Alien Battleship (Apocalypse)

This immense craft is heavily armored, well armed and has a large crew. It is equipped with a Heavy Disruptor Beam and Disruptor Missiles. If the Aliens can produce just a handful of these devastating leviathans, the future of our world looks bleak. From: Apocalypse Ufopaedia
Alien Battleship
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¹ Armour values are for: Top/Front/Left/Right/Rear|Under

Battleships (UFO Type 9) are used for all mission types: Infiltration, Bombing, and Alien Search. It can also be used to escort other UFOs.
Cityscape Combat
The Battleship designed for combat. The aliens have upgraded their fleet and their beam weapons. This UFO is a formidable threat. The heavy beam weapon is extremely destructive and the missiles that were used by the Alien Destroyer to destroy buildings are now being used to attack X-Com craft. Its constitution is more than double of any UFO before it and it can infest Mega-Primus with a large amount of aliens.
Massive firepower from all X-Com craft from multiple directions may eventually disable this behemoth. X-Com vehicles that are not shielded are now vunerable to the beam weapon. The previously used airbourne combat tactic of constant evasive movements would cause enemy missiles to miss and the launching craft to eventually run out of ammuntion, thus reducing the threat, is now not viable. Any vehicle which does not have cargo module space for a shield, is now expendable and obsolete. Combat losses, if any, can be reduced by only using hybrid crafts packed with shields and equipped with the best weapons available.
Crash Recovery

Insert: Broken Window: West
The crash-recovery battlescape shows the orange UFO has lightly impacted the ground and slid westwards into a large hill. The trench is very narrow for such an immense craft. Access into the UFO is possible by a single double-height, two-wide door located underground within a sewer pipe network, whereas access to the pipe network is via two tunnels with entrances along the grassy slopes: north-middle area and south-east area.
Unconventional access for flying agents is possible via the broken window on the western edge of the UFO (see insert, top-right of overhead battlescape image).
Battlescape Combat
The crash recovery battlescape is nine levels high.
The Battleship has translucent windows which can be used by flying agents to assess enemy groupings and the location of a particular combat-orientated alien lifeform. Any aliens detected will be engaged in combat but since the window tiles are very strong, it will waste ammunition.
The underground room adjacent to the UFO door is restrictive for missile evasion and lacking suitable cover. Powerful explosives may collapse the dirt roof above. Entry into the UFO is via a small cylindrical room with the grav-lift in the center. Aliens directly above, from multiple levels, may throw or drop explosives and due to the limited space, may result in heavy X-Com casualties.
The central grav-lift allows access to all levels within the Battleship. Multiple corridors branching out from the grav-lift provide many ambush opportunities and further X-Com losses.
Access into the UFO by flying agents via the broken window in the west is safer regarding enemy ambush and thrown grenades but may be dangerous due to close proximity of certain powerful lifeforms. The unbroken window section can be used by hybrid agents to safely manipulate any seen aliens since all window tiles are resistant to damage.
Roof access in not generally possible if attempting the 'drop explosives down the grav-lift' tactic.
Research
A succesfully recovered Battleship allows progress towards the best hybrid X-Com craft and will also provide weapons, devices, and sub-systems for further research or to sell.
Next: Alien Mothership
Previous: Alien Escort Ship
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