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!rowspan="2" {{Item name (Long War)}}!!rowspan="2" {{Mobility bonus (Long War)}}!!rowspan="2" {{Health bonus (Long War)}}!!rowspan="2" | [[File:Damage Reduction Long War.png|32px]]<br/>DR !!rowspan="2" {{Defense bonus (Long War)}}!!rowspan="2" {{Will bonus (Long War)}}!!rowspan="2" {{Equipment slots (Long War)}}!!rowspan="2" {{Bonus perk (Long War)}}!!rowspan="2" {{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Sell value (Long War)}}!!rowspan="2" {{Required for combined (Long War)}}
!rowspan="2" {{Item name (LWR)}}!!rowspan="2" {{Mobility bonus (LWR)}}!!rowspan="2" {{Health bonus (LWR)}}!!rowspan="2" | [[File:Damage Reduction Long War.png|32px]]<br/>DR !!rowspan="2" {{Defense bonus (LWR)}}!!rowspan="2" {{Will bonus (LWR)}}!!rowspan="2" {{Equipment slots (LWR)}}!!rowspan="2" {{Bonus perk (LWR)}}!!rowspan="2" {{Special properties (LWR)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Sell value (LWR)}}!!rowspan="2" {{Required for combined (LWR)}}
|-align="center"
|-align="center"
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (Long War)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}
|-align="center"
|-align="center"
|[[File:Tac Armor Long War.png|128px|link=Tac Armor (Long War)|Tac Armor]]<br />'''[[Tac Armor (Long War)|Tac Armor]]'''||+0||+5|| || || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply|| ||
|[[File:Tac Armor Long War.png|128px|link=Tac Armor (LWR)|Tac Armor]]<br />'''[[Tac Armor (LWR)|Tac Armor]]'''||+0||+5|| || || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply|| ||
|-align="center"
|-align="center"
|[[File:Phalanx armor Long War.png|128px|link=Phalanx Armor (Long War)|Phalanx Armor]]<br />'''[[Phalanx Armor (Long War)|Phalanx Armor]]'''||+0.6||+5||+0.5|| || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||[[Research (LWR)#Improved Body Armor|Improved Body Armor]]||15||title="Cost in Credits&#10;(Cost when building quickly)"|17<br />(25)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|4<br />(6)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(X)|| ||title="Duration in days&#10;(Duration when building quickly)"|10&nbsp;days<br />(5.0&nbsp;days)||XX||
|[[File:Phalanx armor Long War.png|128px|link=Phalanx Armor (LWR)|Phalanx Armor]]<br />'''[[Phalanx Armor (LWR)|Phalanx Armor]]'''||+0.6||+5||+0.5|| || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||[[Research (LWR)#Improved Body Armor|Improved Body Armor]]||15||title="Cost in Credits&#10;(Cost when building quickly)"|17<br />(25)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|4<br />(6)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(X)|| ||title="Duration in days&#10;(Duration when building quickly)"|10&nbsp;days<br />(5.0&nbsp;days)||XX||
|-align="center"
|-align="center"
|[[File:Carapace armor Long War .png|128px|link=Carapace Armor (Long War)|Carapace Armor]]<br />'''[[Carapace Armor (Long War)|Carapace Armor]]'''||+0.6||+7||+0.5|| || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||[[Research (LWR)#Advanced Body Armor|Advanced Body Armor]]||25||title="Cost in Credits&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|18<br />(27)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(4)|| ||title="Duration in days&#10;(Duration when building quickly)"|15&nbsp;days<br />(7.5&nbsp;days)||XX||
|[[File:Carapace armor Long War .png|128px|link=Carapace Armor (LWR)|Carapace Armor]]<br />'''[[Carapace Armor (LWR)|Carapace Armor]]'''||+0.6||+7||+0.5|| || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||[[Research (LWR)#Advanced Body Armor|Advanced Body Armor]]||25||title="Cost in Credits&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|18<br />(27)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(4)|| ||title="Duration in days&#10;(Duration when building quickly)"|15&nbsp;days<br />(7.5&nbsp;days)||XX||
|-align="center"
|-align="center"
|[[File:Aegis armor Long War.png|128px|link=Aegis Armor (Long War)|Aegis Armor]]<br />'''[[Aegis Armor (Long War)|Aegis Armor]]'''||+1.8||+9||+0.5|| || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|1<br />(2)||{{ Damage Control (LWR) }}|| ||[[Research (LWR)#Mobile Power Armor|Mobile Power Armor]]||35||title="Cost in Credits&#10;(Cost when building quickly)"|140<br />(210)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|36<br />(54)||title="Cost in Elerium&#10;(Cost when building quickly)"|18<br />(27)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||56||
|[[File:Aegis armor Long War.png|128px|link=Aegis Armor (LWR)|Aegis Armor]]<br />'''[[Aegis Armor (LWR)|Aegis Armor]]'''||+1.8||+9||+0.5|| || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|1<br />(2)||{{ Damage Control (LWR) }}|| ||[[Research (LWR)#Mobile Power Armor|Mobile Power Armor]]||35||title="Cost in Credits&#10;(Cost when building quickly)"|140<br />(210)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|36<br />(54)||title="Cost in Elerium&#10;(Cost when building quickly)"|18<br />(27)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||56||
|-align="center"
|-align="center"
|[[File:Titan armor Long War.png|128px|link=Titan Armor (Long War)|Titan Armor]]<br />'''[[Titan Armor (Long War)|Titan Armor]]'''|| ||+14||+1.0|| || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (LWR)#Advanced Power Armor|Advanced Power Armor]]||65||title="Cost in Credits&#10;(Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|60<br />(90)||title="Cost in Elerium&#10;(Cost when building quickly)"|40<br />(60)||title="Cost in Meld&#10;(Cost when building quickly)"|8<br />(17)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120||[[Archangel Armor (Long War)|Archangel Armor]] (1)
|[[File:Titan armor Long War.png|128px|link=Titan Armor (LWR)|Titan Armor]]<br />'''[[Titan Armor (LWR)|Titan Armor]]'''|| ||+14||+1.0|| || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (LWR)#Advanced Power Armor|Advanced Power Armor]]||65||title="Cost in Credits&#10;(Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|60<br />(90)||title="Cost in Elerium&#10;(Cost when building quickly)"|40<br />(60)||title="Cost in Meld&#10;(Cost when building quickly)"|8<br />(17)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120||[[Archangel Armor (LWR)|Archangel Armor]] (1)
|-align="center"
|-align="center"
|[[File:Archangel armor Long War.png|128px|link=Archangel Armor (Long War)|Archangel Armor]]<br />'''[[Archangel Armor (Long War)|Archangel Armor]]'''|| ||+14||+1.0||+10|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|1<br />(2)||{{ Tactical Mobility (LWR) }} ||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire<br />Supports flight mode (16 fuel)<br />Double fuel with the [[Foundry (Long War)#General Equipment Upgrades|Advanced Flight]] foundry project||[[Research (LWR)#Antigrav Systems|Antigrav Systems]]||75||title="Cost in Credits&#10;(Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|40<br />(60)||title="Cost in Elerium&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(9)||1 [[Titan Armor (Long War)|Titan Armor]]||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120||
|[[File:Archangel armor Long War.png|128px|link=Archangel Armor (LWR)|Archangel Armor]]<br />'''[[Archangel Armor (LWR)|Archangel Armor]]'''|| ||+14||+1.0||+10|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|1<br />(2)||{{ Tactical Mobility (LWR) }} ||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire<br />Supports flight mode (16 fuel)<br />Double fuel with the [[Foundry (LWR)#General Equipment Upgrades|Advanced Flight]] foundry project||[[Research (LWR)#Antigrav Systems|Antigrav Systems]]||75||title="Cost in Credits&#10;(Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|40<br />(60)||title="Cost in Elerium&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(9)||1 [[Titan Armor (LWR)|Titan Armor]]||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120||
|-align="center"
|-align="center"
|[[File:Vortex armor Long War.png|128px|link=Vortex Armor (Long War)|Vortex Armor]]<br />'''[[Vortex Armor (Long War)|Vortex Armor]]'''||+1.2||+10||+1.0|| ||+10||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Restricted to psionic soldiers<br />-50% fatigue<br />Required to activate the [[Gollop Chamber (Long War)|Gollop Chamber]] [[Psionic_(Long_War)|psionic ability]]||[[Research (LWR)#Mind and Machine|Mind and Machine]]||100||title="Cost in Credits&#10;(Cost when building quickly)"|1000<br />(1500)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Elerium&#10;(Cost when building quickly)"|100<br />(150)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(27)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||400||
|[[File:Vortex armor Long War.png|128px|link=Vortex Armor (LWR)|Vortex Armor]]<br />'''[[Vortex Armor (LWR)|Vortex Armor]]'''||+1.2||+10||+1.0|| ||+10||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Restricted to psionic soldiers<br />-50% fatigue<br />Required to activate the [[Gollop Chamber (LWR)|Gollop Chamber]] [[Psionic_(Long_War)|psionic ability]]||[[Research (LWR)#Mind and Machine|Mind and Machine]]||100||title="Cost in Credits&#10;(Cost when building quickly)"|1000<br />(1500)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Elerium&#10;(Cost when building quickly)"|100<br />(150)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(27)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||400||
|}
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!rowspan="2" {{Item name (Long War)}}!!rowspan="2" {{Mobility bonus (Long War)}}!!rowspan="2" {{Health bonus (Long War)}}!!rowspan="2" | [[File:Damage Reduction Long War.png|32px]]<br/>DR !!rowspan="2" {{Defense bonus (Long War)}}!!rowspan="2" {{Will bonus (Long War)}}!!rowspan="2" {{Equipment slots (Long War)}}!!rowspan="2" {{Bonus perk (Long War)}}!!rowspan="2" {{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Sell value (Long War)}}!!rowspan="2" {{Required for combined (Long War)}}
!rowspan="2" {{Item name (LWR)}}!!rowspan="2" {{Mobility bonus (LWR)}}!!rowspan="2" {{Health bonus (LWR)}}!!rowspan="2" | [[File:Damage Reduction Long War.png|32px]]<br/>DR !!rowspan="2" {{Defense bonus (LWR)}}!!rowspan="2" {{Will bonus (LWR)}}!!rowspan="2" {{Equipment slots (LWR)}}!!rowspan="2" {{Bonus perk (LWR)}}!!rowspan="2" {{Special properties (LWR)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Sell value (LWR)}}!!rowspan="2" {{Required for combined (LWR)}}
|-align="center"
|-align="center"
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (Long War)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}
|-align="center"
|-align="center"
|[[File:Chameleon Suit Long War.png|128px|link=Leather Jacket (Long War)|Leather Jacket]]<br />'''[[Leather Jacket (Long War)|Leather Jacket]]'''||-1.2||+2 || ||+5 || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Restricted to covert operatives||colspan="8"|XCOM starts with an unlimited supply|| ||
|[[File:Chameleon Suit Long War.png|128px|link=Leather Jacket (LWR)|Leather Jacket]]<br />'''[[Leather Jacket (LWR)|Leather Jacket]]'''||-1.2||+2 || ||+5 || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Restricted to covert operatives||colspan="8"|XCOM starts with an unlimited supply|| ||
|-align="center"
|-align="center"
|[[File:Tac vest Long War.png|128px|link=Tac Vest (Long War)|Tac Vest]]<br />'''[[Tac Vest (Long War)|Tac Vest]]'''||+1.2||+3|| ||+5 || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply|| ||
|[[File:Tac vest Long War.png|128px|link=Tac Vest (LWR)|Tac Vest]]<br />'''[[Tac Vest (LWR)|Tac Vest]]'''||+1.2||+3|| ||+5 || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply|| ||
|-align="center"
|-align="center"
|[[File:Aurora armor Long War.png|128px|link=Aurora Armor (Long War)|Aurora Armor]]<br />'''[[Aurora Armor (Long War)|Aurora Armor]]'''||+1.2||+6||+0.5||+5||+5||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Restricted to psionic soldiers||[[Research (LWR)#Xenopsionics|Xenopsionics]]<br />[[Foundry (Long War)#General Equipment Upgrades|Psi Warfare Systems]]||25||title="Cost in Credits&#10;(Cost when building quickly)"|125<br />(187)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|30<br />(45)||title="Cost in Elerium&#10;(Cost when building quickly)"|30<br />(45)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)||1 [[Alien Artifacts (LWR)#Sectoid|Sectoid Corpse]]||title="Duration in days&#10;(Duration when building quickly)"|10&nbsp;days<br />(5.0&nbsp;days)||50||
|[[File:Aurora armor Long War.png|128px|link=Aurora Armor (LWR)|Aurora Armor]]<br />'''[[Aurora Armor (LWR)|Aurora Armor]]'''||+1.2||+6||+0.5||+5||+5||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Restricted to psionic soldiers||[[Research (LWR)#Xenopsionics|Xenopsionics]]<br />[[Foundry (LWR)#General Equipment Upgrades|Psi Warfare Systems]]||25||title="Cost in Credits&#10;(Cost when building quickly)"|125<br />(187)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|30<br />(45)||title="Cost in Elerium&#10;(Cost when building quickly)"|30<br />(45)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)||1 [[Alien Artifacts (LWR)#Sectoid|Sectoid Corpse]]||title="Duration in days&#10;(Duration when building quickly)"|10&nbsp;days<br />(5.0&nbsp;days)||50||
|-align="center"
|-align="center"
|[[File:Kestrel armor Long War.png|128px|link=Kestrel Armor (Long War)|Kestrel Armor]]<br />'''[[Kestrel Armor (Long War)|Kestrel Armor]]'''||+1.8||+4|| ||+5|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook||[[Research (LWR)#Advanced Body Armor|Advanced Body Armor]]||22||title="Cost in Credits&#10;(Cost when building quickly)"|50<br />(75)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|8<br />(12)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(3)|| ||title="Duration in days&#10;(Duration when building quickly)"|10&nbsp;days<br />(5.0&nbsp;days)||20||
|[[File:Kestrel armor Long War.png|128px|link=Kestrel Armor (LWR)|Kestrel Armor]]<br />'''[[Kestrel Armor (LWR)|Kestrel Armor]]'''||+1.8||+4|| ||+5|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook||[[Research (LWR)#Advanced Body Armor|Advanced Body Armor]]||22||title="Cost in Credits&#10;(Cost when building quickly)"|50<br />(75)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|8<br />(12)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(3)|| ||title="Duration in days&#10;(Duration when building quickly)"|10&nbsp;days<br />(5.0&nbsp;days)||20||
|-align="center"
|-align="center"
|[[File:Banshee armor Long War.png|128px|link=Banshee Armor (Long War)|Banshee Armor]]<br />'''[[Banshee Armor (Long War)|Banshee Armor]]'''||+3.7||+7|| ||+5|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|1<br />(2)||{{ Low Profile (LWR) }}||Includes grappling hook||[[Research (LWR)#Mobile Power Armor|Mobile Power Armor]]||40||title="Cost in Credits&#10;(Cost when building quickly)"|140<br />(210)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|36<br />(54)||title="Cost in Elerium&#10;(Cost when building quickly)"|20<br />(30)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||56||
|[[File:Banshee armor Long War.png|128px|link=Banshee Armor (LWR)|Banshee Armor]]<br />'''[[Banshee Armor (LWR)|Banshee Armor]]'''||+3.7||+7|| ||+5|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|1<br />(2)||{{ Low Profile (LWR) }}||Includes grappling hook||[[Research (LWR)#Mobile Power Armor|Mobile Power Armor]]||40||title="Cost in Credits&#10;(Cost when building quickly)"|140<br />(210)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|36<br />(54)||title="Cost in Elerium&#10;(Cost when building quickly)"|20<br />(30)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||56||
|-align="center"
|-align="center"
|[[File:Corsair armor Long War.png|128px|link=Corsair Armor (Long War)|Corsair Armor]]<br />'''[[Corsair Armor (Long War)|Corsair Armor]]'''||+1.8||+9|| ||+5|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook||[[Research (LWR)#Advanced Power Armor|Advanced Power Armor]]||65||title="Cost in Credits&#10;(Cost when building quickly)"|250<br />(375)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|50<br />(75)||title="Cost in Elerium&#10;(Cost when building quickly)"|40<br />(60)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(8)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||100||
|[[File:Corsair armor Long War.png|128px|link=Corsair Armor (LWR)|Corsair Armor]]<br />'''[[Corsair Armor (LWR)|Corsair Armor]]'''||+1.8||+9|| ||+5|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook||[[Research (LWR)#Advanced Power Armor|Advanced Power Armor]]||65||title="Cost in Credits&#10;(Cost when building quickly)"|250<br />(375)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|50<br />(75)||title="Cost in Elerium&#10;(Cost when building quickly)"|40<br />(60)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(8)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||100||
|-align="center"
|-align="center"
|[[File:Seraphim armor Long War.png|128px|link=Seraph Armor (Long War)|Seraph Armor]]<br />'''[[Seraph Armor (Long War)|Seraph Armor]]'''||+1.8||+9|| ||+15|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|1<br />(2)||{{ Tactical Mobility (LWR) }}  ||Supports flight mode (12 fuel)<br />Double fuel with the [[Foundry (LWR)#General Equipment Upgrades|Advanced Flight]] foundry project||[[Research (LWR)#Antigrav Systems|Antigrav Systems]]||65||title="Cost in Credits&#10;(Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|40<br />(60)||title="Cost in Elerium&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(9)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120||
|[[File:Seraphim armor Long War.png|128px|link=Seraph Armor (LWR)|Seraph Armor]]<br />'''[[Seraph Armor (LWR)|Seraph Armor]]'''||+1.8||+9|| ||+15|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|1<br />(2)||{{ Tactical Mobility (LWR) }}  ||Supports flight mode (12 fuel)<br />Double fuel with the [[Foundry (LWR)#General Equipment Upgrades|Advanced Flight]] foundry project||[[Research (LWR)#Antigrav Systems|Antigrav Systems]]||65||title="Cost in Credits&#10;(Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|40<br />(60)||title="Cost in Elerium&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(9)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120||
|-align="center"
|-align="center"
|[[File:Shadow armor Long War.png|128px|link=Shadow Armor (Long War)|Shadow Armor]]<br />'''[[Shadow Armor (Long War)|Shadow Armor]]'''||+1.8||+7|| ||+5|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|1<br />(2)|| ||Includes grappling hook<br />Supports ghost mode||[[Research (LWR)#Stealth Systems|Stealth Systems]]||90||title="Cost in Credits&#10;(Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|60<br />(90)||title="Cost in Elerium&#10;(Cost when building quickly)"|70<br />(105)||title="Cost in Meld&#10;(Cost when building quickly)"|40<br />(49)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120||
|[[File:Shadow armor Long War.png|128px|link=Shadow Armor (LWR)|Shadow Armor]]<br />'''[[Shadow Armor (LWR)|Shadow Armor]]'''||+1.8||+7|| ||+5|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|1<br />(2)|| ||Includes grappling hook<br />Supports ghost mode||[[Research (LWR)#Stealth Systems|Stealth Systems]]||90||title="Cost in Credits&#10;(Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|60<br />(90)||title="Cost in Elerium&#10;(Cost when building quickly)"|70<br />(105)||title="Cost in Meld&#10;(Cost when building quickly)"|40<br />(49)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120||
|}
|}


==MEC exoskeletons==
==MEC exoskeletons==
In Long War, [[MEC Trooper (Long War)|MEC Troopers]] have access to multiple options of exoskeletons per tier, splitting upgrades into Survivability and Mobility.
In Long War, [[MEC Trooper (LWR)|MEC Troopers]] have access to multiple options of exoskeletons per tier, splitting upgrades into Survivability and Mobility.


MEC armor naming conventions were streamlined to better highlight their role and intended progression of armor.  
MEC armor naming conventions were streamlined to better highlight their role and intended progression of armor.  
Line 66: Line 66:
{|class="wikitable" width="100%"
{|class="wikitable" width="100%"
|-
|-
!rowspan="2" {{Item name (Long War)}}!!rowspan="2" {{Mobility bonus (Long War)}}!!rowspan="2" {{Mobility bonus (Long War)}}!!rowspan="2" {{Health bonus (Long War)}}!!rowspan="2" | [[File:Damage Reduction Long War.png|32px]]<br/>DR !!rowspan="2" {{Defense bonus (Long War)}}!!rowspan="2" {{Will bonus (Long War)}}!!rowspan="2" {{Secondary weapons (Long War)}}!!rowspan="2" {{Equipment slots (Long War)}}!!rowspan="2" {{Bonus perk (Long War)}}!!rowspan="2" {{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Sell value (Long War)}}!!rowspan="2" {{Required for combined (Long War)}}
!rowspan="2" {{Item name (LWR)}}!!rowspan="2" {{Mobility bonus (LWR)}}!!rowspan="2" {{Mobility bonus (LWR)}}!!rowspan="2" {{Health bonus (LWR)}}!!rowspan="2" | [[File:Damage Reduction Long War.png|32px]]<br/>DR !!rowspan="2" {{Defense bonus (LWR)}}!!rowspan="2" {{Will bonus (LWR)}}!!rowspan="2" {{Secondary weapons (LWR)}}!!rowspan="2" {{Equipment slots (LWR)}}!!rowspan="2" {{Bonus perk (LWR)}}!!rowspan="2" {{Special properties (LWR)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Sell value (LWR)}}!!rowspan="2" {{Required for combined (LWR)}}
|-align="center"
|-align="center"
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (Long War)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}
|-align="center"
|-align="center"
|[[File:Base Augments Long War.png|128px|link=Armor (LWR)#MEC exoskeletons|Base Augments]]<br />'''[[Armor (LWR)#MEC exoskeletons|Base Augments]]'''|| || || || || || || || ||Cannot be used during missions||colspan="8"|XCOM starts with an unlimited supply|| ||
|[[File:Base Augments Long War.png|128px|link=Armor (LWR)#MEC exoskeletons|Base Augments]]<br />'''[[Armor (LWR)#MEC exoskeletons|Base Augments]]'''|| || || || || || || || ||Cannot be used during missions||colspan="8"|XCOM starts with an unlimited supply|| ||
Line 76: Line 76:
|[[File:Inv_Mec2.png|128px|link=Armor (LWR)#MEC exoskeletons|LMEC-2]]<br />'''[[Armor (LWR)#MEC exoskeletons|LMEC-2]]'''||Valiant||+1.8||+6|| ||+40|| ||2||2||{{ Body Shield (LWR) }}||Hardened<br>Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Improved Combat Exoskeletons|Improved Combat Exoskeletons]]||50||title="Cost in Credits&#10;(Cost when building quickly)"|400<br />(600)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|60<br />(90)||title="Cost in Elerium&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Meld&#10;(Cost when building quickly)"|60<br />(72)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||160||  
|[[File:Inv_Mec2.png|128px|link=Armor (LWR)#MEC exoskeletons|LMEC-2]]<br />'''[[Armor (LWR)#MEC exoskeletons|LMEC-2]]'''||Valiant||+1.8||+6|| ||+40|| ||2||2||{{ Body Shield (LWR) }}||Hardened<br>Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Improved Combat Exoskeletons|Improved Combat Exoskeletons]]||50||title="Cost in Credits&#10;(Cost when building quickly)"|400<br />(600)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|60<br />(90)||title="Cost in Elerium&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Meld&#10;(Cost when building quickly)"|60<br />(72)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||160||  
|-align="center"
|-align="center"
|[[File:Inv_Mec4 (Long War).png|128px|link=Armor (LWR)#MEC exoskeletons|HMEC-2]]<br />'''[[Armor (LWR)#MEC exoskeletons|HMEC-2]]'''||Defender|| ||+14||2.0||+10|| ||2||2||{{ Damage Control (LWR) }}||Hardened<br>Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Improved Combat Exoskeletons|Improved Combat Exoskeletons]]||50||title="Cost in Credits&#10;(Cost when building quickly)"|400<br />(600)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Elerium&#10;(Cost when building quickly)"|60<br />(90)||title="Cost in Meld&#10;(Cost when building quickly)"|60<br />(72)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||160||  
|[[File:Inv_Mec4 (LWR).png|128px|link=Armor (LWR)#MEC exoskeletons|HMEC-2]]<br />'''[[Armor (LWR)#MEC exoskeletons|HMEC-2]]'''||Defender|| ||+14||2.0||+10|| ||2||2||{{ Damage Control (LWR) }}||Hardened<br>Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Improved Combat Exoskeletons|Improved Combat Exoskeletons]]||50||title="Cost in Credits&#10;(Cost when building quickly)"|400<br />(600)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Elerium&#10;(Cost when building quickly)"|60<br />(90)||title="Cost in Meld&#10;(Cost when building quickly)"|60<br />(72)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||160||  
|-align="center"
|-align="center"
|[[File:Inv_Mec6 (Long War).png|128px|link=Armor (LWR)#MEC exoskeletons|ULMEC-3]]<br />'''[[Armor (LWR)#MEC exoskeletons|ULMEC-3]]'''||Vanguard||+4.5||+6|| ||+50|| ||2||3||{{ Body Shield (LWR) }}||Hardened<br>Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Mobile Combat Exoskeletons|Mobile Combat Exoskeletons]]||75||title="Cost in Credits&#10;(Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Elerium&#10;(Cost when building quickly)"|120<br />(180)||title="Cost in Meld&#10;(Cost when building quickly)"|90<br />(107)||1 [[Alien Artifacts (LWR)#UFO Power Source|UFO Power Source]]||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||240||
|[[File:Inv_Mec6 (LWR).png|128px|link=Armor (LWR)#MEC exoskeletons|ULMEC-3]]<br />'''[[Armor (LWR)#MEC exoskeletons|ULMEC-3]]'''||Vanguard||+4.5||+6|| ||+50|| ||2||3||{{ Body Shield (LWR) }}||Hardened<br>Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Mobile Combat Exoskeletons|Mobile Combat Exoskeletons]]||75||title="Cost in Credits&#10;(Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Elerium&#10;(Cost when building quickly)"|120<br />(180)||title="Cost in Meld&#10;(Cost when building quickly)"|90<br />(107)||1 [[Alien Artifacts (LWR)#UFO Power Source|UFO Power Source]]||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||240||
|-align="center"
|-align="center"
|[[File:Inv_Mec7 (Long War).png|128px|link=Armor (LWR)#MEC exoskeletons|LMEC-3]]<br />'''[[Armor (LWR)#MEC exoskeletons|LMEC-3]]'''||Vindicator||+2.5||+10|| ||+40|| ||3||3||{{ Body Shield (LWR) }}||Hardened<br>Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Mobile Combat Exoskeletons|Mobile Combat Exoskeletons]]||75||title="Cost in Credits&#10;(Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Elerium&#10;(Cost when building quickly)"|120<br />(180)||title="Cost in Meld&#10;(Cost when building quickly)"|90<br />(107)||1 [[Alien Artifacts (LWR)#UFO Power Source|UFO Power Source]]||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||240||
|[[File:Inv_Mec7 (LWR).png|128px|link=Armor (LWR)#MEC exoskeletons|LMEC-3]]<br />'''[[Armor (LWR)#MEC exoskeletons|LMEC-3]]'''||Vindicator||+2.5||+10|| ||+40|| ||3||3||{{ Body Shield (LWR) }}||Hardened<br>Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Mobile Combat Exoskeletons|Mobile Combat Exoskeletons]]||75||title="Cost in Credits&#10;(Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Elerium&#10;(Cost when building quickly)"|120<br />(180)||title="Cost in Meld&#10;(Cost when building quickly)"|90<br />(107)||1 [[Alien Artifacts (LWR)#UFO Power Source|UFO Power Source]]||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||240||
|-align="center"
|-align="center"
|[[File:Inv_Mec3.png|128px|link=Armor (LWR)#MEC exoskeletons|HMEC-3]]<br />'''[[Armor (LWR)#MEC exoskeletons|HMEC-3]]'''|| Dauntless||+1.2||+18||3.0||+10|| ||3||3||{{ Damage Control (LWR) }}||Hardened<br>Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Heavy Combat Exoskeletons|Heavy Combat Exoskeletons]]||75||title="Cost in Credits&#10;(Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|120<br />(180)||title="Cost in Elerium&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Meld&#10;(Cost when building quickly)"|90<br />(107)||1 [[Alien Artifacts (LWR)#UFO Power Source|UFO Power Source]]||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||240||
|[[File:Inv_Mec3.png|128px|link=Armor (LWR)#MEC exoskeletons|HMEC-3]]<br />'''[[Armor (LWR)#MEC exoskeletons|HMEC-3]]'''|| Dauntless||+1.2||+18||3.0||+10|| ||3||3||{{ Damage Control (LWR) }}||Hardened<br>Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Heavy Combat Exoskeletons|Heavy Combat Exoskeletons]]||75||title="Cost in Credits&#10;(Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|120<br />(180)||title="Cost in Elerium&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Meld&#10;(Cost when building quickly)"|90<br />(107)||1 [[Alien Artifacts (LWR)#UFO Power Source|UFO Power Source]]||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||240||
|-align="center"
|-align="center"
|[[File:Inv_Mec5 (Long War).png|128px|link=Armor (LWR)#MEC exoskeletons|UHMEC-3]]<br />'''[[Armor (LWR)#MEC exoskeletons|UHMEC-3]]'''||Devastator|| ||+26||4.0|| || ||2||3||{{ Damage Control (LWR) }}||Hardened<br>Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Heavy Combat Exoskeletons|Heavy Combat Exoskeletons]]||75||title="Cost in Credits&#10;(Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|120<br />(180)||title="Cost in Elerium&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Meld&#10;(Cost when building quickly)"|90<br />(107)||1 [[Alien Artifacts (LWR)#UFO Power Source|UFO Power Source]]||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||240||
|[[File:Inv_Mec5 (LWR).png|128px|link=Armor (LWR)#MEC exoskeletons|UHMEC-3]]<br />'''[[Armor (LWR)#MEC exoskeletons|UHMEC-3]]'''||Devastator|| ||+26||4.0|| || ||2||3||{{ Damage Control (LWR) }}||Hardened<br>Prevents strangulation<br />Negates the effects of fire||[[Research (LWR)#Heavy Combat Exoskeletons|Heavy Combat Exoskeletons]]||75||title="Cost in Credits&#10;(Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|120<br />(180)||title="Cost in Elerium&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Meld&#10;(Cost when building quickly)"|90<br />(107)||1 [[Alien Artifacts (LWR)#UFO Power Source|UFO Power Source]]||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||240||
|}
|}


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{|class="wikitable" width="100%"
{|class="wikitable" width="100%"
|-
|-
!rowspan="2" {{Item name (Long War)}}!!rowspan="2" {{Mobility bonus (Long War)}}!!rowspan="2" {{Health bonus (Long War)}}!! rowspan="2" | [[File:Damage Reduction Long War.png|32px]]<br/>DR !!rowspan="2" {{Defense bonus (Long War)}}!!rowspan="2" {{Aim bonus (Long War)}}!!rowspan="2" {{Equipment slots (Long War)}}!!rowspan="2" {{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="5"|Cost!!rowspan="2" {{Sell value (Long War)}}
!rowspan="2" {{Item name (LWR)}}!!rowspan="2" {{Mobility bonus (LWR)}}!!rowspan="2" {{Health bonus (LWR)}}!! rowspan="2" | [[File:Damage Reduction Long War.png|32px]]<br/>DR !!rowspan="2" {{Defense bonus (LWR)}}!!rowspan="2" {{Aim bonus (LWR)}}!!rowspan="2" {{Equipment slots (LWR)}}!!rowspan="2" {{Special properties (LWR)}}!!colspan="2"|Prerequisites!!colspan="5"|Cost!!rowspan="2" {{Sell value (LWR)}}
|-align="center"
|-align="center"
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (Long War)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Time cost (Long War)}}
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Time cost (LWR)}}
|-align="center"
|-align="center"
|<div id="SHIV"></div>[[File:Inv Shiv1.png|128px|link=S.H.I.V. (LWR)|SHIV]]<br />'''[[S.H.I.V. (LWR)|SHIV]]'''||6.8||12+10||3||0||55||4||Hardened<br>Shares Mission XP<br>Only 1 SHIV acts each turn<br>Immune to strangulation<br />Negates the effects of fire<br />Provides partial cover for soldiers|| ||15||title="Cost in Credits&#10;(Cost when building quickly)"|270<br />(378)|| || ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)||title="Duration in days&#10;(Duration when building quickly)"|13&nbsp;days<br />(2.6&nbsp;days)||-
|<div id="SHIV"></div>[[File:Inv Shiv1.png|128px|link=S.H.I.V. (LWR)|SHIV]]<br />'''[[S.H.I.V. (LWR)|SHIV]]'''||6.8||12+10||3||0||55||4||Hardened<br>Shares Mission XP<br>Only 1 SHIV acts each turn<br>Immune to strangulation<br />Negates the effects of fire<br />Provides partial cover for soldiers|| ||15||title="Cost in Credits&#10;(Cost when building quickly)"|270<br />(378)|| || ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)||title="Duration in days&#10;(Duration when building quickly)"|13&nbsp;days<br />(2.6&nbsp;days)||-

Revision as of 18:26, 4 October 2020

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In General

Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel).

Armour overall provides more health to soldiers, allowing XCOM soldiers to withstand additional punishment. Certain armors have less equipment slots as compensation for various advantages. Furthermore the covert operative leather jacket incurs a significant movement speed penalty, intended to represent the weight of the hacking equipment they carry.

Long War Rebalance represents movement speed in tiles, thus a soldier with 10 mobility will be able to cover 10 tiles with 1 AP spent.

Armor is important to increase the HP of all units, even non-tanks. This is because enemies that can deal damage equal to or greater than a soldier's HP will prioritize targeting them; making it difficult for a tank to occupy enemy attention.

Heavy Armor

Name
Mob

HP

DR

Def

Will
Equipment
Slots
Bonus
perk
Special
properties
Prerequisites Cost Sell
value
Required
for
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days
Tac Armor
Tac Armor
+0 +5 2
(3)
XCOM starts with an unlimited supply
Phalanx Armor
Phalanx Armor
+0.6 +5 +0.5 2
(3)
Improved Body Armor 15 17
(25)
4
(6)
0
(X)
10 days
(5.0 days)
XX
Carapace Armor
Carapace Armor
+0.6 +7 +0.5 2
(3)
Advanced Body Armor 25 80
(120)
18
(27)
0
(4)
15 days
(7.5 days)
XX
Aegis Armor
Aegis Armor
+1.8 +9 +0.5 1
(2)
Damage Control
Damage Control
Mobile Power Armor 35 140
(210)
36
(54)
18
(27)
0
(5)
14 days
(7.0 days)
56
Titan Armor
Titan Armor
+14 +1.0 2
(3)
Prevents strangulation
Prevents mobility penalty and damage from acid
Negates the effects of fire
Advanced Power Armor 65 300
(450)
60
(90)
40
(60)
8
(17)
14 days
(7.0 days)
120 Archangel Armor (1)
Archangel Armor
Archangel Armor
+14 +1.0 +10 1
(2)
Tactical Mobility
Tactical Mobility
Prevents strangulation
Prevents mobility penalty and damage from acid
Negates the effects of fire
Supports flight mode (16 fuel)
Double fuel with the Advanced Flight foundry project
Antigrav Systems 75 300
(450)
40
(60)
80
(120)
0
(9)
1 Titan Armor 14 days
(7.0 days)
120
Vortex Armor
Vortex Armor
+1.2 +10 +1.0 +10 2
(3)
Restricted to psionic soldiers
-50% fatigue
Required to activate the Gollop Chamber psionic ability
Mind and Machine 100 1000
(1500)
80
(120)
100
(150)
0
(27)
14 days
(7.0 days)
400

Light Armor

Name
Mob

HP

DR

Def

Will
Equipment
Slots
Bonus
perk
Special
properties
Prerequisites Cost Sell
value
Required
for
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days
Leather Jacket
Leather Jacket
-1.2 +2 +5 2
(3)
Restricted to covert operatives XCOM starts with an unlimited supply
Tac Vest
Tac Vest
+1.2 +3 +5 2
(3)
XCOM starts with an unlimited supply
Aurora Armor
Aurora Armor
+1.2 +6 +0.5 +5 +5 2
(3)
Restricted to psionic soldiers Xenopsionics
Psi Warfare Systems
25 125
(187)
30
(45)
30
(45)
0
(5)
1 Sectoid Corpse 10 days
(5.0 days)
50
Kestrel Armor
Kestrel Armor
+1.8 +4 +5 2
(3)
Includes grappling hook Advanced Body Armor 22 50
(75)
8
(12)
0
(3)
10 days
(5.0 days)
20
Banshee Armor
Banshee Armor
+3.7 +7 +5 1
(2)
Low Profile
Low Profile
Includes grappling hook Mobile Power Armor 40 140
(210)
36
(54)
20
(30)
0
(5)
14 days
(7.0 days)
56
Corsair Armor
Corsair Armor
+1.8 +9 +5 2
(3)
Includes grappling hook Advanced Power Armor 65 250
(375)
50
(75)
40
(60)
0
(8)
14 days
(7.0 days)
100
Seraph Armor
Seraph Armor
+1.8 +9 +15 1
(2)
Tactical Mobility
Tactical Mobility
Supports flight mode (12 fuel)
Double fuel with the Advanced Flight foundry project
Antigrav Systems 65 300
(450)
40
(60)
80
(120)
0
(9)
14 days
(7.0 days)
120
Shadow Armor
Shadow Armor
+1.8 +7 +5 1
(2)
Includes grappling hook
Supports ghost mode
Stealth Systems 90 300
(450)
60
(90)
70
(105)
40
(49)
14 days
(7.0 days)
120

MEC exoskeletons

In Long War, MEC Troopers have access to multiple options of exoskeletons per tier, splitting upgrades into Survivability and Mobility.

MEC armor naming conventions were streamlined to better highlight their role and intended progression of armor.

Unlike in Long War, MEC armors no longer require a previous tier of MEC armor to build.

Name
Mob

Mob

HP

DR

Def

Will
Secondary
Weapons
Equipment
Slots
Bonus
perk
Special
properties
Prerequisites Cost Sell
value
Required
for
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days
Base Augments
Base Augments
Cannot be used during missions XCOM starts with an unlimited supply
MEC-1
MEC-1
Paladin +1.2 +10 1.0 +30 1 2
Body Shield
Body Shield
Hardened
Prevents strangulation
Negates the effects of fire
Alien Biocybernetics 25 150
(225)
30
(45)
30
(45)
30
(35)
14 days
(7.0 days)
60
LMEC-2
LMEC-2
Valiant +1.8 +6 +40 2 2
Body Shield
Body Shield
Hardened
Prevents strangulation
Negates the effects of fire
Improved Combat Exoskeletons 50 400
(600)
60
(90)
80
(120)
60
(72)
14 days
(7.0 days)
160
HMEC-2
HMEC-2
Defender +14 2.0 +10 2 2
Damage Control
Damage Control
Hardened
Prevents strangulation
Negates the effects of fire
Improved Combat Exoskeletons 50 400
(600)
80
(120)
60
(90)
60
(72)
14 days
(7.0 days)
160
ULMEC-3
ULMEC-3
Vanguard +4.5 +6 +50 2 3
Body Shield
Body Shield
Hardened
Prevents strangulation
Negates the effects of fire
Mobile Combat Exoskeletons 75 600
(900)
80
(120)
120
(180)
90
(107)
1 UFO Power Source 14 days
(7.0 days)
240
LMEC-3
LMEC-3
Vindicator +2.5 +10 +40 3 3
Body Shield
Body Shield
Hardened
Prevents strangulation
Negates the effects of fire
Mobile Combat Exoskeletons 75 600
(900)
80
(120)
120
(180)
90
(107)
1 UFO Power Source 14 days
(7.0 days)
240
HMEC-3
HMEC-3
Dauntless +1.2 +18 3.0 +10 3 3
Damage Control
Damage Control
Hardened
Prevents strangulation
Negates the effects of fire
Heavy Combat Exoskeletons 75 600
(900)
120
(180)
80
(120)
90
(107)
1 UFO Power Source 14 days
(7.0 days)
240
UHMEC-3
UHMEC-3
Devastator +26 4.0 2 3
Damage Control
Damage Control
Hardened
Prevents strangulation
Negates the effects of fire
Heavy Combat Exoskeletons 75 600
(900)
120
(180)
80
(120)
90
(107)
1 UFO Power Source 14 days
(7.0 days)
240

SHIV units

Name
Mob

HP

DR

Def

Aim
Equipment
Slots
Special
properties
Prerequisites Cost Sell
value
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Duration in days
SHIV
SHIV
6.8 12+10 3 0 55 4 Hardened
Shares Mission XP
Only 1 SHIV acts each turn
Immune to strangulation
Negates the effects of fire
Provides partial cover for soldiers
15 270
(378)
0
(5)
13 days
(2.6 days)
-
Alloy SHIV
Alloy SHIV
6.8+1.2 16+18 4 0 55 4 Hardened
Shares Mission XP
Only 1 SHIV acts each turn
Immune to strangulation
Negates the effects of fire
Provides partial cover for soldiers
Mechtoid Autopsy 35 330
(462)
90
(126)
0
(5)
26 days
(5.2 days)
-
Hover SHIV
Hover SHIV
6.8+1.8 14+14 3 20 55+30 4 Hardened
Shares Mission XP
Only 1 SHIV acts each turn
Immune to strangulation
Negates the effects of fire
Provides partial cover for soldiers
Supports flight mode (16 fuel)
Antigrav Systems 70 390
(546)
90
(126)
45
(63)
0
(5)
39 days
(7.8 days)
-

See also

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