 100% - - - - Aimed 84% 83.3 Snap 50.0
Magna-Blast Grenade 50 HE 100% 23-30 29.5 86.3% 100% - - - Throw "100%" "85.3" n/a n/a
Particle Disturbance Grenade 70 HE 100% 30-30 30.0 100% - - - - Throw "100%" "75.0" n/a n/a
Magna-Pack Explosive 100 HE 100% 30-30 30.0 100% - - - - Throw "100%" "75.0" n/a n/a
Sonic Pulser 120 HE 100% 30-30 30.0 100% - - - - Throw "100%" "75.0" n/a n/a
Disruptor Pulse Launcher 210 HE 100% 30-30 30.0 100% - - - - Launch "100%" "66.0" n/a n/a
Thermal Tazer 80 Stun 100% 30-30 30.0 100% - - - - n/a n/a n/a Melee 40.0
Vibro Blade 80 Drill 160% 30-30 30.0 100% - - - - n/a n/a n/a Melee 10.0
Thermic Lance 110 Drill 160% 30-30 30.0 100% - - - - n/a n/a n/a Melee 15.0
Heavy Thermic Lance 150 Drill 160% 30-30 30.0 100% - - - - n/a n/a n/a Melee 20.0

*At 109+ Firing Accuracy, Snap fire becomes more TU-efficient

Gill Man

Gill Man Soldier (health 45, front armour 18, under armour 14)
Weapon Pwr. Mod. Dmg.
range
Avg.
per hit
1HK 2HK 3HK 4HK 5HK 6HK 7HK 8HK 9HK 10HK 15HK 20HK 25HK 30HK 35HK 40HK At range Close combat
Mode Accuracy %TU/kill Mode %TU/kill
DartGun 16 100% 0-6 1.2 0% 0% 0% 0% 0% 0.0% 0.1% 0.6% 2.2% 5.5% 47.6% 84.9% 97.1% 99.6% 99.9% 100.0% Snap 28% 1161.9 Snap 325.3
JetHrpn 32 100% 0-30 14.1 0% 16.6% 56.7% 84.9% 96.1% 99.2% 99.9% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% Auto 28% 178.3 Auto 57.6
GC-AP 60 100% 12-45 35.8 45.9% 95.2% 100.0% 100% - - - - - - - - - - - - Snap 42% 151.4 Snap 63.6
GC-HE 65 100% 18-45 39.3 59.1% 99.4% 100% - - - - - - - - - - - - - Snap 42% 134.7 Snap 56.6
HJC-AP 40 100% 2-42 22.0 0% 54.8% 89.9% 98.8% 99.9% 100.0% 100.0% 100.0% 100% - - - - - - - Auto 28% 135.3 Auto 44.0
HJC-HE 50 100% 11-45 33.3 33.3% 91.5% 100.0% 100% - - - - - - - - - - - - Auto 28% 97.5 Auto 40.0
TL-Sml 80 100% 26-45 42.7 76.5% 100% - - - - - - - - - - - - - - Aimed 77% 128.3 Snap 49.4
TL-Lge 90 100% 31-45 43.8 84.6% 100% - - - - - - - - - - - - - - Aimed 77% 119.9 Snap 46.2
GssPstl 45 100% 4-45 26.3 10.9% 71.1% 95.9% 99.8% 100.0% 100.0% 100% - - - - - - - - - Auto 21% 115.9 Auto 31.2
GssRfle 60 100% 12-45 35.8 45.9% 95.2% 100.0% 100% - - - - - - - - - - - - Auto 35% 75.3 Auto 40.0
HvyGss 75 100% 19-45 40.4 65.8% 99.8% 100% - - - - - - - - - - - - - Snap 35% 153.6 Snap 53.8
SncPstl 80 110% 26-45 42.8 77.8% 100% - - - - - - - - - - - - - - Snap 45.5% 80.6 Snap 36.7
SncBRfle 95 110% 34-45 44.3 88.5% 100% - - - - - - - - - - - - - - Snap 52.5% 84.9 Snap 44.6
SncCnnn 130 110% 45-45 45.0 100% - - - - - - - - - - - - - - - Aimed 80.5% 87.0 Snap 50.0
TSLnchr 120 100% 45-45 45.0 100% - - - - - - - - - - - - - - - Aimed 84% 83.3 Snap 50.0
MBGrnd 50 100% 11-45 33.3 33.3% 91.5% 100.0% 100% - - - - - - - - - - - - Throw "100%" "131.4" n/a n/a
PDGrnd 70 100% 21-45 40.8 66.2% 100% - - - - - - - - - - - - - - Throw "100%" "100.4" n/a n/a
MPXplsv 100 100% 36-45 44.6 91.1% 100% - - - - - - - - - - - - - - Throw "100%" "81.7" n/a n/a
SncPlsr 120 100% 45-45 45.0 100% - - - - - - - - - - - - - - - Throw "100%" "75.0" n/a n/a
DPLnchr 210 100% 45-45 45.0 100% - - - - - - - - - - - - - - - Launch "100%" "66.0" n/a n/a
ThrmlTzr 80 100% 22-45 41.6 71.6% 100.0% 100% - - - - - - - - - - - - - n/a n/a n/a Melee 51.4
VibroBld 80 120% 30-45 43.7 84.0% 100% - - - - - - - - - - - - - - n/a n/a n/a Melee 11.6
ThrmcLnc 110 120% 45-45 45.0 100% - - - - - - - - - - - - - - - n/a n/a n/a Melee 15.0
HvyTLnc 150 120% 45-45 45.0 100% - - - - - - - - - - - - - - - n/a n/a n/a Melee 20.0

Lobster Man

Lobster Man Soldier (health 90, front armour 24, under armour 12)
Weapon Pwr. Mod. Dmg.
range
Avg.
per hit
1HK 2HK 3HK 4HK 5HK 6HK 7HK 8HK 9HK 10HK 15HK 20HK 25HK 30HK 35HK 40HK 50HK At range Close combat
Mode Accuracy %TU/kill Mode %TU/kill
DartGun 16 20% 0-0 0.0 immune Snap 28% Snap
JetHrpn 32 20% 0-0 0.0 immune Auto 28% Auto
GC-AP 60 20% 0-0 0.0 immune Snap 42% Snap
GC-HE 65 30% 0-17 7.1 0% 0% 0% 0% 0.2% 6.1% 27.8% 58.4% 82.1% 94.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% Snap 42% 793.9 Snap 333.4
HJC-AP 40 20% 0-0 0.0 immune Auto 28% Auto
HJC-HE 50 30% 0-10 3.4 0% 0% 0% 0% 0% 0% 0.0% 0.5% 4.7% 16.9% 94.1% 99.9% 100.0% 100.0% 100.0% 100.0% 100.0% Auto 28% 598.5 Auto 177.2
TL-Sml 80 30% 0-24 11.6 0% 0% 0% 2.2% 24.5% 62.8% 88.8% 97.9% 99.7% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% Aimed 77% 648.5 Snap 249.7
TL-Lge 90 30% 1-28 14.5 0% 0% 0.1% 15.6% 57.6% 88.4% 98.2% 99.9% 100.0% 100.0% 100% - - - - - - Aimed 77% 561.3 Snap 216.1
GssPstl 45 30% 0-0 0.0 immune Auto 21% Auto
GssRfle 60 30% 0-3 0.2 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0.0% 0.1% 2.4% 11.1% 27.2% 46.3% 76.9% Auto 35% 1561-1687 Auto 590.1
HvyGss 75 30% 0-9 1.9 0% 0% 0% 0% 0% 0% 0.0% 0.0% 0.0% 0.2% 16.7% 62.4% 90.6% 98.4% 99.8% 100.0% 100.0% Snap 35% 2240.1 Snap 784.0
SncPstl 80 50% 0-36 16.0 0% 0% 5.7% 31.9% 64.1% 85.5% 95.4% 98.8% 99.7% 99.9% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% Snap 45.5% 342.2 Snap 155.7
SncBRfle 95 50% 0-47 23.0 0% 1.9% 33.5% 72.6% 92.6% 98.6% 99.8% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% Snap 52.5% 305.5 Snap 160.4
SncCnnn 130 50% 8-73 40.7 0% 45.2% 89.6% 99.2% 100.0% 100.0% 100.0% 100% - - - - - - - - - Aimed 80.5% 231.3 Snap 133.0
TSLnchr 120 110% 54-90 84.9 72.7% 100% - - - - - - - - - - - - - - - Aimed 84% 106.1 Snap 63.6
MBGrnd 50 30% 0-10 3.4 0% 0% 0% 0% 0% 0% 0.0% 0.5% 4.7% 16.9% 94.1% 99.9% 100.0% 100.0% 100.0% 100.0% 100.0% Throw "100%" "921.6" n/a n/a
PDGrnd 70 30% 0-19 8.6 0% 0% 0% 0.0% 2.6% 21.3% 54.8% 82.0% 94.9% 98.9% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% Throw "100%" "559.2" n/a n/a
MPXplsv 100 30% 3-33 17.6 0% 0% 3.7% 40.5% 81.9% 97.3% 99.8% 100.0% 100.0% 100.0% 100% - - - - - - Throw "100%" "357.6" n/a n/a
SncPlsr 120 30% 6-42 23.6 0% 0% 31.6% 81.5% 98.1% 99.9% 100.0% 100.0% 100% - - - - - - - - Throw "100%" "291.7" n/a n/a
DPLnchr 210 30% 19-82 50.5 0% 72.4% 99.2% 100% - - - - - - - - - - - - - Launch "100%" "150.8" n/a n/a
ThrmlTzr 80 110% 20-90 61.7 21.0% 83.3% 99.2% 100.0% 100% - - - - - - - - - - - - n/a n/a n/a Melee 78.6
VibroBld 80 200% 56-90 86.2 79.0% 100% - - - - - - - - - - - - - - - n/a n/a n/a Melee 12.1
ThrmcLnc 110 200% 86-90 89.9 98.2% 100% - - - - - - - - - - - - - - - n/a n/a n/a Melee 15.3
HvyTLnc 150 200% 90-90 90.0 100% - - - - - - - - - - - - - - - - n/a n/a n/a Melee 20.0

Tasoth

Tasoth Soldier (health 125, front armour 24, under armour 12)
Weapon Pwr. Mod. Dmg.
range
Avg.
per hit
1HK 2HK 3HK 4HK 5HK 6HK 7HK 8HK 9HK 10HK 15HK 20HK 25HK 30HK 35HK 40HK 50HK At range Close combat
Mode Accuracy %TU/kill Mode %TU/kill
DartGun 16 80% 0-0 0.0 immune Snap 28% Snap
JetHrpn 32 80% 0-14 3.9 0% 0% 0% 0% 0% 0% 0.0% 0.1% Auto 28% >530 Auto >163
GC-AP 60 80% 0-48 23.6 0% 0% 5.0% 36.2% 73.0% 92.5% 98.5% 99.8% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% Snap 42% 471.5 Snap 198.0
GC-HE 65 90% 16-75 45.6 0% 14.9% 79.2% 99.0% 100.0% 100% - - - - - - - - - - - Snap 42% 292.3 Snap 122.8
HJC-AP 40 80% 0-24 8.8 0% 0% 0% 0% 0.1% 2.8% 12.7% 30.7% Auto 28% 437-547 Auto 129-163
HJC-HE 50 90% 10-55 32.5 0% 0% 28.3% 82.3% 98.7% 100.0% 100.0% 100% - - - - - - - - - Auto 28% 199.4 Auto 68.7
TL-Sml 80 90% 24-96 59.6 0% 51.3% 96.7% 100.0% 100% - - - - - - - - - - - - Aimed 77% 261.9 Snap 100.8
TL-Lge 90 90% 28-109 68.5 0% 70.4% 99.3% 100% - - - - - - - - - - - - - Aimed 77% 239.3 Snap 92.1
GssPstl 45 70% 0-22 8.1 0% 0% 0% 0% 0.0% 1.3% 7.7% 21.9% Auto 21% 449-624 Auto 101-140
GssRfle 60 70% 0-39 17.7 0% 0% 0.0% 8.5% 36.3% 68.0% 88.0% 96.5% Auto 35% 243-244 Auto 92-94
HvyGss 75 70% 1-54 27.7 0% 0% 15.1% 57.4% 87.5% 97.7% 99.7% 100.0% 100.0% 100.0% 100% - - - - - - Snap 35% 505.8 Snap 177.0
SncPstl 80 120% 24-120 71.6 0% 72.4% 98.6% 100.0% 100% - - - - - - - - - - - - Snap 45.5% 151.0 Snap 68.7
SncBRfle 95 120% 32-125 87.0 18.8% 88.4% 99.9% 100% - - - - - - - - - - - - - Snap 52.5% 147.0 Snap 77.2
SncCnnn 130 120% 54-125 108.5 54.2% 99.7% 100% - - - - - - - - - - - - - - Aimed 80.5% 127.0 Snap 73.0
TSLnchr 120 110% 54-125 105.5 46.3% 99.1% 100% - - - - - - - - - - - - - - Aimed 84% 128.9 Snap 77.3
MBGrnd 50 90% 10-55 32.5 0% 0% 28.3% 82.3% 98.7% 100.0% 100.0% 100% - - - - - - - - - Throw "100%" "293.0" n/a n/a
PDGrnd 70 90% 19-82 50.5 0% 26.9% 88.9% 99.8% 100.0% 100% - - - - - - - - - - - Throw "100%" "213.3" n/a n/a
MPXplsv 100 90% 33-123 77.6 0% 82.4% 99.9% 100% - - - - - - - - - - - - - Throw "100%" "163.3" n/a n/a
SncPlsr 120 90% 42-125 92.7 23.1% 94.5% 100% - - - - - - - - - - - - - - Throw "100%" "136.7" n/a n/a
DPLnchr 210 90% 82-125 120.0 77.3% 100% - - - - - - - - - - - - - - - Launch "100%" "81.0" n/a n/a
ThrmlTzr 80 110% 20-108 63.6 0% 52.9% 92.8% 99.6% 100.0% 100.0% 100% - - - - - - - - - - n/a n/a n/a Melee 101.9
VibroBld 80 90% 12-84 47.6 0% 23.5% 79.3% 98.0% 99.9% 100.0% 100% - - - - - - - - - - n/a n/a n/a Melee 29.9
ThrmcLnc 110 90% 25-124 74.5 0% 76.1% 99.1% 100.0% 100% - - - - - - - - - - - - n/a n/a n/a Melee 33.7
HvyTLnc 150 90% 43-125 100.0 39.7% 97.1% 100% - - - - - - - - - - - - - - n/a n/a n/a Melee 32.6

Calcinite

Calcinite (health 55, front armour 42, under armour 12)
Weapon Power Modifier Damage
range
Avg. dmg.
per hit
1-hit kill 2-hit kill 3-hit kill 4-hit kill 5-hit kill 6-hit kill 7-hit kill 8-hit kill At range Close combat
Mode Accuracy %TU/kill Mode %TU/kill
Dart Gun 16 100% 0-0 0.0 immune Snap 28% Snap
Jet Harpoon 32 100% 0-6 0.6 0% 0% 0% 0% 0% 0% 0.0% 0.0% Auto 28% >787 Auto >229
Gas Cannon AP 60 100% 0-48 19.3 0% 27.9% 59.7% 80.9% 92.0% 96.9% 98.9% 99.6% Snap 42% 327-328 Snap 137-138
Gas Cannon HE 65 100% 20-55 45.5 47.0% 98.2% 100% - - - - - Snap 42% 147.4 Snap 61.9
Hydro-Jet Cannon AP 40 n/a n/a n/a n/a Auto 28% n/a Auto n/a
Hydro-Jet Cannon HE 50 n/a n/a n/a n/a Auto 28% n/a Auto n/a
Torpedo Launcher Sml 80 n/a n/a n/a n/a Aimed 77% n/a Snap n/a
Torpedo Launcher Lge 90 n/a n/a n/a n/a Aimed 77% n/a Snap n/a
Gauss Pistol 45 90% 0-18 4.0 0% 0% 0.1% 1.1% 4.1% 9.7% 17.7% 27.4% Auto 21% 474-651 Auto 108-145
Gauss Rifle 60 90% 0-39 13.9 0% 11.7% 35.5% 59.3% 77.0% 88.0% 94.2% 97.3% Auto 35% 180-181 Auto 70-72
Heavy Gauss 75 90% 0-55 25.2 6.6% 47.7% 77.8% 92.1% 97.6% 99.3% 99.8% 100.0% Snap 35% 319.1 Snap 111.7
Sonic Pistol 80 110% 2-55 38.6 39.5% 84.6% 97.8% 99.8% 100.0% 100.0% 100.0% 100.0% Snap 45.5% 117.5 Snap 53.5
Sonic-Blasta Rifle 95 110% 10-55 44.8 56.3% 94.8% 99.8% 100.0% 100% - - - Snap 52.5% 113.6 Snap 59.7
Sonic Cannon 130 110% 29-55 52.6 81.7% 100% - - - - - - Aimed 80.5% 102.9 Snap 59.2
Thermal Shok Launcher 120 100% 48-55 54.8 94.2% 100% - - - - - - Aimed 84% 88.2 Snap 52.9
Magna-Blast Grenade 50 100% 13-55 37.3 17.6% 86.5% 99.8% 100% - - - - Throw "100%" "147.0" n/a n/a
Particle Disturbance Grenade 70 100% 23-55 47.6 54.9% 99.6% 100% - - - - - Throw "100%" "109.1" n/a n/a
Magna-Pack Explosive 100 100% 38-55 53.5 83.2% 100% - - - - - - Throw "100%" "87.6" n/a n/a
Sonic Pulser 120 100% 48-55 54.8 94.2% 100% - - - - - - Throw "100%" "79.3" n/a n/a
Disruptor Pulse Launcher 210 n/a n/a n/a n/a Launch "100%" n/a n/a n/a
Thermal Tazer 80 100% 0-55 34.6 29.6% 73.1% 92.6% 98.4% 99.7% 100.0% 100.0% 100.0% n/a n/a n/a Melee 82.6
Vibro Blade 80 80% 0-54 22.5 0% 38.1% 70.5% 88.2% 95.8% 98.7% 99.6% 99.9% n/a n/a n/a Melee 30.9
Thermic Lance 110 80% 2-55 38.7 39.6% 84.7% 97.9% 99.8% 100.0% 100.0% 100.0% 100.0% n/a n/a n/a Melee 26.7
Heavy Thermic Lance 150 80% 18-55 49.1 68.9% 99.0% 100% - - - - - n/a n/a n/a Melee 26.4

Hallucinoid

Hallucinoid (health 120, front armour 42, under armour 30)
Weapon Power Type Modifier Damage
range
Avg. dmg.
per hit
1-hit kill 2-hit kill 3-hit kill 4-hit kill 5-hit kill At range Close combat
Mode Accuracy Shots Avg. dmg.
per turn
Mode Shots Avg. dmg.
per turn
Dart Gun 16 AP 60% 0-0 0.0 immune Snap 28% 4 0.0 Snap 4 0.0
Jet Harpoon 32 AP 60% 0-0 0.0 immune Auto 28% 6 0.0 Auto 6 0.0
Gas Cannon AP 60 AP 60% 0-12 1.9 0% 0% 0% 0% 0% Snap 42% 2 1.6 Snap 2 3.9
Gas Cannon HE 65 HE 70% 0-120 51.7 0.3% 58.5% >90% >98% >99% Snap 42% 2 43.4 Snap 2 103.4
Hydro-Jet Cannon AP 40 AP 60% 0-0 0.0 immune Auto 28% 6 0.0 Auto 6 0.0
Hydro-Jet Cannon HE 50 HE 70% 0-73 16.5 0% 0.1% ? ? ? Auto 28% 6 27.8 Auto 6 99.2
Torpedo Launcher Sml 80 HE 70% 0-120 92.7 28.1% 98.4% 100.0% 100.0% 100.0% Aimed 77% 1 71.4 Snap 2 185.3
Torpedo Launcher Lge 90 HE 70% 1-120 108.8 60.7% 99.9% 100.0% 100.0% 100.0% Aimed 77% 1 83.8 Snap 2 217.5
Gauss Pistol 45 Gauss 80% 0-11 1.8 0% 0% 0% 0% 0% Auto 21% 9 3.5 Auto 9 16.4
Gauss Rifle 60 Gauss 80% 0-30 9.2 0% 0% 0% 0.1% 1.9% Auto 35% 6 19.4 Auto 6 55.4
Heavy Gauss 75 Gauss 80% 0-47 18.6 0% 0% 3.4% 19.7% 44.3% Snap 35% 2 13.0 Snap 2 37.3
Sonic Pistol 80 Sonic 100% 0-78 38.0 0% 14.5% 56.4% 85.7% 96.7% Snap 45.5% 3 51.9 Snap 3 114.1
Sonic-Blasta Rifle 95 Sonic 100% 5-100 52.5 0% 41.7% 84.4% 97.7% 99.8% Snap 52.5% 2 55.1 Snap 2 105.0
Sonic Cannon 130 Sonic 100% 23-120 83.7 26.0% 86.3% 99.5% 100.0% 100% Aimed 80.5% 1 67.4 Snap 1 83.7
Thermal Shok Launcher 120 Stun 100% 105-120 120.0 100.0% 100% - - - Aimed 84% 1 100.8 Snap 1 120.0
Magna-Blast Grenade 50 HE 70% 0-73 16.5 0% 0.1% ? ? ? Throw "100%" 3 "49.6" n/a n/a n/a
Particle Disturbance Grenade 70 HE 70% 0-120 67.2 3.8% 83.8% >98% >99% 100.0% Throw "100%" 3 "201.5" n/a n/a n/a
Magna-Pack Explosive 100 HE 70% 14-120 116.1 82.9% 100.0% 100.0% 100% - Throw "100%" 3 "348.2" n/a n/a n/a
Sonic Pulser 120 HE 70% 42-120 119.7 98.0% 100% - - - Throw "100%" 3 "359.1" n/a n/a n/a
Disruptor Pulse Launcher 210 HE 70% 120-120 120.0 100% - - - - Launch "100%" 1 "120.0" n/a n/a n/a
Thermal Tazer 80 Stun 100% 0-78 38.0 0% 10.7% 45.0% 75.1% 91.0% n/a n/a n/a n/a Melee 2 76.1
Vibro Blade 80 Drill 60% 0-30 9.2 0% 0% 0% 0.1% 1.8% n/a n/a n/a n/a Melee 9 82.8
Thermic Lance 110 Drill 60% 0-57 24.3 0% 0.0% 14.7% 44.6% 71.6% n/a n/a n/a n/a Melee 6 145.8
Heavy Thermic Lance 150 Drill 60% 3-93 47.6 0% 32.0% 77.4% 95.6% 99.5% n/a n/a n/a n/a Melee 4 190.4

Deep One

Deep One (health 35, front armour 9, under armour 14)
Weapon Power Modifier Damage
range
Avg. dmg.
per hit
1-hit kill 2-hit kill 3-hit kill 4-hit kill 5-hit kill 6-hit kill 7-hit kill 8-hit kill 9-hit kill At range Close combat
Mode Accuracy %TU/kill Mode %TU/kill
DartGun 16 90% 0-12 5.1 0% 0% 2.1% 20.5% 52.6% 79.2% 93.0% 98.0% 99.5% Snap 28% 396.7 Snap 111.1
JetHrpn 32 90% 5-34 19.4 0% 69.0% 97.1% 100.0% 100% - - - - Auto 28% 124.5 Auto 41.2
GC-AP 60 90% 18-35 32.1 68.9% 100% - - - - - - - Snap 42% 124.9 Snap 52.5
GC-HE 65 80% 11-35 29.5 54.5% 97.9% 100% - - - - - - Snap 42% 140.5 Snap 59.0
HJC-AP 40 90% 9-35 25.2 29.3% 90.2% 99.9% 100% - - - - - Auto 28% 99.9 Auto 40.0
HJC-HE 50 80% 6-35 24.1 27.5% 85.4% 99.2% 100.0% 100% - - - - Auto 28% 103.4 Auto 40.3
TL-Sml 80 80% 18-35 32.6 72.8% 100% - - - - - - - Aimed 77% 132.1 Snap 50.9
TL-Lge 90 80% 22-35 33.7 81.3% 100% - - - - - - - Aimed 77% 123.3 Snap 47.5
GssPstl 45 90% 10-35 27.4 41.3% 95.3% 100.0% 100% - - - - - Auto 21% 88.4 Auto 30.0
GssRfle 60 90% 18-35 32.1 68.9% 100% - - - - - - - Auto 35% 65.6 Snap 39.3
HvyGss 75 90% 24-35 34.0 84.2% 100% - - - - - - - Snap 35% 132.3 Snap 46.3
SncPstl 80 110% 35-35 35.0 100% - - - - - - - - Snap 45.5% 65.9 Snap 30.0
SBRfle 95 110% 35-35 35.0 100% - - - - - - - - Snap 52.5% 76.2 Snap 40.0
SncCnnn 130 110% 35-35 35.0 100% - - - - - - - - Aimed 80.5% 87.0 Snap 50.0
TSLnchr 120 100% 35-35 35.0 100% - - - - - - - - Aimed 84% 83.3 Snap 50.0
MBGrnd 50 80% 6-35 24.1 27.5% 85.4% 99.2% 100.0% 100% - - - - Throw "100%" "141.0" n/a n/a
PDGrnd 70 80% 14-35 30.8 62.0% 99.4% 100% - - - - - - Throw "100%" "104.0" n/a n/a
MPXplsv 100 80% 26-35 34.4 88.1% 100% - - - - - - - Throw "100%" "83.9" n/a n/a
SncPlsr 120 80% 34-35 35.0 98.3% 100% - - - - - - - Throw "100%" "76.2" n/a n/a
DPLnchr 210 80% 35-35 35.0 100% - - - - - - - - Launch "100%" "66.0" n/a n/a
ThrmlTzr 80 100% 31-35 34.9 95.1% 100% - - - - - - - n/a n/a n/a Melee 42.0
VibroBld 80 120% 35-35 35.0 100% - - - - - - - - n/a n/a n/a Melee 10.0
ThrmcLnc 110 120% 35-35 35.0 100% - - - - - - - - n/a n/a n/a Melee 15.0
HTLnc 150 120% 35-35 35.0 100% - - - - - - - - n/a n/a n/a Melee 20.0

Xarquid

Xarquid (health 114, front armour 60, under armour 6)
Weapon Power Modifier Damage
range
Avg. dmg.
per hit
1-hit kill 2-hit kill 3-hit kill 4-hit kill 5-hit kill 6-hit kill 7-hit kill 8-hit kill At range Close combat
Mode Accuracy %TU/kill Mode %TU/kill
Dart Gun 16 100% 0-0 0.0 immune Snap 28% Snap
Jet Harpoon 32 100% 0-0 0.0 immune Auto 28% Auto
Gas Cannon AP 60 100% 0-30 7.6 0% 0% 0% 0.2% 1.3% 4.5% 10.5% 19.1% Snap 42% 956-1548 Snap 401-651
Gas Cannon HE 65 60% 52-114 110.3 72.6% 100% - - - - - - Snap 42% 121.3 Snap 50.9
Hydro-Jet Cannon AP 40 100% 0-0 0.0 immune Auto 28% Auto
Hydro-Jet Cannon HE 50 60% 33-114 89.8 8.1% 100.0% 100% - - - - - Auto 28% 104.6 Auto 40.0
Torpedo Launcher Sml 80 60% 75-114 113.8 97.6% 100% - - - - - - Aimed 77% 106.4 Snap 41.0
Torpedo Launcher Lge 90 60% 87-114 114.0 99.7% 100% - - - - - - Aimed 77% 104.2 Snap 40.1
Gauss Pistol 45 70% 0-0 0.0 immune Auto 21% Auto
Gauss Rifle 60 70% 0-3 0.1 0% 0% 0% 0% 0% 0% 0% 0% Auto 35% >>1159 Auto >>405
Heavy Gauss 75 70% 0-18 3.1 0% 0% 0% 0% 0% 0.0% 0.0% 0.1% Snap 35% >1546 Snap >541
Sonic Pistol 80 90% 0-48 15.8 0% 0% 3.3% 14.6% 31.9% 50.6% 66.9% ? Snap 45.5% 428-462 Snap 195-210
Sonic-Blasta Rifle 95 90% 0-67 26.6 0% 5.2% 28.0% 55.2% 76.1% 88.7% 95.1% ? Snap 52.5% 345-347 Snap 181-183
Sonic Cannon 130 90% 0-114 56.6 1.5% 54.4% 86.8% 97.3% 99.6% 100.0% 100.0% 100.0% Aimed 80.5% 226.4 Snap 130.2
Thermal Shok Launcher 120 90% 114-114 114.0 100% - - - - - - - Aimed 84% 83.3 Snap 50.0
Magna-Blast Grenade 50 60% 33-114 89.8 8.1% 100.0% 100% - - - - - Throw "100%" "144.0" n/a n/a
Particle Disturbance Grenade 70 60% 63-114 112.6 87.3% 100% - - - - - - Throw "100%" "84.5" n/a n/a
Magna-Pack Explosive 100 60% 102-114 114.0 100.0% 100% - - - - - - Throw "100%" "75.0" n/a n/a
Sonic Pulser 120 60% 114-114 114.0 100% - - - - - - - Throw "100%" "75.0" n/a n/a
Disruptor Pulse Launcher 210 60% 114-114 114.0 100% - - - - - - - Launch "100%" "66.0" n/a n/a
Thermal Tazer 80 90% 0-48 15.8 0% 0% 1.2% 6.8% 17.4% 31.3% 46.1% ? n/a n/a n/a Melee 298-357
Vibro Blade 80 145% 0-114 55.6 1.2% 52.8% 85.8% 97.0% 99.5% 99.9% 100.0% 100.0% n/a n/a n/a Melee 26.4
Thermic Lance 110 145% 19-114 85.7 41.4% 90.4% 99.6% 100.0% 100% - - - n/a n/a n/a Melee 25.3
Heavy Thermic Lance 150 145% 48-114 103.9 70.2% 99.8% 100% - - - - - n/a n/a n/a Melee 26.0

Bio-Drone

Front

Bio-Drone (health 140, front armour 30, under armour 6)
Weapon Power Modifier Damage
range
Avg. dmg.
per hit
1-hit kill 2-hit kill 3-hit kill 4-hit kill 5-hit kill 6-hit kill 7-hit kill 8-hit kill At range Close combat
Mode Accuracy %TU/kill Mode %TU/kill
Dart Gun 16 100% 0-0 0.0 immune Snap 28% Snap
Jet Harpoon 32 100% 0-18 5.2 0% 0% 0% 0% 0% 0.0% 0.0% 0.4% Auto 28% >523 Auto >161
Gas Cannon AP 60 100% 0-60 30.0 0% 0% 13.2% 52.4% 83.6% 96.2% 99.4% 99.9% Snap 42% 433.5 Snap 182.1
Gas Cannon HE 65 60% 13-52 32.3 0% 0% 5.6% 58.6% 95.0% 99.9% 100.0% 100% Snap 42% 419.8 Snap 176.3
Hydro-Jet Cannon AP 40 n/a n/a n/a n/a Auto 28% n/a Auto n/a
Hydro-Jet Cannon HE 50 n/a n/a n/a n/a Auto 28% n/a Auto n/a
Torpedo Launcher Sml 80 n/a n/a n/a n/a Aimed 77% n/a Snap n/a
Torpedo Launcher Lge 90 n/a n/a n/a n/a Aimed 77% n/a Snap n/a
Gauss Pistol 45 70% 0-16 4.4 0% 0% 0% 0% 0% 0% 0.0% 0.1% Auto 21% >531 Auto >123
Gauss Rifle 60 70% 0-33 12.7 0% 0% 0% 0.1% 2.9% 14.8% 35.6% 58.3% Auto 35% 318-343 Auto 118-129
Heavy Gauss 75 70% 0-48 21.9 0% 0% 0.9% 16.5% 48.2% 76.3% 91.6% 97.6% Snap 35% 650-652 Snap 227-228
Sonic Pistol 80 90% 6-78 41.6 0% 5.3% 49.5% 86.8% 98.1% 99.9% 100.0% 100.0% Snap 45.5% 237.7 Snap 108.1
Sonic-Blasta Rifle 95 90% 12-97 54.6 0% 26.8% 80.5% 97.9% 99.9% 100.0% 100.0% 100% Snap 52.5% 224.7 Snap 118.0
Sonic Cannon 130 90% 28-140 86.4 5.3% 78.5% 99.2% 100.0% 100% - - - Aimed 80.5% 188.7 Snap 108.5
Thermal Shok Launcher 120 90% 48-140 100.4 14.9% 91.4% 100% - - - - - Aimed 84% 161.5 Snap 96.9
Magna-Blast Grenade 50 60% 9-39 23.6 0% 0% 0% 4.8% 47.9% 89.3% 99.3% 100.0% Throw "100%" "419.0" n/a n/a
Particle Disturbance Grenade 70 60% 15-57 35.6 0% 0% 16.0% 76.5% 98.5% 100.0% 100.0% 100% Throw "100%" "306.8" n/a n/a
Magna-Pack Explosive 100 60% 24-84 53.6 0% 16.0% 84.6% 99.7% 100% - - - Throw "100%" "224.8" n/a n/a
Sonic Pulser 120 60% 30-102 65.6 0% 46.4% 97.0% 100.0% 100% - - - Throw "100%" "192.5" n/a n/a
Disruptor Pulse Launcher 210 n/a n/a n/a n/a Launch "100%" n/a n/a n/a
Thermal Tazer 80 90% 6-78 41.6 0% 2.6% 35.0% 73.0% 92.4% 98.5% 99.8% 100.0% n/a n/a n/a Melee 159.5
Vibro Blade 80 145% 28-140 85.4 3.7% 77.4% 99.1% 100.0% 100% - - - n/a n/a n/a Melee 22.0
Thermic Lance 110 145% 49-140 114.0 43.2% 97.6% 100% - - - - - n/a n/a n/a Melee 23.9
Heavy Thermic Lance 150 145% 78-140 131.1 71.5% 100% - - - - - - n/a n/a n/a Melee 25.7

Rear

Bio-Drone (health 140, rear armour 12, under armour 6)
Weapon Power Modifier Damage
range
Avg. dmg.
per hit
1-hit kill 2-hit kill 3-hit kill 4-hit kill 5-hit kill 6-hit kill 7-hit kill 8-hit kill At range Close combat
Mode Accuracy %TU/kill Mode %TU/kill
Dart Gun 16 100% 0-12 4.6 0% 0% 0% 0% 0% 0% 0% 0.0% Snap 28% >>672 Snap >>188
Jet Harpoon 32 100% 4-36 20.0 0% 0% 0% 2.3% 31.5% 75.1% 95.5% 99.6% Auto 28% 297-298 Auto 89-90
Gas Cannon AP 60 100% 18-78 48.0 0% 8.1% 72.1% 98.4% 100.0% 100% - - Snap 42% 306.1 Snap 128.6
Gas Cannon HE 65 60% 13-52 32.3 0% 0% 5.6% 58.6% 95.0% 99.9% 100.0% 100% Snap 42% 419.8 Snap 176.3
Hydro-Jet Cannon AP 40 n/a n/a n/a n/a Auto 28% n/a Auto n/a
Hydro-Jet Cannon HE 50 n/a n/a n/a n/a Auto 28% n/a Auto n/a
Torpedo Launcher Sml 80 n/a n/a n/a n/a Aimed 77% n/a Snap n/a
Torpedo Launcher Lge 90 n/a n/a n/a n/a Aimed 77% n/a Snap n/a
Gauss Pistol 45 70% 3-34 18.7 0% 0% 0% 0.9% 21.3% 64.3% 91.4% 98.9% Auto 21% 306-307 Auto 70-71
Gauss Rifle 60 70% 9-51 29.5 0% 0% 4.5% 50.4% 90.6% 99.4% 100.0% 100.0% Auto 35% 186.7 Auto 78.4
Heavy Gauss 75 70% 13-66 39.7 0% 0% 41.5% 90.3% 99.6% 100.0% 100.0% 100% Snap 35% 421.2 Snap 147.4
Sonic Pistol 80 90% 24-96 59.6 0% 33.5% 92.4% 99.9% 100% - - - Snap 45.5% 180.8 Snap 82.3
Sonic-Blasta Rifle 95 90% 30-115 72.6 0% 63.6% 98.7% 100% - - - - Snap 52.5% 181.1 Snap 95.1
Sonic Cannon 130 90% 46-140 102.2 20.6% 93.9% 100% - - - - - Aimed 80.5% 161.3 Snap 92.8
Thermal Shok Launcher 120 90% 48-140 100.4 14.9% 91.4% 100% - - - - - Aimed 84% 161.5 Snap 96.9
Magna-Blast Grenade 50 60% 9-39 23.6 0% 0% 0% 4.8% 47.9% 89.3% 99.3% 100.0% Throw "100%" "419.0" n/a n/a
Particle Disturbance Grenade 70 60% 15-57 35.6 0% 0% 16.0% 76.5% 98.5% 100.0% 100.0% 100% Throw "100%" "306.8" n/a n/a
Magna-Pack Explosive 100 60% 24-84 53.6 0% 16.0% 84.6% 99.7% 100% - - - Throw "100%" "224.8" n/a n/a
Sonic Pulser 120 60% 30-102 65.6 0% 46.4% 97.0% 100.0% 100% - - - Throw "100%" "192.5" n/a n/a
Disruptor Pulse Launcher 210 n/a n/a n/a n/a Launch "100%" n/a n/a n/a
Thermal Tazer 80 90% 24-96 59.6 0% 25.9% 85.1% 99.3% 100.0% 100% - - n/a n/a n/a Melee 115.9
Vibro Blade 80 145% 46-140 101.4 19.8% 93.4% 100% - - - - - n/a n/a n/a Melee 18.7
Thermic Lance 110 145% 67-140 123.2 55.0% 100% - - - - - - n/a n/a n/a Melee 21.8
Heavy Thermic Lance 150 145% 96-140 135.5 80.1% 100% - - - - - - n/a n/a n/a Melee 24.0

Tentaculat

Front

Tentaculat (health 96, front armour 54, under armour 6)
Weapon Power Modifier Damage
range
Avg. dmg.
per hit
1-hit kill 2-hit kill 3-hit kill 4-hit kill 5-hit kill 6-hit kill 7-hit kill 8-hit kill At range Close combat
Mode Accuracy %TU/kill Mode %TU/kill
Dart Gun 16 80% 0-0 0.0 immune Snap 28% Snap
Jet Harpoon 32 80% 0-0 0.0 immune Auto 28% Auto
Gas Cannon AP 60 80% 0-18 3.3 0% 0% 0% 0% 0.0% 0.1% 0.3% 0.9% Snap 42% >1218 Snap >511
Gas Cannon HE 65 150% 42-96 80.7 45.5% 99.7% 100% - - - - - Snap 42% 147.5 Snap 62.0
Hydro-Jet Cannon AP 40 80% 0-0 0.0 immune Auto 28% Auto
Hydro-Jet Cannon HE 50 150% 31-96 68.0 15.7% 92.5% 100% - - - - - Auto 28% 104.8 Auto 40.0
Torpedo Launcher Sml 80 150% 54-96 88.4 65.4% 100% - - - - - - Aimed 77% 139.8 Snap 53.8
Torpedo Launcher Lge 90 150% 61-96 91.4 74.7% 100% - - - - - - Aimed 77% 130.2 Snap 50.1
Gauss Pistol 45 90% 0-6 0.5 0% 0% 0% 0% 0% 0% 0% 0% Auto 21% >>793 Auto >>177
Gauss Rifle 60 90% 0-27 6.6 0% 0% 0% 0.3% 1.9% 5.9% 12.7% 21.9% Auto 35% 391-570 Auto 146-209
Heavy Gauss 75 90% 0-46 16.0 0% 0.1% 8.9% 26.8% 47.7% 66.1% 79.7% 88.6% Snap 35% 671-683 Snap 235-239
Sonic Pistol 80 110% 0-78 34.2 0% 27.2% 63.4% 85.6% 95.2% 98.6% 99.6% 99.9% Snap 45.5% 217.9 Snap 99-100
Sonic-Blasta Rifle 95 110% 0-96 49.4 6.3% 57.6% 87.7% 97.4% 99.6% 99.9% 100.0% 100.0% Snap 52.5% 191.5 Snap 100.6
Sonic Cannon 130 110% 17-96 74.1 45.0% 92.0% 99.7% 100.0% 100% - - - Aimed 80.5% 141.9 Snap 81.6
Thermal Shok Launcher 120 110% 60-96 90.9 72.7% 100% - - - - - - Aimed 84% 106.1 Snap 63.6
Magna-Blast Grenade 50 150% 31-96 68.0 15.7% 92.5% 100% - - - - - Throw "100%" "143.8" n/a n/a
Particle Disturbance Grenade 70 150% 46-96 84.0 53.5% 100% - - - - - - Throw "100%" "109.9" n/a n/a
Magna-Pack Explosive 100 150% 69-96 93.4 82.2% 100% - - - - - - Throw "100%" "88.4" n/a n/a
Sonic Pulser 120 150% 84-96 95.5 93.4% 100% - - - - - - Throw "100%" "80.0" n/a n/a
Disruptor Pulse Launcher 210 150% 96-96 96.0 100% - - - - - - - Launch "100%" "66.0" n/a n/a
Thermal Tazer 80 110% 0-78 34.2 0% 23.2% 55.8% 79.0% 91.3% 96.7% 98.9% 99.6% n/a n/a n/a Melee 142-143
Vibro Blade 80 110% 0-78 34.2 0% 27.2% 63.4% 85.6% 95.2% 98.6% 99.6% 99.9% n/a n/a n/a Melee 33-34
Thermic Lance 110 110% 6-96 62.5 26.1% 78.7% 97.0% 99.8% 100.0% 100.0% 100.0% 100.0% n/a n/a n/a Melee 29.8
Heavy Thermic Lance 150 110% 28-96 81.9 58.9% 97.7% 100.0% 100% - - - - n/a n/a n/a Melee 28.7

Rear

Tentaculat (health 96, rear armour 18, under armour 6)
Weapon Power Modifier Damage
range
Avg. dmg.
per hit
1-hit kill 2-hit kill 3-hit kill 4-hit kill 5-hit kill 6-hit kill 7-hit kill 8-hit kill At range Close combat
Mode Accuracy %TU/kill Mode %TU/kill
Dart Gun 16 80% 0-1 0.1 0% 0% 0% 0% 0% 0% 0% 0% Snap 28% >>1785 Snap >>500
Jet Harpoon 32 80% 0-20 7.9 0% 0% 0% 0% 1.1% 9.4% 28.9% 53.6% Auto 28% 404-440 Auto 120-134
Gas Cannon AP 60 80% 6-54 29.6 0% 6.5% 55.4% 90.9% 99.2% 100.0% 100.0% 100.0% Snap 42% 331.6 Snap 139.3
Gas Cannon HE 65 150% 42-96 80.7 45.5% 99.7% 100% - - - - - Snap 42% 147.5 Snap 62.0
Hydro-Jet Cannon AP 40 80% 0-30 13.7 0% 0% 0.0% 9.5% 39.1% 71.1% 90.0% 97.4% Auto 28% 295-297 Auto 91-92
Hydro-Jet Cannon HE 50 150% 31-96 68.0 15.7% 92.5% 100% - - - - - Auto 28% 104.8 Auto 40.0
Torpedo Launcher Sml 80 150% 54-96 88.4 65.4% 100% - - - - - - Aimed 77% 139.8 Snap 53.8
Torpedo Launcher Lge 90 150% 61-96 91.4 74.7% 100% - - - - - - Aimed 77% 130.2 Snap 50.1
Gauss Pistol 45 90% 1-42 21.6 0% 0% 17.0% 60.3% 89.1% 98.2% 99.8% 100.0% Auto 21% 217.4 Auto 55.4
Gauss Rifle 60 90% 9-63 35.6 0% 21.0% 77.0% 97.6% 99.9% 100.0% 100.0% 100% Auto 35% 129.2 Auto 49.2
Heavy Gauss 75 90% 15-82 48.6 0% 59.2% 96.1% 100.0% 100% - - - Snap 35% 279.7 Snap 97.9
Sonic Pistol 80 110% 26-96 67.7 21.0% 89.7% 100.0% 100% - - - - Snap 45.5% 124.9 Snap 56.8
Sonic-Blasta Rifle 95 110% 33-96 77.0 40.6% 97.2% 100% - - - - - Snap 52.5% 123.6 Snap 64.9
Sonic Cannon 130 110% 53-96 89.4 70.2% 100% - - - - - - Aimed 80.5% 112.8 Snap 64.9
Thermal Shok Launcher 120 110% 60-96 90.9 72.7% 100% - - - - - - Aimed 84% 106.1 Snap 63.6
Magna-Blast Grenade 50 150% 31-96 68.0 15.7% 92.5% 100% - - - - - Throw "100%" "143.8" n/a n/a
Particle Disturbance Grenade 70 150% 46-96 84.0 53.5% 100% - - - - - - Throw "100%" "109.9" n/a n/a
Magna-Pack Explosive 100 150% 69-96 93.4 82.2% 100% - - - - - - Throw "100%" "88.4" n/a n/a
Sonic Pulser 120 150% 84-96 95.5 93.4% 100% - - - - - - Throw "100%" "80.0" n/a n/a
Disruptor Pulse Launcher 210 150% 96-96 96.0 100% - - - - - - - Launch "100%" "66.0" n/a n/a
Thermal Tazer 80 110% 26-96 67.7 21.0% 87.0% 99.8% 100% - - - - n/a n/a n/a Melee 76.9
Vibro Blade 80 110% 26-96 67.7 21.0% 89.7% 100.0% 100% - - - - n/a n/a n/a Melee 18.9
Thermic Lance 110 110% 42-96 83.8 55.9% 99.8% 100% - - - - - n/a n/a n/a Melee 21.7
Heavy Thermic Lance 150 110% 64-96 92.8 80.8% 100% - - - - - - n/a n/a n/a Melee 23.8

Triscene

Triscene (health 158, front armour 144, under armour 9)
Weapon Pwr. Mod. Dmg.
range
Avg.
per hit
1HK 2HK 3HK 4HK 5HK 6HK 7HK 8HK 9HK 10HK 15HK 20HK 25HK 30HK 35HK 40HK 50HK At range Close combat
Mode Accuracy %TU/kill Mode %TU/kill
DartGun 16 90% 0-0 0.0 immune Snap 28% Snap
JetHrpn 32 90% 0-0 0.0 immune Auto 28% Auto
GC-AP 60 90% 0-0 0.0 immune Snap 42% Snap
GC-HE 65 90% 76-158 155.3 84.0% 100% - - - - - - - - - - - - - - - Snap 42% 110.5 Snap 46.4
HJC-AP 40 n/a n/a n/a n/a Auto 28% n/a Auto n/a
HJC-HE 50 n/a n/a n/a n/a Auto 28% n/a Auto n/a
TL-Sml 80 n/a n/a n/a n/a Aimed 77% n/a Snap n/a
TL-Lge 90 n/a n/a n/a n/a Aimed 77% n/a Snap n/a
GssPstl 45 80% 0-0 0.0 immune Auto 21% Auto
GssRfle 60 80% 0-0 0.0 immune Auto 35% Auto
HvyGss 75 80% 0-0 0.0 immune Snap 35% Snap
SncPstl 80 90% 0-0 0.0 immune Snap 45.5% Snap
SncBRfle 95 90% 0-0 0.0 immune Snap 52.5% Snap
SncCnnn 130 90% 0-31 4.2 0% 0% 0% 0% 0.0% 0.0% 0.1% 0.2% 0.4% 0.9% 8.7% 27.4% 51.3% 71.9% 85.8% 93.5% 99.0% Aimed 80.5% 2281.6 Snap 1311.9
TSLnchr 120 90% 158-158 158.0 100% - - - - - - - - - - - - - - - - Aimed 84% 83.3 Snap 50.0
MBGrnd 50 90% 47-158 132.9 19.6% 100.0% 100% - - - - - - - - - - - - - - Throw "100%" "135.3" n/a n/a
PDGrnd 70 90% 89-158 157.1 93.6% 100% - - - - - - - - - - - - - - - Throw "100%" "79.8" n/a n/a
MPXplsv 100 90% 150-158 158.0 100.0% 100% - - - - - - - - - - - - - - - Throw "100%" "75.0" n/a n/a
SncPlsr 120 90% 158-158 158.0 100% - - - - - - - - - - - - - - - - Throw "100%" "75.0" n/a n/a
DPLnchr 210 n/a n/a n/a n/a Launch "100%" n/a n/a n/a
ThrmlTzr 80 90% 0-0 0.0 immune n/a n/a n/a Melee
VibroBld 80 110% 0-0 0.0 immune n/a n/a n/a Melee
ThrmcLnc 110 110% 0-37 5.8 0% 0% 0% 0.0% 0.0% 0.2% 0.6% 1.4% 2.7% 4.6% 24.9% 53.7% 76.9% 90.3% 96.4% 98.8% 99.9% n/a n/a n/a Melee 311.1
HvyTLnc 150 110% 0-103 32.3 0% 6.0% 21.6% 41.0% 59.0% 73.3% 83.5% 90.2% 94.4% 96.9% 99.9% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% n/a n/a n/a Melee 107.5