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ADVENT Stun Lancer (LWOTC)

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Revision as of 15:43, 25 August 2023 by Inukealot (talk | contribs) (update stats and add tips)

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Although the ADVENT Stun Lancer was initially developed by ADVENT to serve as less then lethal crowd control, that has changed. In the face of the increasing XCOM threat, these soldiers have been re-tasked as brutal, close-quarters melee fighters.

Their high mobility, dangerous charge and the ability to stun or knock soldiers unconscious makes them an important unit to lock down. Stun Lances have an innate +10 Aim bonus, and their stun effect is dependant on a stat check, the Stun Lancer's Strength vs the Target's Will.

ADVENT Stun Lancer (Rank 1)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius (tiles)
Strength
Strength
Rookie 4 0 65 0 33 0 0 12 40 125 8 75
Veteran 5 0 65 15 33 0 0 14 45 125 8 75
Commander 6 0 65 15 40 0 0 14 45 125 8 75
Legend 7 0 65 15 40 0 0 14 45 125 8 75
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
ADVENT Mag Rifle 3 1 3 -
ADVENT Stun Lance 2-4 2 - +10 Aim
Can inflict negative mental effect
Max Units in Pod = 2
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight - - - - - - - - - - - - - - - - - - - -
Follower Spawn Weight - - 1 2 4 7 7 6 4 3 2 1 1 1 - - - - - -
Abilities and Tactical Upgrades
Stun Lance
Perform a dashing move to enter melee range and attack the target with the stun lance that has a chance to inflict a negative mental effect.
Center Mass
You do one additional point of base damage when using guns.

16% chance of applying after completion
Cutthroat
Your melee attacks against biological enemies ignore their armor and have a +15 critical chance and do +2 critical damage.

67% chance of applying after completion
Infighter
Gain 40 dodge against attacks within four tiles.

50% chance of applying after completion
Lightning Reflexes
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face.

20% chance of applying after completion

Heavy Lancer (Rank 2)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius (tiles)
Strength
Strength
Rookie 6 0 65 0 33 5 0 13 60 125 8 85
Veteran 7 1 70 15 33 5 10 14 65 125 8 85
Commander 8 1 70 15 40 5 10 15 65 125 8 85
Legend 10 1 70 15 40 5 10 15 65 125 8 85
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
ADVENT Mag Rifle 4-5 2 3 -
ADVENT Stun Lance 4-7 2 - +10 Aim
Can inflict negative mental effect
Max Units in Pod = 2
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight - - - - - - - - - - - - - - - - - - - -
Follower Spawn Weight - - - - - - - - 2 4 5 6 7 6 4 2 2 1 1 1
Abilities and Tactical Upgrades
Stun Lance
Perform a dashing move to enter melee range and attack the target with the stun lance that has a chance to inflict a negative mental effect.
Coup de Grâce
Bonus to hit, damage, and critical chance with your weapon against a disoriented, stunned or panicking enemy.
Center Mass
You do one additional point of base damage when using guns.

16% chance of applying after completion
Cutthroat
Your melee attacks against biological enemies ignore their armor and have a +15 critical chance and do +2 critical damage.

67% chance of applying after completion
Infighter
Gain 40 dodge against attacks within four tiles.

50% chance of applying after completion
Lightning Reflexes
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face.

20% chance of applying after completion

Elite Lancer (Rank 3)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius (tiles)
Strength
Strength
Rookie 10 1 75 0 33 10 10 14 80 125 8 95
Veteran 12 1 75 15 33 10 15 14 85 125 8 95
Commander 18 1 75 15 40 10 15 15 85 125 8 95
Legend 20 1 75 15 40 10 15 15 85 125 8 95
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
ADVENT Mag Rifle 6 3 3 -
ADVENT Stun Lance 6-10 4 - +10 Aim
Can inflict negative mental effect
Max Units in Pod = 2
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight - - - - - - - - - - - - - - - - - - - -
Follower Spawn Weight - - - - - - - - - - - - - - 2 4 6 7 7 7
Abilities and Tactical Upgrades
Stun Lance
Perform a dashing move to enter melee range and attack the target with the stun lance that has a chance to inflict a negative mental effect.
Coup de Grâce
Bonus to hit, damage, and critical chance with your weapon against a disoriented, stunned or panicking enemy.
Whirlwind
If you hit with a melee attack during your turn, gain a bonus move.
Center Mass
You do one additional point of base damage when using guns.

16% chance of applying after completion
Cutthroat
Your melee attacks against biological enemies ignore their armor and have a +15 critical chance and do +2 critical damage.

67% chance of applying after completion
Infighter
Gain 40 dodge against attacks within four tiles.

50% chance of applying after completion
Lightning Reflexes
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face.

20% chance of applying after completion

Tips

  • Stun Lancers are very aggressive units and will always attempt to close in in order to attack. Combined with their stun lance, they are able to perform a dash melee attack that is fairly accurate in order to do damage and a chance to inflict negative mental effects. This makes their lance very dangerous and best to disable or avoid it in some way such as being outside their movement range or disorienting them.
  • Stun Lancers can be somewhat unpredictable with their targeting but they will tend to target relatively healthy targets. Do not rely on this if you are trying to bait attacks onto a more desirable target as they are still fairly unpredictable.