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Tactical Layer (EU2012)

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Revision as of 06:48, 4 April 2025 by Parogen (talk | contribs)

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win condition

pod layer

  • catch in a bad spot
  • overwhelm
  • fortify

combat layer

  • deal damage

player is reversed

vision tricks

  • connected cover
  • one off cover
  • loosely connected cover
  • hills
  • hunker down

general movement

  • zone of control/vision
  • spread open vs closed
  • priority for cover/keep options
    • support
    • assault
    • heavy
    • sniper

equipment?

shotgun vs rifle assault

shotgun for abductions/council, rifle for ufos

  • in practice, advanced rifles are often good enough, safer, and advanced shotgun is locked behind research

ai

panic

intentionally suboptimal

  • hunker down
  • suppression
  • overwatch (use as last resort)
    • eu vs ew