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== Complete Change Log ==
== What is this Mod? ==


The official changelog can be found on the Nexus page [https://www.nexusmods.com/xcom/mods/686? here].
This is a modification of a modification. :)  The popular Long War 1.0 modification for XCOM:EU/EW was amazing and very successful.  However, there was still room for improvement... thus this mod.
 
== Is there a discord for this mod? ==
 
Yes. Click here: https://discord.gg/D2gSN68


== Incorporated Mods ==
== Incorporated Mods ==

Revision as of 17:49, 12 July 2020

What is this Mod?

This is a modification of a modification. :) The popular Long War 1.0 modification for XCOM:EU/EW was amazing and very successful. However, there was still room for improvement... thus this mod.

Is there a discord for this mod?

Yes. Click here: https://discord.gg/D2gSN68

Incorporated Mods

Thanks and Acknowledgement

  • Thanks to szmind for Squadron Unleashed, Sequential Overwatch as well as many many pieces of code and help with coding.
  • Thanks to Lafiir for her various contributions to the programming, consistent feedback, and new programs that she created.
  • Thanks to AzXeus for teaching me how to code and helping me with a lot of the coding.
  • Thanks to tracktwo for so much of the amazing code: Line of Sight Indicators, LoadoutManager, XCOM Scamper, Campaign Summary, etc.
  • Thanks to Dustin and Terrible Name for helping me with conceptual code problems and getting through some difficult coding.
  • Thanks to SpazmoJones (aka Eclipse666) for the meld expiration timers, carlock, Exalt reminders, steam vent, and enchanced tactical info.
  • Thanks so much to Forefal-, Lafiir, bigjet, Youge, Tacklezz, and LateNight_Rax for their feedback and tireless beta testing.

Also tremendous thanks to johnnylump, wghost81, and Amineri and everyone else who has made LW such an amazing game.

See also

Long War Rebalance: Overview
Overview
Overview

Mod Information Change Log New HotkeysDifficulty LevelsSecond WaveTroubleshooting GuideDev Console