Micronoid Aggregate (Apocalypse): Difference between revisions
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* [[Innate_Weapons_(Apocalypse)|Innate Weapons]] | |||
Revision as of 21:28, 28 June 2020
The Micronoid Aggregate, appearing to be a small puddle of slime, is in fact a collection of highly intelligent microscopic organisms with powerful psionic powers. Though they do not have physical offensive capabilities, their psionic attacks are sufficient to disable or turn human agents against their own comrades. They are the true antagonists of the game. See: The Real Alien Threat.
Micronoid Aggregates are quire rare, and are only found in Alien Bombers and the Sleeping Chamber building in the Alien Dimension.
Capture
The easy way to capture a Micronoid Aggregate is to assault a Bomber with a squad that includes a few androids with Stun Grapples (not Stun Grenades; Micronoids are immune to stun gas). Micronoids are very slow, so wait for the other aliens to exit the UFO, then send in your androids (and ONLY your androids). As androids are immune to psionics, they have nothing to fear from Micronoid Aggregates, and can slowly wear them down with Stun Grapples (it takes about three or four hits, as they have moderately-high health). Make sure to pin each puddle to the floor as it's stunned (by placing one of the androids on top of it), as they will wake up fairly quickly.
Psionic stun is an alternative, but requires an extremely-skilled hybrid to overcome the Micronoids' psi defense and resist the Micronoids' own psionic attacks.
See Also
| X-Com: | Agents • Technical Personnel |
| Aliens |
Brainsucker • Multiworm Egg • Multiworm • Hyperworm • Chrysalis • Anthropod • Spitter • Popper • Skeletoid • Micronoid Aggregate • Megaspawn • Psimorph • Queenspawn • Overspawn • |
| Population | Police • Cultist • Gangsters • Building Security • Corporate Hood • Civilians |
| Others | Sectoid |
| Reference | Attributes Of All Units |

