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Category:Terrain: Difference between revisions

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For any [[Missions (UFO Defense)|mission]], the effect of the terrain shouldn't be underestimated.  The environment can make an otherwise simple mission into a nightmare, or greatly simplify a major undertaking.  Most battlefields are generated randomly, pieced together from a set of related terrain [[module]]s.
For any [[Missions|mission]], the effect of the terrain shouldn't be underestimated.  The environment can make an otherwise simple mission into a nightmare, or greatly simplify a major undertaking.  Most battlefields are generated randomly, pieced together from a set of related terrain [[module]]s.


==See Also ==
==See Also ==

Revision as of 15:50, 1 February 2007

For any mission, the effect of the terrain shouldn't be underestimated. The environment can make an otherwise simple mission into a nightmare, or greatly simplify a major undertaking. Most battlefields are generated randomly, pieced together from a set of related terrain modules.

See Also

For specifics about the time required to move over terrain, see Time Units.

For advice on movement, see Field Manual: Movement Tactics.

To see how explosions interact with terrain, see Explosions.

For specific tips on how to clear terrain, see Destroying Terrain

For the information about the interiors of UFOs, see UFOs.