Pistol (Hardmode)
A close range sidearm, the Pistol is available to purchase from the start of the conflict.
Compared to the vanilla Pistol this variant is almost virtually unchanged, it has received an auto-fire mode, expending 54% of the soldiers time units to fire three shots at the same level of accuracy as a snap shot.
Its relative light weight makes it viable as a sidearm for specialist soldiers, and it has comparable snapshot accuracy to that of a rifle, however it suffers from a lower magazine size, poor aimed accuracy and slightly lower damage potential.
Once researched, the Pistol can be loaded with alloy ammunition, this increases its damage output by +10 and helps provide an early game boost to the weapons lethality.
Statistics
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Ammo
Firing Time Unit Notes
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.
- Aimed 3 shots, 10% remaining TUs
- Snap: 5 shots, 10% remaining TUs
- Auto: 1 salvo of 3 shots, 46% remaining TUs (enough for 2 Snap shots, or 1 Aimed shot)
See Also
| Armour: | Coveralls • Armoured Vest • Alloy Vest • Personal Armour • Power Suit (Reinforced) • Flying Suit (Reinforced) |
| Weapons: | Pistol • Taser • Rifle • Shotgun • Sniper Rifle • Heavy Cannon • Auto-Cannon • Grenade Launcher • Rocket Launcher |
| Laser Pistol • Scatter Laser • Laser Rifle • Heavy Laser/Auto • Heavy Laser/Sniper | |
| Plasma Pistol • Plasma Shotgun • Plasma Rifle • Heavy Plasma • Plasma Sniper • Small Launcher • Blaster Launcher | |
| Equipment: | Smoke Grenade • Motion Scanner • Medi-Kit • Electro-flare • Psi-Amp • Mind Probe • Elerium-115 |
| Grenade • Proximity Grenade • Incendiary Grenade • Flashbang Grenade • High Explosive • Alien Grenade • Stun Grenade • Fire Grenade | |
| HWPs: | Tracked Chassis • Alloy Tracked Chassis • Hover Chassis • Walker Chassis |
| Drones: | Drone • Alloy Drone |

