Armor (LWR): Difference between revisions
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|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}} | |{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}} | ||
|-align="center" | |-align="center" | ||
|[[File:Tac Armor Long War.png|128px|link= | |[[File:Tac Armor Long War.png|128px|link=Equipment (LWR)#Heavy Armor|Tac Armor]]<br />'''[[Tac Armor (LWR)|Tac Armor]]'''||+0||+5|| || || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply|| || | ||
|-align="center" | |-align="center" | ||
|[[File:Phalanx armor Long War.png|128px|link= | |[[File:Phalanx armor Long War.png|128px|link=Equipment (LWR)#Heavy Armor|Phalanx Armor]]<br />'''[[Phalanx Armor (LWR)|Phalanx Armor]]'''||+0.6||+5||+0.5|| || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||[[Research (LWR)#Improved Body Armor|Improved Body Armor]]||15||title="Cost in Credits (Cost when building quickly)"|17<br />(25)||title="Cost in Alien Alloys (Cost when building quickly)"|4<br />(6)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(X)|| ||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days)||XX|| | ||
|-align="center" | |-align="center" | ||
|[[File:Carapace armor Long War .png|128px|link= | |[[File:Carapace armor Long War .png|128px|link=Equipment (LWR)#Heavy Armor|Carapace Armor]]<br />'''[[Carapace Armor (LWR)|Carapace Armor]]'''||+0.6||+7||+0.5|| || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||[[Research (LWR)#Advanced Body Armor|Advanced Body Armor]]||25||title="Cost in Credits (Cost when building quickly)"|80<br />(120)||title="Cost in Alien Alloys (Cost when building quickly)"|18<br />(27)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(4)|| ||title="Duration in days (Duration when building quickly)"|15 days<br />(7.5 days)||XX|| | ||
|-align="center" | |-align="center" | ||
|[[File:Aegis armor Long War.png|128px|link= | |[[File:Aegis armor Long War.png|128px|link=Equipment (LWR)#Heavy Armor|Aegis Armor]]<br />'''[[Aegis Armor (LWR)|Aegis Armor]]'''||+1.8||+9||+0.5|| || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|1<br />(2)||{{ Damage Control (LWR) }}|| ||[[Research (LWR)#Mobile Power Armor|Mobile Power Armor]]||35||title="Cost in Credits (Cost when building quickly)"|140<br />(210)||title="Cost in Alien Alloys (Cost when building quickly)"|36<br />(54)||title="Cost in Elerium (Cost when building quickly)"|18<br />(27)||title="Cost in Meld (Cost when building quickly)"|0<br />(5)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||56|| | ||
|-align="center" | |-align="center" | ||
|[[File:Titan armor Long War.png|128px|link= | |[[File:Titan armor Long War.png|128px|link=Equipment (LWR)#Heavy Armor|Titan Armor]]<br />'''[[Titan Armor (LWR)|Titan Armor]]'''|| ||+14||+1.0|| || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (LWR)#Advanced Power Armor|Advanced Power Armor]]||65||title="Cost in Credits (Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys (Cost when building quickly)"|60<br />(90)||title="Cost in Elerium (Cost when building quickly)"|40<br />(60)||title="Cost in Meld (Cost when building quickly)"|8<br />(17)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||120||[[Archangel Armor (LWR)|Archangel Armor]] (1) | ||
|-align="center" | |-align="center" | ||
|[[File:Archangel armor Long War.png|128px|link= | |[[File:Archangel armor Long War.png|128px|link=Equipment (LWR)#Heavy Armor|Archangel Armor]]<br />'''[[Archangel Armor (LWR)|Archangel Armor]]'''|| ||+14||+1.0||+10|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|1<br />(2)||{{ Tactical Mobility (LWR) }} ||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire<br />Supports flight mode (16 fuel)<br />Double fuel with the [[Foundry (LWR)#General Equipment Upgrades|Advanced Flight]] foundry project||[[Research (LWR)#Antigrav Systems|Antigrav Systems]]||75||title="Cost in Credits (Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys (Cost when building quickly)"|40<br />(60)||title="Cost in Elerium (Cost when building quickly)"|80<br />(120)||title="Cost in Meld (Cost when building quickly)"|0<br />(9)||1 [[Titan Armor (LWR)|Titan Armor]]||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||120|| | ||
|-align="center" | |-align="center" | ||
|[[File:Vortex armor Long War.png|128px|link= | |[[File:Vortex armor Long War.png|128px|link=Equipment (LWR)#Heavy Armor|Vortex Armor]]<br />'''[[Vortex Armor (LWR)|Vortex Armor]]'''||+1.2||+10||+1.0|| ||+10||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Restricted to psionic soldiers<br />-50% fatigue<br />Required to activate the [[Gollop Chamber (LWR)|Gollop Chamber]] [[Psionic_(Long_War)|psionic ability]]||[[Research (LWR)#Mind and Machine|Mind and Machine]]||100||title="Cost in Credits (Cost when building quickly)"|1000<br />(1500)||title="Cost in Alien Alloys (Cost when building quickly)"|80<br />(120)||title="Cost in Elerium (Cost when building quickly)"|100<br />(150)||title="Cost in Meld (Cost when building quickly)"|0<br />(27)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||400|| | ||
|} | |} | ||
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|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}} | |{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}} | ||
|-align="center" | |-align="center" | ||
|[[File:Chameleon Suit Long War.png|128px|link= | |[[File:Chameleon Suit Long War.png|128px|link=Equipment (LWR)#Light Armor|Leather Jacket]]<br />'''[[Leather Jacket (LWR)|Leather Jacket]]'''||-1.2||+2 || ||+5 || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Restricted to covert operatives||colspan="8"|XCOM starts with an unlimited supply|| || | ||
|-align="center" | |-align="center" | ||
|[[File:Tac vest Long War.png|128px|link= | |[[File:Tac vest Long War.png|128px|link=Equipment (LWR)#Light Armor|Tac Vest]]<br />'''[[Tac Vest (LWR)|Tac Vest]]'''||+1.2||+3|| ||+5 || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply|| || | ||
|-align="center" | |-align="center" | ||
|[[File:Aurora armor Long War.png|128px|link= | |[[File:Aurora armor Long War.png|128px|link=Equipment (LWR)#Light Armor|Aurora Armor]]<br />'''[[Aurora Armor (LWR)|Aurora Armor]]'''||+1.2||+6||+0.5||+5||+5||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Restricted to psionic soldiers||[[Research (LWR)#Xenopsionics|Xenopsionics]]<br />[[Foundry (LWR)#General Equipment Upgrades|Psi Warfare Systems]]||25||title="Cost in Credits (Cost when building quickly)"|125<br />(187)||title="Cost in Alien Alloys (Cost when building quickly)"|30<br />(45)||title="Cost in Elerium (Cost when building quickly)"|30<br />(45)||title="Cost in Meld (Cost when building quickly)"|0<br />(5)||1 [[Alien Artifacts (LWR)#Sectoid|Sectoid Corpse]]||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days)||50|| | ||
|-align="center" | |-align="center" | ||
|[[File:Kestrel armor Long War.png|128px|link= | |[[File:Kestrel armor Long War.png|128px|link=Equipment (LWR)#Light Armor|Kestrel Armor]]<br />'''[[Kestrel Armor (LWR)|Kestrel Armor]]'''||+1.8||+4|| ||+5|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook||[[Research (LWR)#Advanced Body Armor|Advanced Body Armor]]||22||title="Cost in Credits (Cost when building quickly)"|50<br />(75)||title="Cost in Alien Alloys (Cost when building quickly)"|8<br />(12)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(3)|| ||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days)||20|| | ||
|-align="center" | |-align="center" | ||
|[[File:Banshee armor Long War.png|128px|link= | |[[File:Banshee armor Long War.png|128px|link=Equipment (LWR)#Light Armor|Banshee Armor]]<br />'''[[Banshee Armor (LWR)|Banshee Armor]]'''||+3.7||+7|| ||+5|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|1<br />(2)||{{ Low Profile (LWR) }}||Includes grappling hook||[[Research (LWR)#Mobile Power Armor|Mobile Power Armor]]||40||title="Cost in Credits (Cost when building quickly)"|140<br />(210)||title="Cost in Alien Alloys (Cost when building quickly)"|36<br />(54)||title="Cost in Elerium (Cost when building quickly)"|20<br />(30)||title="Cost in Meld (Cost when building quickly)"|0<br />(5)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||56|| | ||
|-align="center" | |-align="center" | ||
|[[File:Corsair armor Long War.png|128px|link= | |[[File:Corsair armor Long War.png|128px|link=Equipment (LWR)#Light Armor|Corsair Armor]]<br />'''[[Corsair Armor (LWR)|Corsair Armor]]'''||+1.8||+9|| ||+5|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook||[[Research (LWR)#Advanced Power Armor|Advanced Power Armor]]||65||title="Cost in Credits (Cost when building quickly)"|250<br />(375)||title="Cost in Alien Alloys (Cost when building quickly)"|50<br />(75)||title="Cost in Elerium (Cost when building quickly)"|40<br />(60)||title="Cost in Meld (Cost when building quickly)"|0<br />(8)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||100|| | ||
|-align="center" | |-align="center" | ||
|[[File:Seraphim armor Long War.png|128px|link= | |[[File:Seraphim armor Long War.png|128px|link=Equipment (LWR)#Light Armor|Seraph Armor]]<br />'''[[Seraph Armor (LWR)|Seraph Armor]]'''||+1.8||+9|| ||+15|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|1<br />(2)||{{ Tactical Mobility (LWR) }} ||Supports flight mode (12 fuel)<br />Double fuel with the [[Foundry (LWR)#General Equipment Upgrades|Advanced Flight]] foundry project||[[Research (LWR)#Antigrav Systems|Antigrav Systems]]||65||title="Cost in Credits (Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys (Cost when building quickly)"|40<br />(60)||title="Cost in Elerium (Cost when building quickly)"|80<br />(120)||title="Cost in Meld (Cost when building quickly)"|0<br />(9)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||120|| | ||
|-align="center" | |-align="center" | ||
|[[File:Shadow armor Long War.png|128px|link= | |[[File:Shadow armor Long War.png|128px|link=Equipment (LWR)#Light Armor|Shadow Armor]]<br />'''[[Shadow Armor (LWR)|Shadow Armor]]'''||+1.8||+7|| ||+5|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|1<br />(2)|| ||Includes grappling hook<br />Supports ghost mode||[[Research (LWR)#Stealth Systems|Stealth Systems]]||90||title="Cost in Credits (Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys (Cost when building quickly)"|60<br />(90)||title="Cost in Elerium (Cost when building quickly)"|70<br />(105)||title="Cost in Meld (Cost when building quickly)"|40<br />(49)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||120|| | ||
|} | |} | ||
Revision as of 00:12, 14 October 2020
In General
Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel).
Armour overall provides more health to soldiers, allowing XCOM soldiers to withstand additional punishment. Certain armors have less equipment slots as compensation for various advantages. Furthermore the covert operative leather jacket incurs a significant movement speed penalty, intended to represent the weight of the hacking equipment they carry.
Long War Rebalance represents movement speed in tiles, thus a soldier with 10 mobility will be able to cover 10 tiles with 1 AP spent.
Armor is important to increase the HP of all units, even non-tanks. This is because enemies that can deal damage equal to or greater than a soldier's HP will prioritize targeting them; making it difficult for a tank to occupy enemy attention.
Heavy Armor
| Name | Mob |
HP |
DR |
Def |
Will |
Equipment Slots |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value |
Required for | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Other | ||||||||||||||||||
Tac Armor |
+0 | +5 | 2 (3) |
XCOM starts with an unlimited supply | ||||||||||||||
Phalanx Armor |
+0.6 | +5 | +0.5 | 2 (3) |
Improved Body Armor | 15 | 17 (25) |
4 (6) |
0 (X) |
10 days (5.0 days) |
XX | |||||||
Carapace Armor |
+0.6 | +7 | +0.5 | 2 (3) |
Advanced Body Armor | 25 | 80 (120) |
18 (27) |
0 (4) |
15 days (7.5 days) |
XX | |||||||
Aegis Armor |
+1.8 | +9 | +0.5 | 1 (2) |
Mobile Power Armor | 35 | 140 (210) |
36 (54) |
18 (27) |
0 (5) |
14 days (7.0 days) |
56 | ||||||
Titan Armor |
+14 | +1.0 | 2 (3) |
Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
Advanced Power Armor | 65 | 300 (450) |
60 (90) |
40 (60) |
8 (17) |
14 days (7.0 days) |
120 | Archangel Armor (1) | |||||
Archangel Armor |
+14 | +1.0 | +10 | 1 (2) |
Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire Supports flight mode (16 fuel) Double fuel with the Advanced Flight foundry project |
Antigrav Systems | 75 | 300 (450) |
40 (60) |
80 (120) |
0 (9) |
1 Titan Armor | 14 days (7.0 days) |
120 | ||||
Vortex Armor |
+1.2 | +10 | +1.0 | +10 | 2 (3) |
Restricted to psionic soldiers -50% fatigue Required to activate the Gollop Chamber psionic ability |
Mind and Machine | 100 | 1000 (1500) |
80 (120) |
100 (150) |
0 (27) |
14 days (7.0 days) |
400 | ||||
Light Armor
| Name | Mob |
HP |
DR |
Def |
Will |
Equipment Slots |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value |
Required for | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Other | ||||||||||||||||||
Leather Jacket |
-1.2 | +2 | +5 | 2 (3) |
Restricted to covert operatives | XCOM starts with an unlimited supply | ||||||||||||
Tac Vest |
+1.2 | +3 | +5 | 2 (3) |
XCOM starts with an unlimited supply | |||||||||||||
Aurora Armor |
+1.2 | +6 | +0.5 | +5 | +5 | 2 (3) |
Restricted to psionic soldiers | Xenopsionics Psi Warfare Systems |
25 | 125 (187) |
30 (45) |
30 (45) |
0 (5) |
1 Sectoid Corpse | 10 days (5.0 days) |
50 | ||
Kestrel Armor |
+1.8 | +4 | +5 | 2 (3) |
Includes grappling hook | Advanced Body Armor | 22 | 50 (75) |
8 (12) |
0 (3) |
10 days (5.0 days) |
20 | ||||||
Banshee Armor |
+3.7 | +7 | +5 | 1 (2) |
Includes grappling hook | Mobile Power Armor | 40 | 140 (210) |
36 (54) |
20 (30) |
0 (5) |
14 days (7.0 days) |
56 | |||||
Corsair Armor |
+1.8 | +9 | +5 | 2 (3) |
Includes grappling hook | Advanced Power Armor | 65 | 250 (375) |
50 (75) |
40 (60) |
0 (8) |
14 days (7.0 days) |
100 | |||||
Seraph Armor |
+1.8 | +9 | +15 | 1 (2) |
Supports flight mode (12 fuel) Double fuel with the Advanced Flight foundry project |
Antigrav Systems | 65 | 300 (450) |
40 (60) |
80 (120) |
0 (9) |
14 days (7.0 days) |
120 | |||||
Shadow Armor |
+1.8 | +7 | +5 | 1 (2) |
Includes grappling hook Supports ghost mode |
Stealth Systems | 90 | 300 (450) |
60 (90) |
70 (105) |
40 (49) |
14 days (7.0 days) |
120 | |||||
MEC exoskeletons
In Long War Rebalance, MEC Troopers have access to multiple options of exoskeletons per tier, splitting upgrades into Survivability and Mobility.
MEC armor naming conventions are streamlined to highlight their role.
| Name | Mob |
Mob |
HP |
DR |
Def |
Will |
Secondary Weapons |
Equipment Slots |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value |
Required for | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Other | ||||||||||||||||||||
Base Augments |
Cannot be used during missions | XCOM starts with an unlimited supply | ||||||||||||||||||
MEC-1 |
Paladin | +1.2 | +10 | 1.0 | +30 | 1 | 2 | Hardened Prevents strangulation Negates the effects of fire |
Alien Biocybernetics | 25 | 150 (225) |
30 (45) |
30 (45) |
30 (35) |
14 days (7.0 days) |
60 | ||||
LMEC-2 |
Valiant | +1.8 | +6 | +40 | 2 | 2 | Hardened Prevents strangulation Negates the effects of fire |
Improved Combat Exoskeletons | 50 | 400 (600) |
60 (90) |
80 (120) |
60 (72) |
14 days (7.0 days) |
160 | |||||
HMEC-2 |
Defender | +14 | 2.0 | +10 | 2 | 2 | Hardened Prevents strangulation Negates the effects of fire |
Improved Combat Exoskeletons | 50 | 400 (600) |
80 (120) |
60 (90) |
60 (72) |
14 days (7.0 days) |
160 | |||||
ULMEC-3 |
Vanguard | +4.5 | +6 | +50 | 2 | 3 | Hardened Prevents strangulation Negates the effects of fire |
Mobile Combat Exoskeletons | 75 | 600 (900) |
80 (120) |
120 (180) |
90 (107) |
1 UFO Power Source | 14 days (7.0 days) |
240 | ||||
LMEC-3 |
Vindicator | +2.5 | +10 | +40 | 3 | 3 | Hardened Prevents strangulation Negates the effects of fire |
Mobile Combat Exoskeletons | 75 | 600 (900) |
80 (120) |
120 (180) |
90 (107) |
1 UFO Power Source | 14 days (7.0 days) |
240 | ||||
HMEC-3 |
Dauntless | +1.2 | +18 | 3.0 | +10 | 3 | 3 | Hardened Prevents strangulation Negates the effects of fire |
Heavy Combat Exoskeletons | 75 | 600 (900) |
120 (180) |
80 (120) |
90 (107) |
1 UFO Power Source | 14 days (7.0 days) |
240 | |||
UHMEC-3 |
Devastator | +26 | 4.0 | 2 | 3 | Hardened Prevents strangulation Negates the effects of fire |
Heavy Combat Exoskeletons | 75 | 600 (900) |
120 (180) |
80 (120) |
90 (107) |
1 UFO Power Source | 14 days (7.0 days) |
240 | |||||
SHIV units
| Name | Mob |
HP |
DR |
Def |
Aim |
Equipment Slots |
Special properties |
Prerequisites | Cost | Sell value | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SHIV |
6.8 | 12+10 | 3 | 0 | 55 | 4 | Hardened Shares Mission XP Only 1 SHIV acts each turn Immune to strangulation Negates the effects of fire Provides partial cover for soldiers |
15 | 270 (378) |
0 (5) |
13 days (2.6 days) |
- | |||
Alloy SHIV |
6.8+1.2 | 16+18 | 4 | 0 | 55 | 4 | Hardened Shares Mission XP Only 1 SHIV acts each turn Immune to strangulation Negates the effects of fire Provides partial cover for soldiers |
Mechtoid Autopsy | 35 | 330 (462) |
90 (126) |
0 (5) |
26 days (5.2 days) |
- | |
Hover SHIV |
6.8+1.8 | 14+14 | 3 | 20 | 55+30 | 4 | Hardened Shares Mission XP Only 1 SHIV acts each turn Immune to strangulation Negates the effects of fire Provides partial cover for soldiers Supports flight mode (16 fuel) |
Antigrav Systems | 70 | 390 (546) |
90 (126) |
45 (63) |
0 (5) |
39 days (7.8 days) |
- |



