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Alien Craft (Apocalypse)

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Revision as of 22:37, 5 May 2022 by EsTeR (talk | contribs) (Cheesy Intro!, removed other game refs, cleanup.)

Alien Craft: Unidentified Flying Objects

The alien craft in X-Com Apocalypse are airbourne biological constructs grown in a hostile otherworld. Ugly Fungus Organisms.

The alien menace has ten vehicles in which to invade Mega-Primus, each equipped with a strange pink beam weapon.
The UFOs should be all shot down or destroyed to slow and hopefully halt the invasion of the city. Crashed UFOs must be recovered to learn more about these strange flying ships, the aliens they contain, and the exotic technology within.

When the knowledge of reverse-engineering is understood and hybrid craft of X-Com's own design are eventually built and ready, eliminating the alien horde is within sight.

UFO Armor1 Constitution2 Top Speed Acceleration Weapons Equipment3 Primary Role(s) Score
UFO Type 1 Probe2/2/2/2/2/280/15148Light Disruptor Beam-Escort/Subversion50
UFO Type 2 Scout Ship5/2/5/5/5/5120/35122Light Disruptor BeamSmall Disruption ShieldInfiltration/Subversion/Escort100
UFO Type 3 Transporter6/4/6/6/6/8400/15082Light Disruptor BeamSmall Disruption ShieldInfiltration150
UFO Type 4 Fast-Attack Ship10/5/10/10/10/12500/150205Medium Disruptor BeamSmall Disruption ShieldEscort/Attack/Subversion200
UFO Type 5 Destroyer14/16/14/14/14/12600/200123Disruptor Bomb LauncherSmall Disruption Shield
Teleporter
Infiltration/Subversion/Attack250
UFO Type 6 Assault Ship8/12/8/8/8/4850/20082Medium Disruptor BeamSmall Disruption Shield
Cloaking Field • Teleporter
Infiltration300
UFO Type 7 Bomber15/15/15/15/15/8700/100143Disruptor Multi-Bomb Launcher
Light Disruptor Beam
Large Disruption Shield
Cloaking Field • Teleporter
Attack300
UFO Type 8 Escort Ship20/20/20/20/20/20500/80164Stasis Bomb LauncherLarge Disruption Shield
Cloaking Field • Teleporter
Escort250
UFO Type 9 Battleship17/17/17/17/17/171800/300121Heavy Disruptor Beam
Disruptor Bomb Launcher
Large Disruption Shield
Teleporter
Infiltration/Subversion/Attack/Escort500
UFO Type 10 Mothership15/10/15/15/15/152800/35081Heavy Disruptor Beam
Disruptor Multi-Bomb Launcher
Stasis Bomb Launcher
Large Disruption Shield
Teleporter
Infiltration/Subversion/Attack/Overspawn Attack700
Overspawn Overspawn17/17/17/17/17/171800/041Claws-Overspawn Attack400

1 Armor values are read as: Top (above), Front, Left, Right, Rear and Bottom (below). The "Armor" value reported in the in-game UFOpedia is the sum of these values.
2 Total HP / Remaining (or less) HP to go down. Destroy shield first, if present.
3 Appearance of equipment depends on X-COM's score.

Also listed is the Overspawn. A huge unmanned ground vehicle that is deployed to cause terror and destruction within Mega-Primus.

Alien Craft Components

Any successful UFO crash recovery mission will enable X-Com to research their craft technologies:

Recovery of these three components is only necessary once. Research will enable development of X-Com hybrid vehicles.
Recovery of other UFO components (guns, shields, etc.) is also possible if they were not destroyed on the battlefield. Each UFO will provide one beam and (at best) two missile launcher technologies. Appearance of other exotic devices depends on X-Com's 'UFOs Shot Down' score, hence, shields will not be recovered if they were not used by aliens.

See Also


Apocalypse Insignia X-COM: Apocalypse: Vehicles
Airborne Hoverbike Phoenix Hovercar Valkyrie Interceptor Hawk Air Warrior
Police Hovercar Air Taxi Rescue Transport Construction Vehicle Airtrans Space Liner
Ground Blazer Turbo Bike Stormdog Wolfhound APC Griffon AFV
Civilian Car Police Car Autotaxi Autotrans
X-Com Dimension Probe Bio-Trans Explorer Retaliator Annihilator
Alien UFO Type 1 - Probe UFO Type 2 - Scout Ship UFO Type 3 - Transporter UFO Type 4 - Fast Attack Ship UFO Type 5 - Destroyer UFO Type 6 - Assault Ship UFO Type 7 - Bomber UFO Type 8 - Escort Ship UFO Type 9 - Battleship UFO Type 10 - Mothership

Overspawn